Street Fighter Alpha 3/Cammy: Difference between revisions

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[[File:a3cammyscj.png]]
=Moves List=


= Moves List =


=== Normal Moves ===
====Ground Normals====
=== Ground Normals ===
*<b>Close Standing Jab:</b>
*<b>Close Standing Jab:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | a3cammycloselp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_jab1.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
Line 33: Line 31:
*<b>Far Standing Jab:</b>
*<b>Far Standing Jab:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | a3cammyfarlp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_jab2.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
Line 54: Line 52:
*<b>Close Standing Strong:</b>
*<b>Close Standing Strong:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12/9}} |{{STDiagramImageCell| 9 | a3cammyclosemp.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12/9}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_strong1.png}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_strong2.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes/Yes*}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes/Yes*}}
Line 64: Line 62:
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}})
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>4</b>/16}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>4</b>/16}}
Line 76: Line 74:
*<b>Far Standing Strong:</b>
*<b>Far Standing Strong:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | a3cammyfarmp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_strong3.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
Line 86: Line 84:
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/11}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/11}}
Line 97: Line 95:
*<b>Close Standing Fierce:</b>
*<b>Close Standing Fierce:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | a3cammyclosehp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_fierce1.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
Line 107: Line 105:
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A6/XV9}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6(A)9(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>5</b>/12}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>5</b>/12}}
Line 118: Line 116:
*<b>Far Standing Fierce:</b>
*<b>Far Standing Fierce:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15/14}} |{{STDiagramImageCell| 9 | a3cammyfarhp.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15/14}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_fierce2.png}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_fierce3.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8/6}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8/6}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A6/4/XV9/6}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6,4(A)9,6(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>8</b>/12}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>8</b>/12}}
Line 139: Line 137:
*<b>Close Standing Short:</b>
*<b>Close Standing Short:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | a3cammycloselk.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_short1.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
Line 160: Line 158:
*<b>Far Standing Short:</b>
*<b>Far Standing Short:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | a3cammyfarlk.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_short2.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
Line 181: Line 179:
*<b>Close Standing Forward:</b>
*<b>Close Standing Forward:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 9}} |{{STDiagramImageCell| 9 | a3cammyclosemk.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 9}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_forward1.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
Line 191: Line 189:
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>2</b>/16}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>2</b>/16}}
Line 202: Line 200:
*<b>Far Standing Forward:</b>
*<b>Far Standing Forward:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 9 | a3cammyfarmk.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_forward2.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>2</b>/17}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>2</b>/17}}
Line 223: Line 221:
*<b>Close Standing Roundhouse:</b>
*<b>Close Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 8/7}} |{{STDiagramImageCell| 9 | a3cammyclosehk.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 8/7}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_roundhouse1.png}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_roundhouse2.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A6/XV9}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6(A)9(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>5</b>/22}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>5</b>/22}}
Line 244: Line 242:
*<b>Far Standing Roundhouse:</b>
*<b>Far Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16/14}} |{{STDiagramImageCell| 9 | a3cammyfarhk.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16/14}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_roundhouse3.png}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_roundhouse4.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8/6}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8/6}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A6/4/XV9/6}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6,4(A)9,6(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>8</b>/26}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>8</b>/26}}
Line 265: Line 263:
*<b>Crouching Jab:</b>
*<b>Crouching Jab:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | a3cammycrlp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_crjab.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
Line 286: Line 284:
*<b>Crouching Strong:</b>
*<b>Crouching Strong:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | a3cammycrmp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_crstrong.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
Line 296: Line 294:
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>4</b>/10}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>4</b>/10}}
Line 307: Line 305:
*<b>Crouching Fierce:</b>
*<b>Crouching Fierce:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | a3cammycrhp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_crfierce.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A6/XV9}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6(A)9(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>2</b>/20}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>2</b>/20}}
Line 328: Line 326:
*<b>Crouching Short:</b>
*<b>Crouching Short:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | a3cammycrlk.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_crshort.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| yes}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
Line 349: Line 347:
*<b>Crouching Forward:</b>
*<b>Crouching Forward:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 9}} |{{STDiagramImageCell| 9 | a3cammycrmk.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 9}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_crforward.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/19}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/19}}
Line 370: Line 368:
*<b>Crouching Roundhouse:</b>
*<b>Crouching Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | a3cammycrhk.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | Sfa3_Cammy_crroundhouse.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A6/XV9}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6(A)9(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>4</b>/27}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>4</b>/27}}
Line 386: Line 384:
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -8}}
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -8}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| Knockdown/Launch}}
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -}}
|}
|}


=== Air Normals ===
====Air Normals====
*<b>Neutral Jumping Jab:</b>
*<b>Neutral Jumping Jab:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | a3cammynjlp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_njjab.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>10</b>/20}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>10</b>/20}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Diagonal Jumping Jab:</b>
*<b>Diagonal Jumping Jab:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | a3cammydjlp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_fjjab.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>10</b>/2}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>10</b>/2}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Neutral Jumping Strong:</b>
*<b>Neutral Jumping Strong:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 9 | a3cammynjmp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_njstrong.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>8</b>/2}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>8</b>/2}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Diagonal Jumping Strong:</b>
*<b>Diagonal Jumping Strong:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 9 | a3cammydjmp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 4 |   Sfa3_Cammy_fjstrong.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>8</b>/2}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>8</b>/2}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Neutral Jumping Fierce:</b>
*<b>Neutral Jumping Fierce:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | a3cammynjhp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_njfierce.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6(A)9(XV)}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A6/XV9}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/2}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/2}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Diagonal Jumping Fierce:</b>
*<b>Diagonal Jumping Fierce:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | a3cammydjhp.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_fjfierce.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6(A)9(XV)}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A6/XV9}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/2}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/2}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Neutral/Diagonal Jumping Short:</b>
*<b>Jump Short:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | a3cammynjlk.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_jshort.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>10</b>/2}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>10</b>/2}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Neutral/Diagonal Jumping Forward:</b>
*<b>Jump Forward:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 9}} |{{STDiagramImageCell| 9 | a3cammynjmk.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 9}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_jforward.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>8</b>/6}}
|}
 
*<b>Neutral Jumping Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_njroundhouse.png}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6(A)9(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>8</b>/6}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>8</b>/6}}
|}
 
*<b>Diagonal Jumping Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_fjroundhouse.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6(A)9(XV)}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>8</b>/6}}
|}
|}


*<b>Neutral Jumping Roundhouse:</b>
====Throws====
'''Hooligan Suplex:'''
 
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2p.png|PP]]
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | a3cammynjhk.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_throw.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>1</b>/20}}
|}
 
'''Frankensteiner:'''
 
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2k.png|PP]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_throw.png }}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A6/XV9}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>8</b>/6}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>1</b>/20}}
|}
 
'''Flying Neck Hunt:'''
 
Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image:2p.png|PP]]
*[[Glossary A-H#Air_Throw|Air Throw]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_pairthrow.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1/<b>1</b>/1(before landing)}}
|}
|}


*<b>Diagonal Jumping Roundhouse:</b>
'''Air Frankensteiner:'''
 
Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image:2k.png|PP]]
*[[Glossary A-H#Air_Throw|Air Throw]]
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | a3cammydjhk.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | Sfa3_Cammy_kairthrow.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1/<b>1</b>/1(before landing)}}
|}
 
====Alpha Counter====
During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength
*<b>A-ISM:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| Sfa3_Cammy_acaism1.png }} |{{STDiagramImageCell| 3| Sfa3_Cammy_acaism2.png }}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 23/<b>2,2*,4</b>/6}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A6/XV9}}
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-23}}
|-
|}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>8</b>/6}}
 
*<b>V-ISM:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| Sfa3_Cammy_acvism1.png }} |{{STDiagramImageCell| 3| Sfa3_Cammy_acvism2.png }}
|-
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 24/<b>31</b>/43}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-24}}
|}
|}


== Special Moves ==
====Special Moves====


Spiral Arrow: QCF+Kick                                                [X Z V]
Spiral Arrow: QCF+Kick                                                [X Z V]

Revision as of 22:33, 20 May 2025

Introduction

Despite Cammy being engineered by Shadaloo as their ultimate assassin, they did not anticipate that their mental control of her would break after she was sent to analyse Dhalsim and his powers. Dhalsim had told her that Shadaloo has brainwashed people in joining their forces and that she also was one of the converted. Cammy decides to go after Bison when Vega stated that Shadaloo has sent out a hit-squad after her when she regained her consciousness, effectively rendering her termination. Coincidentally, it was Vega who would save her life.

Pros Cons
  • Fast walk speed
  • Amazing footsie normals
  • DP has great range/damage and provides a hard knockdown unlike the other dolls
  • Good jab confirms up close
  • Versatile set of supers and custom combos
  • Hooligan provides unscaled damage at the end of her customs
  • Spiral arrow is fast and quite safe if done from max range
  • All her grabs do full damage even when teched
  • DP option-selects allow her to blow up counter activate attempts
  • Small hurtbox
  • Well-rounded character with a good match-up spread
  • Low health
  • s. RH and s. FP aren't quite the beasts they are in CvS2
  • Lacks cancellable normals at mid range
  • Divekick is very unsafe on block and limited to V-ISM
  • Spiral arrow does not hit low
  • Counter move is beyond awful and has a long animation if done accidentally
  • High damage on VCs, but has more difficulty building meter back post custom


Color Options

X-Ism A-Ism V-Ism
Sfa3 Cammy pxism.png Sfa3 Cammy kxism.png Sfa3 Cammy paism.png Sfa3 Cammy kaism.png Sfa3 Cammy pvism.png Sfa3 Cammy kvism.png
Punch Kick Punch Kick Punch Kick
Cammy
SFA3 Cammy Art.png
Character Data


Moves List

Ground Normals

  • Close Standing Jab:
Damage 5 Sfa3 Cammy jab1.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Far Standing Jab:
Damage 5 Sfa3 Cammy jab2.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Close Standing Strong:
Damage 12/9 Sfa3 Cammy strong1.png Sfa3 Cammy strong2.png
Stun 4
Chain Cancel No
Special Cancel Yes/Yes*
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV))
Frame Count 4/4/16
Block Stun -1
Hit Stun/Counter Hit +0/+4
  • In V-ism, the second part of this attack can also be special cancelled.
  • Far Standing Strong:
Damage 12 Sfa3 Cammy strong3.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/4/11
Block Stun +4
Hit Stun/Counter Hit +5/+9
  • Close Standing Fierce:
Damage 15 Sfa3 Cammy fierce1.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/6(A)9(XV)
Frame Count 6/5/12
Block Stun +6
Hit Stun/Counter Hit +7/Launch
  • Far Standing Fierce:
Damage 15/14 Sfa3 Cammy fierce2.png Sfa3 Cammy fierce3.png
Stun 8/6
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/6,4(A)9,6(XV)
Frame Count 6/8/12
Block Stun +3
Hit Stun/Counter Hit +4/Launch
  • Close Standing Short:
Damage 4 Sfa3 Cammy short1.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/6/6
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Far Standing Short:
Damage 5 Sfa3 Cammy short2.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/2/16
Block Stun -4
Hit Stun/Counter Hit -3/+2
  • Close Standing Forward:
Damage 9 Sfa3 Cammy forward1.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(XV)
Frame Count 5/2/16
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Far Standing Forward:
Damage 10 Sfa3 Cammy forward2.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(XV)
Frame Count 7/2/17
Block Stun +0
Hit Stun/Counter Hit +1/+5
  • Close Standing Roundhouse:
Damage 8/7 Sfa3 Cammy roundhouse1.png Sfa3 Cammy roundhouse2.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/6(A)9(XV)
Frame Count 9/5/22
Block Stun -4
Hit Stun/Counter Hit -3/Launch
  • Far Standing Roundhouse:
Damage 16/14 Sfa3 Cammy roundhouse3.png Sfa3 Cammy roundhouse4.png
Stun 8/6
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/6,4(A)9,6(XV)
Frame Count 8/8/26
Block Stun -11
Hit Stun/Counter Hit -10/Launch
  • Crouching Jab:
Damage 5 Sfa3 Cammy crjab.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Crouching Strong:
Damage 12 Sfa3 Cammy crstrong.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/4/10
Block Stun +5
Hit Stun/Counter Hit +6/+10
  • Crouching Fierce:
Damage 13 Sfa3 Cammy crfierce.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/6(A)9(XV)
Frame Count 8/2/20
Block Stun +1
Hit Stun/Counter Hit +2/Launch
  • Crouching Short:
Damage 4 Sfa3 Cammy crshort.png
Stun 2
Chain Cancel yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Crouching Forward:
Damage 9 Sfa3 Cammy crforward.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/4/19
Block Stun -4
Hit Stun/Counter Hit -3/+1
  • Crouching Roundhouse:
Damage 14 Sfa3 Cammy crroundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/6(A)9(XV)
Frame Count 7/4/27
Block Stun -8
Hit Stun/Counter Hit -

Air Normals

  • Neutral Jumping Jab:
Damage 5 Sfa3 Cammy njjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 3/10/20
  • Diagonal Jumping Jab:
Damage 5 Sfa3 Cammy fjjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 5/10/2
  • Neutral Jumping Strong:
Damage 11 Sfa3 Cammy njstrong.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/8/2
  • Diagonal Jumping Strong:
Damage 11 Sfa3 Cammy fjstrong.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/8/2
  • Neutral Jumping Fierce:
Damage 16 Sfa3 Cammy njfierce.png
Stun 8
Meter on whiff/hit 1/6(A)9(XV)
Frame Count 5/6/2
  • Diagonal Jumping Fierce:
Damage 16 Sfa3 Cammy fjfierce.png
Stun 8
Meter on whiff/hit 1/6(A)9(XV)
Frame Count 5/6/2
  • Jump Short:
Damage 5 Sfa3 Cammy jshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 4/10/2
  • Jump Forward:
Damage 9 Sfa3 Cammy jforward.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 7/8/6
  • Neutral Jumping Roundhouse:
Damage 14 Sfa3 Cammy njroundhouse.png
Stun 8
Meter on whiff/hit 1/6(A)9(XV)
Frame Count 6/8/6
  • Diagonal Jumping Roundhouse:
Damage 15 Sfa3 Cammy fjroundhouse.png
Stun 8
Meter on whiff/hit 1/6(A)9(XV)
Frame Count 6/8/6

Throws

Hooligan Suplex:

b/f+PP

Damage 20 Sfa3 Cammy throw.png
Stun 0
Meter on whiff/hit 1(A)3(XV)
Frame Count 5/1/20

Frankensteiner:

b/f+PP

Damage 20 Sfa3 Cammy throw.png
Stun 0
Meter on whiff/hit 1(A)3(XV)
Frame Count 5/1/20

Flying Neck Hunt:

Any direction but u/d+PP

Damage 20 Sfa3 Cammy pairthrow.png
Stun 0
Meter on whiff/hit 1(A)3(XV)
Frame Count 1/1/1(before landing)

Air Frankensteiner:

Any direction but u/d+PP

Damage 20 Sfa3 Cammy kairthrow.png
Stun 0
Meter on whiff/hit 1(A)3(XV)
Frame Count 1/1/1(before landing)

Alpha Counter

During Blockstun f+P.png+K.png of same strength

  • A-ISM:
Damage 4 Sfa3 Cammy acaism1.png Sfa3 Cammy acaism2.png
Frame Count 23/2,2*,4/6
Invincibility 0-23
  • V-ISM:
Damage 4 Sfa3 Cammy acvism1.png Sfa3 Cammy acvism2.png
Frame Count 24/31/43
Invincibility 0-24

Special Moves

Spiral Arrow: QCF+Kick [X Z V]

-Cammy will spin herself forward low along the ground feet-first. The
 stronger the Kick button used, the faster and farther Cammy spins. This
 attack can be used to pass under some projectile attacks. Using HK will
 hit twice up close.

Cannon Spike: F,D,DF+Kick [X Z V]

-Cammy performs a high rising kick into the air. The stronger the Kick button
 used, the higher and farther Cammy kicks.

Hooligan Combination: DB,D,DF,F,UF+Punch [X Z V]

-Cammy will roll into a ball and jump forward. This can be cancelled by
 pressing any Kick button, or followed into one of these attacks:
  -Fatal Leg Twister: (any direction but Up)+Kick (near opponent's head)
     -Cammy performs a Frankensteiner throw attack. Press the button when
      Cammy is near her opponent's head.
  -Cross Scissors Pressure: (any direction but Up)+Kick (near opponent's body)
     -Cammy will grab her opponent and spin them into the air, then land on
      them with a stomp. Press the button when Cammy is near her opponent's
      body.
  -Razor Edge Slicer: Neutral
     -Cammy will perform a sliding kick upon hitting the ground if nothing is
      done during the Hooligan Combination roll.

Axel Spinning Knuckle: HCB+Punch [X Z]

-Cammy will spin forward and perform a double-hit backfist. The spin before
 the attack is able to dodge oncoming attacks if the timing is right. The
 stronger the Punch used, the farther Cammy will spin.

Cannon Strike (jumping forward): QCB+Kick [V]

-Cammy dives almost straight down with a kick. The stronger the Kick button
 used, the fast Cammy will dive.

Cannon Revenge: QCB+Punch [V]

-Cammy raises an arm as if to block as says "Come on!". If she is hit by a
 high attack while in this stance, she will automatically counterattack with
 a Cannon Spike. If she isn't hit, she will pull her arm back and be unable
 to move for a moment. The stronger the Punch button used, the longer she
 stays in the counterattacking stance, but the longer she will be stunned
 after as well.


[Notes]

-If a Cannon Spike or Cannon Strike is blocked, Cammy will bounce back into
 the air and be quit open to a counterattack.

Super Combos

Spin Drive Smasher: QCF,D,DF+Kick [X Z]

-A more powerful version of the Spiral Arrow and Cannon Spike, Cammy will
 perform a multi-hitting Spiral Arrow, followed by a multi-hitting Cannon Spike.
    Level 1: 6 Hits      Level 2: 7 Hits       Level 3: 9 Hits

Reverse Shaft Breaker: QCB,QCB+Kick [Z]

-A more powerful variation of the Spiral Arrow, Cammy will spin straight up
 feet-first. Press the Control Pad Left and Right and all buttons rapidly
 during the spin for more hits.
    Level 1: 12 Hits     Level 2: 14 Hits      Level 3: 18 Hits

Killerbee Assault: CDB,DF,DB,UF+Kick [Z(LV3)]

-Cammy will leap up to the top of the screen, then push off of it and kick at
 her opponent. If she hits, she will bounce off the top and bottom of the
 screen while kicking twice more, then stomp them to the ground with a Cross
 Scissors Pressure.
    Level 3: 5 Hits

The Basics

Which Ism?

A-Ism

Solid with decent supers, but nothing to outclass V-ISM.

V-Ism

Recommended. Great set of customs, and her having a DP allows her to option-select many of them.

X-Ism

Better damage with a good super, but less versatile than A or V.

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

Notable Players

Japan

Harakiri (A-Cammy)

Harashou (V-Cammy)

Kashiwazaki (V-Cammy)

Makoto (V-Cammy)

MON (V-Cammy)

Totsuka (V-Cammy)

VER (V-Cammy)

North America

Kyokuji (V-Cammy)

Europe

Middlekick/s-e-h (V-Cammy)

Discussion

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