Street Fighter Alpha 3/Ken

From SuperCombo Wiki
Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 ken face.jpg

Colors

First row: Punch X-ISM, A-ISM, V-ISM
Second row: Kick X-ISM, A-ISM, V-ISM

SFA3-ken.png

A3kensjc.png

Moves List

Ground Normals

Standing

  • Close/Far Standing Jab:
Damage 7 A3kenstlp.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Far Standing Strong:
Damage 13 A3kenfarmp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3/XV4
Frame Count 5/6/21
Block Stun -7
Hit Stun/Counter Hit -6/-2
  • Close Standing Strong:
Damage 13 A3kenclosemp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3/XV4
Frame Count 6/6/21
Block Stun -8
Hit Stun/Counter Hit -7/-3
  • Far Standing Fierce:
Damage 17 A3kenfarhp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4/XV6
Frame Count 6/6/27
Block Stun -10
Hit Stun/Counter Hit -9/Launch
  • Close Standing Fierce:
Damage 18 A3kenclosehp.png
Stun 20/8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/10,7/XV 15,10
Frame Count 4/5/27
Block Stun -9
Hit Stun/Counter Hit -8/Launch
  • Close/Far Standing Short:
Damage 6 A3kenstlk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 6/4/10
Block Stun +0
Hit Stun/Counter Hit +1/+6
  • Far Standing Forward:
Damage 12 A3kenfarmk.png
Stun 14/4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3/XV4
Frame Count 13/6/12
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Close Standing Forward:
Damage 6+4 A3kenclosemk.png
Stun 2x2
Chain Cancel No
Special Cancel Yes(first hit only)
Super Cancel Yes (both hits)
Meter on whiff/hit 1/1x2
Frame Count 6/2/3/6
Block Stun -5
Hit Stun/Counter Hit -4/+0
  • Far Stand Roundhouse:
Damage 16 A3kenfarhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4/XV6
Frame Count 13/4/27
Block Stun -8
Hit Stun/Counter Hit -7/Launch
  • Close Standing Roundhouse:
Damage 14 A3kenclosehk.PNG
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4/XV6
Frame Count 7/4/12
Block Stun +7
Hit Stun/Counter Hit +8/Launch

Crouching

  • Crouching Jab:
Damage 6 A3kencrlp.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Crouching Strong:
Damage 12 A3kencrmp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3/XV4
Frame Count 5/6/11
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Crouching Fierce:
Damage 16 A3kencrhp.png
Stun 14/8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4/XV6
Frame Count 6/2/29
Block Stun -8
Hit Stun/Counter Hit -7/Launch
  • Crouching Short:
Damage 4 A3kencrlk.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Crouching Forward:
Damage 11 A3kencrmk.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3/XV4
Frame Count 5/3/15
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Crouching Roundhouse:
Damage 15 A3kencrhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4/XV6
Frame Count 5/6/31
Block Stun +14
Hit Stun/Counter Hit Knockdown/Launch

Air Normals

  • Neutral/Diagonal Jump Jab:
Damage 9 A3kenjlp.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 5/10/6
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jump Strong:
Damage 12 A3kennjmp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3/XV4
Frame Count 5/8/2
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jump Strong:
Damage 12 A3kendjmp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3/XV4
Frame Count 5/8/2
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jump Fierce:
Damage 17 A3kennjhp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4/XV6
Frame Count 8/6/2
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jump Fierce:
Damage 17 A3kendjhp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4/XV6
Frame Count 5/6/2
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jump Short:
Damage 6 A3kennjlk.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 5/10/10
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jump Short:
Damage 6 A3kendjlk.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 7/10/2
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jump Forward:
Damage 11 A3kennjmk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3/XV4
Frame Count 4/6/12
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jump Forward:
Damage 8 A3kendjmk.png
Stun 11/4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3/XV4
Frame Count 7/7/13
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jump Roundhouse:
Damage 17 A3kennjhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4/XV6
Frame Count 12/6/11
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jump Roundhouse:
Damage 14 A3kendjhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4/XV6
Frame Count 6/6/10
Block Stun N/A
Hit Stun/Counter Hit N/A

Command Normals

  • Overhead: f+MK
Damage 8+6 A3kenoverhead.png
Stun 2x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2
Frame Count 33/3/6/9
Block Stun +4
Hit Stun/Counter Hit +5/?

Standard two hit overhead.

  • Step Kick: f+HK
Damage 17 A3kenstepkick.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/6/XV9
Frame Count 24/2/19
Block Stun +3
Hit Stun/Counter Hit Knockdown/Launch

Special Moves

Hadoken/Fireball : QCF + Punch

Shoryuken/Dragon Punch : F,D,DF + Punch

Tatsu/Hurricane Kick : QCB + Kick (also in air)

Zenpou Tenshin/Roll : QCB + Punch

Super Combos

The Basics

Which Ism?

A-Ism

V-Ism

Recommended, he can use the main shoto corner guard break trap of Hadoken > f+MK x N

X-Ism

Advanced Strategy

Hit Confirms for Shinryuuken

  • Standing LP
  • Crouching LP
  • Jumping LP
  • Crouching MP
  • Jumping MP
  • Close Standing HP
  • Crouching HP
  • Jumping HP
  • Crouching LK
  • Jumping LK
  • Close Standing MK
  • Crouching MK
  • Jumping MK
  • Jumping HK
  • Forward + HK

Hit Confirms for Shoryu Reppa

  • Standing LP
  • Crouching LP
  • Jumping LP
  • Crouching MP
  • Jumping MP
  • Close Standing HP
  • Jumping HP
  • Crouching LK
  • Jumping LK
  • Close Standing MK
  • Crouching MK
  • Jumping MK
  • Jumping HK
  • Forward + HK

Hit Confirms for Shippujinrai Kyaku

  • Crouching LP
  • Jumping LP
  • Close Standing MP
  • Crouching MP
  • Jumping MP
  • Close Standing HP
  • Crouching HP
  • Jumping HP
  • Standing LK
  • Crouching LK
  • Jumping LK
  • Close Standing MK
  • Crouching MK
  • Jumping MK
  • Jumping HK
  • Forward + HK

Match-ups

Discussion

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