TheBeanary (talk | contribs) (Adding new entries to the Hugh List, don't mind the SpongeBobs, they're there for a template.) |
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{{MoveData | {{MoveData | ||
|image= | |image= HUGHNLA.png | ||
|caption= | |caption= I'll try spinning, that's a good trick! | ||
|name= | |name= Straight Spin | ||
|linkname= j5L | |linkname= j5L | ||
|input= j5L / Jump Light | |input= j5L / Jump Neutral Light | ||
|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage= | |Damage=6% | ||
|Startup= | |Startup=6 | ||
|Active=5-6 | |Active=6-12 | ||
|Total Frames= | |Total Frames=30 | ||
|Safety=- | |Safety=-5 | ||
|Max Landing Lag= 16 | |||
|description= | |||
* A fairly standard spin move, covers all of Hugh's body. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= HUGHBLA.png | |||
|caption= I'll try spinning, that's a good trick! (But on a different axis!) | |||
|name= Hugh Back Air | |||
|linkname= j5L | |||
|input= j5L / Jump Back Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=1% (Multi) 6% (Final) | |||
|Startup=8 | |||
|Active=8-23 | |||
|Total Frames=38 | |||
|Safety=-1 | |||
|Max Landing Lag= 16 | |Max Landing Lag= 16 | ||
|description= | |description= | ||
* | * To perform, hold the strafe button to lock direction. Press light attack in the air while inputting backwards movement. | ||
* Literally the only back air in the game. Only Hugh has one. | |||
* This move is a multi-hit, and combos into itself at the right percent. | |||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= HUGHULA.png | ||
|caption= " | |caption= "(giggling) Whoo, I feel so light and airy!" | ||
|name= | |name= Water Fountain | ||
|linkname= j8L | |linkname= j8L | ||
|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage= | |Damage=6% | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=10-12 | ||
|Total Frames= | |Total Frames=32 | ||
|Safety=- | |Safety=-6 | ||
|Max Landing Lag= 16 | |Max Landing Lag= 16 | ||
|description= | |description= | ||
* | * Hugh spits some water upwards. Great for juggling and keeping opponents in the air. | ||
}} | }} | ||
}} <br> | }} <br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= HUGHDLA.png | ||
|caption= | |caption= As seen in Season 3 Episode 4 of Jimmy Neutron, "Fundemonium"! | ||
|name= | |name= Duck Pogo Stick | ||
|linkname= j2lL | |linkname= j2lL | ||
|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
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{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=8% | |Damage=8% | ||
|Startup= | |Startup=20 | ||
|Active= | |Active=20-44 | ||
|Total Frames= | |Total Frames=64 | ||
|Safety= | |Safety=+5 | ||
|Max Landing Lag= | |Max Landing Lag= 4 | ||
|description= | |description= | ||
* | * Hugh grabs his trusty pogo stick and goes straight downwards, this move cannot be cancelled unless you hit an opponent or fall for long enough. | ||
* After hitting an opponent or projectile, Hugh will bounce off of them, how about that! | |||
* You can input another Down Light Aerial after hitting one prior, keep the chain going! | |||
}} | }} | ||
}} <br> | }} <br> |
Revision as of 13:19, 6 November 2022
Story
Once when I was seven years old I sat on a banana, and of course, that changed my life.
Hubert Beaumont "Hugh" Neutron is the father of Jimmy Neutron. He hails from the titular series Jimmy Neutron: Boy Genius. He's a very eccentric, goofy man with a fascination for pies and ducks. He's known to be quirky and absent-minded, but is always a good-natured father figure at the end of the day to his son Jimmy, and a loving husband to his wife Judy.
Hugh's inclusion in Nickelodeon All-Star Brawl originated from an internet campaign to add him to the game, backed by none other than his voice actor, Mark DeCarlo. He was later added as the Summer DLC for the Universe Pack.
Gameplay
Much like his personality, Hugh is a very quirky and unorthodox character in Nick All-Star Brawl. For example, he is extremely slow on the ground when just using his dash, but to make up for it, his wavedash is one of, if not the best in the game due to how slippery it is. He is also the only floaty character in the game, having a double jump that allows him to soar in the air higher than the rest of the cast. Perhaps most unique to Hugh, though, is the fact that he has a back air. By holding strafe and back when performing a neutral air, Hugh will instead do his back air move. This is extremely useful for edgeguarding and his combo game. He also has a great recovery, as both his up special and double jump help aid him when the time comes.
Hugh's full potential has yet to be explored in full detail as he is a rather new addition to the cast. However, from what is known thus far, he is most proficient at edgeguarding and anti-airing his opponents, while struggling if he gets stuck in a combo or his opponent lands on top of him offstage.
Oh, also, by doing +Taunt, he will do his own version of Chun-Li's Hoyokusen. No, I'm not kidding.
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5-6 | 32 | -18 / -4 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 5 | 5-9 | 30 | -16 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 6 | 6-8 | 25 | -10 / -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 4 | 4-7 | 25 | -12 / -9 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 5-7 | 25 | -11 / -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 5-9 | 25 | -11 / -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 3 | 3-8 | 35 | -23 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5-12 | 46 | -37 | |
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 6 | 6-12 | 30 | -5 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% (Multi) 6% (Final) | 8 | 8-23 | 38 | -1 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 10 | 10-12 | 32 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 20 | 20-44 | 64 | +5 | |
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-20 | 40 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15-18 | 42 | -10 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 18 | 18-22 | 40 | -5 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16-21 | 46 | -21 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-20 | 42 | -7 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15-18 | 42 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 18 | 18-22 | 40 | -6 | |
|
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 11 | 11-190 | 32 | -11 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% per hit | 13 | 13-50 | 60 | -88 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 16 | 16-19 | 50 | -27 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
5% - 26% | 1 | 1-4 | 35 | -27 | |
|