m (Fixing typo) |
m (making some boxes more clear) |
||
Line 39: | Line 39: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=3 | |onBlock=3 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=5 | |damage=5 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 63: | Line 63: | ||
|onHitCrouch=4 | |onHitCrouch=4 | ||
|onBlock=4 | |onBlock=4 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Cancel options: self sp su | * Cancel options: self sp su | ||
Line 87: | Line 87: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=1 | |onBlock=1 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
|stun=7 | |stun=7 | ||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 112: | Line 112: | ||
|onHitCrouch=6 | |onHitCrouch=6 | ||
|onBlock=4 | |onBlock=4 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=17 | |damage=17 | ||
|stun=11 | |stun=11 | ||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 137: | Line 137: | ||
|onHitCrouch=0 | |onHitCrouch=0 | ||
|onBlock=-4 | |onBlock=-4 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
|stun=15 | |stun=15 | ||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 162: | Line 162: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=-3 | |onBlock=-3 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 186: | Line 186: | ||
|onHitCrouch=2 | |onHitCrouch=2 | ||
|onBlock=2 | |onBlock=2 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=7 | |damage=7 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
Line 209: | Line 208: | ||
|onHitCrouch=6 | |onHitCrouch=6 | ||
|onBlock=2 | |onBlock=2 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
|stun=11 | |stun=11 | ||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 234: | Line 233: | ||
|onHitCrouch=-3 | |onHitCrouch=-3 | ||
|onBlock=-5 | |onBlock=-5 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=16 | |damage=16 | ||
|stun=9 | |stun=9 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
Line 258: | Line 257: | ||
|onHitCrouch=-1 | |onHitCrouch=-1 | ||
|onBlock=-5 | |onBlock=-5 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 286: | Line 285: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=-1 | |onBlock=-1 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=15 | |damage=15 | ||
|stun=15 | |stun=15 | ||
|description= | |description= | ||
* 16 kara range | * 16 kara range | ||
Line 311: | Line 310: | ||
|onHitCrouch=6 | |onHitCrouch=6 | ||
|onBlock=2 | |onBlock=2 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 4, Hit: 21, Block: 12. | * Self meter gain: Whiff: 4, Hit: 21, Block: 12. | ||
Line 339: | Line 338: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=3 | |onBlock=3 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Cancel options: self sp su | * Cancel options: self sp su | ||
Line 363: | Line 362: | ||
|onHitCrouch=5 | |onHitCrouch=5 | ||
|onBlock=3 | |onBlock=3 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=16 | |damage=16 | ||
|stun=7 | |stun=7 | ||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 388: | Line 387: | ||
|onHitCrouch=-4 | |onHitCrouch=-4 | ||
|onBlock=-8 | |onBlock=-8 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=23 | |damage=23 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 413: | Line 412: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=1 | |onBlock=1 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Cancel options: self sp su | * Cancel options: self sp su | ||
Line 437: | Line 436: | ||
|onHitCrouch=-1 | |onHitCrouch=-1 | ||
|onBlock=-3 | |onBlock=-3 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=14 | |damage=14 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 463: | Line 462: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-13 | |onBlock=-13 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=23 | |damage=23 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* 13 kara range | * 13 kara range | ||
Line 492: | Line 491: | ||
|onHitCrouch=4~7 | |onHitCrouch=4~7 | ||
|onBlock=-5~7 | |onBlock=-5~7 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
|stun=7 | |stun=7 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
Line 514: | Line 513: | ||
|onHitCrouch=8~10 | |onHitCrouch=8~10 | ||
|onBlock=0~10 | |onBlock=0~10 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=17 | |damage=17 | ||
|stun=11 | |stun=11 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
Line 537: | Line 536: | ||
|onHitCrouch=10 | |onHitCrouch=10 | ||
|onBlock=4~10 | |onBlock=4~10 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=15 | |damage=15 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 5. | * Self meter gain: Whiff: 2, Hit: 11, Block: 5. | ||
Line 560: | Line 559: | ||
|onHitCrouch=12~13 | |onHitCrouch=12~13 | ||
|onBlock=6~13 | |onBlock=6~13 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
|stun=15 | |stun=15 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 583: | Line 582: | ||
|onHitCrouch=10~13 | |onHitCrouch=10~13 | ||
|onBlock=3~13 | |onBlock=3~13 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
|stun=15 | |stun=15 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 606: | Line 605: | ||
|onHitCrouch=0~7 | |onHitCrouch=0~7 | ||
|onBlock=-6~7 | |onBlock=-6~7 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
|stun=7 | |stun=7 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
Line 628: | Line 627: | ||
|onHitCrouch=0~7 | |onHitCrouch=0~7 | ||
|onBlock=-6~7 | |onBlock=-6~7 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
|stun=5 | |stun=5 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
Line 650: | Line 649: | ||
|onHitCrouch=6~10 | |onHitCrouch=6~10 | ||
|onBlock=-2~10 | |onBlock=-2~10 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=16 | |damage=16 | ||
|stun=9 | |stun=9 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
Line 673: | Line 672: | ||
|onHitCrouch=6~10 | |onHitCrouch=6~10 | ||
|onBlock=-2~10 | |onBlock=-2~10 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=16 | |damage=16 | ||
|stun=9 | |stun=9 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
Line 696: | Line 695: | ||
|onHitCrouch=10~13 | |onHitCrouch=10~13 | ||
|onBlock=2~13 | |onBlock=2~13 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 719: | Line 718: | ||
|onHitCrouch=8~13 | |onHitCrouch=8~13 | ||
|onBlock=2~13 | |onBlock=2~13 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 799: | Line 798: | ||
|onHitCrouch=1~9 | |onHitCrouch=1~9 | ||
|onBlock=-5~2 | |onBlock=-5~2 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=7 | |damage=7 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
Line 843: | Line 842: | ||
|onHitCrouch=-7 | |onHitCrouch=-7 | ||
|onBlock=-9 | |onBlock=-9 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 859: | Line 858: | ||
|onHitCrouch=-7 | |onHitCrouch=-7 | ||
|onBlock=-9 | |onBlock=-9 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 875: | Line 874: | ||
|onHitCrouch=-7 | |onHitCrouch=-7 | ||
|onBlock=-9 | |onBlock=-9 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 891: | Line 890: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=0 | |onBlock=0 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=20 | |damage=20 | ||
|stun=5 | |stun=5 | ||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 919: | Line 918: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-14~-24 | |onBlock=-14~-24 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=24 | |damage=24 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 937: | Line 936: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-20~-32 | |onBlock=-20~-32 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=27 | |damage=27 | ||
|stun=15 | |stun=15 | ||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 955: | Line 954: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-29~-38 | |onBlock=-29~-38 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=30 | |damage=30 | ||
|stun=17 | |stun=17 | ||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 973: | Line 972: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-30~-37 | |onBlock=-30~-37 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=32 | |damage=32 | ||
|stun=14 | |stun=14 | ||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 1,002: | Line 1,001: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-12 | |onBlock=-12 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
|stun=15 | |stun=15 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 18, Block: 12. | * Self meter gain: Whiff: 3, Hit: 18, Block: 12. | ||
Line 1,019: | Line 1,018: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-8 | |onBlock=-8 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=26 | |damage=26 | ||
|stun=15 | |stun=15 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 6, Hit: 21, Block: 12. | * Self meter gain: Whiff: 6, Hit: 21, Block: 12. | ||
Line 1,036: | Line 1,035: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-11 | |onBlock=-11 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=30 | |damage=30 | ||
|stun=15 | |stun=15 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 6, Hit: 21, Block: 12. | * Self meter gain: Whiff: 6, Hit: 21, Block: 12. | ||
Line 1,053: | Line 1,052: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-4 | |onBlock=-4 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=35 | |damage=35 | ||
|stun=15 | |stun=15 | ||
|description= | |description= | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
Line 1,079: | Line 1,078: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-2~-6 (?) | |onBlock=-2~-6 (?) | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=17 | |damage=17 | ||
|stun=9 | |stun=9 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 4, Hit: 10, Block: 6. | * Self meter gain: Whiff: 4, Hit: 10, Block: 6. | ||
Line 1,095: | Line 1,094: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-2~-6 (?) | |onBlock=-2~-6 (?) | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
|stun=9 | |stun=9 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 6, Hit: 12, Block: 6. | * Self meter gain: Whiff: 6, Hit: 12, Block: 6. | ||
Line 1,111: | Line 1,110: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-2~-6 (?) | |onBlock=-2~-6 (?) | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
|stun=9 | |stun=9 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 8, Hit: 14, Block: 6. | * Self meter gain: Whiff: 8, Hit: 14, Block: 6. | ||
Line 1,128: | Line 1,127: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-35 (?) | |onBlock=-35 (?) | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=31 | |damage=31 | ||
|stun=17 | |stun=17 | ||
|description= | |description= | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
Line 1,155: | Line 1,154: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-12 | |onBlock=-12 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
|stun=17 | |stun=17 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 1,172: | Line 1,171: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-11 | |onBlock=-11 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
|stun=17 | |stun=17 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 1,189: | Line 1,188: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-10 | |onBlock=-10 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=28 | |damage=28 | ||
|stun=17 | |stun=17 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 1,206: | Line 1,205: | ||
|onHitCrouch=Wallbounce | |onHitCrouch=Wallbounce | ||
|onBlock=-12 | |onBlock=-12 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
|stun=7 | |stun=7 | ||
|description= | |description= | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
Line 1,232: | Line 1,231: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-12 | |onBlock=-12 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=50 | |damage=50 | ||
|stun=0 | |stun=0 | ||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shinkuu%20Hadouken}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shinkuu%20Hadouken}} | ||
Line 1,254: | Line 1,253: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-25 | |onBlock=-25 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=94 | |damage=94 | ||
|stun=17 | |stun=17 | ||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shin%20Shoryuken}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shin%20Shoryuken}} | ||
Line 1,276: | Line 1,275: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-27 | |onBlock=-27 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=33 | |damage=33 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shin%20Shoryuken%20(Far)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shin%20Shoryuken%20(Far)}} | ||
Line 1,296: | Line 1,295: | ||
|onHit=-31 | |onHit=-31 | ||
|onHitCrouch=-31 | |onHitCrouch=-31 | ||
|guard=Unblockable | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
|stun=17 | |stun=17 | ||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%201)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%201)}} | ||
Line 1,318: | Line 1,317: | ||
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Revision as of 14:39, 21 September 2023
Introduction
Traveling the world to become a true warrior, Ryu continues his search for strong opponents and fierce battles.
Still your classic all around Shoto, he brings the classic trio of Hadoken, Tatsumaki, and Shoryuken to the table with Joudan Sokutou Geri (Donkey Kick) as a new special move. Ryu plays neutral well and, with a bit of meter, punishes mistakes with huge damage. Though all his supers are viable at the highest level of play, his SAIII turns Ryu into a set play bully that churns out stuns like nobody's business.
Super Arts
SAI (Shinkuu Hadoken)
An upgraded Hadoken, this super lets you play the stereotypical versatile and well rounded Ryu. It easily slots into many combos for added damage and a Hard Knock Down. Two long bars mean you'll have lots of meter for EX Donkey Kick and EX Hadoken.
SAII (Shin Shoryuken)
A devastating "True" Shoryuken. If the first hit connects, the move does a huge amount of damage and sends your opponent flying into the air. If it does not, the move turns into a low-damage, multi-hit Shoryuken. The one long bar makes spending EX a harder decision, but holy cow does it feel good to send your opponent to the moon (with a followup juggle). It's hard to comeback in a round where Ryu hits you with this. This Ryu looks to strike fear into opponents and turn openings small and large into game winning blows.
SAIII (Denjin Hadoken)
One of the strongest supers in the game, Denjin Hadoken is an unblockable and must be parried (though you still get a mixup on the opponent if they do). Ryu can charge up an electric fireball for a maximum of 3 seconds if the punch button was held. The fastest Denjin Hadoken fireball may come out in 75 frames assuming perfect motion inputs. The most unorthodox but generally agreed to be strongest super out of the three. Ryu turns into a setplay character with the ability to steal games like candy. An extremely deep super with complex mind games attached. However, Denjin Hadoken is held back by its extremely short bar that limits available EX Moves to ONE.
Strengths | Weaknesses |
---|---|
|
|
Ryu #3S_RY | |
---|---|
Vitals | |
Life Points | 1200 |
Stun Points | 64 |
Super Art Stock/Size | |
SA1 | 2/112 |
SA2 | 1/128 |
SA3 | 1/96 |
Ground Movement | |
Forward Dash duration/distance | 13 (17) (95px) |
Back Dash duration/distance | 15 (47px) |
Jumping | |
Back Jump duration | 42(4+36+2) |
Neutral Jump duration | 41(4+34+2) |
Forward Jump duration | 41(4+35+2) |
Back Super Jump duration | 46(6+39+2) |
Neutral Super Jump duration | 45(6+38+2) |
Forward Super Jump duration | 45(6+38+2) |
Wake up | |
Wake up duration | 77 |
Quick rise duration | 50 |
3S Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Frame Data
Standing Normals
5LP (cl)
5LP (far)
5MP (cl)
5MP (far)
5HP (cl)
5HP (far)
5LK
5MK (cl)
5MK (far)
5HK
Command Normals
6MP
6HP
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
8MP
j.MP
8HP
j.HP
8LK
j.LK
8MK
j.MK
8HK
j.HK
Target Combos
5HP (far)5HK
Throws
LPLK
4LPLK
Universal Overhead
MPMK
Taunt
HPHK
Special Moves
236P
623P
214K
214K (air)
41236K
Super Arts
236236P (SA1)
236236P (SA2)
236236P (far SA2)
236236P (SA3)
Denjin Charge Levels
236236P (SA3)
236236P (SA3)
236236P (SA3)
236236P (SA3)