Galaxy Fight: Universal Warriors/Rolf/Move List: Difference between revisions

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  |description  =
  |description  =
Properties:
Properties:
* Regular version is dash cancellable, and it has quick recovery.
* Regular version can be dash canceled.
* Regular and dash versions are special cancellable.  
* Regular and dash versions can be special canceled.  
* Both versions continue juggles.
* Both versions are juggle extenders.
* Crouch cancels into 2B and 2C.
* Crouch cancels into 2B and 2C.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
Line 49: Line 49:
  |description  =
  |description  =
Properties:
Properties:
* Dash version is special cancellable.  
* Dash version can be special canceled.  
* Both versions continue juggles.  
* Both versions are juggle extenders.  
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
  }}
  }}
Line 75: Line 75:
  |description  =
  |description  =
Properties:
Properties:
* Both versions continue juggles.  
* Both versions are juggle extenders.  
* The move also has a hitbox on the lower leg.
* The move also has a hitbox on the lower leg.
  }}
  }}
Line 100: Line 100:
  |description  =
  |description  =
Properties:
Properties:
* Regular version is dash cancellable, and it has quick recovery.
* Regular version can be dash canceled.
* Both versions are special cancellable, and they can continue juggles.
* Both versions can be special canceled, and they are juggle extenders.
* Links into c.5A, f.5A, and 2A.
* Links into c.5A, f.5A, and 2A.
* Crouch cancels into c.5B, f.5B, 2B, 2C, 3A, 3B, and 3C.
* Crouch cancels into c.5B, f.5B, 2B, 2C, 3A, 3B, and 3C.
Line 128: Line 128:
  |description  =
  |description  =
Properties:
Properties:
* Regular version is dash cancellable.
* Regular version can be dash canceled.
* Both versions are special cancellable, and they can continue juggles.
* Both versions can be special canceled, and they are juggle extenders.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
  }}
  }}
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  |description  =
  |description  =
Properties:
Properties:
* Dashing version deals a lot of damage and stun.
* Regular and dash versions are juggle extenders.  
* Regular and dashing versions continue juggles.  
  }}
  }}
}}
}}
Line 175: Line 174:
Properties:
Properties:
* Hits low.  
* Hits low.  
* Special and Dash cancellable.  
* Can be special and dash canceled.  
* Continues juggles.
* Juggle extender.
* Links into c.5A, f.5A, and 3A.
* Links into c.5A, f.5A, and 3A.
  }}
  }}
Line 196: Line 195:
Properties:
Properties:
* Hits low.
* Hits low.
* Special and Dash cancellable.  
* Can be special and dash canceled.  
* Continues juggles.
* Juggle extender.
  }}
  }}
}}
}}
Line 216: Line 215:
Properties:
Properties:
* Hits low.
* Hits low.
* Special and Dash cancellable.  
* Can be special and dash canceled.  
* Knocks down opponent.
* Knocks down opponent.
  }}
  }}
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  |description  =  
  |description  =  
Properties:
Properties:
* Normal and dashing versions continue juggles.
* Normal and dash versions are juggle extenders.


  }}
  }}
Line 267: Line 266:
  |description  =  
  |description  =  
Properties:
Properties:
* Both versions continue juggles.
* Both versions are juggle extenders.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
  }}
  }}
Line 292: Line 291:
  |description  =  
  |description  =  
Properties:
Properties:
* Only the regular version continues juggles.
* The regular version is a juggle extender.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
  }}
  }}
Line 317: Line 316:
  |description  =  
  |description  =  
Properties:
Properties:
* Normal and dashing versions continue juggles.
* Normal and dash versions are juggle extenders.
* This move's hitbox covers Rolf's lower body.
* This move's hitbox covers Rolf's lower body.
  }}
  }}
Line 342: Line 341:
  |description  =  
  |description  =  
Properties:
Properties:
* Both versions continue juggles.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
Line 366: Line 365:
  |description  =  
  |description  =  
Properties:
Properties:
* Only the regular version continues juggles.
* The regular version is a juggle extender.
* Does a good amount of stun.
* Does a good amount of stun.
  }}
  }}
Line 388: Line 387:
Properties:
Properties:
* Hits low.  
* Hits low.  
* Dash and Special Cancellable.  
* Can be dash and special canceled.  
  }}
  }}
}}
}}
Line 408: Line 407:
Properties:
Properties:
* Hits low.  
* Hits low.  
* Dash and Special Cancellable.  
* Can be dash and special canceled.  
  }}
  }}
}}
}}
Line 428: Line 427:
Properties:
Properties:
* Does a good amount of stun.  
* Does a good amount of stun.  
* Can't juggle opponent when launched.
* Cannot juggle opponent when launched.
  }}
  }}
}}
}}
Line 543: Line 542:
Universal Properties:
Universal Properties:
* When performed during a dash, the projectile knocks down the opponent on hit.
* When performed during a dash, the projectile knocks down the opponent on hit.
* All versions are special cancellable.
* All versions can be special canceled.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
  }}
  }}
Line 723: Line 722:
A Version Properties:
A Version Properties:
* A version travels at the lowest height.
* A version travels at the lowest height.
* It's possible to auto cross up a crouching character with the dashing A version, but you must be close to the opponent.
* It's possible to auto cross up a crouching character with the dash A version, but you must be close to the opponent.
* With this version, the only characters you cannot auto cross up are Gunter and Musafar.
* With this version, the only characters you cannot auto cross up are Gunter and Musafar.
  }}
  }}
Line 744: Line 743:
B Version Properties:
B Version Properties:
* Causes Rolf to travel higher than the A version.  
* Causes Rolf to travel higher than the A version.  
* Dashing version cannot auto cross up a crouching Gunter or Musafar.
* Dash version cannot auto cross up a crouching Gunter or Musafar.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
Line 764: Line 763:
C Version Properties:
C Version Properties:
* Travels much higher than the previous versions.  
* Travels much higher than the previous versions.  
* Dashing version auto crosses up all crouching characters.
* Dash version auto crosses up all crouching characters.




Universal Properties:
Universal Properties:
* Dashing version has much better frame advantage compared to the regular version.
* Dash version has much better frame advantage compared to the regular version.
* Regular version whiffs the second hit on Rolf when he's crouching.
* Regular version whiffs the second hit on Rolf when he's crouching.


Line 778: Line 777:
Counter Play:
Counter Play:
* Regular Rapid Crush has poor frame advantage on block. Every character has some type of option to punish regular Rapid Crush on block.
* Regular Rapid Crush has poor frame advantage on block. Every character has some type of option to punish regular Rapid Crush on block.
* If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel Dashing Rapid Crush.
* If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel dashing Rapid Crush.
* At any period of the animation, regular and dashing versions can be interrupted with any well-timed attack.
* At any period of the animation, regular and dash versions can be interrupted with any well-timed attack.
  }}
  }}
}}
}}

Revision as of 23:24, 4 September 2022

Standing Normals

f.5A
Galaxy Fight Rolf f.5A.jpg
Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version can be dash canceled.
  • Regular and dash versions can be special canceled.
  • Both versions are juggle extenders.
  • Crouch cancels into 2B and 2C.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


f.5B
Galaxy Fight Rolf f.5B.jpg
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34 - - -

Properties:

  • Dash version can be special canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


f.5C
Galaxy Fight Rolf f.5C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Both versions are juggle extenders.
  • The move also has a hitbox on the lower leg.


c.5A
Galaxy Fight Rolf c.5A.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Regular version can be dash canceled.
  • Both versions can be special canceled, and they are juggle extenders.
  • Links into c.5A, f.5A, and 2A.
  • Crouch cancels into c.5B, f.5B, 2B, 2C, 3A, 3B, and 3C.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


c.5B
Galaxy Fight Rolf c.5B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Regular version can be dash canceled.
  • Both versions can be special canceled, and they are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


c.5C
Galaxy Fight Rolf c.5C.jpg
Damage Startup, Active, and Recovery On Hit On Block
55 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
82 - - -

Properties:

  • Regular and dash versions are juggle extenders.


Crouching Normals

2A
Galaxy Fight Rolf 2A.jpg
Damage Startup, Active, and Recovery On Hit On Block
7 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.
  • Links into c.5A, f.5A, and 3A.


2B
Galaxy Fight Rolf 2B.jpg
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2C
Galaxy Fight Rolf 2C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Knocks down opponent.


Jumping Normals

8A
Galaxy Fight Rolf 8A.jpg
Damage Startup, Active, and Recovery On Hit On Block
8 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Normal and dash versions are juggle extenders.


8B
Galaxy Fight Rolf 8B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.


8C
Galaxy Fight Rolf 8C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • The regular version is a juggle extender.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.


7A/9A
Galaxy Fight Rolf 7A or 9A.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Normal and dash versions are juggle extenders.
  • This move's hitbox covers Rolf's lower body.


7B/9B
Galaxy Fight Rolf 7B or 9B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Both versions are juggle extenders.


7C/9C
Galaxy Fight Rolf 7C or 9C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • The regular version is a juggle extender.
  • Does a good amount of stun.


Command Normals

Comet Tail
3A
Galaxy Fight Rolf Comet Tail.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -

Properties:

  • Hits low.
  • Can be dash and special canceled.


Stardust Arrow
3B
Galaxy Fight Rolf Stardust Arrow.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -

Properties:

  • Hits low.
  • Can be dash and special canceled.


Metro Launcher
3C
Galaxy Fight Rolf Metro Launcher.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -

Properties:

  • Does a good amount of stun.
  • Cannot juggle opponent when launched.


Throws

Boost Overdrop
4/6B
Galaxy Fight Rolf Boost Overdrop.jpg
Damage Startup Active Recovery
32 1 1 -

Properties:

  • Rolf throws the opponent behind him and reverses the side he's on. When the opponent gets up from the throw, they are facing away from Rolf for the first frame. The opponent has to block towards Rolf during that frame.


Usage:

  • You can catch opponents off guard with a Striking Napalm if they are not blocking.
  • Rolf can go for an oki or a cross up because he recovers much faster than the opponent.


Boost Pressure
4/6C
Galaxy Fight Rolf Boost Pressure.jpg
Damage Startup Active Recovery
32 1 1 -

Properties:

  • Rolf takes the opponent and throws them in front of him. He travels with the opponent during the throw.


Usage:

  • This throw is also good because Rolf recovers fast enough to go for an oki or a cross up.


Special Moves

Rolf Shot
236+A/B/C
Galaxy Fight Rolf's Rolf Shot.jpg
A Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

B Version Properties:

  • The projectile travels at medium speed.
C Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

C Version Properties:

  • The projectile travels at the fastest speed.


Universal Properties:

  • When performed during a dash, the projectile knocks down the opponent on hit.
  • All versions can be special canceled.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


Kneeling Rolf Shot
41236+A/B/C
Galaxy Fight Rolf's Kneeling Rolf Shot.jpg
A Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

B Version Properties:

  • The projectile travels at a medium speed.
C Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

C Version Properties:

  • The projectile travels at the fastest speed.


Universal Properties:

  • The beginning of the roll has invincibility.
  • When performed during a dash, the projectile knocks down the opponent on hit.


Planet Breaker
623+A/B/C
Galaxy Fight Rolf Planet Breaker.jpg
A Damage Startup, Active, and Recovery On Hit On Block
36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

A Version Properties:

  • Rolf travels at the shortest distance and height during the recovery frames.
  • The recovery frames are less than the B and C versions'.
B Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
60 - - -

B Version Properties:

  • Causes Rolf to travel further and higher than the A version.
  • Whiffs the second hit on Alvan and Juri when they are crouching.
C Damage Startup, Active, and Recovery On Hit On Block
60 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
72 - - -

C Version Properties:

  • Causes Rolf to travel further and higher than the B version.
  • Whiffs the second hit on Alvan and Juri when they are crouching.


Universal Properties:

  • All versions whiff the second hit on G. Done, Rolf, and Kazuma when they are crouching.
  • When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent.
  • If you land the first hit of Planet Breaker on a crouching opponent twice, the second hit will launch the opponent.

Usage:

  • If used properly, the first hit of Planet Breaker can stun the opponent before the second hit. This is preferred because the second hit is prone to Skull Stunning the opponent.


Counter Play:

  • Opponents can punish Planet Breaker by crouch blocking and waiting until Rolf passes overhead to punish him.


Rapid Crush
214+A/B/C
Galaxy Fight Rolf Rapid Crush.jpg
A Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

A Version Properties:

  • A version travels at the lowest height.
  • It's possible to auto cross up a crouching character with the dash A version, but you must be close to the opponent.
  • With this version, the only characters you cannot auto cross up are Gunter and Musafar.
B Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

B Version Properties:

  • Causes Rolf to travel higher than the A version.
  • Dash version cannot auto cross up a crouching Gunter or Musafar.
C Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

C Version Properties:

  • Travels much higher than the previous versions.
  • Dash version auto crosses up all crouching characters.


Universal Properties:

  • Dash version has much better frame advantage compared to the regular version.
  • Regular version whiffs the second hit on Rolf when he's crouching.

Usage:

  • If dashing Rapid Crush is used to start a block string, you can back dash to bait the opponent to approach and use 236+A/B/C xx 360+A/B/C to punish.
  • You should use cross up Rapid Crush as a mix up tool during block strings or as an okizeme.


Counter Play:

  • Regular Rapid Crush has poor frame advantage on block. Every character has some type of option to punish regular Rapid Crush on block.
  • If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel dashing Rapid Crush.
  • At any period of the animation, regular and dash versions can be interrupted with any well-timed attack.


Striking Napalm
360+A/B/C
Galaxy Fight Rolf Striking Napalm.jpg
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
69 - - -

Universal Properties:

  • Reduces stun inflicted on opponent.


Usage

  • Striking Napalm is great for catching back dashes and finishing juggles/combos.
  • The only way to combo with Striking Napalm is to cancel into it after landing a Rolf Shot.


Counter Play:

  • The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly.


Game Navigation

General
Notation
Glossary
Mechanics
FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
Rouwe
Bonus Kun
Yacopu