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(→Moves List: Added frame data) |
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== Moves List == | == Moves List == | ||
=== Light Attacks === | === Light Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB toph light mid.png | |image= NASB toph light mid.png | ||
Line 46: | Line 47: | ||
|input= 5L / Neutral Light | |input= 5L / Neutral Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=5% | |||
|Startup=5 | |||
|Active=5 - 7 | |||
|Total Frames=17 | |||
|Safety=-3 | |||
|description= | |||
Toph attacks with a quick but short-ranged knee strike. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=5 | |||
|Active=5 - 8 | |||
|Total Frames=21 | |||
|Safety=-7 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 68: | Line 83: | ||
|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=4 | |||
|Active=4 - 13 | |||
|Total Frames=35 | |||
|Safety=-22 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB toph dash light.png | |image= NASB toph dash light.png | ||
|caption= | |caption= | ||
|name= Running | |name= Running Push | ||
|linkname= 66L | |linkname= 66L | ||
|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=5 | |||
|Active=5 - 13 | |||
|Total Frames=32 | |||
|Safety=-23 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Jumping/Air Light Attacks === | === Jumping/Air Light Attacks === | ||
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{{MoveData | {{MoveData | ||
|image= NASB toph aerial light mid.png | |image= NASB toph aerial light mid.png | ||
|caption= | |caption= | ||
|name= Air Slap | |name= Air Slap | ||
|linkname= j5L | |linkname= j5L | ||
|input= j5L / Jump Light | |input= j5L / Jump Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=9% | |||
|Startup=6 | |||
|Active=6 - 11 | |||
|Total Frames=20 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 102: | Line 139: | ||
|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6 - 8 | |||
|Total Frames=28 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 110: | Line 154: | ||
|caption= | |caption= | ||
|name= Headbutt | |name= Headbutt | ||
|linkname= | |linkname= j2L | ||
|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=6 | |||
|Active=6 - 7 | |||
|Total Frames=30 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | }} | ||
}} <br> | |||
=== Strong Attacks === | === Strong Attacks === | ||
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|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% / 10% / 8% / 7% | |||
|Startup=19 / 24 / 28 / 33 | |||
|Active=19-20 / 24-27 / 28-31 / 32-35 | |||
|Total Frames=40 | |||
|Safety=-8 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=6% (Toph) / 12% (Clay Warrior) | |||
|Startup=3* | |||
|Active=3 - 7* | |||
|Total Frames=30* | |||
|Safety=-17 (Toph) / -24 (Clay Warrior) | |||
|description= | |||
*Minimum 10 frames of charge before clay warrior can be released. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB toph strong down.png | |image= NASB toph strong down.png | ||
|caption= | |caption= | ||
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|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=21% | |||
|Startup=30 | |||
|Active=30 - 34 | |||
|Total Frames= 45 | |||
|Safety=+22 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 159: | Line 231: | ||
|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=14 | |||
|Active=14 - 23 | |||
|Total Frames=40 | |||
|Safety=-19 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Jumping/Air Strong Attacks === | === Jumping/Air Strong Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB toph aerial strong mid.png | |image= NASB toph aerial strong mid.png | ||
|caption= | |caption= | ||
|name= Front Clap | |name= Front Clap | ||
|linkname= j5S | |linkname= j5S | ||
|input= j5S / Jump | |input= j5S / Jump Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=19% | |||
|Startup=16 | |||
|Active=16 - 20 | |||
|Total Frames=40 | |||
|Safety=-7 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=15 | |||
|Active=15 - 19 | |||
|Total Frames=40 | |||
|Safety=-8 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=17 | |||
|Active=17 - 21 | |||
|Total Frames=40 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Special Attacks === | |||
{{MoveData | {{MoveData | ||
|image= NASB toph special mid.png | |image= NASB toph special mid.png | ||
|caption= | |caption= Stage 1 | ||
|image2= NASB toph special mid.png | |||
|caption2= Stage 2 | |||
|image3= NASB toph special mid.png | |||
|caption3= Stage 3 | |||
|name= Boulder Hurl | |name= Boulder Hurl | ||
|linkname= 5P | |linkname= 5P | ||
|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=11 | |||
|Active=11 - 123 | |||
|Total Frames=35 | |||
|Safety=-12 | |||
}} | |||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=11* | |||
|Active=11 - 139 | |||
|Total Frames=35 | |||
|Safety=-10 | |||
}} | |||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=11* | |||
|Active=11 - 171 | |||
|Total Frames=35 | |||
|Safety=-2 | |||
|description= | |||
*36 frames of charge to reach stage 2. | |||
*71 frames of charge to reach stage 3. | |||
*Stopping charge has 15 frames of recovery. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=9% | |||
|Startup=24 | |||
|Active=24 - End | |||
|Total Frames=47 | |||
|Safety=- | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=22% | |||
|Startup=31 | |||
|Active=31 - End | |||
|Total Frames=- | |||
|Safety=-22 | |||
|description= | |||
Placeholder | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB toph special down.png | |||
|caption= | |||
|name= Rock Platform | |||
|linkname= j2P | |||
|input= j2P / Jump Down Special | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=-% | |||
|Startup=20 | |||
|Active=- | |||
|Total Frames=291 | |||
|Safety=- | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Taunt === | === Taunt === | ||
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|data= | |data= | ||
Toph tells you that she's blind, based from the episode "The Library". | Toph tells you that she's blind, based from the episode "The Library". | ||
}} <br> | |||
{{MoveData | |||
|image= NASB toph taunt.png | |||
|caption= 👎 | |||
|name= Strafe Taunt | |||
|linkname= Weapon Activation | |||
|input= Taunt Button + Strafe | |||
|data= | |||
Placeholder | |||
}} | }} | ||
Revision as of 13:18, 6 November 2022
Story
I love fighting. I love being an earthbender, and I'm really, really good at it.
Toph Beifong is a young master of the Earthbending arts, Fierce and direct with a passion for fighting. Despite her blindness she possesses the ability to visualize the movements and positions of opponents through even the most subtle vibrations of the earth. You wouldn't wanna get your world shaken when this earthbender enters the brawl.
Gameplay
Toph is a heavy hitter who has a strong ground game but is weaker in the air. Like any Earthbender, Toph performs best when grounded; dominating opponents with far reaching attacks and heavy blows. She has two zoning options in the chargeable Boulder Hurl and the Clay Warrior that can sneak beneath the surface and spring up where an opponent isn't expecting it to be.
Despite being weaker in the ground, she has the unique ability to create a platform anywhere in the air when using Iron Boot while airborne; though it is limited to one platform per-airtime. Combined with her far reaching attacks, this makes her one of the deadliest edge-guarding characters out of the entire roster!
If hitting hard with a deceptive reach is how you want to play, then Toph is the character for you!
Franchise |
Avatar: The Last Airbender |
---|---|
Weight Class |
Middle |
Character Discord | |
Home Stage |
Omashu |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5 - 7 | 17 | -3 | |
Toph attacks with a quick but short-ranged knee strike. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 8 | 21 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 4 | 4 - 13 | 35 | -22 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 13 | 32 | -23 | |
Placeholder |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 6 | 6 - 11 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 8 | 28 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 7 | 30 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 10% / 8% / 7% | 19 / 24 / 28 / 33 | 19-20 / 24-27 / 28-31 / 32-35 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% (Toph) / 12% (Clay Warrior) | 3* | 3 - 7* | 30* | -17 (Toph) / -24 (Clay Warrior) | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
21% | 30 | 30 - 34 | 45 | +22 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 14 | 14 - 23 | 40 | -19 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
19% | 16 | 16 - 20 | 40 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 17 | 17 - 21 | 40 | -6 | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 11 | 11 - 123 | 35 | -12 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
10% | 11* | 11 - 139 | 35 | -10 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
14% | 11* | 11 - 171 | 35 | -2 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 24 | 24 - End | 47 | - | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
22% | 31 | 31 - End | - | -22 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
-% | 20 | - | 291 | - | |
Placeholder |
Taunt