User:Cherry K.O./sandbox: Difference between revisions

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==Introduction==
===Standing Normals===
Kazuma is a well-rounded character with an emphasis on consistency. Kazuma's most notable attributes are his consistent combos, sword priority, and highly balanced neutral. Kazuma's damage and stun potential are the most consistent in the game because his combos are not dependent on the character's stance. In addition, most of his combos either quickly stun or completely knockout the opponent from one hit. With Kazuma's sword priority, the blade has the highest priority in the game. His sword does not have a hurtbox on the blade; therefore, the blade safely trades with every attack in the game. Alongside these previous attributes, Kazuma's well-rounded toolkit consistently allows him to counter a variety of scenarios. He can safely approach knowing that he can win interactions with his sword or win the round with one touch.
{{MoveData
|name  = '''f.5A'''
|image = Galaxy Fight Kazuma f.5A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 7/9
|Startup  = -
|Active  = -
|Recovery = -
|On Hit  =
|On Block =
|Dash Damage  = 10
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash cancelled.
* Dash version can be stop cancelled.
* Both versions can special cancel and continue juggles.
* Regular version can crouch cancel into 2B, 2C, and 3A.
}}
}}




Kazuma's emphasis on consistency hurts his speed and versatility. Kazuma's attacks lack speed, and they do not have enough frame advantage to pressure opponents on block. So, he cannot rush in and has to play patiently. Kazuma must carefully approach and react to the opponent's responses. To add on, he has limited options to perform out of Cross Ups because Kazuma's momentum pushes him away from the opponent. However, these weaknesses do not heavily affect him at higher levels of play. Match up knowledge and experience covers these flaws because Kazuma's tools are capable of countering faster characters. Kazuma has a higher emphasis on learning character knowledge because he does not completely win or lose every match up.
{{MoveData
|name  = '''f.5B'''
|image = Galaxy Fight Kazuma f.5B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 23
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 34/35
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Dash version can be stop and special cancelled.
* Both versions continue juggles.  
}}
}}




[[file:Galaxy Fight Kazuma Idle.gif|center]]
{{MoveData
|name  = '''f.5C'''
|image = Galaxy Fight Kazuma f.5C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 32/33
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 48/49
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Both versions continue juggles.
}}
}}




{{ProConTable
{{MoveData
| pros =
|name  = '''c.5A'''
* The perfect character for all skill levels.
|image = Galaxy Fight Kazuma c.5A.png
* Has access to universal touch of deaths.
|data  =
* His sword has the best priority in the game.
{{AttackData-Galaxy Fight: Universal Warriors
* Has the most consistent stun and damage output.
|Damage  = 7/9
* Well-rounded moveset offers coverage for many situations.
|Startup  =-
| cons =
|Active  =-
* Lacks playstyle diversity.
|Recovery =-
* Very limited Cross Up options.
|On Hit  =
* Cannot pressure the opponent on block.
|On Block =
* Emphasizes learning character knowledge.
|Dash Damage  = 10
* Must play patiently because of his slow attacks.
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash cancelled.
* Dash version can be stop cancelled.
* Both versions can special cancel and continue juggles.
* Regular version can link into c.5A and f.5A.
* Regular version can crouch cancel into c.5B, 2A, 2B, 2C, 3A, 3B, and 3C.
}}
}}
 
 
{{MoveData
|name  = '''c.5B'''
|image = Galaxy Fight Kazuma c.5B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 22/23
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 34/35
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash cancelled.
* Dash version can be stop cancelled.
* Both versions can special cancel and continue juggles.
}}
}}
 
 
{{MoveData
|name  = '''c.5C'''
|image = Galaxy Fight Kazuma c.5C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 55/56
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 83/84
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Dash version deals a lot of stun.
* Both versions continue juggles.
}}
}}
 
 
===Crouching Normals===
{{MoveData
|name  = '''2A'''
|image = Galaxy Fight Kazuma 2A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 7/9
|Startup    =-
|Active      =-
|Recovery    =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Can be special and dash cancelled.
* Continues juggles.
* Links into c.5A, f.5A, 2A, and 3A.
}}
}}
 
 
{{MoveData
|name  = '''2B'''
|image = Galaxy Fight Kazuma 2B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 23
|Startup    = -
|Active      =-
|Recovery    =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Can be special and dash cancelled.
* Continues juggles.
}}
}}
 
 
{{MoveData
|name  = '''2C'''
|image = Galaxy Fight Kazuma 2C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 32/33
|Startup    =-
|Active      =-
|Recovery    =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Can be special and dash cancelled.
* Knocks down opponent.
}}
}}
 
 
===Jumping Normals===
{{MoveData
|name  = '''8A'''
|image = Galaxy Fight Kazuma 8A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 7/9
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 10
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Normal and dash versions continue juggles.
}}
}}
 
 
{{MoveData
|name  = '''8B'''
|image = Galaxy Fight Kazuma 8B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 23
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 34/35
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Both versions continue juggles.
}}
}}
 
 
{{MoveData
|name  = '''8C'''
|image = Galaxy Fight Kazuma 8C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 32/33
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 48/49
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Only the regular version continues juggles.
}}
}}
 
 
{{MoveData
|name  = '''7A/9A'''
|image = Galaxy Fight Kazuma 7A or 9A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 7/9
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 10
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Normal and dash versions continue juggles.
}}
}}
 
 
{{MoveData
|name  = '''7B/9B'''
|image = Galaxy Fight Kazuma 7B or 9B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 23
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 34/35
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Both versions continue juggles.
}}
}}
 
 
{{MoveData
|name  = '''7C/9C'''
|image = Galaxy Fight Kazuma 7C or 9C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 32/33
|Startup  = -
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 48/49
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Only the regular version continues juggles.
}}
}}
 
 
===Command Normals===
{{MoveData
|name  = '''Tensui'''
|input = '''<big>3A</big>'''
|image = Galaxy Fight Kazuma Tensui.png
|data=
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 7/9
|Startup    =-
|Active      =-
|Recovery    =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* It can be dash and special cancelled.
}}
}}
 
 
{{MoveData
|name  = '''Baso Hanshu'''
|input = '''<big>3B</big>'''
|image = Galaxy Fight Kazuma Baso Hanshu.png
|data=
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 23
|Startup    =-
|Active      =-
|Recovery    =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* It can be dash and special cancelled.
}}
}}
 
 
{{MoveData
|name  = '''Chiko Kagetsu'''
|input = '''<big>3C</big>'''
|image = Galaxy Fight Kazuma Chiko Kagetsu.png
|data=
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 32/33
|Startup    =-
|Active      =-
|Recovery    =-
|On Hit      =
|On Block    =
|description =
Properties:
* Launches opponent, but you can't juggle them.
}}
}}
 
 
===Throws===
{{MoveData
|name  = '''Oniyarai'''
|input = '''<big>4/6B</big>'''
|image = Galaxy Fight Kazuma Oniyarai.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 32/33
|Startup    = 1
|Active      = 1
|description = 
Properties:
 
* Kazuma throws the opponent behind him.
* The recovery is decent.
}}
}}
 
 
{{MoveData
|name  = '''Mizuchi'''
|input = '''<big>4/6C</big>'''
|image = Galaxy Fight Kazuma Mizuchi.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 32/33
|Startup    = 1
|Active      = 1
|description = 
Properties:
 
* Kazuma throws the opponent in front of him.
* The recovery is bad. He does not have time to follow up.
}}
}}
 
 
{{MoveData
|name  = '''Spinning Wind'''
|input = '''<big>641236+D</big>'''
|image = Galaxy Fight Kazuma Spinning Wind.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 71
|Startup    = 1
|Active      = 1
|description = 
Properties:
 
* A command throw.
* The opponent can escape by mashing all buttons at once.
}}
}}
 
 
===Special Moves===
{{MoveData
|name  = '''Shadow Ninja'''
|input  = '''<big>236+A/B/C</big>'''
|image  = Galaxy Fight Kazuma Shadow Ninja.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 17/18
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 23/24
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
* The projectile travels at the lowest speed.
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  = 17/18
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 23/24
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
* The projectile travels at an average speed.
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  = 17/18
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 23/24
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:
* The projectile travels at the highest speed.
 
 
Universal Properties:
* The move can be special cancelled near the end of the animation.
* The dash version knocks down the opponent on hit.
}}
}}
 
 
{{MoveData
|name  = '''Tiger's Wind'''
|input  = '''<big>623+A/B/C</big>'''
|image  = Galaxy Fight Kazuma Tiger's Wind.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 59
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 53
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
* Kazuma travels at the lowest height and distance.
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  = 77
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 65
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
* Kazuma travels at an average height and distance.
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=C
|Damage = 95
|Startup=-
|Active=-
|Recovery=-
|On Hit=
|On Block=
|Dash Damage = 77
|Dash Startup= -
|Dash Active= -
|Dash Recovery= -
|On Dash Hit= -
|On Dash Block= -
|description =
C Version Properties:
* Kazuma travels at the highest height and distance.
 
 
Universal Properties:
* The blade does not have a hurtbox.
* For the regular version, the third hit whiffs on all crouching characters.
* For the dash version, Kazuma hits twice and always launches the opponent on hit.
* Hitting the opponent with Tiger's Wind twice launches them farther on the second hit.
}}
}}
 
 
{{MoveData
|name  = '''Killer Tornado'''
|input  = '''<big>214+A/B/C <br> (Air OK)</big>'''
|image  = Galaxy Fight Kazuma Killer Tornado.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 35/36
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 41/42
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
* The attack comes out at the highest speed.
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  = 35/36
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 41/42
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
* The attack comes out at an average speed.
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  = 35/36
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 41/42
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =  
C Version Properties:
* The attack comes out at the lowest speed.
 
 
Universal Properties:
* The blade does not have a hurtbox.
* Extremely unsafe on block.
* Knocks down the opponent on hit.
* Can be performed in the air.
}}
}}
}}

Revision as of 17:06, 28 August 2022

The Characters

Rolf Juri Gunter Alvan Roomi G. Done Kazuma Musafar Felden Rouwe Bonus Kun Yacopu
Rolf Juri Gunter Alvan Roomi G. Done Kazuma Musafar Felden Rouwe Bonus Kun Yacopu


General Information

Notation Glossary Mechanics FAQ
Notation Glossary Mechanics FAQ



Standing Normals

f.5A
Galaxy Fight Kazuma f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version can be dash cancelled.
  • Dash version can be stop cancelled.
  • Both versions can special cancel and continue juggles.
  • Regular version can crouch cancel into 2B, 2C, and 3A.


f.5B
Galaxy Fight Kazuma f.5B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Dash version can be stop and special cancelled.
  • Both versions continue juggles.


f.5C
Galaxy Fight Kazuma f.5C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Properties:

  • Both versions continue juggles.


c.5A
Galaxy Fight Kazuma c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version can be dash cancelled.
  • Dash version can be stop cancelled.
  • Both versions can special cancel and continue juggles.
  • Regular version can link into c.5A and f.5A.
  • Regular version can crouch cancel into c.5B, 2A, 2B, 2C, 3A, 3B, and 3C.


c.5B
Galaxy Fight Kazuma c.5B.png
Damage Startup, Active, and Recovery On Hit On Block
22/23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Regular version can be dash cancelled.
  • Dash version can be stop cancelled.
  • Both versions can special cancel and continue juggles.


c.5C
Galaxy Fight Kazuma c.5C.png
Damage Startup, Active, and Recovery On Hit On Block
55/56 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
83/84 - - -

Properties:

  • Dash version deals a lot of stun.
  • Both versions continue juggles.


Crouching Normals

2A
Galaxy Fight Kazuma 2A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -

Properties:

  • Hits low.
  • Can be special and dash cancelled.
  • Continues juggles.
  • Links into c.5A, f.5A, 2A, and 3A.


2B
Galaxy Fight Kazuma 2B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • Can be special and dash cancelled.
  • Continues juggles.


2C
Galaxy Fight Kazuma 2C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -

Properties:

  • Hits low.
  • Can be special and dash cancelled.
  • Knocks down opponent.


Jumping Normals

8A
Galaxy Fight Kazuma 8A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Normal and dash versions continue juggles.


8B
Galaxy Fight Kazuma 8B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Both versions continue juggles.


8C
Galaxy Fight Kazuma 8C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Properties:

  • Only the regular version continues juggles.


7A/9A
Galaxy Fight Kazuma 7A or 9A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Normal and dash versions continue juggles.


7B/9B
Galaxy Fight Kazuma 7B or 9B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Both versions continue juggles.


7C/9C
Galaxy Fight Kazuma 7C or 9C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Properties:

  • Only the regular version continues juggles.


Command Normals

Tensui
3A
Galaxy Fight Kazuma Tensui.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -

Properties:

  • Hits low.
  • It can be dash and special cancelled.


Baso Hanshu
3B
Galaxy Fight Kazuma Baso Hanshu.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • It can be dash and special cancelled.


Chiko Kagetsu
3C
Galaxy Fight Kazuma Chiko Kagetsu.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -

Properties:

  • Launches opponent, but you can't juggle them.


Throws

Oniyarai
4/6B
Galaxy Fight Kazuma Oniyarai.png
Damage Startup Active Recovery
32/33 1 1 -

Properties:

  • Kazuma throws the opponent behind him.
  • The recovery is decent.


Mizuchi
4/6C
Galaxy Fight Kazuma Mizuchi.png
Damage Startup Active Recovery
32/33 1 1 -

Properties:

  • Kazuma throws the opponent in front of him.
  • The recovery is bad. He does not have time to follow up.


Spinning Wind
641236+D
Galaxy Fight Kazuma Spinning Wind.png
Damage Startup Active Recovery
71 1 1 -

Properties:

  • A command throw.
  • The opponent can escape by mashing all buttons at once.


Special Moves

Shadow Ninja
236+A/B/C
Galaxy Fight Kazuma Shadow Ninja.png
A Damage Startup, Active, and Recovery On Hit On Block
17/18 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23/24 - - -

A Version Properties:

  • The projectile travels at the lowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17/18 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23/24 - - -

B Version Properties:

  • The projectile travels at an average speed.
C Damage Startup, Active, and Recovery On Hit On Block
17/18 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23/24 - - -

C Version Properties:

  • The projectile travels at the highest speed.


Universal Properties:

  • The move can be special cancelled near the end of the animation.
  • The dash version knocks down the opponent on hit.


Tiger's Wind
623+A/B/C
Galaxy Fight Kazuma Tiger's Wind.png
A Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
53 - - -

A Version Properties:

  • Kazuma travels at the lowest height and distance.
B Damage Startup, Active, and Recovery On Hit On Block
77 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
65 - - -

B Version Properties:

  • Kazuma travels at an average height and distance.
C Damage Startup, Active, and Recovery On Hit On Block
95 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
77 - - -

C Version Properties:

  • Kazuma travels at the highest height and distance.


Universal Properties:

  • The blade does not have a hurtbox.
  • For the regular version, the third hit whiffs on all crouching characters.
  • For the dash version, Kazuma hits twice and always launches the opponent on hit.
  • Hitting the opponent with Tiger's Wind twice launches them farther on the second hit.


Killer Tornado
214+A/B/C
(Air OK)
Galaxy Fight Kazuma Killer Tornado.png
A Damage Startup, Active, and Recovery On Hit On Block
35/36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
41/42 - - -

A Version Properties:

  • The attack comes out at the highest speed.
B Damage Startup, Active, and Recovery On Hit On Block
35/36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
41/42 - - -

B Version Properties:

  • The attack comes out at an average speed.
C Damage Startup, Active, and Recovery On Hit On Block
35/36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
41/42 - - -

C Version Properties:

  • The attack comes out at the lowest speed.


Universal Properties:

  • The blade does not have a hurtbox.
  • Extremely unsafe on block.
  • Knocks down the opponent on hit.
  • Can be performed in the air.