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| ====Super Combos==== | | ====Super Combos==== |
| '''The Birdie [ A,X ]:''' | | '''The Birdie [[File:X-ISM.png|f]][[File:A-ISM.png|f]]:''' |
| Charge[[image:left.gif|f]], [[image:right.gif|f]][[image:left.gif|f]] [[image:right.gif|f]] + [[File:P.png]] | | Charge[[image:left.gif|f]], [[image:right.gif|f]][[image:left.gif|f]] [[image:right.gif|f]] + [[File:P.png]] |
| *<b>Level 1 & 3:</b> | | *<b>Level 1 & 3:</b> |
Line 748: |
Line 748: |
| |} | | |} |
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| '''Bull Revenger [ A ]:''' | | '''Bull Revenger [[File:A-ISM.png|f]]:''' |
| [[File:Qcf.png]][[File:Qcf.png]] + [[File:P.png]] or [[File:K.png]] | | [[File:Qcf.png]][[File:Qcf.png]] + [[File:P.png]] or [[File:K.png]] |
| {{STDiagramHeader}} | | {{STDiagramHeader}} |
Moves List
Ground Normals
Damage |
7 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/4/12
|
Block Stun |
-2
|
Hit Stun/Counter Hit |
-1/+4
|
- Close/Far Standing Strong:
Damage |
14 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/3 (XV 4)
|
Frame Count |
6/6/19
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-5/-1
|
Damage |
11+7 |
 |
|
Stun |
4x2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/1x2 (XV 3x2)
|
Frame Count |
14/4,2/27
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-5/-
|
Damage |
10+6 |
 |
|
Stun |
4x2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/1x2 (XV 3x2)
|
Frame Count |
12/3,4/25
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-5/-
|
- Close/Far Standing Short:
Damage |
6 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
5/4/15
|
Block Stun |
-5
|
Hit Stun/Counter Hit |
-4/+1
|
- Close/Far Standing Forward:
Damage |
13 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/3 (XV 4)
|
Frame Count |
9/5/16
|
Block Stun |
-2
|
Hit Stun/Counter Hit |
-1/+3
|
- Close/Far Standing Roundhouse:
Damage |
17 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4 (XV 6)
|
Frame Count |
8/4/18
|
Block Stun |
-
|
Hit Stun/Counter Hit |
+1/+2
|
Damage |
6 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/4/10
|
Block Stun |
0
|
Hit Stun/Counter Hit |
+1/+6
|
Damage |
13 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
5/4/15
|
Block Stun |
0
|
Hit Stun/Counter Hit |
+1/+5
|
Damage |
10+7 |
 |
|
Stun |
4x2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/1x2 (XV 3x2)
|
Frame Count |
6/1,1,1/30
|
Block Stun |
-8
|
Hit Stun/Counter Hit |
-7/-
|
2nd hit can only be special canceled in V-Ism, both hits can be super canceled.
Damage |
6 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/4/13
|
Block Stun |
-3
|
Hit Stun/Counter Hit |
-2/+3
|
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/3 (XV 4)
|
Frame Count |
9/2/22
|
Block Stun |
-5
|
Hit Stun/Counter Hit |
-4/0
|
- Crouching Roundhouse/Sweep:
Damage |
16 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4 (XV 6)
|
Frame Count |
10/6/23
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-/-
|
Air Normals
Damage |
7 |
|
Stun |
2
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/10/11
|
Damage |
7 |
|
Stun |
2
|
Meter on whiff/hit |
0/1
|
Frame Count |
5/10/11
|
Damage |
13 |
|
Stun |
4
|
Meter on whiff/hit |
1/3(A)4(XV)
|
Frame Count |
3/8/13
|
Damage |
13 |
|
Stun |
4
|
Meter on whiff/hit |
1/3(A)4(XV)
|
Frame Count |
5/8/13
|
Damage |
17 |
|
Stun |
8
|
Meter on whiff/hit |
1/4(A)6(XV)
|
Frame Count |
12/6/7
|
Damage |
17 |
|
Stun |
8
|
Meter on whiff/hit |
1/4(A)6(XV)
|
Frame Count |
12/6/7
|
Damage |
6 |
|
Stun |
2
|
Meter on whiff/hit |
0/1
|
Frame Count |
5/10/11
|
Damage |
6 |
|
Stun |
2
|
Meter on whiff/hit |
0/1
|
Frame Count |
5/8/11
|
- Neutral/Diagonal Jump Forward:
Damage |
13 |
|
Stun |
4
|
Meter on whiff/hit |
1/3(A)4(XV)
|
Frame Count |
7/8/13
|
Damage |
17 |
|
Stun |
8
|
Meter on whiff/hit |
1/4(A)6(XV)
|
Frame Count |
6/6/15
|
- Diagonal Jump Roundhouse:
Damage |
17 |
|
Stun |
8
|
Meter on whiff/hit |
1/4(A)6(XV)
|
Frame Count |
6/6/15
|
Command Moves
- Bull Drop:
+
Damage |
18+17 |
 |
|
Stun |
8x2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4x2(A)6x2(XV)
|
Frame Count |
8/2,4/20
|
Block Stun |
-1
|
Hit Stun/Counter Hit |
0/Launch
|
- Bad Hammer
:
+
after close
on hit only.
Damage |
10 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
0/6
|
Frame Count |
14/6/11
|
Hit Stun/Counter Hit |
-
|
- Body Slam:
+
Damage |
15 |
|
Stun |
8
|
Meter on whiff/hit |
2/(A)4(XV)6
|
Frame Count |
7/16/*
|
Throws
Bull Spike:
/
+
Damage |
4x(1~10)++16 |
|
Stun |
0
|
Meter Gain |
1(A)3(XV)
|
Frame Count |
5/1/20
|
Bad Throw:
/
+
Damage |
20 |
|
Stun |
0
|
Meter Gain |
1(A)3(XV)
|
Frame Count |
5/1/20
|
Bad Scrap:
Any direction but
/
+
Damage |
20 |
|
Stun |
0
|
Meter Gain |
1(A)3(XV)
|
Frame Count |
3/1/1(before landing)
|
Alpha Counter
During Blockstun
+
+
of same strength
Damage |
4 |
|
Frame Count |
24/8/17
|
Invincibility |
0-24
|
Damage |
4 |
|
Frame Count |
25/6/12
|
Invincibility |
0-25
|
Special Moves
Bull Head 

:
Charge
,
+
|
 |
 |
|
Frame Count (Fierce) |
8
|
Frame Count (Fierce) |
12~25*
|
Frame Count (Fierce) |
16~44*
|
|
Jab |
Strong |
Fierce |
|
Damage |
14 |
15 |
16
|
Stun |
8
|
Meter on whiff/hit |
6(A)9(XV)/3(A)4(XV)
|
Block Stun |
-25 |
-28 |
-31
|
Hit Stun/Counter Hit |
-
|
Frame Count |
4
|
|
 |
 |
 |
 |
|
Frame Count (Jab) |
40
|
Frame Count (Strong) |
43
|
Frame Count (Fierce) |
46
|
Bull Horn 

:
Hold
or
then release.
|
 |
 |
 |
 |
|
Frame Count (Level 1) |
3 |
20 |
2~56*
|
Frame Count (Level 2) |
4 |
19 |
2~56*
|
Frame Count (Level 3) |
5 |
18 |
2~56*
|
Frame Count (Level 4) |
6 |
17 |
6~60*
|
Frame Count (Final) |
7 |
16 |
6~60*
|
|
1 |
2 |
3 |
4 |
F |
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Final
|
Damage |
14 |
14+4 |
14+6x2 |
14+8x3 |
18+10x4 |
 |
 |
 |
 |
|
Stun |
3 |
3x2 |
3x3 |
3x4 |
3x5
|
Meter on whiff |
1
|
Meter on hit |
3(A)4(XV) |
1x2 |
1x3 |
1x4 |
1x5
|
Block Stun |
-9 |
-8 |
-6
|
Charge Time |
32F |
121F |
241F |
481F |
961F
|
Frame Count |
2 |
2,2 |
2,2,2 |
2,2,2,2 |
2,2,2,2,2
|
|
 |
 |
 |
 |
 |
|
Frame Count (Level 1) |
26
|
Frame Count (Level 2) |
25
|
Frame Count (Level 3) |
23
|
Frame Count (Level 4) |
23
|
Frame Count (Final) |
23
|
Murderer Chain 

:
+
|
|
Frame Count |
6
|
|
Jab |
Strong |
Fierce |
Jab |
Strong |
Fierce
|
Damage |
14+10 |
15+12 |
16+14 |
 |
 |
|
Stun |
0
|
Meter on whiff |
3(A)4(XV)
|
Meter on hit |
15(A)22(XV)
|
Frame Count |
1
|
|
 |
 |
 |
|
Frame Count (Jab) |
33
|
Frame Count (Strong) |
41
|
Frame Count (Fierce) |
49
|
Bandit Chain 

:
+
|
|
Frame Count |
6
|
|
Short |
Forward |
Roundhouse |
Short |
Forward |
Roundhouse
|
Damage |
8+12 |
6x2+11 |
6x3+11 |
 |
 |
|
Stun |
0
|
Meter on whiff |
3(A)4(XV)
|
Meter on hit |
10(A)16(XV)
|
Frame Count |
1
|
|
 |
 |
 |
|
Frame Count (Short) |
33
|
Frame Count (Forward) |
41
|
Frame Count (Roundhouse) |
49
|
Super Combos
The Birdie 
:
Charge
, 
+
|
Level 1 |
Level 3
|
Damage |
16+14x2 |
20x3+12+20 |
 |
 |
 |
 |
 |
 |
|
Invincibility |
0~9 |
0~21
|
Block Stun |
-2 |
+10
|
Frame Count |
9~26*1 |
6 |
*
|
|
 |
 |
 |
|
Frame Count |
6 |
13(LVL.1) 7(LVL.3)
|
Damage |
20x2+18x2 |
 |
 |
 |
 |
 |
 |
|
Invincibility |
0~15
|
Block Stun |
-14
|
Frame Count |
9~26*1 |
6 |
*
|
Bull Revenger
:

+
or
|
Level 1 |
Level 2 |
Level 3
|
Damage |
16x2 |
16x3 |
16x4 |
 |
 |
 |
 |
|
Invincibility |
0~29
|
Frame Count |
28 |
1 |
34
|
Miscellaneous
- Idle, Crouching, Airborne:
The Basics
Which Ism?
Amazing anti-fireball super, and a very safe level 1 super, but not much else compared to V
Recommended.
Turns him from one of the worst characters in the game to a wildcard that can end any round on a good read.
Slept on, super leads to stun ending in massive damage
Combos
Advanced Strategy
Match-ups
Has massive issues with Charlie's zoning/pressure game
Notable Players
Japan
Bideru (V-Birdie)
Kinoko (V-Birdie)
Kuro QP (A/V Birdie)
North America
Carvd/tomass (A/V-Birdie)
Kyokuji (V-Birdie)
Slamtown Alpha (A/X-Birdie)
Europe
Middlekick/s-e-h (V-Birdie)
Discussion
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