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*<b>Bad Hammer [ X ]:</b> [[image:up.gif|f]]+[[image:fierce.gif|HP]] after close [[image:fierce.gif|HP]] on hit only. | *<b>Bad Hammer [[File:X-ISM.png|f]]:</b> [[image:up.gif|f]]+[[image:fierce.gif|HP]] after close [[image:fierce.gif|HP]] on hit only. | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 8 | Sfa3_Birdie_badhammer.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 8 | Sfa3_Birdie_badhammer.png }} |
Revision as of 16:31, 16 August 2023
Introduction
Not content with working with Shadaloo as a mere goon anymore, Birdie now plans to seek out his superior M. Bison so he can overthrow him! To do this, he will need to find something called the "Psycho Drive".
Pros | Cons |
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Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
- Close/Far Standing Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/12 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+4 |
- Close/Far Standing Strong:
Damage | 14 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3 (XV 4) | |
Frame Count | 6/6/19 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/-1 |
- Close Standing Fierce:
Damage | 11+7 | ![]() |
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Stun | 4x2 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/1x2 (XV 3x2) | ||
Frame Count | 14/4,2/27 | ||
Block Stun | -6 | ||
Hit Stun/Counter Hit | -5/- |
- Far Standing Fierce:
Damage | 10+6 | ![]() |
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Stun | 4x2 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/1x2 (XV 3x2) | ||
Frame Count | 12/3,4/25 | ||
Block Stun | -6 | ||
Hit Stun/Counter Hit | -5/- |
- Close/Far Standing Short:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/4/15 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/+1 |
- Close/Far Standing Forward:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3 (XV 4) | |
Frame Count | 9/5/16 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+3 |
- Close/Far Standing Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4 (XV 6) | |
Frame Count | 8/4/18 | |
Block Stun | - | |
Hit Stun/Counter Hit | +1/+2 |
- Crouching Jab:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/10 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/+6 |
- Crouching Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/4/15 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/+5 |
- Crouching Fierce:
Damage | 10+7 | ![]() |
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Stun | 4x2 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/1x2 (XV 3x2) | ||
Frame Count | 6/1,1,1/30 | ||
Block Stun | -8 | ||
Hit Stun/Counter Hit | -7/- |
2nd hit can only be special canceled in V-Ism, both hits can be super canceled.
- Crouching Short:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/13 | |
Block Stun | -3 | |
Hit Stun/Counter Hit | -2/+3 |
- Crouching Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3 (XV 4) | |
Frame Count | 9/2/22 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/0 |
- Crouching Roundhouse/Sweep:
Damage | 16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4 (XV 6) | |
Frame Count | 10/6/23 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -/- |
Air Normals
- Neutral Jump Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/11 |
- Diagonal Jump Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/10/11 |
- Neutral Jump Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 3/8/13 |
- Diagonal Jump Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 5/8/13 |
- Neutral Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 12/6/7 |
- Diagonal Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 12/6/7 |
- Neutral Jump Short:
Damage | 6 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/10/11 |
- Diagonal Jump Short:
Damage | 6 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/8/11 |
- Neutral/Diagonal Jump Forward:
Damage | 13 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 7/8/13 |
- Neutral Jump Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 6/6/15 |
- Diagonal Jump Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 6/6/15 |
Command Moves
Damage | 18+17 | ![]() |
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Stun | 8x2 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/4x2(A)6x2(XV) | ||
Frame Count | 8/2,4/20 | ||
Block Stun | -1 | ||
Hit Stun/Counter Hit | 0/Launch |
Damage | 10 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/6 | |
Frame Count | 14/6/11 | |
Hit Stun/Counter Hit | - |
Damage | 15 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 2/(A)4(XV)6 | |
Frame Count | 7/16/* |
Throws
Bull Spike:
Damage | 4x(1~10)++16 | ![]() |
Stun | 0 | |
Meter Gain | 1(A)3(XV) | |
Frame Count | 5/1/20 |
Bad Throw:
Damage | 20 | ![]() |
Stun | 0 | |
Meter Gain | 1(A)3(XV) | |
Frame Count | 5/1/20 |
Bad Scrap:
Damage | 20 | ![]() |
Stun | 0 | |
Meter Gain | 1(A)3(XV) | |
Frame Count | 3/1/1(before landing) |
Alpha Counter
During Blockstun +
+
of same strength
- A-ISM:
Damage | 4 | ![]() |
Frame Count | 24/8/17 | |
Invincibility | 0-24 |
- V-ISM:
Damage | 4 | ![]() |
Frame Count | 25/6/12 | |
Invincibility | 0-25 |
Special Moves
- Startup:
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Frame Count (Fierce) | 8 | ||||
Frame Count (Fierce) | 12~25* | ||||
Frame Count (Fierce) | 16~44* |
- Active:
Jab | Strong | Fierce | ![]() | |
Damage | 14 | 15 | 16 | |
Stun | 8 | |||
Meter on whiff/hit | 6(A)9(XV)/3(A)4(XV) | |||
Block Stun | -25 | -28 | -31 | |
Hit Stun/Counter Hit | - | |||
Frame Count | 4 |
- Recovery:
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Frame Count (Jab) | 40 | ||||
Frame Count (Strong) | 43 | ||||
Frame Count (Fierce) | 46 |
Bull Horn :
Hold
or
then release.
- Startup:
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Frame Count (Level 1) | 3 | 20 | 2~56* | |||
Frame Count (Level 2) | 4 | 19 | 2~56* | |||
Frame Count (Level 3) | 5 | 18 | 2~56* | |||
Frame Count (Level 4) | 6 | 17 | 6~60* | |||
Frame Count (Final) | 7 | 16 | 6~60* |
- Active:
- Recovery:
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Frame Count (Level 1) | 26 | |||||
Frame Count (Level 2) | 25 | |||||
Frame Count (Level 3) | 23 | |||||
Frame Count (Level 4) | 23 | |||||
Frame Count (Final) | 23 |
- Startup:
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Frame Count | 6 |
- Active:
Jab | Strong | Fierce | Jab | Strong | Fierce | |
Damage | 14+10 | 15+12 | 16+14 | ![]() |
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Stun | 0 | |||||
Meter on whiff | 3(A)4(XV) | |||||
Meter on hit | 15(A)22(XV) | |||||
Frame Count | 1 |
- Recovery:
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Frame Count (Jab) | 33 | ||||
Frame Count (Strong) | 41 | ||||
Frame Count (Fierce) | 49 |
- Startup:
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Frame Count | 6 |
- Active:
Short | Forward | Roundhouse | Short | Forward | Roundhouse | |
Damage | 8+12 | 6x2+11 | 6x3+11 | ![]() |
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Stun | 0 | |||||
Meter on whiff | 3(A)4(XV) | |||||
Meter on hit | 10(A)16(XV) | |||||
Frame Count | 1 |
- Recovery:
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Frame Count (Short) | 33 | ||||
Frame Count (Forward) | 41 | ||||
Frame Count (Roundhouse) | 49 |
Super Combos
- Level 1 & 3:
Level 1 | Level 3 | ||||||||
Damage | 16+14x2 | 20x3+12+20 | ![]() |
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Invincibility | 0~9 | 0~21 | |||||||
Block Stun | -2 | +10 | |||||||
Frame Count | 9~26*1 | 6 | * |
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Frame Count | * | 6 | * |
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Frame Count | 6 | 13(LVL.1) 7(LVL.3) |
- Level 2:
Damage | 20x2+18x2 | ![]() |
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Invincibility | 0~15 | ||||||||
Block Stun | -14 | ||||||||
Frame Count | 9~26*1 | 6 | * |
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Frame Count | * | 6 | * |
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Frame Count | 6 | * |
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Frame Count | 6 | 23 |
Level 1 | Level 2 | Level 3 | ||||||
Damage | 16x2 | 16x3 | 16x4 | ![]() |
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Invincibility | 0~29 | |||||||
Frame Count | 28 | 1 | 34 |
Miscellaneous
- Idle, Crouching, Airborne:
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The Basics
Which Ism?
- A-ISM:
Amazing anti-fireball super, and a very safe level 1 super, but not much else compared to V
- V-ISM:
Recommended.
Turns him from one of the worst characters in the game to a wildcard that can end any round on a good read.
- X-ISM:
Slept on, super leads to stun ending in massive damage
Combos
- Basic Combos:
- V-ISM Combos:
Advanced Strategy
Match-ups
Has massive issues with Charlie's zoning/pressure game
Notable Players
Japan
Bideru (V-Birdie)
Kinoko (V-Birdie)
Kuro QP (A/V Birdie)
North America
Carvd/tomass (A/V-Birdie)
Kyokuji (V-Birdie)
Slamtown Alpha (A/X-Birdie)
Europe
Middlekick/s-e-h (V-Birdie)