User:Cherry K.O./sandbox: Difference between revisions

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===Command Normals===
{{MoveData
|name  = '''Head Upper'''
|input = '''<big>66 2A <br> (Dash Only) </big>'''
|image = Galaxy Fight Musafar Head Upper.png
|data=
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 10
|Startup    =-
|Active      =-
|Recovery    =-
|On Hit      =
|On Block    =
|description =
Properties:
* Juggle extender.
* Launches grounded opponents.
}}
}}
{{MoveData
|name  = '''Sliding Kick'''
|input = '''<big>66 2B <br> (Dash Only) </big>'''
|image = Galaxy Fight Musafar Sliding Kick.png
|data=
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 36
|Startup    =-
|Active      =-
|Recovery    =-
|On Hit      =
|On Block    =
|description =
Properties:
* Juggle extender.
* Launchers grounded opponents.
}}
}}
{{MoveData
|name  = '''Head Sliding'''
|input = '''<big>66 2C <br> (Dash Only) </big>'''
|image = Galaxy Fight Musafar Head Sliding.png
|data=
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 51
|Startup    =-
|Active      =-
|Recovery    =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Knocks down opponent on hit.
}}
}}
{{MoveData
|name  = '''Reverse Spin Kick'''
|input = '''<big>6C <br> (Guard Cancel Only) </big>'''
|image = Galaxy Fight Musafar Reverse Spin Kick.png
|data=
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 21
|Startup    =-
|Active      =-
|Recovery    =-
|On Hit      =
|On Block    =
|description =
Properties:
* Knocks down opponent on hit.
}}
}}
{{MoveData
|name  = '''Reverse Back Knuckle'''
|input = '''<big>3C <br> (Guard Cancel Only) </big>'''
|image = Galaxy Fight Musafar Reverse Back Knuckle.png
|data=
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 34
|Startup    =-
|Active      =-
|Recovery    =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Knocks down opponent on hit.
}}
}}




===Throws===
===Throws===
{{MoveData
{{MoveData
|name  = '''Face to Knee Kick'''
|name  = '''Bull Smash'''
|input  = '''<big>4/6B</big>'''
|input  = '''<big>4/6C</big>'''
|image  = Galaxy Fight Musafar Face to Knee Kick 1.png
|image  = Galaxy Fight Gunter Bull Smash.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  |header      = yes
  |header      = yes
  |Damage      = 34
  |Damage      =  
  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
Line 437: Line 336:
  |description =   
  |description =   
Properties:
Properties:
* Great recovery.
* Allows for okizeme.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''Hard Slam'''
|name  = '''Wild Shake'''
|input  = '''<big>4/6C</big>'''
|input  = '''<big>360+A/B/C</big>'''
|image = Galaxy Fight Musafar Hard Slam 2.png
|image = Galaxy Fight Gunter Wild Shake.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
Line 456: Line 353:
  |description =   
  |description =   
Properties:
Properties:
* Puts the opponent in a juggle state.
* Command throw.
* The best grab in the game.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''Air Throw'''
|name  = '''Hammer Break'''
|input  = '''<big>4/6B <br> (Air Only) </big>'''
|input  = '''<big>360+A+B+C</big>'''
|image  = Galaxy Fight Musafar Air Throw 2.png
|image  = Galaxy Fight Gunter Hammer Break.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
Line 475: Line 371:
  |description =   
  |description =   
Properties:
Properties:
* You can grab the opponent when they're behind you.
* Command throw.
* Cannot be performed during a dash jump.
}}
}}
 
 
{{MoveData
|name  = '''Head Crusher '''
|input  = '''<big>4/6C <br> (Air Only) </big>'''
|image = Galaxy Fight Musafar Head Crusher.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 68
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
* You can grab the opponent when they're behind you.
* Cannot be performed during a dash jump.
  }}
  }}
}}
}}

Revision as of 12:06, 13 October 2022

Introduction

Gunter is a grappler character with an emphasis on burst damage. Gunter's most notable attributes are his command throws, , and raw power.


Gunter's main weaknesses are his large hurtbox and limited approach options.


Galaxy Fight Gunter Idle.gif


Strengths Weaknesses
  • Coming soon
  • Coming soon


The Characters

Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu
Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu


General Information

Notation Glossary Mechanics FAQ
Notation Glossary Mechanics FAQ


Gunter

Standing Normals

f.5A
Galaxy Fight Gunter f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


f.5B
Galaxy Fight Gunter f.5B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


f.5C
Galaxy Fight Gunter f.5C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


c.5A
Galaxy Fight Gunter c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5B
Galaxy Fight Gunter c.5B 1.png
Galaxy Fight Gunter c.5B 2.png
First hit on top and second hit on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • The first hit can be special, dash, and stop cancelled.
  • Both hits are juggle extenders.


c.5C
Galaxy Fight Gunter c.5C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


Crouching Normals

2A
Galaxy Fight Gunter 2A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Gunter 2B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -

Properties:

  • Hits low.


2C
Galaxy Fight Gunter 2C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Jumping Normals

7A/8A/9A
Galaxy Fight Gunter 8A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8B
Galaxy Fight Gunter 8B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8C
Galaxy Fight Gunter 8C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version is a juggle extender.
  • The entire body is the hitbox for the dash version.


7B/9B
Galaxy Fight Gunter 7B or 9B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash version are juggle extenders.


7C/9C
Galaxy Fight Gunter 7C or 9C.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:


Throws

Bull Smash
4/6C
Galaxy Fight Gunter Bull Smash.png
Damage Startup Active Recovery
- 1 1 -

Properties:


Wild Shake
360+A/B/C
Galaxy Fight Gunter Wild Shake.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Command throw.


Hammer Break
360+A+B+C
Galaxy Fight Gunter Hammer Break.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Command throw.


Special Moves

Musafar Missile
[4]6+A/B/C
Galaxy Fight Musafar Missile.png
A Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
45 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
45 - - -

B Version Properties:

  • The projectile travels at an average speed.
C Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
45 - - -

C Version Properties:

  • The projectile travels at the fastest speed.
  • Knocks down the opponent on hit.


Musafar Kick
[2]8+A/B/C
Galaxy Fight Musafar Kick.png
A Damage Startup, Active, and Recovery On Hit On Block
45 - - -

A Version Properties:

  • Musafar travels at the lowest height and distance.
B Damage Startup, Active, and Recovery On Hit On Block
51 - - -

B Version Properties:

  • Musafar travels at an average height and distance.
C Damage Startup, Active, and Recovery On Hit On Block
56 - - -

C Version Properties:

  • Musafar travels at the highest height and distance.


Universal Properties:

  • Knocks down opponent on hit.


Musafar Punch
41236+A/B/C
Galaxy Fight Musafar Punch.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

  • Musafar travels at the shortest distance before attacking.
B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

  • Musafar travels at an average distance before attacking.
C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:

  • Musafar travels at the furthest distance before attacking.


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Moon Spiral Leg Hammer
360+A/B/C
Galaxy Fight Musafar Moon Spiral Leg Hammer 2.png
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
79 - - -

Universal Properties:

  • Knocks down opponent on hit.