m (Testing inner box change) |
m (Filling in blanks) |
||
Line 66: | Line 66: | ||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: self sp su | * Cancel options: self sp su | ||
Line 89: | Line 90: | ||
|damage=19 | |damage=19 | ||
|stun=7 | |stun=7 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 113: | Line 115: | ||
|damage=17 | |damage=17 | ||
|stun=11 | |stun=11 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 137: | Line 140: | ||
|damage=23 | |damage=23 | ||
|stun=15 | |stun=15 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 161: | Line 165: | ||
|damage=23 | |damage=23 | ||
|stun=13 | |stun=13 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 184: | Line 189: | ||
|damage=7 | |damage=7 | ||
|stun=3 | |stun=3 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
Line 206: | Line 212: | ||
|damage=19 | |damage=19 | ||
|stun=11 | |stun=11 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 230: | Line 237: | ||
|damage=16 | |damage=16 | ||
|stun=9 | |stun=9 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
Line 253: | Line 261: | ||
|damage=24 | |damage=24 | ||
|stun=13 | |stun=13 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 280: | Line 289: | ||
|damage=15 | |damage=15 | ||
|stun=15 | |stun=15 | ||
|attackLevel=High | |||
|description= | |description= | ||
* 16 kara range | * 16 kara range | ||
Line 304: | Line 314: | ||
|damage=24 | |damage=24 | ||
|stun=13 | |stun=13 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 4, Hit: 21, Block: 12. | * Self meter gain: Whiff: 4, Hit: 21, Block: 12. | ||
Line 331: | Line 342: | ||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: self sp su | * Cancel options: self sp su | ||
Line 354: | Line 366: | ||
|damage=16 | |damage=16 | ||
|stun=7 | |stun=7 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 378: | Line 391: | ||
|damage=23 | |damage=23 | ||
|stun=13 | |stun=13 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 402: | Line 416: | ||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
|attackLevel=Low | |||
|description= | |description= | ||
* Cancel options: self sp su | * Cancel options: self sp su | ||
Line 425: | Line 440: | ||
|damage=14 | |damage=14 | ||
|stun=3 | |stun=3 | ||
|attackLevel=Low | |||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
Line 450: | Line 466: | ||
|damage=23 | |damage=23 | ||
|stun=3 | |stun=3 | ||
|attackLevel=Low | |||
|description= | |description= | ||
* 13 kara range | * 13 kara range | ||
Line 470: | Line 487: | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=4 | |startup=4 | ||
|active=Until Landing | |||
|recovery=None | |||
|onHit=-5~7 | |onHit=-5~7 | ||
|onHitCrouch=4~7 | |onHitCrouch=4~7 | ||
Line 476: | Line 495: | ||
|damage=8 | |damage=8 | ||
|stun=7 | |stun=7 | ||
|attackLevel=High | |||
|description= | |description= | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
Line 497: | Line 517: | ||
|damage=17 | |damage=17 | ||
|stun=11 | |stun=11 | ||
|attackLevel=High | |||
|description= | |description= | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
Line 519: | Line 540: | ||
|damage=15 | |damage=15 | ||
|stun=13 | |stun=13 | ||
|attackLevel=High | |||
|description= | |description= | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 5. | * Self meter gain: Whiff: 2, Hit: 11, Block: 5. | ||
Line 541: | Line 563: | ||
|damage=24 | |damage=24 | ||
|stun=15 | |stun=15 | ||
|attackLevel=High | |||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 563: | Line 586: | ||
|damage=24 | |damage=24 | ||
|stun=15 | |stun=15 | ||
|attackLevel=High | |||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 585: | Line 609: | ||
|damage=8 | |damage=8 | ||
|stun=7 | |stun=7 | ||
|attackLevel=High | |||
|description= | |description= | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
Line 606: | Line 631: | ||
|damage=8 | |damage=8 | ||
|stun=5 | |stun=5 | ||
|attackLevel=High | |||
|description= | |description= | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
Line 627: | Line 653: | ||
|damage=16 | |damage=16 | ||
|stun=9 | |stun=9 | ||
|attackLevel=High | |||
|description= | |description= | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
Line 649: | Line 676: | ||
|damage=16 | |damage=16 | ||
|stun=9 | |stun=9 | ||
|attackLevel=High | |||
|description= | |description= | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
Line 671: | Line 699: | ||
|damage=23 | |damage=23 | ||
|stun=13 | |stun=13 | ||
|attackLevel=High | |||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 693: | Line 722: | ||
|damage=21 | |damage=21 | ||
|stun=13 | |stun=13 | ||
|attackLevel=High | |||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 704: | Line 734: | ||
<br> | <br> | ||
< | =====<font style="visibility:hidden; float:right">5HP (cl)5HK</font>===== | ||
<br> | <br> | ||
Line 719: | Line 749: | ||
|recovery=21 | |recovery=21 | ||
|onHit=45 | |onHit=45 | ||
|onHitCrouch=45 | |||
|damage=21 | |damage=21 | ||
|stun=8 | |stun=8 | ||
Line 740: | Line 771: | ||
|recovery=21 | |recovery=21 | ||
|onHit=70 | |onHit=70 | ||
|onHitCrouch=70 | |||
|damage=19 | |damage=19 | ||
|stun=14 | |stun=14 | ||
Line 770: | Line 802: | ||
|damage=7 | |damage=7 | ||
|stun=3 | |stun=3 | ||
|attackLevel=High | |||
|description= | |description= | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
Line 813: | Line 846: | ||
|damage=10 | |damage=10 | ||
|stun=3 | |stun=3 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 828: | Line 862: | ||
|damage=10 | |damage=10 | ||
|stun=3 | |stun=3 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 843: | Line 878: | ||
|damage=10 | |damage=10 | ||
|stun=3 | |stun=3 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 858: | Line 894: | ||
|damage=20 | |damage=20 | ||
|stun=5 | |stun=5 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 885: | Line 922: | ||
|damage=24 | |damage=24 | ||
|stun=13 | |stun=13 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 902: | Line 940: | ||
|damage=27 | |damage=27 | ||
|stun=15 | |stun=15 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 919: | Line 958: | ||
|damage=30 | |damage=30 | ||
|stun=17 | |stun=17 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 936: | Line 976: | ||
|damage=32 | |damage=32 | ||
|stun=14 | |stun=14 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
Line 964: | Line 1,005: | ||
|damage=23 | |damage=23 | ||
|stun=15 | |stun=15 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 18, Block: 12. | * Self meter gain: Whiff: 3, Hit: 18, Block: 12. | ||
Line 980: | Line 1,022: | ||
|damage=26 | |damage=26 | ||
|stun=15 | |stun=15 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 6, Hit: 21, Block: 12. | * Self meter gain: Whiff: 6, Hit: 21, Block: 12. | ||
Line 996: | Line 1,039: | ||
|damage=30 | |damage=30 | ||
|stun=15 | |stun=15 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 6, Hit: 21, Block: 12. | * Self meter gain: Whiff: 6, Hit: 21, Block: 12. | ||
Line 1,012: | Line 1,056: | ||
|damage=35 | |damage=35 | ||
|stun=15 | |stun=15 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
Line 1,037: | Line 1,082: | ||
|damage=17 | |damage=17 | ||
|stun=9 | |stun=9 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 4, Hit: 10, Block: 6. | * Self meter gain: Whiff: 4, Hit: 10, Block: 6. | ||
Line 1,052: | Line 1,098: | ||
|damage=19 | |damage=19 | ||
|stun=9 | |stun=9 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 6, Hit: 12, Block: 6. | * Self meter gain: Whiff: 6, Hit: 12, Block: 6. | ||
Line 1,067: | Line 1,114: | ||
|damage=21 | |damage=21 | ||
|stun=9 | |stun=9 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 8, Hit: 14, Block: 6. | * Self meter gain: Whiff: 8, Hit: 14, Block: 6. | ||
Line 1,083: | Line 1,131: | ||
|damage=31 | |damage=31 | ||
|stun=17 | |stun=17 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
Line 1,109: | Line 1,158: | ||
|damage=21 | |damage=21 | ||
|stun=17 | |stun=17 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 1,119: | Line 1,169: | ||
|active=3 | |active=3 | ||
|recovery=27 | |recovery=27 | ||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-11 | |onBlock=-11 | ||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
|stun=17 | |stun=17 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 1,133: | Line 1,186: | ||
|active=3 | |active=3 | ||
|recovery=26 | |recovery=26 | ||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-10 | |onBlock=-10 | ||
|parry=H | |parry=H | ||
|damage=28 | |damage=28 | ||
|stun=17 | |stun=17 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 1,147: | Line 1,203: | ||
|active=4 | |active=4 | ||
|recovery=27 | |recovery=27 | ||
|onHit=Wallbounce | |||
|onHitCrouch=Wallbounce | |||
|onBlock=-12 | |onBlock=-12 | ||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
|stun=7 | |stun=7 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
Line 1,175: | Line 1,234: | ||
|parry=H | |parry=H | ||
|damage=50 | |damage=50 | ||
|stun=0 | |||
|attackLevel=Mid | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shinkuu%20Hadouken}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shinkuu%20Hadouken}} | ||
Line 1,196: | Line 1,257: | ||
|damage=94 | |damage=94 | ||
|stun=17 | |stun=17 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shin%20Shoryuken}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shin%20Shoryuken}} | ||
Line 1,217: | Line 1,279: | ||
|damage=33 | |damage=33 | ||
|stun=13 | |stun=13 | ||
|attackLevel=Mid | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shin%20Shoryuken%20(Far)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shin%20Shoryuken%20(Far)}} | ||
Line 1,236: | Line 1,299: | ||
|damage=10 | |damage=10 | ||
|stun=17 | |stun=17 | ||
|attackLevel=Unblockable | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%201)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%201)}} | ||
Line 1,257: | Line 1,321: | ||
|damage=20 | |damage=20 | ||
|stun=34 | |stun=34 | ||
|attackLevel=Unblockable | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%202)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%202)}} | ||
Line 1,277: | Line 1,342: | ||
|damage=27 | |damage=27 | ||
|stun=48 | |stun=48 | ||
|attackLevel=Unblockable | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%203)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%203)}} | ||
Line 1,298: | Line 1,364: | ||
|damage=36 | |damage=36 | ||
|stun=65 | |stun=65 | ||
|attackLevel=Unblockable | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%204)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%204)}} | ||
Line 1,318: | Line 1,385: | ||
|damage=43 | |damage=43 | ||
|stun=MAX | |stun=MAX | ||
|attackLevel=Unblockable | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%205)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%205)}} |
Revision as of 02:18, 21 September 2023
Introduction
Traveling the world to become a true warrior, Ryu continues his search for strong opponents and fierce battles.
Still your classic all around Shoto, he brings the classic trio of Hadoken, Tatsumaki, and Shoryuken to the table with Joudan Sokutou Geri (Donkey Kick) as a new special move. Ryu plays neutral well and, with a bit of meter, punishes mistakes with huge damage. Though all his supers are viable at the highest level of play, his SAIII turns Ryu into a set play bully that churns out stuns like nobody's business.
Super Arts
SAI (Shinkuu Hadoken)
An upgraded Hadoken, this super lets you play the stereotypical versatile and well rounded Ryu. It easily slots into many combos for added damage and a Hard Knock Down. Two long bars mean you'll have lots of meter for EX Donkey Kick and EX Hadoken.
SAII (Shin Shoryuken)
A devastating "True" Shoryuken. If the first hit connects, the move does a huge amount of damage and sends your opponent flying into the air. If it does not, the move turns into a low-damage, multi-hit Shoryuken. The one long bar makes spending EX a harder decision, but holy cow does it feel good to send your opponent to the moon (with a followup juggle). It's hard to comeback in a round where Ryu hits you with this. This Ryu looks to strike fear into opponents and turn openings small and large into game winning blows.
SAIII (Denjin Hadoken)
One of the strongest supers in the game, Denjin Hadoken is an unblockable and must be parried (though you still get a mixup on the opponent if they do). Ryu can charge up an electric fireball for a maximum of 3 seconds if the punch button was held. The fastest Denjin Hadoken fireball may come out in 75 frames assuming perfect motion inputs. The most unorthodox but generally agreed to be strongest super out of the three. Ryu turns into a setplay character with the ability to steal games like candy. An extremely deep super with complex mind games attached. However, Denjin Hadoken is held back by its extremely short bar that limits available EX Moves to ONE.
Strengths | Weaknesses |
---|---|
|
|
Ryu #3S_RY | |
---|---|
Vitals | |
Life Points | 1200 |
Stun Points | 64 |
Super Art Stock/Size | |
SA1 | 2/112 |
SA2 | 1/128 |
SA3 | 1/96 |
Ground Movement | |
Forward Dash duration/distance | 13 (17) (95px) |
Back Dash duration/distance | 15 (47px) |
Jumping | |
Back Jump duration | 42(4+36+2) |
Neutral Jump duration | 41(4+34+2) |
Forward Jump duration | 41(4+35+2) |
Back Super Jump duration | 46(6+39+2) |
Neutral Super Jump duration | 45(6+38+2) |
Forward Super Jump duration | 45(6+38+2) |
Wake up | |
Wake up duration | 77 |
Quick rise duration | 50 |
3S Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Frame Data
Standing Normals
5LP (cl)
5LP (far)
5MP (cl)
5MP (far)
5HP (cl)
5HP (far)
5LK
5MK (cl)
5MK (far)
5HK
Command Normals
6MP
6HP
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
8MP
j.MP
8HP
j.HP
8LK
j.LK
8MK
j.MK
8HK
j.HK
Target Combos
5HP (cl)5HK
Throws
LPLK
4LPLK
Universal Overhead
MPMK
Taunt
HPHK
Special Moves
236P
623P
214K
214K (air)
41236K
Super Arts
236236P (SA1)
236236P (SA2)
236236P (far SA2)
236236P (SA3)
Denjin Charge Levels
236236P (SA3)
236236P (SA3)
236236P (SA3)
236236P (SA3)