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K8 (V-Juni) | K8 (V-Juni) | ||
ONIMUSOU (V-Juni) | |||
=== North America === | === North America === |
Latest revision as of 12:37, 30 July 2023
Introduction
Juni is also a Shadaloo doll like Juli and she was assigned to find Ryu in the hopes that Shadaloo can obtain information about him. However, it seems that Ryu's powers have influenced her when she later reported back to Bison.
Juni is a hidden character, in order to select her you must hover over Karin for 2+ seconds, then select any random select while holding left or right.
If the game has not been on for long enough the hidden characters will not be selectable, the title screen will have a cream colored background if this is the case. To manually skip this restriction enter the dip switch menu, select the 1st option, "Input", then on the player 1 side controller input LP LP right LK HP LP+Start. The game should display "HERE COME NEW CHALLENGERS" on screen, confirming that the hidden characters are able to be played. (This does not need to be done on Fightcade or 30th collection)
Pros | Cons |
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Introduction
Moves List
Normals
Ground Normals
- Standing Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/8 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+8 |
- Standing Strong
Damage | 12,9 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes (first hitbox) | |
Super Cancel | Yes (first hitbox) | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/4/15 | |
Block Stun | -1 | |
Hit Stun/Counter Hit | 0/+4 |
- Standing Fierce:
Damage | 15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/6(A)9(XV) | |
Frame Count | 6/5/12 | |
Block Stun | +6 | |
Hit Stun/Counter Hit | +7/Launch |
- Standing Short:
Damage | 4 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/6/6 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+8 |
- Standing Forward:
Damage | 9 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 5/2/16 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+6 |
- Standing Roundhouse:
Damage | 16,14 | ![]() |
Stun | 8,6 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/6,4(A)9,6(XV) | |
Frame Count | 8/8/26 | |
Block Stun | -11 | |
Hit Stun/Counter Hit | -10/Launch |
- Crouching Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/4/10 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Crouching Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 5/4/10 | |
Block Stun | +5 | |
Hit Stun/Counter Hit | +6/+10 |
- Crouching Fierce:
Damage | 13 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/6(A)9(XV) | |
Frame Count | 8/2/20 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/Launch |
- Crouching Short:
Damage | 4 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Crouching Forward:
Damage | 9 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/4/19 | |
Block Stun | -4 | |
Hit Stun/Counter Hit | -3/+1 |
- Crouching Roundhouse:
Damage | 14 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/6(A)9(XV) | |
Frame Count | 7/4/27 | |
Block Stun | -8 | |
Hit Stun/Counter Hit | - |
Air Normals
- Neutral Jump Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/20 |
- Diagonal Jump Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/8/18 |
- Neutral Jump Strong:
Damage | 11 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 5/8/2 |
- Diagonal Jump Strong:
Damage | 11 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/8/2 |
- Neutral Jump Fierce:
Damage | 16 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/6(A)9(XV) | |
Frame Count | 5/6/2 |
- Diagonal Jump Fierce:
Damage | 16 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/6(A)9(XV) | |
Frame Count | 5/6/2 |
- Neutral Jump Short:
Damage | 5 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/2 |
- Diagonal Jump Short:
Damage | 5 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/2 |
- Neutral/Diagonal Jump Forward:
Damage | 9 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 7/8/6 |
- Neutral Jump Roundhouse:
Damage | 14 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/6(A)9(XV) | |
Frame Count | 6/8/6 |
- Diagonal Jump Roundhouse:
Damage | 15 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/6(A)9(XV) | |
Frame Count | 6/8/6 |
Command Normals
Damage | 8+4 | ![]() |
Stun | 3+3 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4+1(A)6+3(XV) | |
Frame Count | 28/3+3/13 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+3 |
Throws
Special Moves
Super Moves
The Basics
Which Ism?
A-Ism
Maintains her pushblock on A-ISM, unlike Dan, but generally not worth it.
V-Ism
Easily her best option. Customs negate some of her main weaknesses and allows her to take full advantage of her turtle playstyle.
X-Ism
Missing most of the things that make her good. X-ISM's reduced defense/defense options are not conducive to turtling. Avoid.
Combos
A-ISM combos
V-ISM combos
Advanced Strategy
Match-ups
Notable Players
Japan
A2 (V-Juni)
Harashou (A/V-Juni)
K8 (V-Juni)
ONIMUSOU (V-Juni)
North America
Alex Navarro / MiamiX-Alex (V-Juni)
Europe
Alioune (V-Juni)
IMX (V-Juni)