TheBeanary (talk | contribs) (→Moves List: Added Hugh's Air Strongs) |
TheBeanary (talk | contribs) (→Moves List: Added Special Moves for Hugh) |
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=== Special Attacks === | === Special Attacks === | ||
{{MoveData | {{MoveData | ||
|image= | |image= HUGHNSPEC.png | ||
|caption= | |caption= "Hey, watch me shot-put this potato!" (glass breaking) "Ow! My eye!" | ||
|name= | |name= Fly Duck! Fly! | ||
|linkname= 5P | |linkname= 5P | ||
|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage= | |Damage=7% | ||
|Startup= | |Startup=16 | ||
|Active= | |Active=16-82 | ||
|Total Frames= | |Total Frames=38 | ||
| | }} | ||
| | {{AttackData-NASB | ||
|Damage=7% / 15% | |||
|Startup=5 | |||
|Active=5-71 | |||
|Total Frames=27 | |||
|description= | |description= | ||
* | * Hugh grabs a duck and throws it. You can throw it immediately or hold the special button and Hugh will aim the duck overhead in an arc, ending 180 degrees behind him. | ||
* You can release the duck at whatever angle you want and it will fly in that direction. | |||
* Hold the move all the way to upgrade the duck to a level 2 projectile and do 2x the normal damage! | |||
* The duck also makes a great stunlock tool! | |||
}} | }} | ||
}} <br> | }} <br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= HUGHUSPEC.png | ||
|caption= | |caption= "Once when I was seven years old I sat on a banana and of course that changed my life..." | ||
|name= | |name= Banana Dream | ||
|linkname= 8P | |linkname= 8P | ||
|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=5% | |Damage=5% to 40% | ||
|Startup= | |Startup=1 | ||
|Active= | |Active=1-10 | ||
|Total Frames= | |Total Frames=40 | ||
|Safety=- | |Safety=-35 | ||
|Max Landing Lag= | |Max Landing Lag= 40 | ||
|description= | |description= | ||
* | * One of the best recovery moves in the game, you get a ton of mileage out of this banana! | ||
* Every time you press the special button again while using this move the landing hit gains 5% more, capping at 40% after the maximum 8 button presses. | |||
}} | }} | ||
}} <br> | }} <br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= HUGHDSPEC.png | ||
|caption= | |caption= "I sold that boring old heap of metal I used to drive because from now on, if it ain't cool, it ain't Hugh!" | ||
|name= | |name= Let's Ride Jimbo | ||
|linkname= 2P | |linkname= 2P | ||
|input= 2P / Down Special | |input= 2P / Down Special | ||
Line 486: | Line 494: | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=5% | |Damage=5% | ||
|Startup= | |Startup=31 | ||
|Active= | |Active=31-End | ||
|Total Frames= | |description = | ||
| | Down Special (Riding) | ||
* Cancels into Down Special's turnaround and projectile variants as early as frame 22. | |||
}} | |||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=12 | |||
|Active=12-17 | |||
|Total Frames=40 | |||
|description= | |||
Down Special (Turnaround) | |||
* Cancels into itself and Down Special's projectile variant as early as frame 24. | |||
}} | }} | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage= | |Damage=7% | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=10-69 | ||
|Total Frames= | |Total Frames=30 | ||
|description= | |description= | ||
* | Down Special (Projectile / Getting Off) | ||
* Hugh abandons the bike, turning it into a projectile that obeys gravity. | |||
Overall | |||
* This move can be used high in the air while recovering to make a safe landing, and the turnaround in the air can be used to secure a sneaky stock on an approaching opponent. | |||
* However, while riding the bike Hugh can still be hit, so be careful! | |||
* Additionally, the projectile variant of the bike can be picked up and thrown, so watch out for that! | |||
}} | }} | ||
}} <br> | }} <br> |
Revision as of 14:32, 6 November 2022
Story
Once when I was seven years old I sat on a banana, and of course, that changed my life.
Hubert Beaumont "Hugh" Neutron is the father of Jimmy Neutron. He hails from the titular series Jimmy Neutron: Boy Genius. He's a very eccentric, goofy man with a fascination for pies and ducks. He's known to be quirky and absent-minded, but is always a good-natured father figure at the end of the day to his son Jimmy, and a loving husband to his wife Judy.
Hugh's inclusion in Nickelodeon All-Star Brawl originated from an internet campaign to add him to the game, backed by none other than his voice actor, Mark DeCarlo. He was later added as the Summer DLC for the Universe Pack.
Gameplay
Much like his personality, Hugh is a very quirky and unorthodox character in Nick All-Star Brawl. For example, he is extremely slow on the ground when just using his dash, but to make up for it, his wavedash is one of, if not the best in the game due to how slippery it is. He is also the only floaty character in the game, having a double jump that allows him to soar in the air higher than the rest of the cast. Perhaps most unique to Hugh, though, is the fact that he has a back air. By holding strafe and back when performing a neutral air, Hugh will instead do his back air move. This is extremely useful for edgeguarding and his combo game. He also has a great recovery, as both his up special and double jump help aid him when the time comes.
Hugh's full potential has yet to be explored in full detail as he is a rather new addition to the cast. However, from what is known thus far, he is most proficient at edgeguarding and anti-airing his opponents, while struggling if he gets stuck in a combo or his opponent lands on top of him offstage.
Oh, also, by doing +Taunt, he will do his own version of Chun-Li's Hoyokusen. No, I'm not kidding.
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5-6 | 32 | -18 / -4 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 5 | 5-9 | 30 | -16 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 6 | 6-8 | 25 | -10 / -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 4 | 4-7 | 25 | -12 / -9 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 5-7 | 25 | -11 / -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 5-9 | 25 | -11 / -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 3 | 3-8 | 35 | -23 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5-12 | 46 | -37 | |
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 6 | 6-12 | 30 | -5 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% (Multi) 6% (Final) | 8 | 8-23 | 38 | -1 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 10 | 10-12 | 32 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 20 | 20-44 | 64 | +5 | |
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 17-20 | 56 | -20 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 15 | 15-18 | 42 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 15 | 15-20 | 40 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 23 | 23-End | Lasts until it hits the ground. | -27 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-22 | 42 | -5 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 17-22 | 40 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 21 | 21-End | This move lasts until Hugh hits the ground. | -11 | |
|
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 16 | 16-82 | 38 | - | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
7% / 15% | 5 | 5-71 | 27 | - | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% to 40% | 1 | 1-10 | 40 | -35 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 31 | 31-End | - | - | |
Down Special (Riding)
| |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
15% | 12 | 12-17 | 40 | - | |
Down Special (Turnaround)
| |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
7% | 10 | 10-69 | 30 | - | |
Down Special (Projectile / Getting Off)
Overall
|