CartoonFan18 (talk | contribs) No edit summary |
Scooterdoops (talk | contribs) mNo edit summary |
||
Line 35: | Line 35: | ||
* '''GET OVER HERE!:''' Jenny's grab has a deceptive reach, as holding down the input will stretch her arm out far to grab opponents that might be trying to keep out of her range | * '''GET OVER HERE!:''' Jenny's grab has a deceptive reach, as holding down the input will stretch her arm out far to grab opponents that might be trying to keep out of her range | ||
|cons= | |cons= | ||
* Jenny's kill moves have slow startup and can sometimes be difficult to confirm from. Oftentimes has to look for an opening if she is going to kill with a strong. | * '''System Lag''': Jenny's kill moves have slow startup and can sometimes be difficult to confirm from. Oftentimes has to look for an opening if she is going to kill with a strong. | ||
* While she has an excellent recovery, it does no damage, has no hitbox and can leave her vulnerable. Avoid getting bonked on the head by flying in a deceptive route back to the stage. | * '''No-Fly Zone:''' While she has an excellent recovery, it does no damage, has no hitbox and can leave her vulnerable. Avoid getting bonked on the head by flying in a deceptive route back to the stage. | ||
* Jenny's Strong Neutral Air cannot be used reliably to RPS as it is too slow and sends her flying backwards. | *'''Backfired:''' Jenny's Strong Neutral Air cannot be used reliably to RPS as it is too slow and sends her flying backwards. | ||
}} | }} | ||
Revision as of 15:13, 8 November 2022
Story
5 o' clock, get a call to go blading at the skate park down by the mall! But my mom says I got to prevent hostile aliens from annihilating us all!
Ninth in line of the "XJ" series created by Nora Wakeman, XJ-9 (AKA "Jenny") is an android designed for defending the Earth from all manner of threats, terrestrial or otherwise. Not only is she built to resemble a teenage girl, she thinks, feels, and lives like one and contends with trying to live the life of a normal teen while also keeping Earth safe. Still, with the strength of a million and seventy men, she's more than up to the task! If only she could go for a walk without rusting in the rain...
Gameplay
Jenny is a highly versatile all-rounder who can both zone effectively while also playing as a vicious rushdown character. She has arguably the best recovery in the game that can allow her to go deep off stage and still make it back, and it's impressive maneuverability allows her to recover both low and high and mix up her landing. Her jab combo can loop back into itself and rack up damage quick on anyone who lets Jenny get too close to them, especially on bigger fighters like Reptar. Her missile can be guided in any direction to poke from a distance and fumble recovery attempts, and anyone who dares to try and recover low against her will have to contend with two meaty mallets that can be mashed at ledge and be devastating for characters who's recovery pops them over the ledge like CatDog or Ren and Stimpy.
If you want to smother your opponent and not give them the chance to fight back, then upgrade your game with XJ-9!
Franchise |
My Life as a Teenage Robot |
---|---|
Character Discord | |
Home Stage |
Tremorton Joyride |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% first hit, 3% second hit, 6% third hit | 6 | 7-9 | 20 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 9 | 8-20 | 21 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 7-9 | 20 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 7-9 | 20 | -6 | |
Placeholder |
Jumping/Air Light Attacks
- Can be used to float Jenny down at a slow pace to mix up landing options
- Holding down will continue the jackhammering motion until she touches the stage
Strong Attacks
- A two-hit combo that sends opponents flying at an upwards arc
- Can be mashed by tapping the button repeatedly
- Has a long cooldown animation. If an opponent catches you mashing and gets behind you, you might not be able to recover quick enough to avoid getting punished
Jumping/Air Strong Attacks
- Has a long windup but hits hard and the blast propels Jenny backwards
Special Attacks
- Once fired, the missile can be guided by inputting a direction. But unlike Snake in Smash, Jenny isn't glued to one spot while it's out.
- Has two variants depending on whether Jenny is grounded or in the air.
Grab
- Jenny has a tether grab; the length of which depends on how long you hold the button down for
Taunt
- "Ready to surrender?"
- The dance she makes comes from the episode "Mist Opportunities".
- "I'm in total control!"
- Based on the episode "Raggedy Android".
- Can also be held.
Colors