Advanced V.G. 2/Chiho/Strategy: Difference between revisions

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{{AVG2 Character Subnav|char=chiho|short=chi|sub=1}}
== Strategy ==
== Strategy ==
=== Neutral ===
=== Neutral ===

Revision as of 11:11, 8 October 2022

Strategy

Neutral

Chiho is best suited to rushing the opponent down, using a mixture of fireballs, df+HK slides, dashing HP and j.LK to aggressively approach the opponent and establish pressure. This is important for two reasons: the first is that the generally low damage output of her normals means that Chiho will generally fare worse in a careful footsie game compared to most other characters. The second is that the reward Chiho gets from her pressure is high, since Hien Geki gives her combos exceptional corner carry.

Offense

The corner is where the real fun begins -- not only do you have access to all of your other mixup options, but you also gain access to a very annoying pressure sequence of dashing HP xx LP fireball, which you're free to change the timing of in order to bait reversals or guard cancels, as well as your terrifying (and exceptionally meter-efficient) Zanei Jin combos.

Zanei Jin Pressure

Due to the nature of the shadows attached to Zanei Jin, Chiho is able to set up unblockables in the corner by activating Zanei Jin after scoring a knockdown, timing LP+HP so that the shadows hit meaty, and then following up with cr.LK. You can use this to make waking up an incredibly scary proposition for your opponent, but you'll need to properly adjust for the opponent choosing to quick getup or not.

Defense

If you find yourself on the defensive, look for opportunities to wall jump away from the opponent, or try to land EX Hien Geki if you're comfortable spending the meter.

Matchups

To come.

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