TheBeanary (talk | contribs) |
TheBeanary (talk | contribs) (→Moves List: Added Hugh's Air Strongs) |
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=== Jumping/Air Strong Attacks === | === Jumping/Air Strong Attacks === | ||
{{MoveData | {{MoveData | ||
|image= | |image= HUGHNSA.png | ||
|caption= | |caption= "At least it's coming out of the attic not the basement!" | ||
|name= | |name= Burping Soda | ||
|linkname= j5S | |linkname= j5S | ||
|input= j5S / Jump Neutral Strong | |input= j5S / Jump Neutral Strong | ||
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|Damage=14% | |Damage=14% | ||
|Startup=17 | |Startup=17 | ||
|Active=17- | |Active=17-22 | ||
|RPS Frames= | |RPS Frames= 9-22 | ||
|Total Frames=42 | |Total Frames=42 | ||
|Safety=- | |Safety=-5 | ||
|Max Landing Lag= | |Max Landing Lag= 25 | ||
|description= | |description= | ||
* A | * Hugh drinks some of Jimmy's burping soda and produces a large burp. A large-sized hitbox useful for ledge-guarding and finishing off high % opponents. | ||
}} | }} | ||
}} <br> | }} <br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= HUGHUSA.png | ||
|caption= | |caption= "Taco Shack, Taco Shack, you'll eat cheese until you yak! Frijoles there are always black, give a big piñata whack! Taco, Taco, Taco Shack! Ya ha!" | ||
|name= | |name= Favorite Ukelele | ||
|linkname= j8S | |linkname= j8S | ||
|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
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{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=13% | |Damage=13% | ||
|Startup= | |Startup=17 | ||
|Active= | |Active=17-22 | ||
|RPS Frames= | |RPS Frames= 9-22 | ||
|Total Frames= | |Total Frames=40 | ||
|Safety=- | |Safety=-6 | ||
|Max Landing Lag= | |Max Landing Lag=26 | ||
|description= | |description= | ||
* | * Hugh swings his ukelele upwards, creating a giant hitbox. | ||
* This move can shark on most stages, and is a great move for creating a save recovery and getup. | |||
}} | }} | ||
}} <br> | }} <br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= HUGHDSA.png | ||
|caption= | |caption= "Okay, you're the genius. Plunge headfirst screaming, then sponge, then dry. (screams)" | ||
|name= | |name= Pool Dive | ||
|linkname= j2S | |linkname= j2S | ||
|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
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{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=15% | |Damage=15% | ||
|Startup= | |Startup=21 | ||
|Active= | |Active=21-End | ||
|RPS Frames= | |RPS Frames= 13-End | ||
|Total Frames= | |Total Frames= This move lasts until Hugh hits the ground. | ||
|Safety=- | |Safety=-11 | ||
|Max Landing Lag= | |Max Landing Lag= 30 | ||
|description= | |description= | ||
* | * Hugh's other down aerial that sends him straight down, except this time there's no bounce. | ||
* This move is highly situational, but you gain massive respect if you pull it off. | |||
}} | }} | ||
}} <br> | }} <br> |
Revision as of 14:06, 6 November 2022
Story
Once when I was seven years old I sat on a banana, and of course, that changed my life.
Hubert Beaumont "Hugh" Neutron is the father of Jimmy Neutron. He hails from the titular series Jimmy Neutron: Boy Genius. He's a very eccentric, goofy man with a fascination for pies and ducks. He's known to be quirky and absent-minded, but is always a good-natured father figure at the end of the day to his son Jimmy, and a loving husband to his wife Judy.
Hugh's inclusion in Nickelodeon All-Star Brawl originated from an internet campaign to add him to the game, backed by none other than his voice actor, Mark DeCarlo. He was later added as the Summer DLC for the Universe Pack.
Gameplay
Much like his personality, Hugh is a very quirky and unorthodox character in Nick All-Star Brawl. For example, he is extremely slow on the ground when just using his dash, but to make up for it, his wavedash is one of, if not the best in the game due to how slippery it is. He is also the only floaty character in the game, having a double jump that allows him to soar in the air higher than the rest of the cast. Perhaps most unique to Hugh, though, is the fact that he has a back air. By holding strafe and back when performing a neutral air, Hugh will instead do his back air move. This is extremely useful for edgeguarding and his combo game. He also has a great recovery, as both his up special and double jump help aid him when the time comes.
Hugh's full potential has yet to be explored in full detail as he is a rather new addition to the cast. However, from what is known thus far, he is most proficient at edgeguarding and anti-airing his opponents, while struggling if he gets stuck in a combo or his opponent lands on top of him offstage.
Oh, also, by doing +Taunt, he will do his own version of Chun-Li's Hoyokusen. No, I'm not kidding.
Strengths | Weaknesses |
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|
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5-6 | 32 | -18 / -4 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 5 | 5-9 | 30 | -16 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 6 | 6-8 | 25 | -10 / -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 4 | 4-7 | 25 | -12 / -9 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 5-7 | 25 | -11 / -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 5-9 | 25 | -11 / -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 3 | 3-8 | 35 | -23 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5-12 | 46 | -37 | |
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 6 | 6-12 | 30 | -5 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% (Multi) 6% (Final) | 8 | 8-23 | 38 | -1 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 10 | 10-12 | 32 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 20 | 20-44 | 64 | +5 | |
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 17-20 | 56 | -20 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 15 | 15-18 | 42 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 15 | 15-20 | 40 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 23 | 23-End | Lasts until it hits the ground. | -27 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-22 | 42 | -5 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 17-22 | 40 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 21 | 21-End | This move lasts until Hugh hits the ground. | -11 | |
|
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 11 | 11-190 | 32 | -11 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% per hit | 13 | 13-50 | 60 | -88 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 16 | 16-19 | 50 | -27 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
5% - 26% | 1 | 1-4 | 35 | -27 | |
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