User:Cherry K.O./sandbox: Difference between revisions

From SuperCombo Wiki
mNo edit summary
mNo edit summary
Line 36: Line 36:




==Musafar==
==Gunter==


===Standing Normals===
===Standing Normals===
{{MoveData
{{MoveData
|name  = '''f.5A'''
|name  = '''f.5A'''
|image = Galaxy Fight Musafar f.5A.png
|image = Galaxy Fight Gunter f.5A.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 7
  |Damage  =  
  |Startup = -
  |Startup, Active, and Recovery = -
|Active   = -
|Recovery = -
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 10/11
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 68: Line 64:
{{MoveData
{{MoveData
|name  = '''f.5B'''
|name  = '''f.5B'''
|image = Galaxy Fight Musafar f.5B.png
|image = Galaxy Fight Gunter f.5B.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 24
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 36
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Regular and dash versions are juggle extenders.
 
  }}
  }}
}}
}}
Line 92: Line 84:
{{MoveData
{{MoveData
|name  = '''f.5C'''
|name  = '''f.5C'''
|image = Galaxy Fight Musafar f.5C.png
|image = Galaxy Fight Gunter f.5C.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 34
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 51
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Regular and dash versions are juggle extenders.
 
  }}
  }}
}}
}}
Line 116: Line 104:
{{MoveData
{{MoveData
|name  = '''c.5A'''
|name  = '''c.5A'''
|image = Galaxy Fight Musafar c.5A.png
|image = Galaxy Fight Gunter c.5A.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 7
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 10/11
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 143: Line 127:
{{MoveData
{{MoveData
|name  = '''c.5B'''
|name  = '''c.5B'''
|image  = Galaxy Fight Musafar c.5B 1.png
|image  = Galaxy Fight Gunter c.5B 1.png
|image2 = Galaxy Fight Gunter c.5B 2.png
|caption2 = First hit on top and second hit on bottom.
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 24
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
  |Active  =-
  |Active  =-
  |Recovery =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 36
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Regular version knocks down opponent on hit.
* The first hit can be special, dash, and stop cancelled.
* Dash version is a juggle extender.
* Both hits are juggle extenders.
* Regular version launches opponent after landing the move twice. They cannot be juggled.
  }}
  }}
}}
}}
Line 169: Line 152:
{{MoveData
{{MoveData
|name  = '''c.5C'''
|name  = '''c.5C'''
|image = Galaxy Fight Musafar c.5C.png
|image = Galaxy Fight Gunter c.5C.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 34
  |Damage  =
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 51
  |Dash Damage  =
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Regular and dash versions are juggle extenders.
* Regular version launches opponent after landing the move twice. They cannot be juggled.
  }}
  }}
}}
}}
Line 195: Line 172:
{{MoveData
{{MoveData
|name  = '''2A'''
|name  = '''2A'''
|image = Galaxy Fight Musafar 2A.png
|image = Galaxy Fight Gunter 2A.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 7
  |Damage      =  
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 215: Line 190:
{{MoveData
{{MoveData
|name  = '''2B'''
|name  = '''2B'''
|image = Galaxy Fight Musafar 2B.png
|image = Galaxy Fight Gunter 2B.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 24
  |Damage      = 24
  |Startup     = -
  |Startup, Active, and Recovery = -
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 227: Line 200:
Properties:
Properties:
* Hits low.
* Hits low.
* Juggle extender.
  }}
  }}
}}
}}
Line 234: Line 206:
{{MoveData
{{MoveData
|name  = '''2C'''
|name  = '''2C'''
|image = Galaxy Fight Musafar 2C.png
|image = Galaxy Fight Gunter 2C.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 34
  |Damage      =  
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 253: Line 223:
===Jumping Normals===
===Jumping Normals===
{{MoveData
{{MoveData
|name  = '''8A'''
|name  = '''7A/8A/9A'''
|image = Galaxy Fight Musafar 8A.png
|image = Galaxy Fight Gunter 8A.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 7
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 10/11
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 278: Line 244:
{{MoveData
{{MoveData
|name  = '''8B'''
|name  = '''8B'''
|image = Galaxy Fight Musafar 8B.png
|image = Galaxy Fight Gunter 8B.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 24
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 36
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 302: Line 264:
{{MoveData
{{MoveData
|name  = '''8C'''
|name  = '''8C'''
|image = Galaxy Fight Musafar 8C.png
|image = Galaxy Fight Gunter 8C.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 34
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 51
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 326: Line 284:


{{MoveData
{{MoveData
|name  = '''7A/9A'''
|name  = '''7B/9B'''
|image = Galaxy Fight Musafar 7A or 9A.png
|image = Galaxy Fight Gunter 7B or 9B.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 7
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 10/11
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 350: Line 304:


{{MoveData
{{MoveData
|name  = '''7B/9B'''
|name  = '''7C/9C'''
|image = Galaxy Fight Musafar 7B or 9B.png
|image = Galaxy Fight Gunter 7C or 9C.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 24
  |Damage  = 24
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 36
  |Dash Damage  = 36
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash versions are juggle extenders.
* Regular version has a hitbox on the back leg.
}}
}}
 
 
{{MoveData
|name  = '''7C/9C'''
|image = Galaxy Fight Musafar 7C or 9C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 34
|Startup  = -
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 51
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Regular version is a juggle extender.
* The entire body is the hitbox for the dash version.
  }}
  }}
}}
}}
{{MoveData
|name  = '''66 7A/8A/9A <br> <small>(Dash Only)</small>'''
|image = Galaxy Fight Musafar 66 789A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage  = 10/11
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Juggle extender.
}}
}}
{{MoveData
|name  = '''66 7B/8B/9B <br> <small>(Dash Only)</small>'''
|image  = Galaxy Fight Musafar 66 789B 2.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage  = 36
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|description  =
Properties:
* Juggle extender.
}}
}}
{{MoveData
|name  = '''66 7C/8C/9C <br> <small>(Dash Only)</small>'''
|image  = Galaxy Fight Musafar 66 789C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage  = 51
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|description  =
Properties:
* The entire body is a hit box.
}}
}}





Revision as of 11:57, 13 October 2022

Introduction

Gunter is a grappler character with an emphasis on burst damage. Gunter's most notable attributes are his command throws, , and raw power.


Gunter's main weaknesses are his large hurtbox and limited approach options.


Galaxy Fight Gunter Idle.gif


Strengths Weaknesses
  • Coming soon
  • Coming soon


The Characters

Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu
Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu


General Information

Notation Glossary Mechanics FAQ
Notation Glossary Mechanics FAQ


Gunter

Standing Normals

f.5A
Galaxy Fight Gunter f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


f.5B
Galaxy Fight Gunter f.5B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


f.5C
Galaxy Fight Gunter f.5C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


c.5A
Galaxy Fight Gunter c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5B
Galaxy Fight Gunter c.5B 1.png
Galaxy Fight Gunter c.5B 2.png
First hit on top and second hit on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • The first hit can be special, dash, and stop cancelled.
  • Both hits are juggle extenders.


c.5C
Galaxy Fight Gunter c.5C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


Crouching Normals

2A
Galaxy Fight Gunter 2A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Gunter 2B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -

Properties:

  • Hits low.


2C
Galaxy Fight Gunter 2C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Jumping Normals

7A/8A/9A
Galaxy Fight Gunter 8A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8B
Galaxy Fight Gunter 8B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8C
Galaxy Fight Gunter 8C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version is a juggle extender.
  • The entire body is the hitbox for the dash version.


7B/9B
Galaxy Fight Gunter 7B or 9B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash version are juggle extenders.


7C/9C
Galaxy Fight Gunter 7C or 9C.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:


Command Normals

Head Upper
66 2A
(Dash Only)
Galaxy Fight Musafar Head Upper.png
Damage Startup, Active, and Recovery On Hit On Block
10 - - -

Properties:

  • Juggle extender.
  • Launches grounded opponents.


Sliding Kick
66 2B
(Dash Only)
Galaxy Fight Musafar Sliding Kick.png
Damage Startup, Active, and Recovery On Hit On Block
36 - - -

Properties:

  • Juggle extender.
  • Launchers grounded opponents.


Head Sliding
66 2C
(Dash Only)
Galaxy Fight Musafar Head Sliding.png
Damage Startup, Active, and Recovery On Hit On Block
51 - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Reverse Spin Kick
6C
(Guard Cancel Only)
Galaxy Fight Musafar Reverse Spin Kick.png
Damage Startup, Active, and Recovery On Hit On Block
21 - - -

Properties:

  • Knocks down opponent on hit.


Reverse Back Knuckle
3C
(Guard Cancel Only)
Galaxy Fight Musafar Reverse Back Knuckle.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Throws

Face to Knee Kick
4/6B
Galaxy Fight Musafar Face to Knee Kick 1.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Great recovery.
  • Allows for okizeme.


Hard Slam
4/6C
Galaxy Fight Musafar Hard Slam 2.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Puts the opponent in a juggle state.
  • The best grab in the game.


Air Throw
4/6B
(Air Only)
Galaxy Fight Musafar Air Throw 2.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • You can grab the opponent when they're behind you.
  • Cannot be performed during a dash jump.


Head Crusher
4/6C
(Air Only)
Galaxy Fight Musafar Head Crusher.png
Damage Startup Active Recovery
68 1 1 -

Properties:

  • You can grab the opponent when they're behind you.
  • Cannot be performed during a dash jump.


Special Moves

Musafar Missile
[4]6+A/B/C
Galaxy Fight Musafar Missile.png
A Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
45 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
45 - - -

B Version Properties:

  • The projectile travels at an average speed.
C Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
45 - - -

C Version Properties:

  • The projectile travels at the fastest speed.
  • Knocks down the opponent on hit.


Musafar Kick
[2]8+A/B/C
Galaxy Fight Musafar Kick.png
A Damage Startup, Active, and Recovery On Hit On Block
45 - - -

A Version Properties:

  • Musafar travels at the lowest height and distance.
B Damage Startup, Active, and Recovery On Hit On Block
51 - - -

B Version Properties:

  • Musafar travels at an average height and distance.
C Damage Startup, Active, and Recovery On Hit On Block
56 - - -

C Version Properties:

  • Musafar travels at the highest height and distance.


Universal Properties:

  • Knocks down opponent on hit.


Musafar Punch
41236+A/B/C
Galaxy Fight Musafar Punch.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

  • Musafar travels at the shortest distance before attacking.
B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

  • Musafar travels at an average distance before attacking.
C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:

  • Musafar travels at the furthest distance before attacking.


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Moon Spiral Leg Hammer
360+A/B/C
Galaxy Fight Musafar Moon Spiral Leg Hammer 2.png
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
79 - - -

Universal Properties:

  • Knocks down opponent on hit.