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(→Moves List: Expanded on move descriptions for lights) |
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|Safety=-6 | |Safety=-6 | ||
|description= | |description= | ||
* Very high knockback | Helga shoves whoever's in front of her with both arms. | ||
* Very high knockback for a jab. Becomes a relatively safe kill option to throw out if opponents start living for too long. | |||
* Sets up for jablocks and down light chases at low percents. | * Sets up for jablocks and down light chases at low percents. | ||
* Good range and decent safety make it relatively safe on block when spaced. However, like most of Helga's safer moves it is a mid, meaning keen opponents can hold forward block to cover yellow blocking it, jump light, jump strong and slingshot at the same time. | |||
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|Safety=-6 | |Safety=-6 | ||
|description= | |description= | ||
A quick and simple upward arm swing. | |||
* | * Sets up for jump light strings and juggle situations on hit. | ||
* | * Good follow-up off of dash attacks for starting combos at lower %s. | ||
* Starting around 80% can lead to a jump up strong follow-up kill | |||
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|Safety=-17 | |Safety=-17 | ||
|description= | |description= | ||
* | Helga slides along the ground with a baseball mitt. A low profile traveling move with many uses. | ||
* Helga's fastest grounded option. Combined with the distance it travels makes this a good out of shield punish. | |||
* Can lead into down light chains or up light juggles depending on di. | * Can lead into down light chains or up light juggles depending on di. | ||
* Hits below the ledge. | * Hits below the ledge, pooping opponents slightly up and to the side. | ||
* Starting around 100% can be true combo-d into jump up strong for a kill on most characters. | |||
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|Safety=-26 | |Safety=-26 | ||
|description= | |description= | ||
* Hitbox is much bigger than it looks, even being able to hit behind her | A quick running elbow tackle. Committal to throw out, but opens up a world of follow-ups on hit. | ||
* Hitbox is much bigger than it looks, even being able to hit behind her and below the ledge. | |||
* | * Like any dash attack it can be cancelled on hit. At low %s cancel into up light for jump light followups or jab for down light chases. | ||
* At mid-to-high %s by the ledge it leads to kills with jump strong and both versions of down strong. | |||
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|Safety=-6 | |Safety=-6 | ||
|description= | |description= | ||
A big straightforward kick that can be thrown out pretty freely with low commitment and potential high reward. | |||
* | * Racks up % fast thanks to how well it chains into itself and other jump lights. 10% per kick is a lot when you can usually get away with at least 3 in a row. | ||
* | * Range lets it wall of pain some stubbier characters in the neutral. | ||
* Great for edgeguarding and as a | * Great for edgeguarding and as a non-commital slingshot followup, setting up for potential jump strong followups on bad DI. | ||
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|Safety=-6 | |Safety=-6 | ||
|description= | |description= | ||
* | A quick slap above her. Near identical to grounded up light in terms of frame-data. | ||
* Confirms into jump up strong kills starting mid-high | * Leads into itself for further juggle or into down air to reset back towards the ground. | ||
* Confirms into jump up strong kills starting mid-high %s. | |||
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|Safety=-6 | |Safety=-6 | ||
|description= | |description= | ||
* Deceptively big hitbox. | Helga stomps the air below her, spiking any opponents caught by it. | ||
* Deceptively big hitbox. Can beat or favorable trade with a lot of less-disjointed recoveries in the game. | |||
* One of the few down airs in the game that can still somewhat double-dair thanks to this range and speed. | |||
* Great as a combo ender or slingshot followup for leading into tech chases. | * Great as a combo ender or slingshot followup for leading into tech chases. | ||
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|Safety=-10 | |Safety=-10 | ||
|description= | |description= | ||
* | Helga swings in front using one of the poetry books she write love poems in. | ||
* Not many cases to use this move over down strong. Same safety, less damage, shorter range. It doesn't help that it is a mid, which blocking opponents are already looking out for thanks to her other mid options being so good and spammable. | |||
* Generally outclassed by jump strong when it comes to RPS-ing against up strongs. | |||
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{{MoveData | {{MoveData | ||
|image= NASB helga strong up.png | |image= NASB helga strong up.png | ||
|caption= ' | |caption= I'm gonna put some dirt in your eye | ||
|name= Kicking Dust | |name= Kicking Dust | ||
|input= 8S / Up Strong | |input= 8S / Up Strong | ||
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|Safety=- | |Safety=- | ||
|description= | |description= | ||
Helga poses with a ball and bat, taunting the opponent. This taunt has a small hitbox behind her around the back foot and bat. | |||
* "First spitball of the day, football head". | * "First spitball of the day, football head". | ||
* Has a small but powerful spike hitbox behind her. | * Has a small but powerful spike hitbox behind her. Only active for 1 frame. | ||
* Can be used to punish no-invul ledge grabs, recoveries with bad snap, or just to BM. | * Can be used to punish no-invul ledge grabs, recoveries with bad snap, or just to BM. | ||
* Has a surprisingly large amount of pushback on block. Can be used for goofy teeter setups. | * Has a surprisingly large amount of pushback on block. Can be used for goofy teeter setups. |
Revision as of 13:35, 8 November 2022
Story
Move it football head!
With her great academics and being a rough and cynical young girl, Helga is the local bully of Arnold and friends around Hillwood. Despite this she secretly harbors a crush on Arnold to an obsessive point. You bet she can bully the competition in the brawl!
Gameplay
Helga is a glass-cannon who can hit hard, but at the cost of attack speed. Like any bully hounding you for your lunch money, Helga thrives on getting her opponent right where she wants them for a beatdown. This is accomplished by her Neutral Special Golden Magic Slingshot, which has the unique property of pulling a foe towards her if the projectile hits. She also possess a counter in Homerun that will readily punish anyone who tries to overextend, and a recovery that can potentially allow her to come back from extraordinarily low angles.
If you're a straight up scrapper who doesn't mind the tradeoff of speed for power, Helga's perfect for busting some heads!
Strengths | Weaknesses |
---|---|
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 8 | 22 | -6 | |
Helga shoves whoever's in front of her with both arms.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 22 | -6 | |
A quick and simple upward arm swing.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 10 | 32 | -17 | |
Helga slides along the ground with a baseball mitt. A low profile traveling move with many uses.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 35 | -26 | |
A quick running elbow tackle. Committal to throw out, but opens up a world of follow-ups on hit.
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 7 | 7 - 8 | 22 | -6 | |
A big straightforward kick that can be thrown out pretty freely with low commitment and potential high reward.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 22 | -6 | |
A quick slap above her. Near identical to grounded up light in terms of frame-data.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 31 | -6 | |
Helga stomps the air below her, spiking any opponents caught by it.
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 45 | -10 | |
Helga swings in front using one of the poetry books she write love poems in.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% (17%) | 16 | 16 - 20 | 45 | -12 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% (18%) | 18 | 18 - 22 | 45 | -10 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
17 | 15 | 17 - 21 | 45 | -20 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 45 | -7 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 16 | 16 - 20 | 45 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 17 | 17 - 21 | 49 | -6 | |
|
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 13 | 13 - 98 | 38 | -4 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 22 | 22 - 32 | 47 | -60 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | 11 | 11 - 40 | 50 | - | |
|
Taunt
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | 16 | 16 | - | - | |
Helga poses with a ball and bat, taunting the opponent. This taunt has a small hitbox behind her around the back foot and bat.
|
- "Non-confrontational that's me alright".
- Can also be held.