User:Cherry K.O./sandbox: Difference between revisions

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{{Infobox Game
| gamename    = Galaxy Fight
| abbreviation = Galaxyfg
| image        = Galaxyfg_cover_art.jpg
| version      =
| developer    = SunSoft<br>Hamster Corporation<br>Sunsoft Games (US)
| publisher    = Sunsoft<br>Hamster Corporation<br>SNK<br>D4 Enterprise<br>Monkey Paw Games
| system      = Arcade<br>JP: January 24th,  1995
| system2      = NeoGeo<br>JP:February 25, 1995
| system3      = NeoGeo CD<br>JP:February 21st, 1995
| system4      = Playstation <br>JP: May 3, 1996<br>EU: April 30, 1996
| system5      = Sega Saturn<br>JP:November 22, 1995<br>NA:July 3, 1996<br>EU:1995
| system6      = Playstation Network<br> JP: Match 28th, 2007<br>NA:December 14th, 2010<br>PAL:January 11, 2012
| system7      = Wii Virtual Console<br>JP: March 23, 2010<br>US:February 28th, 2019
| system8      = Playstation 4<br> AS: April 6, 2017<br>NA:April 27,2017
| system9      = Xbox One<br>WW:April 6,2017
| system10    = Nintendo Switch<br>WW May 18th, 2017
| netcode      = FightCade2 (PC)
| resources    = [https://github.com/peon2/fbneo-training-mode Training Mode]
| community    = [https://discord.gg/r5baDfxC5f Discord Server]
}}
[[Image:Galaxy Fight Intro Logo.png|540x440px|middle|]]
[[Image:Galaxy Fight Intro Logo.png|540x440px|middle|]]



Revision as of 10:07, 12 October 2022

Galaxy Fight Intro Logo.png


The Characters

Rolf
Rolf
Rolf
G. Done
Rolf
Kazuma
Rolf
Rolf
Rolf
Rolf
Rolf
Rolf



Introduction

Galaxy Fight: Universal Warriors is a 2D fighting game originally released by Sunsoft in 1995. It features a neat pixel art style and a cast of 8 playable characters. The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking. Galaxy Fight offers a 4 button scheme similar to other SNK games, but only 3 of them are used to attack, the 4 button is a taunt, it can be seem as the prequel to Waku Waku 7 but other than that and characters like Bonus Kun this 2 games are rather different, being Galaxy Fight a more old school aproach with no Super bar.


The Characters

Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu
Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu


General Information

Notation Glossary Mechanics FAQ
Notation Glossary Mechanics FAQ

To-Do Table

In Progress Completed To-do
  • Creating introductions and move lists for remaining characters.
  • Uploading attack images for remaining characters.
  • Created attack data template for Galaxy Fight.
  • Created introductions and move lists for Juri, Rolf, Kazuma, and G. Done.
  • Uploaded attack images for Juri, Rolf, Kazuma, and G. Done.
  • Created an introduction for Musafar.
  • Moved all files to include the game and character names.
  • Glossary and Mechanics pages created.
  • Create a page for the mechanics of the game.
  • Create a match-up section for each character.
  • Create a combo/juggle section for each character.
  • Acquire frame data for each character.


f.5A
Galaxy Fight Rolf f.5A.jpg
A Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


Musafar

Standing Normals

f.5A
Galaxy Fight Musafar f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10/11 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


f.5B
Galaxy Fight Musafar f.5B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:

  • Regular and dash versions are juggle extenders.


f.5C
Galaxy Fight Musafar f.5C.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
51 - - -

Properties:

  • Regular and dash versions are juggle extenders.


c.5A
Galaxy Fight Musafar c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10/11 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5B
Galaxy Fight Musafar c.5B 1.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:

  • Regular version knocks down opponent on hit.
  • Dash version is a juggle extender.
  • Regular version launches opponent after landing the move twice. They cannot be juggled.


c.5C
Galaxy Fight Musafar c.5C.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
51 - - -

Properties:

  • Regular and dash versions are juggle extenders.
  • Regular version launches opponent after landing the move twice. They cannot be juggled.


Crouching Normals

2A
Galaxy Fight Musafar 2A.png
Damage Startup, Active, and Recovery On Hit On Block
7 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Musafar 2B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -

Properties:

  • Hits low.
  • Juggle extender.


2C
Galaxy Fight Musafar 2C.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Jumping Normals

8A
Galaxy Fight Musafar 8A.png
Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10/11 - - -

Properties:

  • Regular and dash versions are juggle extenders.


8B
Galaxy Fight Musafar 8B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:

  • Regular and dash versions are juggle extenders.


8C
Galaxy Fight Musafar 8C.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
51 - - -

Properties:

  • Regular version is a juggle extender.
  • The entire body is the hitbox for the dash version.


7A/9A
Galaxy Fight Musafar 7A or 9A.png
Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10/11 - - -

Properties:

  • Regular and dash version are juggle extenders.


7B/9B
Galaxy Fight Musafar 7B or 9B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:

  • Regular and dash versions are juggle extenders.
  • Regular version has a hitbox on the back leg.


7C/9C
Galaxy Fight Musafar 7C or 9C.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
51 - - -

Properties:

  • Regular version is a juggle extender.
  • The entire body is the hitbox for the dash version.


66 7A/8A/9A
(Dash Only)
Galaxy Fight Musafar 66 789A.png
Damage Startup, Active, and Recovery On Hit On Block
10/11 - - -

Properties:

  • Juggle extender.


66 7B/8B/9B
(Dash Only)
Galaxy Fight Musafar 66 789B 2.png
Damage Startup, Active, and Recovery On Hit On Block
36 - - -

Properties:

  • Juggle extender.


66 7C/8C/9C
(Dash Only)
Galaxy Fight Musafar 66 789C.png
Damage Startup, Active, and Recovery On Hit On Block
51 - - -

Properties:

  • The entire body is a hit box.


Command Normals

Head Upper
66 2A
(Dash Only)
Galaxy Fight Musafar Head Upper.png
Damage Startup, Active, and Recovery On Hit On Block
10 - - -

Properties:

  • Juggle extender.
  • Launches grounded opponents.


Sliding Kick
66 2B
(Dash Only)
Galaxy Fight Musafar Sliding Kick.png
Damage Startup, Active, and Recovery On Hit On Block
36 - - -

Properties:

  • Juggle extender.
  • Launchers grounded opponents.


Head Sliding
66 2C
(Dash Only)
Galaxy Fight Musafar Head Sliding.png
Damage Startup, Active, and Recovery On Hit On Block
51 - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Reverse Spin Kick
6C
(Guard Cancel Only)
Galaxy Fight Musafar Reverse Spin Kick.png
Damage Startup, Active, and Recovery On Hit On Block
21 - - -

Properties:

  • Knocks down opponent on hit.


Reverse Back Knuckle
3C
(Guard Cancel Only)
Galaxy Fight Musafar Reverse Back Knuckle.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Throws

Face to Knee Kick
4/6B
Galaxy Fight Musafar Face to Knee Kick 1.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Great recovery.
  • Allows for okizeme.


Hard Slam
4/6C
Galaxy Fight Musafar Hard Slam 2.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Puts the opponent in a juggle state.
  • The best grab in the game.


Air Throw
4/6B
(Air Only)
Galaxy Fight Musafar Air Throw 2.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • You can grab the opponent when they're behind you.
  • Cannot be performed during a dash jump.


Head Crusher
4/6C
(Air Only)
Galaxy Fight Musafar Head Crusher.png
Damage Startup Active Recovery
68 1 1 -

Properties:

  • You can grab the opponent when they're behind you.
  • Cannot be performed during a dash jump.


Special Moves

Musafar Missile
[4]6+A/B/C
Galaxy Fight Musafar Missile.png
A Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
45 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
45 - - -

B Version Properties:

  • The projectile travels at an average speed.
C Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
45 - - -

C Version Properties:

  • The projectile travels at the fastest speed.
  • Knocks down the opponent on hit.


Musafar Kick
[2]8+A/B/C
Galaxy Fight Musafar Kick.png
A Damage Startup, Active, and Recovery On Hit On Block
45 - - -

A Version Properties:

  • Musafar travels at the lowest height and distance.
B Damage Startup, Active, and Recovery On Hit On Block
51 - - -

B Version Properties:

  • Musafar travels at an average height and distance.
C Damage Startup, Active, and Recovery On Hit On Block
56 - - -

C Version Properties:

  • Musafar travels at the highest height and distance.


Universal Properties:

  • Knocks down opponent on hit.


Musafar Punch
41236+A/B/C
Galaxy Fight Musafar Punch.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

  • Musafar travels at the shortest distance before attacking.
B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

  • Musafar travels at an average distance before attacking.
C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:

  • Musafar travels at the furthest distance before attacking.


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Moon Spiral Leg Hammer
360+A/B/C
Galaxy Fight Musafar Moon Spiral Leg Hammer 2.png
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
79 - - -

Universal Properties:

  • Knocks down opponent on hit.