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== Moves List == | == Moves List == | ||
=== Light Attacks === | === Light Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB korra light mid.png | |image= NASB korra light mid.png | ||
Line 46: | Line 47: | ||
|input= 5L / Neutral Light | |input= 5L / Neutral Light | ||
|data= | |data= | ||
* | {{AttackData-NASB | ||
|Damage=5%, 5% | |||
|Startup=5, 5 | |||
|Active=5-7, 5-6 | |||
|Total Frames=22, 30 | |||
|Safety=-8, - | |||
|description= | |||
Two straightforward punches. | |||
* Can cancel into neutral light 2 upon hitting an opponent as early as frame 6, but cannot be canceled if you hit an opponent's guard. | |||
* First hit puts the opponent into a tech situation. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 58: | Line 67: | ||
|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
* | {{AttackData-NASB | ||
|Damage=8%, 8% | |||
|Startup=6, 6 | |||
|Active=6-8, 6-7 | |||
|Total Frames=29, 30 | |||
|Safety=-14, - | |||
|description= | |||
Placeholder | |||
* Can cancel into up light 2 upon hitting an opponent as early as frame 7, but cannot be canceled if you hit an opponent's guard. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
* | {{AttackData-NASB | ||
|Damage=10%, 10% | |||
|Startup=7, 6 | |||
|Active=7-10, 6-7 | |||
|Total Frames=20, 35 | |||
|Safety=-9, - | |||
|description= | |||
Placeholder | |||
* Can cancel into down light 2 upon hitting an opponent as early as frame 8, but cannot be canceled if you hit an opponent's guard. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 83: | Line 105: | ||
|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= | ||
* | {{AttackData-NASB | ||
|Damage=8% | |||
|Startup=5 | |||
|Active=5 - 12 | |||
|Total Frames=40 | |||
|Safety=-38 | |||
|description= | |||
Placeholder | |||
* Makes Korra airborne. | |||
* Applies more frames of Hitlag to the herself than her opponent, resulting in Korra having to wait 7 more frames than usual to be able to cancel Light Dash Attack. | |||
}} | |||
}} <br> | |||
=== Jumping/Air Light Attacks === | === Jumping/Air Light Attacks === | ||
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|input= j5L / Jump Light | |input= j5L / Jump Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=9% | |||
|Startup=5 | |||
|Active=5 - 9 | |||
|Total Frames=23 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 107: | Line 145: | ||
|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6 - 10 | |||
|Total Frames=29 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 115: | Line 160: | ||
|caption= | |caption= | ||
|name= Double Slamming Fists | |name= Double Slamming Fists | ||
|linkname= | |linkname= j2L | ||
|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=6 | |||
|Active=6 - 9 | |||
|Total Frames=32 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | }} | ||
}} <br> | |||
=== Strong Attacks === | === Strong Attacks === | ||
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|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=16 | |||
|Active=16 - 20 | |||
|Total Frames=59 | |||
|Safety=-23 (-20 held) | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=6 | |||
|Active=6 - 15 | |||
|Total Frames=40 | |||
|Safety=-19 (-16 held) | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra strong down.png | |image= NASB korra strong down.png | ||
|caption= | |caption= Chops the wood and starts a fire at the same time! | ||
|name= Axe Kick | |name= Axe Kick | ||
|linkname= 2S | |linkname= 2S | ||
|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=13 | |||
|Active=13 - 19 | |||
|Total Frames=40 | |||
|Safety=-7 (-4 held) | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 164: | Line 237: | ||
|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=11 | |||
|Active=11 - 22 | |||
|Total Frames=43 | |||
|Safety=-16 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Jumping/Air Strong Attacks === | |||
{{MoveData | {{MoveData | ||
|image= NASB korra aerial strong mid.png | |image= NASB korra aerial strong mid.png | ||
|caption= | |caption= | ||
|name= Roundhouse Kick | |name= Roundhouse Kick | ||
|linkname= j5S | |linkname= j5S | ||
|input= j5S / Jump | |input= j5S / Jump Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=17 | |||
|Active=17 - 21 | |||
|Total Frames=43 | |||
|Safety=-6 (-3 held) | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB korra aerial strong up.png | |image= NASB korra aerial strong up.png | ||
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|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=16 | |||
|Active=16 - 20 | |||
|Total Frames=40 | |||
|Safety=-7 (-4 held) | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB korra aerial strong down.png | |image= NASB korra aerial strong down.png | ||
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|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=17 | |||
|Active=17 - 22 | |||
|Total Frames=50 | |||
|Safety=-5 (-2 held) | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Special Attacks === | === Special Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB korra special mid.png | |image= NASB korra special mid.png | ||
|caption= | |caption= ''I turned into a rock now I got a big fist!'' | ||
|name= Bending Leap | |name= Bending Leap | ||
|linkname= 5P | |linkname= 5P | ||
|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=25% | |||
|Startup=7 upon release | |||
|Active= | |||
|Total Frames=40 - 70 | |||
|Safety=-5 | |||
|description= | |||
Placeholder | Placeholder | ||
* Takes 22 frames to enter charge state. Charge can be released as early as frame 22 and as late as frame 61. | |||
* Active frames and travel distance scale with charge. | |||
* Can be jump-canceled in the early frames of the release. Korra gets a large boost of horizontal momentum out of doing so. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=7%, 12% | |||
|Startup=7* | |||
|Active=7 - 20* | |||
|Total Frames=40 | |||
|Safety=-24 | |||
}} | |||
{{AttackData-NASB | |||
|Damage=16%, 20% | |||
|Startup=7 | |||
|Active=7 - 27 | |||
|Total Frames=40 | |||
|Safety=-79 | |||
|description= | |||
Placeholder | Placeholder | ||
* Takes 10 frames to enter up special charge state. Can be released as soon as frame 11. | |||
* If Korra hits an opponent or their block on the way up, she will not got into freefall at the end of the move. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=7% | |||
|Startup=16 | |||
|Active=16 - End | |||
|Total Frames=- | |||
|Safety=-26 | |||
|description= | |||
Placeholder | |||
* There are 20 frames of recovery after letting go of the attack. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra special down.png | |||
|caption= '''FOOTDIVE''' | |||
|name= Flaming Divekick | |||
|linkname= j2P | |||
|input= j2P / Jump Down Special | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=5% | |||
|Startup=21 | |||
|Active=21 - 33 | |||
|Total Frames=40 | |||
|Safety=+13 | |||
|description= | |||
Placeholder | Placeholder | ||
* Refreshes Korra's double jump. | |||
}} | |||
}} <br> | |||
=== Taunt === | === Taunt === | ||
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{{MoveData | {{MoveData | ||
|image= NASB korra taunt.png | |image= NASB korra taunt.png | ||
|caption= | |caption= Ora ora! | ||
|name= Taunt | |name= Taunt | ||
|linkname= Weapon Activation | |linkname= Weapon Activation | ||
|input= Taunt Button | |input= Taunt Button | ||
|data= | |data= | ||
Placeholder | |||
}} | }} | ||
Revision as of 23:36, 9 November 2022
Story
I’m the avatar, you gotta deal with it!
Korra is the avatar of team avatar, with help from her friends Bolin, Mako, and Asami she uses her powers to save the world.
Gameplay
Korra is a close range brawler who is mainly looking for grabs to dish out enormous damage. Some of Korra's moves require extremely precise timing to get the right hitbox like down tilt, up air, or nair. She is very combo-oriented with her Light attacks and she has very strong special attacks. As a trade-off, she lacks a projectile and getting in against characters quicker than her can be somewhat difficult.
If you like having strong specials and an aggressive offense, Korra is for you!
Franchise |
The Legend of Korra |
---|---|
Weight Class |
Middle |
Character Discord | |
Home Stage |
Harmonic Convergence |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5%, 5% | 5, 5 | 5-7, 5-6 | 22, 30 | -8, - | |
Two straightforward punches.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8%, 8% | 6, 6 | 6-8, 6-7 | 29, 30 | -14, - | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10%, 10% | 7, 6 | 7-10, 6-7 | 20, 35 | -9, - | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 40 | -38 | |
Placeholder
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 5 | 5 - 9 | 23 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 10 | 29 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 9 | 32 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16 - 20 | 59 | -23 (-20 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 6 | 6 - 15 | 40 | -19 (-16 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 13 | 13 - 19 | 40 | -7 (-4 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 11 | 11 - 22 | 43 | -16 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17 - 21 | 43 | -6 (-3 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16 - 20 | 40 | -7 (-4 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 17 | 17 - 22 | 50 | -5 (-2 held) | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
25% | 7 upon release | - | 40 - 70 | -5 | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7%, 12% | 7* | 7 - 20* | 40 | -24 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
16%, 20% | 7 | 7 - 27 | 40 | -79 | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 16 | 16 - End | - | -26 | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 21 | 21 - 33 | 40 | +13 | |
Placeholder
|