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* '''Round start''' - with the threat of 300% damage and some good openers, it can be risky for any character to contest Ironman at round start | * '''Round start''' - with the threat of 300% damage and some good openers, it can be risky for any character to contest Ironman at round start | ||
|cons= | |cons= | ||
* '''Execution dependent'''- the infinite is very practical but you need to be perfect, | * '''Execution dependent'''- the infinite is very practical, but you need to be perfect, and you might not get another chance if you drop it. | ||
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Latest revision as of 01:50, 27 October 2024
Introduction
This is Tony Stark. He built that suit himself- pretty smart guy. For the purposes of Marvel vs. Capcom 2, he's considered a top tier character, but not quite god tier. His kit is overall good, but what really sets him apart is his infinite combo, which gives him access to a nice touch of death.
Iron Man's cool because he can do an infinite combo. It takes practice, but it's fun when you get it down. He's also got some nice toys to play with in the form of his specials, like Unibeam and Repulsor Blast. Those moves let him control a lot of space quickly, and so they're very nice tools to have in this crazy game. He's only got one super move, but it's a beam called Proton Cannon. It has hitboxes that knock you into the beam if you throw it up close, so you can use it to end combos. It also does good damage for how much super meter it costs. He's got several useful command normals, like his jumping 8HK, which starts his infinite, and jumping 2HK, which sends him downward.
TODO- 5HP extra frames, move data (damage, frame data, descriptions)
Gameplay
Iron Man is cool because he does infinites.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Unibeam
+
- Repulsor Blast
+
- Smart Bomb
- Proton Cannon (beam gun)
+
+
- Type α - Projectile Type
- Assist:
Unibeam
- Counter:
Unibeam
- Combination: Proton Cannon
- Type β - Anti Air Type
- Assist:
Repulsor Blast
- Counter:
Repulsor Blast
- Combination: Proton Cannon
- Type γ - Launcher Type
- Assist:
Launcher
- Counter:
Launcher
- Combination: Proton Cannon
Colors
First row: ,
, A1. Second row:
,
, A2.
Moves List
Normal Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 20 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Nice and quick |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 10 | 6 | 29 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super, SJ | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 8 | 8 | 41 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
nice big hitbox that comes out of his hands. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 1 | 21 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Quick low kick |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 6 | 24 | 22 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Special, SJ, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 14 | 3 | 40 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher | Special, SJ, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 11 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
OTG | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 13 | 6 | 32 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | - | - | - | - | |
pushes them upwards slightly, enough to combo into 5HK |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 11 | 6 | 39 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Projectile | Special, SJ, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 6 | 5 | 14 | L |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, SJ, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 10 | 3 | 35 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Knockdown | Special, Super SJ cancellable 22・42 | - | - | - | |
this knocks down on hit, like 2HK |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 14 | 5 | 44 | L |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 14 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 5 | 24 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
hit 2 of the infinite |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 5 | 32 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
nice move that can be angled |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 12 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
has an alright downward angle |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 11 | 5 | 16 | H |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 12 | 6 | 18 | H |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Flying Screen | Special, Super | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | SJ, Super | - | - | - | |
Full screen beam, good chip tool. Can be done in the air to control movement or tiger knee to catch people at normal jump height (aka anti Hailstorm). Unibeam has a long recovery, giving it some risk. Not recommended to base your neutral around but using it to check people at the end of a string or trying to press buttons at full screen will help stabilize neutral. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() ![]() |
Chain, Special, SJ, Super | - | - | - | |
Big slow attack, hits huge area around Ironman. Generally a risky move to use on point, save that for the assist. However, there is a corner Repulsor Blast infinite when Ironman has his back to the corner. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
9 (each), 18 (total) | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Super | - | - | - | |
Use it in the air to control a lot of space, both in the air and on the ground. Very annoying for opponents to get past but weak to opponents who can get above you. |
Super Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
56 (total) | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Great classic beam super, lots of hits means it always does good damage and chip. Slow startup makes it a risk in neutral but you can skip the startup with DHC. Use this to end your infinite to secure the kill. |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Assist Moves