Street Fighter Alpha 3/Rolento

From SuperCombo Wiki
Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 rolento face.jpg

Moves List

Ground Normals

  • Standing Jab:
Damage 8 Sfa3 rolento jab.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Standing Strong:
Damage 15 Sfa3 rolento strong.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit No
Frame Count 8/3/21
Block Stun -5
Hit Stun/Counter Hit -4/0
  • Close Standing Fierce:
Damage 16,14 Sfa3 rolento fierce3.png Sfa3 rolento fierce4.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/4/27
Block Stun -8
Hit Stun/Counter Hit -7/Launch
  • Far Standing Fierce:
Damage 12+8 Sfa3 rolento fierce1.png Sfa3 rolento fierce2.png
Stun 8x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3x2(A)4x2(XV)
Frame Count 7/2
Block Stun -11
Hit Stun/Counter Hit -10/Launch
  • Standing Short:
Damage 6 Sfa3 rolento short.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit Yes
Frame Count 5/4/12
Block Stun -2
Hit Stun/Counter Hit -1/+4
  • Close Standing Forward:
Damage 12 Sfa3 rolento forward2.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/5/13
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Far Standing Forward:
Damage 12 Sfa3 rolento forward1.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/5/19
Block Stun -5
Hit Stun/Counter Hit -4/0
  • Standing Roundhouse:
Damage 18 Sfa3 rolento roundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 10/3/36
Block Stun -16
Hit Stun/Counter Hit -15/Launch
  • Crouching Jab:
Damage 5 Sfa3 rolento crjab.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/11
Block Stun -1
Hit Stun/Counter Hit 0/+5
  • Crouching Strong:
Damage 4x3 Sfa3 rolento crstrong.png
Stun 1x3
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x3
Frame Count 10/1
Block Stun -3
Hit Stun/Counter Hit -2/+2
  • Crouching Fierce:
Damage 17 Sfa3 rolento crfierce.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)4(XV)
Frame Count 9/4/23
Block Stun -4
Hit Stun/Counter Hit -3/Launch
  • Crouching Short:
Damage 5 Sfa3 rolento crshort.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/12
Block Stun -2
Hit Stun/Counter Hit -1/+4
  • Crouching Forward:
Damage 9 Sfa3 rolento crforward.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 4/4/18
Block Stun -3
Hit Stun/Counter Hit -2/+2
  • Crouching Roundhouse:
Damage 15,12 Sfa3 rolento crroundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/10/25
Block Stun -12
Hit Stun/Counter Hit -

Special Moves

Patriot Circle: QCF+Punch (repeat 3X) [X Z V]

-Rolento slides forward while spinning his rod in front of him for
 multiple hits. Repeating the motion a second and third time will perform
 two more rod-spinning attacks. The stronger the Punch button used, the
 faster and farther Rolento slides.

Stinger: F,D,DF+Kick (any button) [X Z V]

-Rolento leaps straight up with several knives in his hand. Pressing any
 button during the leap will make him spin and toss a knife at an angle
 downward. The strength of the attack determines the angle of the knife:
             Light Attack: almost straight down
            Medium Attack: 45º diagonal angle
              Hard Attack: a more horizental angle

Mekong Delta Attack: LP+HK or LK+HP (then Punch) [X Z V]

-Rolento does a backflip with the 3P press. The moment he touches the ground,
 pressing a Punch button will make him roll quickly along the ground as an
 attack. The stronger the Punch button used, the farther and faster the roll.

Mekong Delta Air Raid: QCB+Punch (Punch) [X Z V]

-Rolento rolls backward along the ground. The stronger the Punch button used,
 the farther and faster he rolls. Pressing a Punch button during the roll
 will make Rolento quickly launch himself forward with his rod and strike
 downward with it in the air.

Mekong Delta Escape: QCB+Kick (any button) [X Z V]

-Rolento quickly leaps back and pushes off the side of the screen, then
 drops down. He can perform any Air Attack during his drop.

Super Combos

Take No Prisoner: QCF,QCF+Punch [X Z]

-Rolento tugs a wire that rises along the ground in front of him. If it hits
 his opponent, Rolento will leap to the middle of the screen, and string the
 wire over a hook held by one of his soldiers, then yank the wire up to hang
 the opponent.
    Level 1: 1 Hit       Level 2: 1 Hit        Level 3: 1 Hit

Minesweeper: QCB,QCB+Punch [Z]

-Rolento rolls backward along the ground scattering grenades that explode in
 order, always knocking the opponent into the next explosion.
    Level 1: 2 Hits      Level 2: 3 Hits       Level 3: 4 Hits

Steel Rain: QCF,QCF+Kick [Z]

-Rolento tosses a bunch of knives into his rod, then swings high and tossing
 the knives to rain down on the opponent.
    Level 1: 3 Hits      Level 2: 6 Hits       Level 3: 7 Hits

The Basics

Which Ism?

ANYONE, he is other of the versatile ones


A-Ism

Your Super Combos are used for mind games and reversals

V-Ism

Patriot Circle V Blockstrings are great.

X-Ism

You are able to High Jump automatically.

Advanced Strategy

Match-ups

Discussion

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