Street Fighter Alpha 3/Charlie: Difference between revisions

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{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1/<b>1</b>/1(before landing)}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1/<b>1</b>/1(before landing)}}
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====Alpha Counter====
During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength
*<b>A-ISM:</b>
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{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| Sfa3_Charlie_acaism.png }}
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{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-28}}
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*<b>V-ISM:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3 | Sfa3_Charlie_acvism.png }}
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{{STDiagramCell| Frame Count}} |{{STDiagramCell| 27/<b>4</b>/28}}
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{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-27}}
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Revision as of 16:03, 21 August 2023

Introduction

Charlie was rumored to have gone AWOL after the events of Street Fighter Alpha 2, but in fact was furthering investigations of Shadaloo and their connections to military corruption, the drugs market and other criminal activities with his forces.

Pros Cons
  • Incredibly safe neutral
  • One of the most oppressive corner traps in the game
  • Very high guard crush potential with boom loops and f. RH
  • f. FP controls a ton of horizontal space
  • Booms are great at limiting the opponent's options and are difficult to react to
  • Only character in the game with a forward dash. Great for pressuring after booms.
  • Great customs with good meter build setups post-VC
  • Punch grab and punch air throw both do full damage on tech
  • Whiff grab recovers much faster than other characters
  • Sobat is OTG during the animation and can crush/dodge lows
  • Most supers are safe on block
  • Flashkick is air blockable
  • Reactive anti-air isn't as strong as it initially appears, since c. FP has poor priority and must be done incredibly early
  • Low damage on booms
  • Mediocre activation range on the ground
  • Has problems with characters that can reliably go under booms



Color Options

X-Ism A-Ism V-Ism
Sfa3 Charlie pxism.png Sfa3 Charlie kxism.png Sfa3 Charlie paism.png Sfa3 Charlie kaism.png Sfa3 Charlie pvism.png Sfa3 Charlie kvism.png
Punch Kick Punch Kick Punch Kick
Charlie
SFA3 Charlie Art.png
Character Data

Moves List

Ground Normals

Standing Jab:

Damage 5 Sfa3 Charlie jab.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10

Close Standing Strong:

Damage 13 Sfa3 Charlie strong1.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/4/16
Block Stun -1
Hit Stun/Counter Hit 0/+4

Far Standing Strong:

Damage 13 Sfa3 Charlie strong2.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/4/17
Block Stun -2
Hit Stun/Counter Hit -1/+3

Close Standing Fierce:

Damage 16,15 Sfa3 Charlie fierce1.png Sfa3 Charlie fierce2.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 5/4/28
Block Stun -9
Hit Stun/Counter Hit -8/Launch

2nd part can be special canceled in V.

Far Standing Fierce:

Damage 15 Sfa3 Charlie fierce3.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/4/25
Block Stun -6
Hit Stun/Counter Hit -5/Launch

Standing Short:

Damage 5 Sfa3 Charlie short.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/3/13
Block Stun -2
Hit Stun/Counter Hit -1/+4

Close Standing Forward:

Damage 12 Sfa3 Charlie forward1.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/2/28
Block Stun -11
Hit Stun/Counter Hit -10/-6

Far Standing Forward:

Damage 12 Sfa3 Charlie forward2.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 10/5/17
Block Stun -3
Hit Stun/Counter Hit -2/+2

Close Standing Roundhouse:

Damage 17 Sfa3 Charlie roundhouse1.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 9/3/20
Block Stun +0
Hit Stun/Counter Hit +1/Launch

Far Standing Roundhouse:

Damage 16 Sfa3 Charlie roundhouse2.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/5/23
Block Stun -5
Hit Stun/Counter Hit -4/Launch

Crouching Jab:

Damage 5 Sfa3 Charlie crjab.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1(A)/3(XV)
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10

Crouching Strong:

Damage 12 Sfa3 Charlie crstrong.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(XV)
Frame Count 5/4/14
Block Stun +1
Hit Stun/Counter Hit +2/+6

Crouching Fierce:

Damage 15/14 Sfa3 Charlie crfierce1.png Sfa3 Charlie crfierce2.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 6/2/31
Block Stun -10
Hit Stun/Counter Hit -9/Launch
  • Crouching Short:
Damage 5 Sfa3 Charlie crshort.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/9
Block Stun +1
Hit Stun/Counter Hit +2/+7

Crouching Forward:

Damage 12 Sfa3 Charlie crforward.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(XV)
Frame Count 6/4/20
Block Stun -5
Hit Stun/Counter Hit -4/-0

Crouching Roundhouse:

Damage 15 Sfa3 Charlie crroundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 10/4/28
Block Stun -9
Hit Stun/Counter Hit -

Air Normals

Neutral Jump Jab:

Damage 7 Sfa3 Charlie njjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 3/10/6

Diagonal Jump Jab:

Damage 7 Sfa3 Charlie fjjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 3/10/8

Neutral/Diagonal Jump Strong:

Damage 13 Sfa3 Charlie jstrong.png
Stun 4
Meter on whiff/hit 1/3(A)/4(XV)
Frame Count 6/8/20

Neutral Jump Fierce:

Damage 18 Sfa3 Charlie njfierce.png
Stun 8
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 8/5/20

Diagonal Jump Fierce:

Damage 17 Sfa3 Charlie fjfierce.png
Stun 8
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 6/6/14

Neutral Jump Short:

Damage 8 Sfa3 Charlie njshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 4/10/20

Diagonal Jump Short:

Damage 6 Sfa3 Charlie fjshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 3/10/8

Neutral Jump Forward:

Damage 12 Sfa3 Charlie njforward.png
Stun 4
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 8/6/8

Diagonal Jump Forward:

Damage 6/12 Sfa3 Charlie fjforward1.png Sfa3 Charlie fjforward2.png
Stun 2/4
Meter on whiff/hit 1/1,3(A)/1,4(XV)
Frame Count 8/8/8

Neutral Jump Roundhouse:

Damage 17 Sfa3 Charlie njroundhouse.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/4/8

Diagonal Jump Roundhouse:

Damage 16 Sfa3 Charlie fjroundhouse.png
Stun 8
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 7/6/8

Command Normals

Bazooka Knee ff: K.png During Dash

Damage 8 Sfa3 Charlie bk.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 4(A)6(V)/1
Frame Count 9/4/26
Block Stun -16
Hit Stun/Counter Hit -15/-10

Bazooka Knee f: b/f+LK

Damage 8 Sfa3 Charlie bkx.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 7/7/23
Block Stun -16
Hit Stun/Counter Hit -15/-10

Jump Sobat: b/f+MK

Damage 12 Sfa3 Charlie forward2.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 10/5/17
Block Stun -3
Hit Stun/Counter Hit -2/+2

Step Kick: b/f+HK

Damage 16 Sfa3 Charlie roundhouse2.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/5/23
Block Stun -5
Hit Stun/Counter Hit -4/Launch

Throws

Dragon Suplex: b/f+PP

Damage 20 Sfa3 Charlie pkthrow.png
Stun 0
Meter on whiff/hit 1(A)3(XV)/0
Frame Count 5/1/16

Knee Gatling: b/f+PP

Damage 3x(2~17)+8 Sfa3 Charlie pkthrow.png
Stun 0
Meter on whiff/hit 1(A)3(XV)/0
Frame Count 5/1/16

Flying Buster Drop: Any direction but u/d+PP

Damage 20 Sfa3 Charlie airthrow1.png
Stun 0
Meter on whiff/hit 1(A)3(XV)/3(A)4(XV)
Frame Count 1/1/1(before landing)

Airjack: Any direction but u/d+PP

Damage 17 Sfa3 Charlie airthrow2.png
Stun 0
Meter on whiff/hit 1(A)3(XV)/3(A)4(XV)
Frame Count 1/1/1(before landing)

Alpha Counter

During Blockstun f+P.png+K.png of same strength

  • A-ISM:
Damage 4 Sfa3 Charlie acaism.png
Frame Count 28/6/25
Invincibility 0-28
  • V-ISM:
Damage 4 Sfa3 Charlie acvism.png
Frame Count 27/4/28
Invincibility 0-27

The Basics

Which Ism?

A-Ism

Great supers add to his strong pressure, especially near the corner, but generally not worth giving up V-ISM options.

V-Ism

Recommended. Gains access to great customs, great meter build and some nice proximity normals.

X-Ism

Loses access to his dash and some of his best normals. Avoid.

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

Notable Players

Japan

Akino (V-Charlie)

Dashipyon (A-Charlie)

Denpo (V-Charlie)

Gechena (V-Charlie)

Gunjin (A-Charlie)

Hani (A-Charlie)

Hide (V-Charlie)

Kasiwagi (V-Charlie)

Machi Nash (A/V-Charlie)

Makibi (A-Charlie)

Matsu (V-Charlie)

Morikawa (A/V-Charlie)

Mukai (A-Charlie)

Pine (V-Charlie)

Tenin (A-Charlie)

TOMA (V/A-Charlie)

VER (V-Charlie)

Waiting Nash (V-Charlie)

XIL (V-Charlie)

Yuk (V/A-Charlie)

North America

Alex Navarro / MiamiX-Alex (V-Charlie)

Haqq (A-Charlie)

John Choi (A-Charlie)

Xwell (A/V-Charlie)

Tank (A/V-Charlie)

Europe

@uile (V-Charlie)

Boom (V-Charlie)

Dum (V-Charlie)

iori0 (V-Charlie)

Leo (V-Charlie)

xpapis (V-Charlie)

Discussion

Sodom and Dhalsim are huge problem match-ups, since they can easily go under booms and punish.

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