
Introduction
One day long ago, a young boy named Jimmy was aboard a plane, along with some government officials, on his way to visit his uncle. Unfortunately these officials were the targets of an assaination attempt by the Shadoloo, and the plane was crashed into the Brazilian Jungle. However Jimmy survived the crash, and began to live amongst the animals in the jungle. One day, he unwittingly hitched a ride on a poacher's car. Curious and excited, Blanka began to venture into the outside world. It was probably during this time that he met Dan as well as Dan's 'student', Sakura, before he went back to the jungle. He later resurfaced again to compete in the World Warrior tounament, where his mother happened to be a spectator. There is a tearful reunion as mother and son were finally reunited. Blanka probably now lives a happy (ab)normal life with his mother.
Moves List
Normal Moves
Ground Normals
- Close Standing Jab:
Damage | 6 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/3/18 | |
Block Stun | -7 | |
Hit Stun/Counter Hit | -6/-1 |
- Far Standing Jab:
Damage | 6 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/14 | |
Block Stun | -4 | |
Hit Stun/Counter Hit | -3/+2 |
- Close/Far Standing Strong:
Damage | 12 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/1 | |
Frame Count | 7/3/16 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/+0 |
- Close/Far Standing Fierce:
Damage | 17/16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 6/5/28 | |
Block Stun | -10 | |
Hit Stun/Counter Hit | -9/Launch |
- Close Standing Short:
Damage | 7 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 6/2/24 | |
Block Stun | -12 | |
Hit Stun/Counter Hit | -11/-6 |
- Far Standing Short:
Damage | 12 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/A3/XV4 | |
Frame Count | 6/2/14 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+4 |
- Close Standing Forward:
Damage | 7+6 | ![]() |
Stun | 4x2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/1x2 | |
Frame Count | 6/2/2/29 | |
Block Stun | -12 | |
Hit Stun/Counter Hit | -11/-7 |
- Far Standing Forward:
Damage | 12 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 7/2/17 | |
Block Stun | +0 | |
Hit Stun/Counter Hit | +1/+5 |
- Close/Far Standing Roundhouse:
Damage | 15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 9/2/27 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/Launch |
- Crouching Jab:
Damage | 6 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/4/14 | |
Block Stun | -4 | |
Hit Stun/Counter Hit | -3/+2 |
- Crouching Strong:
Damage | 11 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 7/1/27 | |
Block Stun | -9 | |
Hit Stun/Counter Hit | -8/-4 |
- Crouching Fierce:
Damage | 9/15 | ![]() |
Stun | 2/8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A1,4/V1,6 | |
Frame Count | 7/3/32 | |
Block Stun | -12 | |
Hit Stun/Counter Hit | -11/Launch |
- Crouching Short:
Damage | 5 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/3/12 | |
Block Stun | -1 | |
Hit Stun/Counter Hit | +0/+5 |
- Crouching Forward:
Damage | 12 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 6/3/18 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+3 |
- Crouching Roundhouse:
Damage | 16 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 9/3/27 | |
Block Stun | -7 | |
Hit Stun/Counter Hit | Knockdown/Launch |
Air Normals
- Neutral Jumping Jab:
Damage | 6 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/6/15 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jumping Jab:
Damage | 6 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/6/7 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral Jumping Strong:
Damage | 10 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 5/4/12 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jumping Strong:
Damage | 11 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 7/6/10 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral Jumping Fierce:
Damage | 16 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 2/4/28 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jumping Fierce:
Damage | 16/15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 6/5/10 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral/Diagonal Jumping Short:
Damage | 6 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/8/11 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral Jumping Forward:
Damage | 12 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 7/4/14 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jumping Forward:
Damage | 12 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 7/4/12 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral Jumping Roundhouse:
Damage | 16 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 8/4/17 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jumping Roundhouse:
Damage | 16 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 8/4/17 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
Throws
Wild Fang
- Back or Forward + Any 2 Punches
Jungle Slam
- (In Air)Back or Forward + Any 2 Punches
Wild Shoot
- (In Air)Back or Forward + Any 2 Kicks
Command Normals
You have to be close to perform this in X/A, V can use it at any range, and only with back+MP.
Damage | 16 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 9/8/32 | |
Block Stun | -17 | |
Hit Stun/Counter Hit | Knockdown/Launch |
Special Moves
Electric Thunder
- Press Punch rapidly
Rolling Attack
- Charge Back, Forward + Punch
Backstep Rolling
- Charge Back, Forward + Kick
Vertical Rolling
- Charge Down, Up + Kick
Surprise Forward
- All three Kicks, or Forward + All three Kicks
Surprise Back
- Back + all three Kicks
Super Combos
Ground Shave Rolling(X/A Ism)
- Charge Back, Forward, Back, Forward + Punch
- Hold down punch after landing at the start to delay the roll.
Tropical Hazard(A Ism)
- Charge Down-Back, Up-Forward, Down-Back, Up-Forward + Kick
- Mash buttons to make more fruit fall of the trees.
The Basics
Which Ism?
A-Ism
Recommended
V-Ism
X-Ism
Combos
Advanced Strategy
Punishing blocked Rolling Attacks
Ryu
- Level 3/X-ism Shinkuu-Hadouken - strict timing
Ken
- Forward + Roundhouse
Charlie
- timing strict Forward + Roundhouse
Chun Li
- Senretsu Kyaku - X-ism/Level 3 for sure, even if Chun is hit;
- timing-strict walk-up crouching Forward
Adon
- Level 3 JVA
Birdie
- Level 3 The Birdie
- Level 3 Bull Revenger
- Strong Bull Head if Blanka performed the RA from a close distance -- and near the corner.
Rose
- Far Standing Roundhouse
- X-ism/Level 3 Aura Soul Throw
- Level 2 Aura Soul Spark
Guy
- crouching Roundhouse - timing varies, but it's by no means guaranteed
- Walk up far mk
- Bushin Gourai Kyaku
Sagat
- Reversal Level 3 Tiger Cannon
Sodom
- Fierce Jigoku Scrape (VC available)
Dan
- None
M.Bison/Dictator
- Psycho Crusher
- Knee Press Nightmare
- timing & distance dependent, crouching Roundhouse
Akuma
- none
Sakura
- timing-strict Fierce Shou Ken (VC available)
Rolento
- Jab Patriot Circle (VC available), even if hit
- X-ism/Level 3 Take No Prisoner
Zangief
- Kattobi VC
Gen
- X-ism/Level 3 Zan'ei (even if hit)
Blanka
- Fierce Rolling Attack (even if hit)
E.Honda
- Fierce Super Zutsuki
- X-ism/Level 3 Oni Musou
Dhalsim
- Standing Fierce (even if hit)
- Standing Roundhouse (even if hit)
Vega/Claw
- Crouching Roundhouse
Balrog/Boxer
- Jab dashing Straight
- Crazy Buffalo (even if hit)
R.Mika
- none
Karin
- timing strict walk-up crouching Forward
Cody
- none
Cammy
- Roundhouse Spiral Arrow (VC available)
- X-ism/Level 3 Spin Drive Smasher
Juni
- Roundhouse Spiral Arrow (VC available)
- Psycho Streak
Juli
- Level 3 Spin Drive Smasher