CartoonFan18 (talk | contribs) mNo edit summary |
CartoonFan18 (talk | contribs) No edit summary |
||
Line 384: | Line 384: | ||
== Colors == | == Colors == | ||
[[File:NASB danny character.png|200px]] | |||
[[File:NASB danny alt costume 1 .png|200px]] | |||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Revision as of 00:25, 10 November 2022
Story
I'm goin' ghost!
Danny Fenton was just fourteen when his parents built a very strange machine. From the series of the same name, Danny Phantom is the half-ghost hero who saves his home from the supernatural threats of the ghost zone. His adventures take him far and wide, including an All Star Brawl!
Gameplay
Danny Phantom is a mix-up type character who excels at stage control by being able to quickly reposition himself. Just like a real ghost, your opponent won't know where you're coming from until you give them a scare! He's also one of the only 'floaty' characters in the game and can jump higher than other fighters.
He attacks very quickly and can chase opponents down just as fast to chain them off the edge, and his recovery has an impressive reach that can facilitate going deep to take the stock. If you're a platform fighter veteran who knows how to command the stage, perfect your positioning, and capitalize off some devastating combos, with Danny as your fighter of choice your opponents won't stand a ghost of a chance!
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5 - 6 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 8 | 24 | -9 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 7 | 18 | -3 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 13 | 35 | -26 | |
Placeholder |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 4 | 4 - 5 | 22 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 7 | 18 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 8 | 33 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 42 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 16 | 16 - 20 | 40 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 13 | 13 - 21 | 45 | -22 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 40 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 15 | 15 - End | - | -6 | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 13 | 13 - 89 | 32 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 58 | 58 - 61 | 77 | -33 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10 - 30% (Scales with Charge) | 3* | 3 - 12* | 50 (On Release) | -39 - -59 (Scales with Charge) | |
Placeholder
|
Taunt
- Danny gestures at the opponent, based on the episode "Pirate Radio".
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
31% | - | - | - | - | |
|