Nickelodeon All-Star Brawl/Shredder: Difference between revisions

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(→‎Moves List: Added frame data)
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== Moves List ==
== Moves List ==
=== Light Attacks ===
=== Light Attacks ===
{{MoveData
{{MoveData
|image= NASB Shredder Neutral Light.jpg
|image= NASB Shredder Neutral Light.jpg
|caption= "Left! Right!"
|caption= Left! Right!
|name= Alternating Arm Slash
|name= Alternating Arm Slash
|linkname= 5L
|linkname= 5L
|input= 5L / Neutral Light
|input= 5L / Neutral Light
|data=
|data=
A quick jab with both fists. Not a great move, it has okay speed (f6) but doesn't do much damage.
{{AttackData-NASB
}}
|Damage=6%, 6%
 
|Startup=6, 6*
|Active=6-10, 6-7
|Total Frames=30, 30
|Safety=-15, -15
|description=
A quick 2-hit jab with both fists.
* Can cancel into neutral light 2 from frames 16-23.
}}
}} <br>


{{MoveData
{{MoveData
Line 63: Line 72:
|input= 8L / Up Light
|input= 8L / Up Light
|data=
|data=
A fast uppercut, similar to the Turtles. Can be used to combo into his Light Neutral Air.
{{AttackData-NASB
}}
|Damage=8%
 
|Startup=4
|Active=4 - 8
|Total Frames=20
|Safety=-7
|description=
A fast uppercut, similar to the Turtles.
* Can be used to combo into his jump light.
}}
}} <br>


{{MoveData
{{MoveData
|image= NASB Shredder Down Light.jpg
|image= NASB Shredder Down Light.jpg
|caption= "No, I don't know what he's doing either."
|caption= No, I don't know what he's doing either
|name= Ground Sweep
|name= Ground Sweep
|linkname= 2L
|linkname= 2L
|input= 2L / Down Light
|input= 2L / Down Light
|data=
|data=
A rather strange spin move where Shredder sticks his arms out. Pretty unsafe on block.
{{AttackData-NASB
}}
|Damage=8%
 
|Startup=5
|Active=5 - 12
|Total Frames=30
|Safety=-16
|description=
A rather strange spin move where Shredder sticks his arms out.
}}
}} <br>


{{MoveData
{{MoveData
|image= NASB Shredder Run Light.jpg
|image= NASB Shredder Run Light.jpg
|caption= "AURA CRUSHER!"
|caption= '''AURA CRUSHER!'''
|name= Sliding Uppercut
|name= Sliding Uppercut
|linkname= 66L
|linkname= 66L
|input= 66L / Run Light
|input= 66L / Run Light
|data=
|data=
Use this move to lose the game.
{{AttackData-NASB
}}
|Damage=8%
|Startup=16
|Active=16 - 20
|Total Frames=50
|Safety=-30
|description=
Shredder does an uppercut while sliding forward. Can be cancelled into other moves on hit.
* Use this move to lose the game.
* Just use strong dash attack instead.
}}
}} <br>


=== Jumping/Air Light Attacks ===
=== Jumping/Air Light Attacks ===
Line 92: Line 126:
{{MoveData
{{MoveData
|image= NASB Shredder Jump Light.jpg
|image= NASB Shredder Jump Light.jpg
|caption= "Spin2Win"
|caption= Spin2Win
|name= Spinning Shred
|name= Spinning Shred
|linkname= j5L
|linkname= j5L
|input= j5L / Jump Light
|input= j5L / Jump Light
|data=
|data=
Shredder's main combo tool. A fast, spinning multi-hit that racks up damage extremely fast. When all hits connect it does ~20%.
{{AttackData-NASB
}}
|Damage=1% per, 4% final
 
|Startup=6
|Active=6 - 14
|Total Frames=30
|Safety=-14 multi, -4 final
|description=
Shredder spins 360 degrees in a circle, hitting multiple times. His main combo tool, racks up damage extremely fast.
* Easy to yellow block on reaction once it starts hitting you.
}}
}} <br>


{{MoveData
{{MoveData
Line 107: Line 149:
|linkname= j8L
|linkname= j8L
|input= j8L / Jump Up Light
|input= j8L / Jump Up Light
|data= One of Shredder's main combo finishers. While it can be DI'd out of, if the last hit connects it will lead to a kill at high %.
|data=
 
{{AttackData-NASB
}}
|Damage=2% per, 4% final
 
|Startup=6
|Active=6 - 12
|Total Frames=26
|Safety=-13 multi, +0 final
|description=
Shredder delivers several punches above him in rapid fire. One of Shredder's main combo finishers.
* While it can be DI'd out of, if the last hit connects it will lead to a kill at high %.
}}
}} <br>


{{MoveData
{{MoveData
|image= NASB Shredder Jump Down Light.jpg
|image= NASB Shredder Jump Down Light.jpg
|caption= "This is but a taste of my power!"
|caption= For the leader of the Foot Clan he doesn't kick very much
|name= Spin Kick
|name= Spin Kick
|linkname= j2lL
|linkname= j2L
|input= j2L / Jump Down Light
|input= j2L / Jump Down Light
|data=
|data=
A rather lazy descending kick. Has a pretty small hitbox, but has it's uses as both an edgeguarding tool and a combo tool.
{{AttackData-NASB
|Damage=10%
|Startup=5
|Active=5 - 8
|Total Frames=30
|Safety=-6
|description=
A quick descending crescent kick. Spikes opponents.
* Has a pretty small hitbox, but has it's uses as both an edgeguarding tool and a combo tool.
}}
}}
 
}} <br>


=== Strong Attacks ===
=== Strong Attacks ===
Line 127: Line 185:
{{MoveData
{{MoveData
|image= NASB Shredder Neutral Special.jpg
|image= NASB Shredder Neutral Special.jpg
|caption= "I see you! ZAP!"
|caption= Shocker!
|name= Zap Strike
|name= Zap Strike
|linkname= 5S
|linkname= 5S
|input= 5S / Neutral Strong
|input= 5S / Neutral Strong
|data=
|data=
Shredder uses an electric spear to launch his opponent. Does great damage and knockback, but is quite unsafe on block as a trade-off.
{{AttackData-NASB
}}
|Damage=14% (18% charged)
 
|Startup=13
|Active=13 - 21
|Total Frames=56
|Safety=-26
|description=
Shredder uses an electric spear to launch his opponent. Does great damage and knockback.
}}
}} <br>


{{MoveData
{{MoveData
|image= NASB Shredder Up Strong.jpg
|image= NASB Shredder Up Strong.jpg
|caption= "Slice and Dice"
|caption= Slice & Dice
|name= Spear Flurry
|name= Spear Flurry
|linkname= 8S
|linkname= 8S
|input= 8S / Up Strong
|input= 8S / Up Strong
|data=
|data=
Shredder uses a spear to send you into orbit. Good kill move, but the sweetspot being in the middle means it has a bad tendency for all of the hits to not completely connect.
{{AttackData-NASB
}}
|Damage=2% per, 10% final (12% charged)
|Startup=15
|Active=15-23 multi, 25 final
{{MoveData
|Total Frames=55
|Safety=-21
|description=
Shredder uses a spear to send stab above him multiple times.
* Good kill move, but the sweetspot being in the middle means it has a bad tendency for all of the hits to not completely connect.
* Against opponents blocking on smaller platforms this almost always pushes them back enough to cause teeter.
}}
}} <br>
 
{{MoveData
|image= NASB Shredder Down Strong.jpg
|image= NASB Shredder Down Strong.jpg
|caption= ""
|caption= ''Kachow!''
|name= Lightning Strike
|name= Lightning Strike
|linkname= 2S
|linkname= 2S
|input= 2S / Down Strong
|input= 2S / Down Strong
|data=
|data=
A downwards slash with both hands. Great damage but weak killpower.
{{AttackData-NASB
}}
|Damage=15% (15% charged)
 
|Startup=14
|Active=14 - 20
|Total Frames=50
|Safety=-19
|description=
A downwards slash with both hands. Spikes airborne opponents and those on the ledge.
}}
}} <br>


{{MoveData
{{MoveData
|image= NASB Shredder Run Strong.jpg
|image= NASB Shredder Run Strong.jpg
|caption= "PSYCHO CRUSHER!"
|caption= '''''PSYCHO CRUSHER!'''''
|name= Whirling Blades
|name= Whirling Blades
|linkname= 66S
|linkname= 66S
|input= 66S / Run Strong
|input= 66S / Run Strong
|data=
|data=
Very reminiscent of [[Super_Street_Fighter_2_Turbo/M._Bison|another bad guy.]] This move is extremely fast and is great to confirm from.
{{AttackData-NASB
}}
|Damage=7% per
|Startup=7
|Active=7 - 20
|Total Frames=40
|Safety=-24
|description=
A horizontally spinning tackle covered in purple energy, very reminiscent of M. Bison's Psycho Crusher from Street Fighter. Extremely fast and great for confirming off of.
}}
}} <br>


=== Jumping/Air Strong Attacks ===


=== Jumping/Air Strong Attacks ===
{{MoveData
{{MoveData
|image= NASB Shredder Jump Neutral Strong.jpg
|image= NASB Shredder Jump Neutral Strong.jpg
|caption= ""
|caption= Leo wishes he was this swag
|name= Sword Slash
|name= Sword Slash
|linkname= j5S
|linkname= j5S
|input= j5S / Jump Neutral Strong
|input= j5S / Jump Neutral Strong
|data=
|data=
An outwards slash with a sword. One of his safer strongs on block (-5), and a good kill move.
{{AttackData-NASB
}}
|Damage=14% (19% charged)
|Startup=17
|Active=17 - 21
|Total Frames=46
|Safety=-5
|description=
An outwards slash with a sword. One of his safer strongs and a good kill move.
}}
}} <br>
 
{{MoveData
{{MoveData
|image= NASB Shredder Jump Up Strong.jpg
|image= NASB Shredder Jump Up Strong.jpg
Line 188: Line 284:
|input= j8S / Jump Up Strong
|input= j8S / Jump Up Strong
|data=
|data=
Shredder grabs the opponent before launching downwards with them. This move is unique in that it's a command grab. With Super Charge installed this does a ton of damage, around 58%.  
{{AttackData-NASB
}}
|Damage=37% (58% charged)
 
|Startup=18
 
|Active=18 - 20
|Total Frames=40
|Safety=-
|description=
Shredder grabs the opponent before slamming downwards towards the ground (or the blastzone) with them. This move is hit grab, meaning it will not grab blocking opponents.
}}
}} <br>
{{MoveData
{{MoveData
|image= NASB Shredder Jump Down Strong.jpg
|image= NASB Shredder Jump Down Strong.jpg
Line 199: Line 302:
|input= j2S / Jump Down Strong
|input= j2S / Jump Down Strong
|data=
|data=
Similar to Aerial Up Strong except Shredder simply dives down. Very unsafe on block, but is good as a ledgetrap.
{{AttackData-NASB
}}
|Damage=15-20% falling (20-25% charged), 15% landing
|Startup=12*
|Active=12 - End*
|Total Frames=-
|Safety=-32
|description=
Shredder lunges towards the ground fist first. Holding the strong button down lets you briefly stall and adjust your horizontal positioning before lunging down.
}}
}} <br>


=== Special Attacks ===
=== Special Attacks ===
{{MoveData
{{MoveData
|image= NASB Shredder Neutral Strong.jpg
|image= NASB Shredder Neutral Strong.jpg
|caption= "Nothing super about this!"
|caption= Nothing super about this
|name= Slash Burst
|name= Slash Burst
|linkname= 5P
|linkname= 5P
|input= 5P / Neutral Special
|input= 5P / Neutral Special
|data=
|data=
{{AttackData-NASB
|Damage=10% early, 20% late
|Startup=14
|Active=14 - 25
|Total Frames=48
|Safety=-15 to -6
|description=
Shredder charges at the opponent. This move travels very fast across the stage and is one of his primary approach options.
Shredder charges at the opponent. This move travels very fast across the stage and is one of his primary approach options.
}}
* Destroys all projectiles you come into contact with, making it an excellent zone breaker and tool projectile-happy opponents need to respect.
 
* Stops when it comes into contact with a blocking opponent. The earlier in the dash this happens, the more punishable Shredder is. As amazing as this move is, it's key not to become to predictable with your usage of it.
* Hitting an opponent late into the dash lets Shredder convert into jump light combos or jump up light/strong kills.
}}
}} <br>


{{MoveData
{{MoveData
|image= NASB Shredder Up Special.jpg
|image= NASB Shredder Up Special.jpg
|caption= "Huy! Huy! Huy!"
|caption= Huy! HUY! '''HUY!'''
|name= Slashing Whirlwind
|name= Slashing Whirlwind
|linkname= 8P
|linkname= 8P
|input= 8P / Up Special
|input= 8P / Up Special
|data=
|data=
Shredder ascends by slashing upwards four times. Has great vertical distance, but is rather linear.
{{AttackData-NASB
}}
|Damage=14% per
 
|Startup=14, 39, 57
|Active=14-18, 39-44, 57-65
|Total Frames=80
|Safety=-
|description=
Shredder ascends by slashing upwards three times. Has great vertical distance, but is rather linear.
* Can grab ledge after the second and third hits.
}}
}} <br>


{{MoveData
{{MoveData
|image= NASB Shredder Down Special.jpg
|image= NASB Shredder Down Special.jpg
|caption= "TONIGHT I DINE ON TURTLE SOUP!"  
|caption= "TONIGHT I DINE ON '''TURTLE SOUP!'''"
|name= Super Charge
|name= Super Charge
|linkname= 2P
|linkname= 2P
|input= 2P / Down Special
|input= 2P / Down Special
|data=
|data=
A charge move that increases Shredder's damage output. The effect lasts for three strong attacks, no matter if they whiff or not.
{{AttackData-NASB
}}
|Damage=-
|Startup=-
|Active=-
|Total Frames=70
|Safety=-
|description=
A charge move that increases Shredder's damage output on his strongs. The effect lasts for three strong attacks, regardless if they hit or whiff.
* Charging if you still have charge will refresh the remaining charge count to 3.
}}
}} <br>


=== Taunt ===
=== Taunt ===
Line 240: Line 378:
{{MoveData
{{MoveData
|image= NASB Shredder Taunt.jpg
|image= NASB Shredder Taunt.jpg
|caption= "Channeling his inner Joe Higashi"
|caption= Channeling his inner Joe Higashi
|name= Taunt
|name= Taunt
|linkname= Taunt
|linkname= Taunt
|input= 214 + P
|input= Taunt Button
|data=
|data=
Shredder puts his hand out and then gives a thumbs down.  
Shredder puts his hand out and gives a disapproving thumbs down.  
  }}
  }}



Revision as of 19:25, 9 November 2022

Story

Tonight I dine on turtle soup!

The notorious arch-nemesis of the Teenage Mutant Ninja Turtles, The Shredder was added to Nickelodeon All-Star Brawl via a free update on February 3rd, 2022. Previously the student of Hamato Yoshi, the vengeful Oroku Saki is now the leader of the criminal organization known as the Foot Clan.

Gameplay

Shredder is a complete offensive powerhouse. His kit gives him extremely powerful rushdown tools with one of the best Neutral Airs in the game and an extremely oppressive combo game, meaning once he gets in, your stock could be gone in a second. He is also very fast, and due to his size he has very big hitboxes. If you're the type of player that wants to completely mow down your opponent, Shredder is for you!

Shredder

NASB shredder character.png
Franchise

Teenage Mutant Ninja Turtles

Weight Class

Middle

Character Discord

Shredder character discord

Strengths Weaknesses
  • Incredible damage output. Shredder hits like a truck.
    • This can be improved even more by using Super Charge. A charged Strong Up Air does 58%.
  • Fantastic pressure game that'll keep the opponent on their toes and scared to make mistakes.
  • Very fast character for his size which allows him to rushdown opponents much better than his contemporaries.
  • Great air speed that allows him to quickly combo Light Neutral Air several times.
  • Excellent strong dash. Very quick at Frame 7 and has combo potential.
  • Shredder is huge, and comboing him isn't too difficult. He is also a midweight, so he won't live for long if he gets vortexed.
  • A good majority of his offensive options, such as Light Neutral Air and Neutral Special, are unsafe on block. Shredder can get punished quite hard by good out of block options. This combined with a lack of a projectile means his approach options are usually predictable.
  • His multi-hit moves can be DI'd or spaced so that the opponent can fall out of them. This is most apparent with Light Neutral Air, Light Up Air and Up Strong.
  • Some of Shredder's tools are average or below average:
    • Horrible grab.
    • Bad light dash. Frame 16 and -30 on block.

Moves List

Light Attacks

Alternating Arm Slash
5L / Neutral Light
NASB Shredder Neutral Light.jpg
Left! Right!
Damage Startup Frames Active Frames Total Frames Safety
6%, 6% 6, 6* 6-10, 6-7 30, 30 -15, -15

A quick 2-hit jab with both fists.

  • Can cancel into neutral light 2 from frames 16-23.


Uppercut
8L / Up Light
NASB Shredder Up Light.jpg
"I can do this too, Turtles!"
Damage Startup Frames Active Frames Total Frames Safety
8% 4 4 - 8 20 -7

A fast uppercut, similar to the Turtles.

  • Can be used to combo into his jump light.


Ground Sweep
2L / Down Light
NASB Shredder Down Light.jpg
No, I don't know what he's doing either
Damage Startup Frames Active Frames Total Frames Safety
8% 5 5 - 12 30 -16

A rather strange spin move where Shredder sticks his arms out.


Sliding Uppercut
66L / Run Light
NASB Shredder Run Light.jpg
AURA CRUSHER!
Damage Startup Frames Active Frames Total Frames Safety
8% 16 16 - 20 50 -30

Shredder does an uppercut while sliding forward. Can be cancelled into other moves on hit.

  • Use this move to lose the game.
  • Just use strong dash attack instead.


Jumping/Air Light Attacks

Spinning Shred
j5L / Jump Light
NASB Shredder Jump Light.jpg
Spin2Win
Damage Startup Frames Active Frames Total Frames Safety
1% per, 4% final 6 6 - 14 30 -14 multi, -4 final

Shredder spins 360 degrees in a circle, hitting multiple times. His main combo tool, racks up damage extremely fast.

  • Easy to yellow block on reaction once it starts hitting you.


Frenetic Hold
j8L / Jump Up Light
NASB Shredder Jump Up Light.jpg
"Back, you hungry hand!"
Damage Startup Frames Active Frames Total Frames Safety
2% per, 4% final 6 6 - 12 26 -13 multi, +0 final

Shredder delivers several punches above him in rapid fire. One of Shredder's main combo finishers.

  • While it can be DI'd out of, if the last hit connects it will lead to a kill at high %.


Spin Kick
j2L / Jump Down Light
NASB Shredder Jump Down Light.jpg
For the leader of the Foot Clan he doesn't kick very much
Damage Startup Frames Active Frames Total Frames Safety
10% 5 5 - 8 30 -6

A quick descending crescent kick. Spikes opponents.

  • Has a pretty small hitbox, but has it's uses as both an edgeguarding tool and a combo tool.


Strong Attacks

Zap Strike
5S / Neutral Strong
NASB Shredder Neutral Special.jpg
Shocker!
Damage Startup Frames Active Frames Total Frames Safety
14% (18% charged) 13 13 - 21 56 -26

Shredder uses an electric spear to launch his opponent. Does great damage and knockback.


Spear Flurry
8S / Up Strong
NASB Shredder Up Strong.jpg
Slice & Dice
Damage Startup Frames Active Frames Total Frames Safety
2% per, 10% final (12% charged) 15 15-23 multi, 25 final 55 -21

Shredder uses a spear to send stab above him multiple times.

  • Good kill move, but the sweetspot being in the middle means it has a bad tendency for all of the hits to not completely connect.
  • Against opponents blocking on smaller platforms this almost always pushes them back enough to cause teeter.


Lightning Strike
2S / Down Strong
NASB Shredder Down Strong.jpg
Kachow!
Damage Startup Frames Active Frames Total Frames Safety
15% (15% charged) 14 14 - 20 50 -19

A downwards slash with both hands. Spikes airborne opponents and those on the ledge.


Whirling Blades
66S / Run Strong
NASB Shredder Run Strong.jpg
PSYCHO CRUSHER!
Damage Startup Frames Active Frames Total Frames Safety
7% per 7 7 - 20 40 -24

A horizontally spinning tackle covered in purple energy, very reminiscent of M. Bison's Psycho Crusher from Street Fighter. Extremely fast and great for confirming off of.


Jumping/Air Strong Attacks

Sword Slash
j5S / Jump Neutral Strong
NASB Shredder Jump Neutral Strong.jpg
Leo wishes he was this swag
Damage Startup Frames Active Frames Total Frames Safety
14% (19% charged) 17 17 - 21 46 -5

An outwards slash with a sword. One of his safer strongs and a good kill move.


Takedown
j8S / Jump Up Strong
NASB Shredder Jump Up Strong.jpg
"If I'm going down..."
Damage Startup Frames Active Frames Total Frames Safety
37% (58% charged) 18 18 - 20 40 -

Shredder grabs the opponent before slamming downwards towards the ground (or the blastzone) with them. This move is hit grab, meaning it will not grab blocking opponents.


Cross Slash
j2S / Jump Down Strong
NASB Shredder Jump Down Strong.jpg
"...I'm taking you with me!"
Damage Startup Frames Active Frames Total Frames Safety
15-20% falling (20-25% charged), 15% landing 12* 12 - End* - -32

Shredder lunges towards the ground fist first. Holding the strong button down lets you briefly stall and adjust your horizontal positioning before lunging down.


Special Attacks

Slash Burst
5P / Neutral Special
NASB Shredder Neutral Strong.jpg
Nothing super about this
Damage Startup Frames Active Frames Total Frames Safety
10% early, 20% late 14 14 - 25 48 -15 to -6

Shredder charges at the opponent. This move travels very fast across the stage and is one of his primary approach options.

  • Destroys all projectiles you come into contact with, making it an excellent zone breaker and tool projectile-happy opponents need to respect.
  • Stops when it comes into contact with a blocking opponent. The earlier in the dash this happens, the more punishable Shredder is. As amazing as this move is, it's key not to become to predictable with your usage of it.
  • Hitting an opponent late into the dash lets Shredder convert into jump light combos or jump up light/strong kills.


Slashing Whirlwind
8P / Up Special
NASB Shredder Up Special.jpg
Huy! HUY! HUY!
Damage Startup Frames Active Frames Total Frames Safety
14% per 14, 39, 57 14-18, 39-44, 57-65 80 -

Shredder ascends by slashing upwards three times. Has great vertical distance, but is rather linear.

  • Can grab ledge after the second and third hits.


Super Charge
2P / Down Special
NASB Shredder Down Special.jpg
"TONIGHT I DINE ON TURTLE SOUP!"
Damage Startup Frames Active Frames Total Frames Safety
- - - 70 -

A charge move that increases Shredder's damage output on his strongs. The effect lasts for three strong attacks, regardless if they hit or whiff.

  • Charging if you still have charge will refresh the remaining charge count to 3.


Taunt

Taunt
Taunt Button
NASB Shredder Taunt.jpg
Channeling his inner Joe Higashi
Shredder puts his hand out and gives a disapproving thumbs down.

Colors

NASB shredder character.png NASB Shredder alt costume 1 .png

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