Line 20: | Line 20: | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4<b>/6}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/6}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +4}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| +4}} | ||
Line 41: | Line 41: | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>4<b>/16}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>4</b>/16}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -1}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| -1}} | ||
Line 62: | Line 62: | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4<b>/17}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/17}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}} | ||
Line 83: | Line 83: | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>4<b>/28}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>4</b>/28}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -9}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| -9}} | ||
Line 105: | Line 105: | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>4<b>/25}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>4</b>/25}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -6}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| -6}} | ||
Line 126: | Line 126: | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>3<b>/13}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>3</b>/13}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}} | ||
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>2<b>/28}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>2</b>/28}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -11}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| -11}} | ||
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(AV)4(X)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(AV)4(X)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>5<b>/17}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>5</b>/17}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -3}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| -3}} | ||
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>3<b>/20}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>3</b>/20}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +0}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| +0}} | ||
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>5<b>/23}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>5</b>/23}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -5}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| -5}} | ||
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1(A)/3(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1(A)/3(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4<b>/6}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/6}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +4}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| +4}} | ||
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>4<b>/14}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>4</b>/14}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +1}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| +1}} | ||
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>2<b>/31}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>2</b>/31}} | ||
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{{STDiagramCell| }} Block Stun|{{STDiagramCell| -10}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| -10}} | ||
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4<b>/9}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/9}} | ||
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{{STDiagramCell| }} Block Stun|{{STDiagramCell| +1}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| +1}} | ||
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4<b>/20}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/20}} | ||
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{{STDiagramCell| }} Block Stun|{{STDiagramCell| -5}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| -5}} | ||
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>4<b>/28}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>4</b>/28}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -9}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| -9}} |
Revision as of 15:06, 21 August 2023
Introduction
Charlie was rumored to have gone AWOL after the events of Street Fighter Alpha 2, but in fact was furthering investigations of Shadaloo and their connections to military corruption, the drugs market and other criminal activities with his forces.
Pros | Cons |
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Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
Standing Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/6 | |
Block Stun | +4 | |
Hit Stun/Counter Hit | +5/+10 |
Close Standing Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 5/4/16 | |
Block Stun | -1 | |
Hit Stun/Counter Hit | 0/+4 |
Far Standing Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/4/17 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+3 |
Close Standing Fierce:
Damage | 16,15 | ![]() |
![]() |
Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 5/4/28 | ||
Block Stun | -9 | ||
Hit Stun/Counter Hit | -8/Launch |
2nd part can be special canceled in V.
Far Standing Fierce:
Damage | 15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 8/4/25 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/Launch |
Standing Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/3/13 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+4 |
Close Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/2/28 | |
Block Stun | -11 | |
Hit Stun/Counter Hit | -10/-6 |
Far Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(AV)4(X) | |
Frame Count | 10/5/17 | |
Block Stun | -3 | |
Hit Stun/Counter Hit | -2/+2 |
Close Standing Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 9/3/20 | |
Block Stun | +0 | |
Hit Stun/Counter Hit | +1/Launch |
Far Standing Roundhouse:
Damage | 16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 7/5/23 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/Launch |
Crouching Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1(A)/3(XV) | |
Frame Count | 3/4/6 | |
Block Stun | +4 | |
Hit Stun/Counter Hit | +5/+10 |
Crouching Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(XV) | |
Frame Count | 5/4/14 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+6 |
Crouching Fierce:
Damage | 15/14 | ![]() |
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Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/4(A)/6(XV) | ||
Frame Count | 6/2/31 | ||
Block Stun | -10 | ||
Hit Stun/Counter Hit | -9/Launch |
- Crouching Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/9 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+7 |
Crouching Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)/4(XV) | |
Frame Count | 6/4/20 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/-0 |
Crouching Roundhouse:
Damage | 15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(XV) | |
Frame Count | 10/4/28 | |
Block Stun | -9 | |
Hit Stun/Counter Hit | - |
Air Normals
- Neutral Jump Jab:
Damage | 7 | File:Sfa3 Charlie .png |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/6 |
- Neutral Jump Strong:
Damage | 13 | File:NSfa3 Charlie .png |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 6/8/20 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral Jump Fierce:
Damage | 18 | File:Sfa3 Charlie .png |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 8/5/20 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral Jump Short:
Damage | 8 | File:Sfa3 Charlie .png |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/20 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral Jump Forward:
Damage | 12 | File:Sfa3 Charlie .png |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 8/6/8 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral Jump Roundhouse:
Damage | 17 | File:Sfa3 Charlie .png |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 8/4/8 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jump Jab:
Damage | 7 | File:Sfa3 Charlie .png |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/8 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jump Strong:
Damage | 13 | File:Sfa3 Charlie .png |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 6/8/20 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
Appears to be the identical to neutral jump strong.
- Diagonal Jump Fierce:
Damage | 17 | File:Sfa3 Charlie .png |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 6/6/14 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jump Short:
Damage | 6 | File:Sfa3 Charlie .png |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/8 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jump Forward:
Damage | 6/12 | File:Sfa3 Charlie .png |
Stun | 2/4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/1,A3/XV4 | |
Frame Count | 8/8/8 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jump Roundhouse:
Damage | 16 | File:Sfa3 Charlie .png |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 7/6/8 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
Command Normals
- Bazooka Knee:
Damage | 8 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | A4/V6/X0/X1 | |
Frame Count | V/A: 9/4/26 | |
Block Stun | -16 | |
Hit Stun/Counter Hit | -15/-10 |
A/V : Tap forward twice to dash,then press lk during the dash.
X : Back/Forward + lk.
Throws
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/16 |
Damage | 3x(2~17)+8 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/16 |
Flying Buster Drop:
Any direction but /
+
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/3(A)4(XV) | |
Frame Count | 1/1/1(before landing) |
Damage | 17 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/3(A)4(XV) | |
Frame Count | 1/1/1(before landing) |
The Basics
Which Ism?
A-Ism
Great supers add to his strong pressure, especially near the corner, but generally not worth giving up V-ISM options.
V-Ism
Recommended. Gains access to great customs, great meter build and some nice proximity normals.
X-Ism
Loses access to his dash and some of his best normals. Avoid.
Combos
A-ISM combos
V-ISM combos
Advanced Strategy
Match-ups
Notable Players
Japan
Akino (V-Charlie)
Dashipyon (A-Charlie)
Denpo (V-Charlie)
Gechena (V-Charlie)
Gunjin (A-Charlie)
Hani (A-Charlie)
Hide (V-Charlie)
Kasiwagi (V-Charlie)
Machi Nash (A/V-Charlie)
Makibi (A-Charlie)
Matsu (V-Charlie)
Morikawa (A/V-Charlie)
Mukai (A-Charlie)
Pine (V-Charlie)
Tenin (A-Charlie)
TOMA (V/A-Charlie)
VER (V-Charlie)
Waiting Nash (V-Charlie)
XIL (V-Charlie)
Yuk (V/A-Charlie)
North America
Alex Navarro / MiamiX-Alex (V-Charlie)
Haqq (A-Charlie)
John Choi (A-Charlie)
Xwell (A/V-Charlie)
Tank (A/V-Charlie)
Europe
@uile (V-Charlie)
Boom (V-Charlie)
Dum (V-Charlie)
iori0 (V-Charlie)
Leo (V-Charlie)
xpapis (V-Charlie)
Discussion
Sodom and Dhalsim are huge problem match-ups, since they can easily go under booms and punish.