Street Fighter Alpha 3/R. Mika: Difference between revisions

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- hit bonus = HB, additioal amount of meter you get for connecting with the move
- hit bonus = HB, additioal amount of meter you get for connecting with the move


 
[[File:Mika_States.png]]




===Normals===
===Normals===


'''[1]''' Standing
====Ground Normals====
 
*<b>Standing Jab:</b>
[LP] (???-Chop)
{{STDiagramHeader}}
 
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Mika_5lp.png }}
6(3)7 // D:6 // DZ +2 // HB+1 //
|-
MISC: Cancels into special/super
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
 
|-
 
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
[MP] (Mika Lariat)
|-
 
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
8(10)13 // D: 14, 13 // DZ +4 // HB+3 (VX+4) //
|-
MISC: first part cancels to specials in V, and supers in all.
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
 
|-
 
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
[HP] (Reverse Fist)
|-
 
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>3</b>/7}}
18(4)11 // D: 18 // DZ +8 // HB+4 (VX+6)
|-
 
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +4}}
 
|-
[LK] (Low Kick)
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +5/+10}}
 
|}
6(3)15 // D: 6 // DZ +2 // HB+ 1 //
MISC: cancels to specials/supers
 
 
[MK] (Mika Sobat)
 
10(4(14) // D:12 // DZ +4 // HB+3 (VX+4)
 
 
[HK] (Japanese Ocean Dropkick)
 
11(2)25 // D:16 // DZ +8 // HB+4 (VX+6) //
MISC: Knocks down
 
 
 
'''[2]''' Crouching
 
[LP] (Low-Angle ???-Chop)
 
6(4)8 // D: 5 // DZ+1 // HB+1 //
MISC: Cancels into special/super, chains into self
 


[MP] (Headbutt)


6(1)22 { X-ISM= 6(1)26 } // D: 13 // DZ+ 4 // HB+4 (VX+6) //
*<b>Standing Strong</b>
MISC: airborne from frames 7-22 (7-26 in X)
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | Mika_5mp.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 13/4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes(first hitbox on V-ism)}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes(first hitbox)}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>10</b>/13}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -4}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -3/+1}}
|}




[HP] (Shoulder Tackle)
*<b>Standing Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 18}} |{{STDiagramImageCell| 9 | Mika_5hp.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 18/<b>4</b>/11}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +8}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +9/Launch}}
|}


11(18)19 // D: 16 // DZ+8 // HB+4 (VX+6) //
MISC: Knocks down, airborne from frames 12-23, possible cancel same as above.


*<b>Standing Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Mika_5lk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>3</b>/5}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -4}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -3/+2}}
|}


[LK] (Back Heel Kick)


6(4)15 // D: 4 // DZ+2 // HB+1 //
*<b>Standing Forward:</b>
MISC: Cancels into special/super, must be blocked low
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Mika_5mk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>4</b>/14}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +1}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +2/+6}}
|}
*Note: Low crush from frames 10 to 19




[MK] (Rainbow Kick)
*<b>Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | Mika_5hk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 11/<b>2</b>/25}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -4}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| Launch/Launch}}
|}
*Note: Low crush from frames 7 to 16


7(1)20 // D: 11 // DZ+4 // Gauge+2, HB+3 (VX+4) //
MISC: can be blocked standing


*<b>Crouching Jab:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Mika_2lp.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 1}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/8}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+8}}
|}


[HK] (Mika Sliding)


7(6)27 // D: 15 // DZ+8 // Gauge+2, HB+4 (VX+6) //
*<b>Crouching Strong:</b>
MISC: knocks down (sweep type), must be blocked low
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Mika_2mp.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>1</b>/22(AV)26(X)}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -4(AV)-8(X)}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -3(AV)-7(X)/+1(AV)-3(X)}}
|}
*Note: Above waist invul from frames 5 to 8




*<b>Crouching Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | Mika_2hp.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 11/<b>18</b>/19}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -Launch/Launch}}
|}
*Note:Remains active until the opponent blocks or gets hit by it, then enters recovery inmediately after.


'''[3]''' Neutral Jump


[LP] (Knuckle Press)
*<b>Crouching Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | Mika_2lk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/15}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -1/+3}}
|}


6(6)14 // D: 8 // DZ+2 // HB+1
*<b>Crouching Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 9 | Mika_2mk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>1</b>/20}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -1/+3}}
|}




[MP] (Knuckle Press)
*<b>Crouching Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | Mika_2hk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/27}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -10}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -}}
|}


7(6)8 // D: 13 // DZ+4 // HB+3 (XV+4)


====Air Normals====


[HP] (Jumping Elbow)
*<b>Neutral Jump Jab:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 4 | Mika_8lp.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/4}}
|}


8(6)10 // D: 17 // DZ+8 // HB+4 (XV+6)


*<b>Diagonal Jump Jab:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 4 | Mika_9lp.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/8}}
|}


[LK] (Jumping High Kick)


5(8)10 // D: 6 // DZ+2 // HB+1
*<b>Neutral Jump Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 4 | Mika_8mp.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/8}}
|}




[MK] (Jumping Sobat)
*<b>Diagonal Jump Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 4 | Mika_9mp.png }}|
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/8}}
|}


7(4)11 // D: 11 // DZ+4 // HB+3 (VX+4)


*<b>Neutral Jump Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 4 | Mika_8hp.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>6</b>/10}}
|}


[HK] (??? Dropkick)


9(4)20 // D: 17 // DZ+8 // HB+4 (VX+6)
*<b>Diagonal Jump Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 4 | Mika_9hp.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>6</b>/8}}
|}




'''[4]''' Offensive/Defensive Jump
*<b>Neutral/Diagonal Jump Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 4 | Mika_89lk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>8</b>/10}}
|}


(names/damage/dizzy/hit bonus are the same)


[LP] 7(6)8
*<b>Neutral Jump Forward:</b>
[MP] 6(6)8
{{STDiagramHeader}}
[HP] 8(6)8
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 4 | Mika_8mk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>4</b>/11}}
|}


[LK] 5(8)10
[MK] 7(4)8
[HK] (High-Angle Kick) 9(4)12


*<b>Diagonal Jump Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 4 | Mika_9mk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 3}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>4</b>/8}}
|}




'''[5]''' Command Normals
*<b>Neutral Jump Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 4 | Mika_8hk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>4</b>/20}}
|}


[1] offensive/defensive jump d HP (Flying Body Press)


8(8)9 // D: 17 // DZ+8 // HB+4 (VX+6) //
*<b>Diagonal Jump Roundhouse:</b>
MISC: airborne, recovery time varies on height
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 4 | Mika_9hk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>4</b>/12}}
|}




[2] offensive/defensive jump d LK (Knee Drop)
====Command Normals====


6(3)11 // D: 6 // DZ+2 // HB+1 //
*<b>Rainbow Sobat:</b> [[image:right.gif|f]]+[[image:forward.gif|MK]]
MISC: see above
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 9 | Mika_6mk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 13/<b>4</b>/14}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +1}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +2/+6}}
|}
*Note: Low crush from frames 10 to 20




[3] f MK, f/b MK in X (Rainbow Sobat)
*<b>Knee Drop</b> Jumping [[image:down.gif|d]]+[[image:short.gif|LK]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Mika_j2lk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>3</b>/11}}
|}


13(4)14 // D: 11 // DZ+4 // HB+3 (VX+4) //
MISC: cancels to special/super in A and X-ISM


*<b>Flying Body Press:</b> Jumping [[image:down.gif|f]]+[[image:fierce.gif|HP]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Mika_j2hp.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(V)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>8</b>/9}}
|}





Revision as of 12:37, 23 March 2023

Introduction

Rainbow Mika, a fan of Zangief, is a rookie wrestler who is ready to make a name for herself by traveling the world and participate in the street fighting circuit. In the end, she gains the patronage of Karin after a surprise defeat, meets her idol Zangief, and was sought by the IJWPW (Iwashigahama Japan Women's Pro-Wrestling).

Pros Cons
  • Slide is incredibly fast with a lot of range
  • A lot of her normals have deceptively large amounts of priority, particularly c. FP
  • Several normals move her forward during the animation, which can help with positioning
  • f. MK has low crush properties and is cancellable into her run super
  • c. MP is a great anti-air at close range
  • Punch command grab will hop over lows and can be used in strings
  • Grab super recovers nearly instantly and allows her to punish even if they jump out in the corner
  • Run super lets her get decent damage off a variety of situations with multiple follow-up options
  • Good set of custom combos
  • Air grab does full damage when teched
  • Slide is very unsafe on block
  • Awkward normals make it difficult to play footsies in match-ups where slide is too risky
  • Poor anti-air from further away
  • Specials are largely unsafe or gimmicky
  • Awful BnBs without meter
  • Kick command grab has the same range as a normal grab if done without a kara
  • No meterless reversal option
  • Customs do good damage, but have poor meter build options at the end


R. Mika
SFA3 R. Mika Art.png
Character Data

Notes:

- full health meter and super meter = 144 points

- 1 frame = 1/60 of a second

- frame data = x(x)x (startup/hitframes/recovery)

- damage = D, not reflected to show increase/decrease in attack strength with X/V-ISM (# x 1.2 or 0.8, respectively, not taking damage scaling into account) or Counter Hits (# x 1.125 in most cases), or opponent's varying defense ratings

- dizzy = DZ

- gauge = how much meter you get for doing the move

- hit bonus = HB, additioal amount of meter you get for connecting with the move

Mika States.png


Normals

Ground Normals

  • Standing Jab:
Damage 6 Mika 5lp.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 6/3/7
Block Stun +4
Hit Stun/Counter Hit +5/+10


  • Standing Strong
Damage 14 Mika 5mp.png
Stun 13/4
Chain Cancel No
Special Cancel Yes(first hitbox on V-ism)
Super Cancel Yes(first hitbox)
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 8/10/13
Block Stun -4
Hit Stun/Counter Hit -3/+1


  • Standing Fierce:
Damage 18 Mika 5hp.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 18/4/11
Block Stun +8
Hit Stun/Counter Hit +9/Launch


  • Standing Short:
Damage 6 Mika 5lk.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 6/3/5
Block Stun -4
Hit Stun/Counter Hit -3/+2


  • Standing Forward:
Damage 12 Mika 5mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 10/4/14
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Note: Low crush from frames 10 to 19


  • Standing Roundhouse:
Damage 16 Mika 5hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 11/2/25
Block Stun -4
Hit Stun/Counter Hit Launch/Launch
  • Note: Low crush from frames 7 to 16


  • Crouching Jab:
Damage 5 Mika 2lp.png
Stun 1
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 6/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8


  • Crouching Strong:
Damage 13 Mika 2mp.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/1/22(AV)26(X)
Block Stun -4(AV)-8(X)
Hit Stun/Counter Hit -3(AV)-7(X)/+1(AV)-3(X)
  • Note: Above waist invul from frames 5 to 8


  • Crouching Fierce:
Damage 16 Mika 2hp.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 11/18/19
Block Stun -2
Hit Stun/Counter Hit -Launch/Launch
  • Note:Remains active until the opponent blocks or gets hit by it, then enters recovery inmediately after.


  • Crouching Short:
Damage 4 Mika 2lk.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 6/4/15
Block Stun -2
Hit Stun/Counter Hit -1/+3
  • Crouching Forward:
Damage 11 Mika 2mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 2/3(A)4(XV)
Frame Count 7/1/20
Block Stun -2
Hit Stun/Counter Hit -1/+3


  • Crouching Roundhouse:
Damage 15 Mika 2hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 2/4(A)6(XV)
Frame Count 7/6/27
Block Stun -10
Hit Stun/Counter Hit -


Air Normals

  • Neutral Jump Jab:
Damage 8 Mika 8lp.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 6/6/4


  • Diagonal Jump Jab:
Damage 8 Mika 9lp.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 7/6/8


  • Neutral Jump Strong:
Damage 13 Mika 8mp.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 7/6/8


  • Diagonal Jump Strong:
Damage 13 Mika 9mp.png|
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/6/8


  • Neutral Jump Fierce:
Damage 17 Mika 8hp.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/6/10


  • Diagonal Jump Fierce:
Damage 17 Mika 9hp.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/6/8


  • Neutral/Diagonal Jump Short:
Damage 6 Mika 89lk.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 5/8/10


  • Neutral Jump Forward:
Damage 11 Mika 8mk.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 7/4/11


  • Diagonal Jump Forward:
Damage 11 Mika 9mk.png
Stun 3
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 7/4/8


  • Neutral Jump Roundhouse:
Damage 17 Mika 8hk.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 9/4/20


  • Diagonal Jump Roundhouse:
Damage 17 Mika 9hk.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 9/4/12


Command Normals

  • Rainbow Sobat: f+MK
Damage 11 Mika 6mk.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 13/4/14
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Note: Low crush from frames 10 to 20


  • Knee Drop Jumping d+LK
Damage 6 Mika j2lk.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 6/3/11


  • Flying Body Press: Jumping f+HP
Damage 17 Mika j2hp.png
Stun 8
Meter on whiff/hit 1/4(A)6(V)
Frame Count 8/8/9


[Throws]

[1] (XAV) German Suplex = b/f PP

5(1)18 // D: 20 // DZ+0 // Gauge+0 // Range: 31


[2] (XAV) Brain Buster = b/f KK

5(1)18 // D: 20 // Gauge+1 (VX+3) // Range: 31


[3] (XAV) Headbutt = db/df PP

5(1)18 // D: 8+2x(0-11)+4 // Gauge+1 (VX+3) // Range: 31


[4] (XAV) Hip Buster (air) = b/f PP

1(1)X // D: 20 // Gauge+1 (VX+3) // Range: 27 horizontal x 8 vertical (pixels 60-68) // MISC: Recovery time depends on height, airborne

[5] (XAV) Neck Breaker (air) = b/f KK

1(1)X // D: 20 // Gauge+1 (VX+3) // Range: 31 horizontal x 8 vertical (pixels 68-76) // MISC: Recovery time depends on height, airborne


Specials

[1] (XAV) Flying Peach = qcb P

[LP]

31(16)14 // D: 16 // Gauge+3 (VX+4) // HB+ 3 (VX+4) // MISC: Invulnerable as: [4|4](first eight frames), airborne from frames 5-18, and 28-50

[MP]

33(18)15 // D: 17 // Gauge+4 (VX+6) // HB+ 3 (VX+4) // MISC: Invulnerable as: [4|12] (first 16 frames), airborne from frames 5-20 and 30-55

[HP]

35(20)16 // D: 18 // Gauge+4 (VX+7) // HB+ 3 (VX+4) // MISC: Invulnerable as: [4|16] (first 20 frames), airborne from 5-22 and 32-60


[2] (XAV) Shooting Peach = qcb K

[LK]

12(16)65 // D: 16 // Gauge+3 (VX+4) // Dizzy: 8 // HB+ 3(VX+4) // MISC: airborne from frames 9-31

[MK]

12(18)67 // D: 17 // Gauge+4 (VX+7) // Dizzy: 8 // HB+ 3(VX+4) // MISC: airborne from frames 9-34

[HK]

12(20)70 // D: 18 // Gauge+4 (VX+7) // Dizzy: 8 // HB+ 3(VX+4) // MISC: airborne from frames 9-38


[3] (XAV) Paradise Hold = 360 P

[LP]

23(1)40 // D: 20 // Gauge+1 // Range: 32+31 // MISC: airborne from 3-19 and 23-51

[MP]

23(1)40 // D: 22 // Gauge+1 // Range: 48+31 // MISC: airborne from 3-19 and 23-51

[HP]

23(1)40 // D: 24 // Gauge+1 // Range: 64+31 // MISC: airborne from 3-19 and 23-51


[4] (XAV) Daydream Headlock = 360 K (tap P/K rapidly)

[LK]

4(1)18 // D: 3x(1~10)+10 // Gauge+1(VX+3) // Range: 31

[MK]

4(1)18 // D: 3x(1~13)+10 // Gauge+1(VX+3) // Range: 31

[HK]

4(1)18 // D: 3x(1~16)+10 // Gauge+1(VX+3) // Range: 31


[5] (XAV) Wingless Airplane (air) = hcb K


Supers

[1] (A) Heavenly Dyanamite = 720 P (tap P/K rapidly)

[Level 1]

4!1(1)22 // D: 3x(1~15)+21 // Range: 51 // MISC: invulnerable for the first 5 frames

[Level 2]

4!1(1)22 // D: 3x(1~18)+26 // Range: 51 // MISC: invulnerable for the first 5 frames

[Level 3]

4!1(1)22 // D: 3x(2-21)+32 // Range: 51 // MISC: invulnerable for the first 5 frames


[2] (A) Rainbow Hip Rush = qcf x2 P

[Level 1]

4!11(4)16(4)23(4|14)63 // D: 12x2+8+12 // MISC: knocks down, airborne from frames 58-80. Invulnerable for first 16 frames.

[Level 2]

4!11(4)16(4)15(3)24(4|4)15(6|13)63 // D: 10x4+9x3 // MISC: Invulnerable for first 24 frames, airborne from frames 100 to 123

[Level 3]

4!11 (4) 16 (4) 16 (4) 15 (3) 20 (4|4|4|) 9 (5|6|15) 63 // D: 12x3+8x7 // MISC: Invulnerable for first 36 frames, airborne 119-144


[3] (XA) Sardine's Beach Special = qcf x2 K

Level 1 SBS: 14 frames invulnerable Level 2 SBS: 18 frames Level 3 SBS: 22 frames

-> Hashiru = b/f (after S.B.S.)


--> Dageki 1: Ocean Drop Kick = LP (during Hashiru)

--> Dageki 2: Mika Sliding = MP (during Hashiru)

--> Dageki 3: Mika Lariat = HP (during Hashiru)


---> Moonsault Press = P / do nothing (after Dageki 1/2/3)

---> Missile Kick = K (after Dageki 1/2)

---> Paradise Hold = b/f or b/f P (after Dageki 1/2)

---> Wingless Airplane = b/f K (after Dageki 1/2)


--> Tobikoshi = K (during Hashiru)

--> Tobikoshi = run into enemy (during Hashiru)


---> Haigotori = tap P/K (during Tobikoshi)


---> Enzui Lariat = P (after Haigotori)

---> Enzui Drop Kick = K (after Haigotori)

---> Rainbow Suplex = b/f P (after Haigotori)

---> Daydream Headlock = b/f K (after Haigotori)

The Basics

Which Ism?

A-Ism

Lets her get the most out of f. MK and c. FP at the cost of losing customs and counter activate options.

V-Ism

Recommended

Easy VC with good damage. Generally her best option.

X-Ism

Loses access to her important level 1 and 2 supers. Avoid.

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

Notable Players

Japan

Chikyuu (A/V-Mika)

Kayaman (A-Mika)

Kyofe (V-Mika)

Sarada (A-Mika)

VER (A/V-Mika)

North America

AMikelyStory (A/V-Mika)

Europe

Middlekick/s-e-h (A/V-Mika)

Discussion

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