Moves List
Ground Normals
Damage |
5,7 |
 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/0
|
Frame Count |
4/4/18
|
Block Stun |
-8
|
Hit Stun/Counter Hit |
-7/-2
|
Damage |
15 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/0
|
Frame Count |
10/3/22
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-5/-1
|
Damage |
21 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/0
|
Frame Count |
13/2/15
|
Block Stun |
-4
|
Hit Stun/Counter Hit |
-3/launch
|
Damage |
8 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/0
|
Frame Count |
7/5/15
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-5/0
|
Damage |
14 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/0
|
Frame Count |
7/6/20
|
Block Stun |
-7
|
Hit Stun/Counter Hit |
-6/-2
|
Damage |
20,19 |
 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/0
|
Frame Count |
12/4/33
|
Block Stun |
-14
|
Hit Stun/Counter Hit |
-13/launch
|
Damage |
5 |
|
Stun |
0
|
Chain Cancel |
Yes
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/0
|
Frame Count |
4/4/16
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-5/0
|
Damage |
14 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/0
|
Frame Count |
8/1/27
|
Block Stun |
-9
|
Hit Stun/Counter Hit |
-8/-4
|
Damage |
18 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/0
|
Frame Count |
12/5/23
|
Block Stun |
-5
|
Hit Stun/Counter Hit |
-4/launch
|
Damage |
7 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/0
|
Frame Count |
5/4/16
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-5/0
|
Damage |
13 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/0
|
Frame Count |
10/2/25
|
Block Stun |
-8
|
Hit Stun/Counter Hit |
-7/-3
|
Damage |
17 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/0
|
Frame Count |
10/4/33
|
Block Stun |
-14
|
Hit Stun/Counter Hit |
-
|
Air Normals
Damage |
8 |
|
Stun |
0
|
Chain Cancel |
no
|
Special Cancel |
no
|
Super Cancel |
no
|
Meter on whiff/hit |
0/0
|
Frame Count |
4/8/9
|
Damage |
8 |
|
Stun |
0
|
Chain Cancel |
no
|
Special Cancel |
no
|
Super Cancel |
no
|
Meter on whiff/hit |
0/0
|
Frame Count |
5/8/9
|
Damage |
13 |
|
Stun |
0
|
Chain Cancel |
no
|
Special Cancel |
no
|
Super Cancel |
no
|
Meter on whiff/hit |
1/0
|
Frame Count |
6/4/17
|
Damage |
13 |
|
Stun |
0
|
Chain Cancel |
no
|
Special Cancel |
no
|
Super Cancel |
no
|
Meter on whiff/hit |
1/0
|
Frame Count |
6/4/17
|
Damage |
19 |
|
Stun |
0
|
Chain Cancel |
no
|
Special Cancel |
no
|
Super Cancel |
no
|
Meter on whiff/hit |
1/0
|
Frame Count |
10/4/11
|
Damage |
19 |
|
Stun |
0
|
Chain Cancel |
no
|
Special Cancel |
no
|
Super Cancel |
no
|
Meter on whiff/hit |
1/0
|
Frame Count |
10/6/7
|
Damage |
9 |
|
Stun |
0
|
Chain Cancel |
no
|
Special Cancel |
no
|
Super Cancel |
no
|
Meter on whiff/hit |
0/0
|
Frame Count |
6/10/12
|
Damage |
9 |
|
Stun |
0
|
Chain Cancel |
no
|
Special Cancel |
no
|
Super Cancel |
no
|
Meter on whiff/hit |
0/0
|
Frame Count |
6/8/16
|
Damage |
14 |
|
Stun |
0
|
Chain Cancel |
no
|
Special Cancel |
no
|
Super Cancel |
no
|
Meter on whiff/hit |
1/0
|
Frame Count |
8/8/11
|
Damage |
14 |
|
Stun |
0
|
Chain Cancel |
no
|
Special Cancel |
no
|
Super Cancel |
no
|
Meter on whiff/hit |
1/0
|
Frame Count |
8/6/11
|
Damage |
19 |
|
Stun |
0
|
Chain Cancel |
no
|
Special Cancel |
no
|
Super Cancel |
no
|
Meter on whiff/hit |
1/0
|
Frame Count |
10/4/24
|
- Diagonal Jump Roundhouse:
Damage |
20 |
|
Stun |
0
|
Chain Cancel |
no
|
Special Cancel |
no
|
Super Cancel |
no
|
Meter on whiff/hit |
1/0
|
Frame Count |
10/4/24
|
Command Normals
- Headbutt (V):
+
Damage |
14 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/0
|
Frame Count |
12/8/18
|
Block Stun |
0
|
Hit Stun/Counter Hit |
?/?
|
- Headbutt (X):
+
Damage |
17 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/0
|
Frame Count |
15/8/15
|
Block Stun |
?
|
Hit Stun/Counter Hit |
?/?
|
- Dynamite Kick:
+
Damage |
13 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/0
|
Frame Count |
7/4/18
|
Block Stun |
-3
|
Hit Stun/Counter Hit |
-2/+2
|
- Russian Kick:
+
Damage |
17 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/0
|
Frame Count |
9/4/20
|
Block Stun |
-1
|
Hit Stun/Counter Hit |
-
|
- Kuuchuu Headbutt (neutral jump):
+
Damage |
13 |
|
Stun |
18
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
2/(A)3(XV)4
|
Frame Count |
4/6/*
|
- Kuuchuu Headbutt (neutral jump):
+
Damage |
16 |
|
Stun |
20
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
2/(A)6(XV)9
|
Frame Count |
6/4/*
|
- Body Press (diagonal jump):


Damage |
19 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
2/0
|
Frame Count |
7/28/*
|
- Double Knee Drop (diagonal jump):


Damage |
9 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/0
|
Frame Count |
7/32/*
|
- Double Knee Drop (diagonal jump):


Damage |
14 |
|
Stun |
0
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
2/0
|
Frame Count |
7/32/*
|
Throws
Back Drop:
/
+
Damage |
20 |
|
Stun |
0
|
Meter Gain |
(A)1(XV)3
|
Frame Count |
5/1/16
|
Kamitsuki:
/
+
Damage |
8+2x (0~9)+4*1 } |
|
Stun |
0
|
Meter on whiff/hit |
(A)1(XV)3/(A)1(XV)3
|
Frame Count |
5/1/16
|
Stomach Claw:
/
+
Damage |
8+2x (2~11)*1 |
|
Stun |
0
|
Meter on whiff/hit |
(A)1(XV)3/(A)1(XV)3
|
Frame Count |
5/1/18
|
Piledriver:
/
+
Damage |
20 |
|
Stun |
0
|
Meter on whiff/hit |
(A)1(XV)3/(A)1(XV)3
|
Frame Count |
5/1/16
|
Flying Piledriver:
Any direction but
/
+
Damage |
20 |
|
Stun |
0
|
Meter on whiff/hit |
1/(A)1(XV)3
|
Frame Count |
1/1/1(before landing)
|
Special Moves
Spinning Pile Driver [ X,A,V ]:
+
When executing this input, depending on how it's done the range varies, ending the 360 motion without canceling any prejump frames will give you more range while doing so gives you less.
|
PreJump |
No PreJump
|
Damage |
20 |
 |
|
Stun |
0
|
Meter Gain |
15(A)22(XV)
|
Frame Count |
1
|
|
PreJump |
No PreJump
|
Damage |
24 |
 |
|
Stun |
0
|
Meter Gain |
15(A)22(XV)
|
Frame Count |
1
|
|
PreJump |
No PreJump
|
Damage |
28 |
 |
|
Stun |
0
|
Meter Gain |
15(A)22(XV)
|
Frame Count |
1
|
Meter Gain |
28 |
 |
 |
 |
 |
 |
|
Frame Count(Jab) |
48
|
Frame Count(Strong) |
46
|
Frame Count(Fierce) |
44
|
Atomic Suplex [ X,A,V ]:
+
(Close)
Same thing applies to this move as with the SPD.
|
Short |
Forward |
Rh |
PreJump |
No PreJump
|
Damage |
10 + 16 |
13 + 16 |
16 x 2 |
 |
|
Stun |
0
|
Meter on whiff/hit |
3(A)4(XV)/15(A)22(XV)
|
Frame Count |
1
|
Flying Powerbomb a.k.a Running Bear Grab [ X,A,V ]:
+
(Far)
- Startup+Active:
- Short Version:
Damage |
19 |
 |
 |
 |
 |
|
Stun |
0
|
Meter Gain |
(A)9(XV)13
|
Frame Count |
27 |
8
|
Damage |
20 |
 |
 |
 |
 |
|
Stun |
0
|
Meter Gain |
(A)9(XV)13
|
Frame Count |
29 |
9
|
Damage |
21 |
 |
 |
 |
 |
|
Stun |
0
|
Meter Gain |
(A)9(XV)13
|
Frame Count |
32 |
11
|
Meter Gain |
(A)3(XV)4 |
 |
 |
 |
 |
 |
|
Frame Count(Short) |
52
|
Frame Count(Forward) |
54
|
Frame Count(Roundhouse) |
56
|
Double Lariat [ X,A,V ]:
|
Initial |
Follow up |
 |
 |
 |
 |
 |
 |
|
Damage |
14 |
12+10+8+6x6
|
Stun |
0
|
Meter Gain |
4(A)6(XV))
|
Frame Count |
4 |
2 |
4 |
4 |
3
|
Quick Double Lariat [ X,A,V ]:
|
Initial |
Follow up |
 |
 |
 |
 |
 |
|
Damage |
12 |
10+8+6x3
|
Stun |
0
|
Meter Gain |
4(A)6(XV)
|
Frame Count |
4 |
2 |
4 |
4 |
3
|
Banishing Flat [ X,A,V ]:
+
[A,V]
+
[X]
|
 |
 |
|
Frame Count (Jab) |
14
|
Frame Count (Strong) |
15
|
Frame Count (Fierce) |
16
|
|
Jab |
Strong |
Fierce |
Jab |
Strong |
Fierce
|
Damage |
16 |
17 |
18 |
 |
 |
 |
 |
 |
|
Stun |
0
|
Meter Gain |
4(A)7(XV)
|
Block Stun |
-5 |
-6 |
-9
|
Hit Stun/Counter Hit |
-4 |
-5 |
-8
|
Frame Count |
8 |
10 |
12
|
|
 |
 |
 |
 |
|
Frame Count (Jab) |
20
|
Frame Count (Strong) |
19
|
Frame Count (Fierce) |
20
|
Super Moves
Final Atomic Buster [ X,A ]:

+
|
Lvl 1 |
Lvl 2 |
Lvl 3 |
 |
|
Damage |
12+24 |
12x2+30 |
13+12+13+31
|
Stun |
0
|
Invincibility |
5
|
Frame Count |
5 |
1
|
Aerial Russian Slam [ A ]:

+
|
Lvl 1 |
Lvl 2 |
Lvl 3 |
 |
 |
 |
 |
 |
|
Damage |
30 |
45 |
60
|
Stun |
0
|
Invincibility |
10
|
Frame Count |
12 |
24 |
35
|
Which Ism?
V-ISM. Great customs solve a lot of his issues.
A-Ism
Solid overall. Great supers. Lack of counter activate means you can no longer abuse your amazing jump-ins against V-ISM characters with strong anti-air customs.
V-Ism
One of the strongest characters in the game. Customs shore up many of his weaknesses and give him a reliable way to punish projectiles from almost anywhere. Comboing into command grabs during activations makes closing rounds insanely easy.
X-Ism
Against non-V-ISM characters, is maybe the most brain dead character in the game. Splash damage becomes obscene and many characters who have difficulty anti-airing him can be overwhelmed by constantly trading or being hit by his aerials. Gains a decent CPS1 chain and an altered green hand motion. Dies for free to V-ISM unfortunately and lack of air block makes his bad match-ups even worse.