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}} | }} | ||
}} | }} | ||
===Throws=== | ===Throws=== | ||
{{MoveData | {{MoveData | ||
|name = ''' | |name = '''Bull Smash''' | ||
|input = '''<big>4/ | |input = '''<big>4/6C</big>''' | ||
|image = Galaxy Fight | |image = Galaxy Fight Gunter Bull Smash.png | ||
|data = | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | {{AttackData-Galaxy Fight: Universal Warriors Num 3 | ||
|header = yes | |header = yes | ||
|Damage = | |Damage = | ||
|Startup = 1 | |Startup = 1 | ||
|Active = 1 | |Active = 1 | ||
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|description = | |description = | ||
Properties: | Properties: | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = ''' | |name = '''Wild Shake''' | ||
|input = '''<big> | |input = '''<big>360+A/B/C</big>''' | ||
|image = Galaxy Fight | |image = Galaxy Fight Gunter Wild Shake.png | ||
|data = | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | {{AttackData-Galaxy Fight: Universal Warriors Num 3 | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* | * Command throw. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = ''' | |name = '''Hammer Break''' | ||
|input = '''<big> | |input = '''<big>360+A+B+C</big>''' | ||
|image = Galaxy Fight | |image = Galaxy Fight Gunter Hammer Break.png | ||
|data = | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | {{AttackData-Galaxy Fight: Universal Warriors Num 3 | ||
Line 475: | Line 371: | ||
|description = | |description = | ||
Properties: | Properties: | ||
* | * Command throw. | ||
}} | }} | ||
}} | }} |
Revision as of 12:06, 13 October 2022
Introduction
Gunter is a grappler character with an emphasis on burst damage. Gunter's most notable attributes are his command throws, , and raw power.
Gunter's main weaknesses are his large hurtbox and limited approach options.
Strengths | Weaknesses |
---|---|
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The Characters
Gunter | Alvan | G. Done | Juri | Rolf | Kazuma | Roomi | Musafar | Felden | Rouwe | Bonus Kun | Yacopu |
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General Information
Notation | Glossary | Mechanics | FAQ |
---|---|---|---|
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Gunter
Standing Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Crouching Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
24 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties:
|
Jumping Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
24 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
36 | - | - | - | ||||||||
Properties: |
Throws
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
- | 1 | 1 | - | ||
Properties: |
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
34 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
34 | 1 | 1 | - | ||
Properties:
|
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
45 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
45 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
45 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
45 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
51 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
56 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
48 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
54 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
54 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
59 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
59 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
69 | - | - | - | |||||||||
C Version Properties:
|
All Versions |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
79 | - | - | - | |||||||||
Universal Properties:
|