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| bd=23F (Throw Invul) | | bd=23F (Throw Invul) | ||
| wkup=12F | | wkup=12F | ||
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== Color Options == | |||
{{ColorGallery | filePrefix=AVG2_Manami_Color_| imageWidths=220| colors= | |||
{{ColorGallery/Color|Circle| text=Circle (Default) }} | |||
{{ColorGallery/Color|Triangle| text=Square }} | |||
{{ColorGallery/Color|Square| text=Triangle }} | |||
{{ColorGallery/Color|R1| text=R1 }} | |||
{{ColorGallery/Color|R2| text=R2 }} | |||
}} | }} | ||
Revision as of 19:40, 7 May 2023
Introduction
Manami doesn't know what a "martial art" is, but she's not gonna let that stop her.
Manami is a speedy, mobility-based character who excels at a hit-and-run playstyle focused on annoying her opponent to death. Her ability to pester and harass the opponent with fast, damaging special moves is also helped by her small, awkward hurtbox, which causes some characters' basic juggle combos and even pokes to whiff against her. However, it's no exaggeration to say that her weaknesses lie in everything about her outside of that -- she has the lowest defense value in the game, her normals all have pitiful range, she has no invincible reversal, and her status as a mobility-based character is hindered by the fact that she cannot dash jump. You'll have your work cut out for you as this character, but hey -- your weaknesses won't matter if they can't catch you, right?
Stats
Attack | Defense | Dash Jump | Dash Brake | Backdash | Wakeup Speed |
---|---|---|---|---|---|
B | E | No | Yes | 23F (Throw Invul) | 12F |
Color Options