(→Light Attacks: Added frame data, updated some descriptions.) |
(→Moves List: Added frame data to all moves besides specials, updated descriptions, added strafe taunt.) |
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Line 118: | Line 118: | ||
{{MoveData | {{MoveData | ||
|image= NASB helga aerial light mid.png | |image= NASB helga aerial light mid.png | ||
|caption= | |caption= | ||
|name= Straight Kick | |name= Straight Kick | ||
|input= j5L / Jump Light | |||
|input= Jump Light | |||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=7 | |||
|Active=7 - 8 | |||
|Total Frames=22 | |||
|Safety=-6 | |||
|description= | |||
* THE FOOT! | * THE FOOT! | ||
* | * Chains well into itself and other jump lights. | ||
* Can wall of pain to an extent in the neutral in some matchups. | * Can wall of pain to an extent in the neutral in some matchups. | ||
* Great for edgeguarding and as a noncommital slingshot followup. | * Great for edgeguarding and as a noncommital slingshot followup. | ||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
Line 134: | Line 140: | ||
|caption= | |caption= | ||
|name= Backhand Slap | |name= Backhand Slap | ||
|input= j8L / Jump Up Light | |||
|input= Jump Up Light | |||
|data= | |data= | ||
* Standard juggling up air. | {{AttackData-NASB | ||
|Damage=8% | |||
|Startup=7 | |||
|Active=7 - 9 | |||
|Total Frames=22 | |||
|Safety=-6 | |||
|description= | |||
* Standard juggling up air. | |||
* Confirms into jump up strong kills starting mid-high percents. | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= NASB helga aerial light down.png | |image= NASB helga aerial light down.png | ||
|caption= | |caption= Stompin | ||
|name= Double Heel Kick | |name= Double Heel Kick | ||
|input= j2L / Jump Down Light | |||
|input= Jump Down Light | |||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=7 | |||
|Active=7 - 9 | |||
|Total Frames=31 | |||
|Safety=-6 | |||
|description= | |||
* Deceptively big hitbox. | * Deceptively big hitbox. | ||
* | * Great as a combo ender or slingshot followup for leading into tech chases. | ||
}} | }} | ||
}}<br> | |||
=== Strong Attacks === | === Strong Attacks === | ||
Line 156: | Line 176: | ||
{{MoveData | {{MoveData | ||
|image= NASB helga strong mid.png | |image= NASB helga strong mid.png | ||
|caption= | |caption= Little pink book has them shook | ||
|name= Love Poem | |name= Love Poem | ||
|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=18 | |||
|Active=18 - 22 | |||
|Total Frames=45 | |||
|Safety=-10 | |||
|description= | |||
* Strong. | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
Line 169: | Line 195: | ||
|caption= '''''BOOT''''' | |caption= '''''BOOT''''' | ||
|name= Kicking Dust | |name= Kicking Dust | ||
|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=16% (17%) | |||
|Startup=16 | |||
|Active=16 - 20 | |||
|Total Frames=45 | |||
|Safety=-12 | |||
|description= | |||
* Hold the strong button for an increased dust hitbox as well as increased damage. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB helga strong down.png | |image= NASB helga strong down.png | ||
|caption= | |caption= The last tapioca pudding, just for you! | ||
|name= Lunch Time | |name= Lunch Time | ||
|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% (18%) | |||
|Startup=18 | |||
|Active=18 - 22 | |||
|Total Frames=45 | |||
|Safety=-10 | |||
|description= | |||
* Sends at a nasty horizontal angle that puts opponents into awkward recovery situations or outright kills them. | |||
* Key for securing KOs by the ledge. | |||
* Can be DI'd down and teched mid stage to avoid the KO. | |||
* Hold the strong button to slam the lunch tray to the ground, turning the move into a spike and increasing the damage. | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= NASB helga dash strong.png | |image= NASB helga dash strong.png | ||
|caption= Lights | |caption= Lights out | ||
|name= Boxing Swing | |name= Boxing Swing | ||
|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=17 | |||
|Startup=15 | |||
|Active=17 - 21 | |||
|Total Frames=45 | |||
|Safety=-20 | |||
|description= | |||
* Goes far. | |||
}} | |||
}}<br> | |||
=== Jumping/Air Strong Attacks === | === Jumping/Air Strong Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB helga aerial strong mid.png | |image= NASB helga aerial strong mid.png | ||
|caption= | |caption= "''My love''" | ||
|name= Locket Socket | |name= Locket Socket | ||
|input= j5S / Jump Neutral Strong | |input= j5S / Jump Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=18 | |||
|Active=18 - 22 | |||
|Total Frames=45 | |||
|Safety=-7 | |||
|description= | |||
* Good range for spacing around block and opponents throwing out stubby moves. | |||
* Hold the strong button to add an additional hearts hitbox behind her at the end of the swing. Very high knockback and hitstun. | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= NASB helga aerial strong up.png | |image= NASB helga aerial strong up.png | ||
|caption= | |caption= "21 hours, 58 minutes, and... 14 seconds until YOU '''DIE!'''" | ||
|name= Curse You! | |name= Curse You! | ||
|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=16% | |||
|Startup=16 | |||
|Active=16 - 20 | |||
|Total Frames=45 | |||
|Safety=-8 | |||
|description= | |||
* Deceptively large. | |||
* Extremely strong, can take early stocks if hit high enough off the ground. | |||
* End juggles with this move if possible. | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
Line 224: | Line 288: | ||
|caption= What did the five fingers say to the face? | |caption= What did the five fingers say to the face? | ||
|name= Volleyball Spike | |name= Volleyball Spike | ||
|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=17 | |||
|Active=17 - 21 | |||
|Total Frames=49 | |||
|Safety=-6 | |||
|description= | |||
* Decently strong spike. | |||
* Relatively safe on block when spaced, especially against opponents conditioned to block mid against potential neutral light attacks. | |||
}} | |||
}}<br> | |||
=== Special Attacks === | === Special Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB helga special mid.png | |image= NASB helga special mid.png | ||
|caption= | |caption= "With my ''Golden Magic Slingshot!'' Doi!" | ||
|name= Golden Magic Slingshot | |name= Golden Magic Slingshot | ||
|linkname= 5P | |linkname= 5P | ||
Line 269: | Line 341: | ||
|caption= Wait, this isn’t Nicktoons MLB | |caption= Wait, this isn’t Nicktoons MLB | ||
|name= Taunt | |name= Taunt | ||
|input= Taunt Button | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=- | |||
|Startup=16 | |||
|Active=16 | |||
|Total Frames=- | |||
|Safety=- | |||
|description= | |||
* "First spitball of the day, football head". | |||
* Has a small but powerful spike hitbox behind her. | |||
* Can be used or to punish no-invul ledge grabs, recoveries with bad snap, or just to BM. | |||
* Has a surprisingly large amount of pushback on block. Can be used for goofy teeter setups. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB_helga_taunt.png | |||
|caption= Mickey Kaline's very own | |||
|name= Strafe Taunt | |||
|linkname= Weapon Activation | |linkname= Weapon Activation | ||
|input= Taunt Button | |input= Taunt Button + Strafe | ||
|data= | |data= | ||
* "Non-confrontational that's me alright". | |||
}} | }} | ||
Revision as of 16:37, 1 November 2022
Story
Move it football head!
With her great academics and being a rough and cynical young girl, Helga is the local bully of Arnold and friends around Hillwood. Despite this she secretly harbors a crush on Arnold to an obsessive point. You bet she can bully the competition in the brawl!
Gameplay
Helga is a glass-cannon who can hit hard, but at the cost of attack speed. Like any bully hounding you for your lunch money, Helga thrives on getting her opponent right where she wants them for a beatdown. This is accomplished by her Neutral Special Golden Magic Slingshot, which has the unique property of pulling a foe towards her if the projectile hits. She also possess a counter in Homerun that will readily punish anyone who tries to overextend, and a recovery that can potentially allow her to come back from extraordinarily low angles.
If you're a straight up scrapper who doesn't mind the tradeoff of speed for power, Helga's perfect for busting some heads!
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 8 | 22 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 22 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 10 | 32 | -17 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 35 | -26 | |
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 7 | 7 - 8 | 22 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 22 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 31 | -6 | |
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 45 | -10 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% (17%) | 16 | 16 - 20 | 45 | -12 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% (18%) | 18 | 18 - 22 | 45 | -10 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
17 | 15 | 17 - 21 | 45 | -20 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 45 | -7 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 16 | 16 - 20 | 45 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 17 | 17 - 21 | 49 | -6 | |
|
Special Attacks
Taunt
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | 16 | 16 | - | - | |
|
- "Non-confrontational that's me alright".