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TheBeanary (talk | contribs) (→Moves List: Added Hugh's strong moves.) |
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{{MoveData | {{MoveData | ||
|image= | |image= HUGHSN.png | ||
|caption= | |caption= "Honey, I'm home!" "Did you get the groceries?" "No, I bought something even better! Say hello to my new friend Flippy!" | ||
|name= | |name= Flippy | ||
|linkname= 5S | |linkname= 5S | ||
|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage= | |Damage=13% | ||
|Startup=17 | |Startup=17 | ||
|Active=17-20 | |Active=17-20 | ||
|RPS Frames= | |RPS Frames= 9-20 | ||
|Total Frames= | |Total Frames=56 | ||
|Safety=- | |Safety=-20 | ||
|description= | |description= | ||
* | * Hugh thrusts flippy out in front of him, hold the button and Hugh will turn around and perform the move again in the other direction! | ||
}} | }} | ||
}} <br> | }} <br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= HUGHUS.png | ||
|caption= | |caption= "Aunt Mo's Pies? No... no, they could never replace the ones I love. But, hey, look at all the pie! Yes! I will do it! I... WILL... LIVEEEEEEEEEEEEEE!" | ||
|name= | |name= I Will Live! | ||
|linkname= 8S | |linkname= 8S | ||
|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage= | |Damage=14% | ||
|Startup=15 | |Startup=15 | ||
|Active=15-18 | |Active=15-18 | ||
|RPS Frames= | |RPS Frames= 7-18 | ||
|Total Frames=42 | |Total Frames=42 | ||
|Safety=- | |Safety=-8 | ||
|description= | |description= | ||
* | * Hugh raises up 2 stacks of pie boxes in his hands, good for catching opponents on platforms. | ||
* Be careful! The hitboxes only reach above platforms on Hugh's hands, not above his head! | |||
}} | }} | ||
}} <br> | }} <br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= HUGHDS.png | ||
|caption= | |caption= "Don't tell the others, but you're my favorite." | ||
|name= | |name= Favorite Duck | ||
|linkname= 2S | |linkname= 2S | ||
|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage= | |Damage=16% | ||
|Startup= | |Startup=15 | ||
|Active= | |Active=15-20 | ||
|RPS Frames= | |RPS Frames= 7-20 | ||
|Total Frames=40 | |Total Frames= 40 | ||
|Safety=- | |Safety=-6 | ||
|description= | |description= | ||
* | * Hugh slams his favorite duck downwards, spiking opponents. | ||
* This move has a few hitboxes that reach high up at the beginning of the move, sometimes you can catch an opponent on a platform with them! | |||
* Additionally, the move spikes regardless of where in the animation it hits. | |||
}} | }} | ||
}} <br> | }} <br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= HUGHSDASH.png | ||
|caption= Sponge à la Mode | |caption= Sponge à la Mode | ||
|name= | |name= Laser Plunge | ||
|linkname= 66S | |linkname= 66S | ||
|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage= | |Damage=11% | ||
|Startup= | |Startup=23 | ||
|Active= | |Active=23-End | ||
|RPS Frames= | |RPS Frames= None | ||
|Total Frames= | |Total Frames= Lasts until it hits the ground. | ||
|Safety=- | |Safety=-27 | ||
|description= | |description= | ||
* | * Hugh jumps into the air and comes down with Jimmy's laser sword. | ||
* This move cannot be cancelled on hit. | |||
* This move does not snap to ledge, if you go off the stage that's your stock gone. | |||
* This move can be used to spike the opponent in the air, however. | |||
}} | }} | ||
}} <br> | }} <br> |
Revision as of 13:46, 6 November 2022
Story
Once when I was seven years old I sat on a banana, and of course, that changed my life.
Hubert Beaumont "Hugh" Neutron is the father of Jimmy Neutron. He hails from the titular series Jimmy Neutron: Boy Genius. He's a very eccentric, goofy man with a fascination for pies and ducks. He's known to be quirky and absent-minded, but is always a good-natured father figure at the end of the day to his son Jimmy, and a loving husband to his wife Judy.
Hugh's inclusion in Nickelodeon All-Star Brawl originated from an internet campaign to add him to the game, backed by none other than his voice actor, Mark DeCarlo. He was later added as the Summer DLC for the Universe Pack.
Gameplay
Much like his personality, Hugh is a very quirky and unorthodox character in Nick All-Star Brawl. For example, he is extremely slow on the ground when just using his dash, but to make up for it, his wavedash is one of, if not the best in the game due to how slippery it is. He is also the only floaty character in the game, having a double jump that allows him to soar in the air higher than the rest of the cast. Perhaps most unique to Hugh, though, is the fact that he has a back air. By holding strafe and back when performing a neutral air, Hugh will instead do his back air move. This is extremely useful for edgeguarding and his combo game. He also has a great recovery, as both his up special and double jump help aid him when the time comes.
Hugh's full potential has yet to be explored in full detail as he is a rather new addition to the cast. However, from what is known thus far, he is most proficient at edgeguarding and anti-airing his opponents, while struggling if he gets stuck in a combo or his opponent lands on top of him offstage.
Oh, also, by doing +Taunt, he will do his own version of Chun-Li's Hoyokusen. No, I'm not kidding.
Strengths | Weaknesses |
---|---|
|
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5-6 | 32 | -18 / -4 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 5 | 5-9 | 30 | -16 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 6 | 6-8 | 25 | -10 / -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 4 | 4-7 | 25 | -12 / -9 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 5-7 | 25 | -11 / -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 5-9 | 25 | -11 / -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 3 | 3-8 | 35 | -23 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5-12 | 46 | -37 | |
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 6 | 6-12 | 30 | -5 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% (Multi) 6% (Final) | 8 | 8-23 | 38 | -1 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 10 | 10-12 | 32 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 20 | 20-44 | 64 | +5 | |
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 17-20 | 56 | -20 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 15 | 15-18 | 42 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 15 | 15-20 | 40 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 23 | 23-End | Lasts until it hits the ground. | -27 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-20 | 42 | -7 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15-18 | 42 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 18 | 18-22 | 40 | -6 | |
|
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 11 | 11-190 | 32 | -11 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% per hit | 13 | 13-50 | 60 | -88 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 16 | 16-19 | 50 | -27 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
5% - 26% | 1 | 1-4 | 35 | -27 | |
|