(→Moves List: Expanded on move descriptions for lights) |
(Updated strengths/weaknesses) |
||
Line 2: | Line 2: | ||
| franchise = Hey Arnold! | | franchise = Hey Arnold! | ||
| weight = | | weight = Light | ||
| charactercord = [https://discord.gg/RzBb377HEG Helga character discord] | | charactercord = [https://discord.gg/RzBb377HEG Helga character discord] | ||
| homestage = Traffic Jam | | homestage = Traffic Jam | ||
Line 27: | Line 27: | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''Where do you think YOU'RE going??''': As mentioned above, Helga's '''Golden Magic Slingshot''' will send an opponent flying ''towards'' you should the projectile connect making it extremely | * '''Where do you think YOU'RE going??''': As mentioned above, Helga's '''Golden Magic Slingshot''' will send an opponent flying ''towards'' you should the projectile connect, making it extremely rewarding projectile to throw out. This allow her to start combos and extend her advantage from a long distance, or confirm into strongs that may otherwise have no setups. It's a constant threat, even against airborne opponents thanks to the multitude of different angles it can shot at. Any opponent trying to keep out of range of your damaging attacks will have to be on their toes. | ||
*'''Counter''': '''Homerun''' is a counter that acts as a unique defensive option to counteract Helga’s vulnerability and punishing mistakes. This also acts as an extremely rare midair defense option, allowing her to deal with people attempting to exploit her vulnerable recovery. | *'''Counter''': '''Homerun''' is a counter that acts as a unique defensive option to counteract Helga’s vulnerability and punishing mistakes. This also acts as an extremely rare midair defense option, allowing her to deal with people attempting to exploit her vulnerable recovery. | ||
*'''Bully''': Helga's moves have very strong knockback, which makes her very scary to approach up close. Getting hit with Lunch Tray can lead to a very early stock taken from you. | *'''Bully''': Helga's moves have very strong knockback, which makes her very scary to approach up close. Getting hit with Lunch Tray can lead to a very early stock taken from you, and at higher %'s jab become an incredibly low-commitment kill option. | ||
|cons= | |cons= | ||
* ''' | * '''Mid''': Several of Helga's most spammable and rewarding moves (such as jab, jump light, jump strong and slingshot) are all mid attacks, meaning keen opponents can comfortably hold forward to yellow block most pressure. | ||
* '''Low survivability''': | * '''Low survivability''': While she does have ways to utilize her specials in mixing up her recovery timing, her light weight and the predictable travel path of up special make Helga's survivability below average compared to the rest of the cast. | ||
}} | }} | ||
Revision as of 13:53, 8 November 2022
Story
Move it football head!
With her great academics and being a rough and cynical young girl, Helga is the local bully of Arnold and friends around Hillwood. Despite this she secretly harbors a crush on Arnold to an obsessive point. You bet she can bully the competition in the brawl!
Gameplay
Helga is a glass-cannon who can hit hard, but at the cost of attack speed. Like any bully hounding you for your lunch money, Helga thrives on getting her opponent right where she wants them for a beatdown. This is accomplished by her Neutral Special Golden Magic Slingshot, which has the unique property of pulling a foe towards her if the projectile hits. She also possess a counter in Homerun that will readily punish anyone who tries to overextend, and a recovery that can potentially allow her to come back from extraordinarily low angles.
If you're a straight up scrapper who doesn't mind the tradeoff of speed for power, Helga's perfect for busting some heads!
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 8 | 22 | -6 | |
Helga shoves whoever's in front of her with both arms.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 22 | -6 | |
A quick and simple upward arm swing.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 10 | 32 | -17 | |
Helga slides along the ground with a baseball mitt. A low profile traveling move with many uses.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 35 | -26 | |
A quick running elbow tackle. Committal to throw out, but opens up a world of follow-ups on hit.
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 7 | 7 - 8 | 22 | -6 | |
A big straightforward kick that can be thrown out pretty freely with low commitment and potential high reward.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 22 | -6 | |
A quick slap above her. Near identical to grounded up light in terms of frame-data.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 31 | -6 | |
Helga stomps the air below her, spiking any opponents caught by it.
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 45 | -10 | |
Helga swings in front using one of the poetry books she write love poems in.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% (17%) | 16 | 16 - 20 | 45 | -12 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% (18%) | 18 | 18 - 22 | 45 | -10 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
17 | 15 | 17 - 21 | 45 | -20 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 45 | -7 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 16 | 16 - 20 | 45 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 17 | 17 - 21 | 49 | -6 | |
|
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 13 | 13 - 98 | 38 | -4 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 22 | 22 - 32 | 47 | -60 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | 11 | 11 - 40 | 50 | - | |
|
Taunt
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | 16 | 16 | - | - | |
Helga poses with a ball and bat, taunting the opponent. This taunt has a small hitbox behind her around the back foot and bat.
|
- "Non-confrontational that's me alright".
- Can also be held.