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{{ProConTable | {{ProConTable | ||
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* ''''' | * '''''Special Cancels:''''' Korra can cancel her Light attacks into her other lights, giving her a combo-based, offensive game. She can also jump out of her Down Special for pressure. | ||
* '''''Shield game:''''' Korra can practically live in her shield due to her having good options out of it. Acting out of shield is extremely quick, so having a frame six up strong and a brutal grab game makes for great punishes. | * '''''Shield game:''''' Korra can practically live in her shield due to her having good options out of it. Acting out of shield is extremely quick, so having a frame six up strong and a brutal grab game makes for great punishes. | ||
* '''''Strong Variants:''''' Korra has the unique trait of having different variants of her strongs based on how long the button is held. If you tap the button her strongs will have more hitstun but less knockback. On the other hand, if you hold the button it will have more knockback but less hitstun. This gives korra more mix-up potential. | * '''''Strong Variants:''''' Korra has the unique trait of having different variants of her strongs based on how long the button is held. If you tap the button her strongs will have more hitstun but less knockback. On the other hand, if you hold the button it will have more knockback but less hitstun. This gives korra more mix-up potential. |
Revision as of 15:35, 1 November 2022
Story
Iām the avatar, you gotta deal with it!
Korra is the avatar of team avatar, with help from her friends Bolin, Mako, and Asami she uses her powers to save the world.
Gameplay
Korra is a close range brawler who is mainly looking for grabs to dish out enormous damage. Some of Korra's moves require extremely precise timing to get the right hitbox like down tilt, up air, or nair. With a lackluster moveset her game plan is about making the most out of what you have, which isn't much. This has led to Korra using her tools for mind games and di mix ups.
If you love the feeling of being in your opponent's head or you're just a fan of her show Korra is for you!
Korra
Franchise |
The Legend of Korra |
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Weight Class |
Middle |
Character Discord | |
Home Stage |
Harmonic Convergence |
Strengths | Weaknesses |
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Moves List
Light Attacks
- first hit puts the opponent into a tech situation
- Second hit has decent knockback
- don't use this move.
- First active frame has a problem connecting to second hit.
- Second hit( when it hits) is a great spike.
- makes korra air born so she can hit characters if they miss a tech
Jumping/Air Light Attacks
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Strong Attacks
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Jumping/Air Strong Attacks
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Special Attacks
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Taunt
Ora ora!