Line 1,037: | Line 1,037: | ||
|} | |} | ||
*<b>Level | *<b>Level 2:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 15+14x2+15x3}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb1.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb2.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb3.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb23.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb24.png}} |{{STDiagramImageCell| 3 | | {{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 15+14x2+15x3}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb1.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb2.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb3.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb23.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb24.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb25.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb6.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb7.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb8.png}} | ||
|- | |- | ||
{{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 1 | 0~11}} | {{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 1 | 0~11}} | ||
Line 1,055: | Line 1,055: | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb17.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb18.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb19.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb20.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb21.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb19.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb18.png }} |{{STDiagramImageCell| 1 | | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb17.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb18.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb19.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb20.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb21.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb19.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb18.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb26.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb27.png }} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 3 | 4 }} |{{STDiagramCellColSpan| 1 | 4}} |{{STDiagramCellColSpan| 4 | 49}} | {{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 3 | 4 }} |{{STDiagramCellColSpan| 1 | 4}} |{{STDiagramCellColSpan| 5 | 49}} | ||
|} | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb28.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb29.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb30.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb31.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 4 }} |{{STDiagramCellColSpan| 3 | 4}} | |||
|} | |||
*<b>Level 3:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 15+14x2+15x3}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb1.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb2.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb3.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb23.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb25.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb32.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb33.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb34.png}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_cfb9.png}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 1 | 0~11}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 1 | -34}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 3 | 10}} |{{STDiagramCellColSpan| 1 | 1}} |{{STDiagramCellColSpan| 4 | 3}} |{{STDiagramCellColSpan| 1 | 14}} | |||
|} | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb8.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb33.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb32.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb12.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb13.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb14.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb15.png}} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb16.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb17.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb18.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb19.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 5 | 4}} |{{STDiagramCellColSpan| 1 | 4}} |{{STDiagramCellColSpan| 2 | 4}} | |||
|} | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb17.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb18.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb19.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb20.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb21.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb19.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb18.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb26.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb27.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 3 | 4 }} |{{STDiagramCellColSpan| 1 | 4}} |{{STDiagramCellColSpan| 5 | 49}} | |||
|} | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb28.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb29.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb30.png }} |{{STDiagramImageCell| 1 | Sfa3_Charlie_cfb31.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 4 }} |{{STDiagramCellColSpan| 3 | 4}} | |||
|} | |} | ||
Revision as of 15:54, 22 August 2023
Introduction
Charlie was rumored to have gone AWOL after the events of Street Fighter Alpha 2, but in fact was furthering investigations of Shadaloo and their connections to military corruption, the drugs market and other criminal activities with his forces.
Pros | Cons |
|
|
Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
Standing Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/6 | |
Block Stun | +4 | |
Hit Stun/Counter Hit | +5/+10 |
Close Standing Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 5/4/16 | |
Block Stun | -1 | |
Hit Stun/Counter Hit | 0/+4 |
Far Standing Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/4/17 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+3 |
Close Standing Fierce:
Damage | 16,15 | ![]() |
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Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 5/4/28 | ||
Block Stun | -9 | ||
Hit Stun/Counter Hit | -8/Launch |
2nd part can be special canceled in V.
Far Standing Fierce:
Damage | 15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 8/4/25 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/Launch |
Standing Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/3/13 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+4 |
Close Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/2/28 | |
Block Stun | -11 | |
Hit Stun/Counter Hit | -10/-6 |
Far Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 10/5/17 | |
Block Stun | -3 | |
Hit Stun/Counter Hit | -2/+2 |
Close Standing Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 9/3/20 | |
Block Stun | +0 | |
Hit Stun/Counter Hit | +1/Launch |
Far Standing Roundhouse:
Damage | 16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 7/5/23 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/Launch |
Crouching Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1(A)/3(XV) | |
Frame Count | 3/4/6 | |
Block Stun | +4 | |
Hit Stun/Counter Hit | +5/+10 |
Crouching Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(XV) | |
Frame Count | 5/4/14 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+6 |
Crouching Fierce:
Damage | 15/14 | ![]() |
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Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/4(A)/6(XV) | ||
Frame Count | 6/2/31 | ||
Block Stun | -10 | ||
Hit Stun/Counter Hit | -9/Launch |
- Crouching Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/9 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+7 |
Crouching Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)/4(XV) | |
Frame Count | 6/4/20 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/-0 |
Crouching Roundhouse:
Damage | 15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(XV) | |
Frame Count | 10/4/28 | |
Block Stun | -9 | |
Hit Stun/Counter Hit | - |
Air Normals
Neutral Jump Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/6 |
Diagonal Jump Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/8 |
Neutral/Diagonal Jump Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)/4(XV) | |
Frame Count | 6/8/20 |
Neutral Jump Fierce:
Damage | 18 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)/6(XV) | |
Frame Count | 8/5/20 |
Diagonal Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)/6(XV) | |
Frame Count | 6/6/14 |
Neutral Jump Short:
Damage | 8 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/20 |
Diagonal Jump Short:
Damage | 6 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/8 |
Neutral Jump Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/4(A)/6(XV) | |
Frame Count | 8/6/8 |
Diagonal Jump Forward:
Damage | 6/12 | ![]() |
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Stun | 2/4 | ||
Meter on whiff/hit | 1/1,3(A)/1,4(XV) | ||
Frame Count | 8/8/8 |
Neutral Jump Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 8/4/8 |
Diagonal Jump Roundhouse:
Damage | 16 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)/6(XV) | |
Frame Count | 7/6/8 |
Command Normals
Damage | 8 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 4(A)6(V)/1 | |
Frame Count | 9/4/26 | |
Block Stun | -16 | |
Hit Stun/Counter Hit | -15/-10 |
Damage | 8 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 7/7/23 | |
Block Stun | -16 | |
Hit Stun/Counter Hit | -15/-10 |
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 10/5/17 | |
Block Stun | -3 | |
Hit Stun/Counter Hit | -2/+2 |
Damage | 16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 7/5/23 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/Launch |
Throws
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/16 |
Damage | 3x(2~17)+8 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/16 |
Flying Buster Drop:
Any direction but /
+
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/3(A)4(XV) | |
Frame Count | 1/1/1(before landing) |
Damage | 17 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/3(A)4(XV) | |
Frame Count | 1/1/1(before landing) |
Alpha Counter
During Blockstun +
+
of same strength
- A-ISM:
Damage | 4 | ![]() |
Frame Count | 28/6/25 | |
Invincibility | 0-28 |
- V-ISM:
Damage | 4 | ![]() |
Frame Count | 27/4/28 | |
Invincibility | 0-27 |
Special Moves
- Startup:
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Frame Count | 9 |
- Active:
- Jab Version:
Damage | 8~1 | ![]() |
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Stun | 4(10F~12F)~0 | |||||
Meter on whiff/hit | 1/1(A)3(XV) | |||||
Block Stun | +4 | |||||
Hit Stun | +5 | |||||
Frame Count | 33 |
- Strong Version:
Damage | 8~1 | ![]() |
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Stun | 4(10F~12F)~0 | |||||
Meter on whiff/hit | 1/1(A)3(XV) | |||||
Block Stun | +3 | |||||
Hit Stun | +4 | |||||
Frame Count | 34 |
- Fierce Version:
Damage | 8~1 | ![]() |
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Stun | 4(10F~12F)~0 | |||||
Meter on whiff/hit | 1/1(A)3(XV) | |||||
Block Stun | +2 | |||||
Hit Stun | +3 | |||||
Frame Count | 35 |
- Startup:
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Frame Count | 6 |
- Active/Recovery:
- Short Version:
Damage | 16,13,11 | ![]() |
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Stun | 6,4,3 | |||
Meter on whiff | 6(A)9(XV) | |||
Meter on hit | 7,7,4(A)12,12,6(XV) | |||
Invincibility | 0~6 | |||
Block Stun | -31 | |||
Frame Count | 1 | 2 | 2 |
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Frame Count | 49 |
- Forward Version:
Damage | 17,14,12 | ![]() |
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Stun | 6,3,3 | ||||
Meter on whiff | 6(A)9(XV) | ||||
Meter on hit | 9,4,4(A)13,7,6(XV) | ||||
Invincibility | 0~6 | ||||
Block Stun | -36 | ||||
Frame Count | 1 | 2 | 4 | 2 |
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Frame Count | 50 |
- Roundhouse Version:
Damage | (14,13,11)+4 | ![]() |
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Stun | (4,4,2)+2 | |||||
Meter on whiff | 6(A)9(XV) | |||||
Meter on hit | (9,9,4)+4(A)(13,13,7)+7,6(XV) | |||||
Invincibility | 0~7 | |||||
Block Stun | -41 | |||||
Frame Count | 1 | 3 | 4 | 2 | 2 |
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Frame Count | 4 | 48 |
Super Combos
Somersault Justice :
Charge
,
+
- Level 1:
Damage | 9x6 | ![]() |
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Invincibility | 0~11 | ||||||||
Block Stun | -34 | ||||||||
Frame Count | 10 | 1 | 3 | 4 | 4 | 4 |
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Frame Count | 14 | 4 | 4 |
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Frame Count | 4 | 4 | 49 |
- Level 2:
Damage | 11x4+10x4 | ![]() |
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Invincibility | 0~18 | |||||||
Block Stun | -33 | |||||||
Frame Count | 10 | 4 | 4 | 4 | 4 |
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Frame Count | 14 | 4 | 4 |
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Frame Count | 4 | 4 | 52 |
- Level 3:
Damage | 12x6+11x4 | ![]() |
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Invincibility | 0~22 | |||||||
Block Stun | -31 | |||||||
Frame Count | 10 | 4 | 4 | 4 | 4 |
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Frame Count | 14 | 4 | 4 |
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Frame Count | 4 | 18 |
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Frame Count | 4 | 4 | 4 | 4 |
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Frame Count | 50 |
- 1st Sonic Boom:
- Startup
- Level 1
Invincibility | 0-7 | ![]() |
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Frame Count | 14 |
- Level 2 & 3
LVL.1 | LVL.2 | ![]() |
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Invincibility | 0-9 | 0-11 | ||
Frame Count | 14 |
- Active:
- Level 1:
Damage | 7~1 | ![]() |
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Block Stun | -28 | ||||||
Hit Stun | -27 | ||||||
Frame Count | 49 (additional input reception) |
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Frame Count | 24 (no input reception) |
- Level 2:
Damage | 10~1 | ![]() |
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Block Stun | -28 | ||||||
Hit Stun | -27 | ||||||
Frame Count | 49 (additional input reception) |
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Frame Count | 24 (no input reception) |
- Level 3:
Damage | 15~1 | ![]() |
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Block Stun | -28 | ||||||
Hit Stun | -27 | ||||||
Frame Count | 49 (additional input reception) |
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Frame Count | 24 (no input reception) |
- 2nd Sonic Boom:
- Startup
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Frame Count | 11 |
- Active:
- Level 1:
Damage | 7~1 | ![]() |
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Block Stun | +10 | ||||||
Hit Stun | -11 | ||||||
Frame Count | 27 |
- Level 2 & 3:
LVL.1 | LVL.2 | ![]() |
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Damage | 10~1 | 15~1 | ||||||
Block Stun | -28 | |||||||
Hit Stun | -27 | |||||||
Frame Count | 7 | 38 (additional input reception) |
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Frame Count | 20 (no input reception) |
- 3rd Sonic Boom:
- Startup
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Frame Count | 8 |
- Active:
- Level 2:
Damage | 10~1 | ![]() |
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Block Stun | +16 | ||||||
Hit Stun | +17 | ||||||
Frame Count | 21 |
- Level 3:
Damage | 15~1 | ![]() |
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Block Stun | -14 | |||||
Hit Stun | -13 | |||||
Frame Count | 5 | 30 (additional input reception) |
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Frame Count | 20 (no input reception) |
- Final Sonic Boom:
- Startup
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Frame Count | 12 |
- Active:
Damage | 15~1 | ![]() |
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Block Stun | +4 | ||||||
Hit Stun | +5 | ||||||
Frame Count | 33 |
- Level 1:
Damage | 15+14x2+15x3 | ![]() |
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Invincibility | 0~11 | ||||||||
Block Stun | -34 | ||||||||
Frame Count | 10 | 1 | 3 |
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Frame Count | 14 | 4 | 4 | 4 |
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Frame Count | 4 | 4 | 49 |
- Level 2:
Damage | 15+14x2+15x3 | ![]() |
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Invincibility | 0~11 | |||||||||
Block Stun | -34 | |||||||||
Frame Count | 10 | 1 | 1 | 3 |
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Frame Count | 14 | 4 | 4 | 4 |
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Frame Count | 4 | 4 | 49 |
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Frame Count | 4 | 4 |
- Level 3:
Damage | 15+14x2+15x3 | ![]() |
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Invincibility | 0~11 | |||||||||
Block Stun | -34 | |||||||||
Frame Count | 10 | 1 | 3 | 14 |
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Frame Count | 4 | 4 | 4 |
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Frame Count | 4 | 4 | 49 |
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Frame Count | 4 | 4 |
The Basics
Which Ism?
A-Ism
Great supers add to his strong pressure, especially near the corner, but generally not worth giving up V-ISM options.
V-Ism
Recommended. Gains access to great customs, great meter build and some nice proximity normals.
X-Ism
Loses access to his dash and some of his best normals. Avoid.
Combos
A-ISM combos
V-ISM combos
Advanced Strategy
Match-ups
Notable Players
Japan
Akino (V-Charlie)
Dashipyon (A-Charlie)
Denpo (V-Charlie)
Gechena (V-Charlie)
Gunjin (A-Charlie)
Hani (A-Charlie)
Hide (V-Charlie)
Kasiwagi (V-Charlie)
Machi Nash (A/V-Charlie)
Makibi (A-Charlie)
Matsu (V-Charlie)
Morikawa (A/V-Charlie)
Mukai (A-Charlie)
Pine (V-Charlie)
Tenin (A-Charlie)
TOMA (V/A-Charlie)
VER (V-Charlie)
Waiting Nash (V-Charlie)
XIL (V-Charlie)
Yuk (V/A-Charlie)
North America
Alex Navarro / MiamiX-Alex (V-Charlie)
Haqq (A-Charlie)
John Choi (A-Charlie)
Xwell (A/V-Charlie)
Tank (A/V-Charlie)
Europe
@uile (V-Charlie)
Boom (V-Charlie)
Dum (V-Charlie)
iori0 (V-Charlie)
Leo (V-Charlie)
xpapis (V-Charlie)
Discussion
Sodom and Dhalsim are huge problem match-ups, since they can easily go under booms and punish.