Nickelodeon All-Star Brawl/Reptar: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 41: Line 41:
|input= 5L / Neutral Light
|input= 5L / Neutral Light
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=10%
|Startup=10
|Active=10-11
|Total Frames=24
|Safety=-5
|description=
Reptar lashes out with a powerful headbutt. Generally considered his safest neutral poke and OOS option.
* High damage and KO potential for a light attack.
* Large, far-reaching hitbox which covers Reptar's entire body.
* Confirms out of light dash-attack for jablock setups at low% and a quick kill confirm at high%
}}
}}




Line 52: Line 63:
|input= 8L / Up Light
|input= 8L / Up Light
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=12%
|Startup=9
|Active=9-10
|Total Frames=26
|Safety=-8
|description=
A (relatively) fast fiery chin uppercut that allows for followups:
* Combos into light down air at low-mid%, converting into a tech chase scenario.
* Combos into light up air at most %, allowing for a brief juggle or a kill at high%.
* Leads into light neutral air at low-mid%.
}}
}}




Line 63: Line 85:
|input= 2L / Down Light
|input= 2L / Down Light
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=10%
|Startup=9
|Active=9-11
|Total Frames=24
|Safety=-6
|description=
Reptar quickly slams his head into the ground in front of him.
* A quick slightly disjointed poke.
* Can lead to follow-ups on poor DI.
* Generally outclassed by light mid in utility.
}}
}}




Line 74: Line 107:
|input= 66L / Run Light
|input= 66L / Run Light
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=11%
|Startup=9
|Active=9-16
|Total Frames=40
|Safety=-30
|description=
A committal but flexible burst option.
* Can be cancelled into a grab or light mid, both of which can lead to devastating down special loops and tech chases (light mid with jab resets and grab with down throw in the corner).
* A kill confirm at high% with light mid.
* Combo's into strong-dash if cancelled into a wavedash first and vice versa, allowing you to transpose which dash attack you want for their unique followups, providing that you have the space.
* If the attack launches the opponent off-stage, it can combo into light down air at any % which is a good kill option due to Reptar's excellent gimping ability.
}}
}}
 


=== Jumping/Air Light Attacks ===
=== Jumping/Air Light Attacks ===
Line 86: Line 132:
|input= j5L / Jump Light
|input= j5L / Jump Light
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=12%
|Startup=10
|Active=10-11
|Total Frames=24
|Safety=-6
|description=
A long range tail attack with decent kill power and poking ability.
* Combos from a 50/50 DI mixup off of aerial forward throw, which is an easy and consistent kill confirm at high% off of grab.
* Can lead into itself at low%, giving it good corner carry ability.
* Can intercept opponents trying to recover high.
}}
}}




Line 97: Line 154:
|input= j8L / Jump Up Light
|input= j8L / Jump Up Light
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=11%
|Startup=9
|Active=9-11
|Total Frames=26
|Safety=-6
|description=
A simple and functional up air attack.
* Combo's into itself at low%, leading into a brief juggle, which is especially effective against fast fallers.
* Reptar's best kill move off the top, killing at high%.
}}
}}




Line 108: Line 175:
|input= j2L / Jump Down Light
|input= j2L / Jump Down Light
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=14%
|Startup=10
|Active=10-12
|Total Frames=33
|Safety=-6
|description=
An big, fast, brutal spike with exceptional utility in Reptars kit.
* Offstage this move is a gimping machine. If the first light down air doesn't kill outright from its high knockback, follow them down, jump and use light down air again to read a jump, airdash up or immediate up special for a free stock. If they don't use any of those options, instead of jumping you can keep falling after them and use down special for the kill. A lethal 50/50.
** Can also intercept a lot of recoveries due to the huge amount of space it commands at the ledge, especially recoveries without a hitbox. Try it against April and Ren and Stimpy!
* On stage, this move is a good neutral option due to its speed and size.
** The hitbox is partially disjointed for some of the active frames, allowing Reptar to use this attack like a sword. Try wavedashing off of a platform to gain a burst of momentum and then using light down for a surprising burst attack that converts into tech chases.
* As previously mentioned, this attack combos from light up. This combo can be looped if they bounce or miss their tech, but if they miss their tech it's normally better to go for a jab lock to continue the tech chases.
}}
}}
}}


Line 225: Line 305:
  }}
  }}


=== Universal Mechanics ===
{{MoveData
|image= NASB reptar special mid.png
|caption= placeholder
|name= Launcher
|linkname= Launcher
|input= 3HK // {{df}}+{{hk}}
|data=
Placeholder
}}


=== Taunt ===
=== Taunt ===
Line 249: Line 318:
  }}
  }}


=== Placeholder ===
{{MoveData
|image= NASB reptar special mid.png
|caption=
|name= Weapon Activation
|linkname= Weapon Activation
|input= 214 + P
|data=
Placeholder
}}


== Colors ==
== Colors ==
{{Navbox-NASB}}
{{Navbox-NASB}}
[[Category:Nickelodeon All-Star Brawl]]
[[Category:Nickelodeon All-Star Brawl]]

Revision as of 19:08, 8 August 2022

Story

I am REPTAR! HEAR ME ROAR!

He's loud, he's mean, and he turns milk green! Rampaging his way out of the Rugrats franchise, Reptar is the world famous kaiju known for his devastating destruction and his delicious cereal! Is he a hero? A villain? The answer depends on what kind of mood the big green guy is in at any given moment, but one thing for certain is that he'll certainly be terrorizing anyone unfortunate enough to face him in this brawl!

Gameplay

Reptar is a heavyweight mighty glacier that trades speed for raw power. Reptar's special moves Fireball and Flame Breath are unique in that they can be charged up into more powerful variants that cover a surprisingly wide range. With Flame Breath Reptar can cover all sorts of get-up options without having to get too close and can even cover ledge recoveries, and even if he can't go deep off stage to secure a stock, charging Fireball into Volcanic Beam will easily put a stop to anyone trying to recover horizontally.

If you don't mind trading maneuverability for sheer strength, Reptar will stomp over anyone in your way!

Reptar

NASB reptar character.png
Franchise

Rugrats

Weight Class

Heavy

Character Discord

Reptar character discord

Home Stage

Showdown at Teeter Totter Gulch

Strengths Weaknesses
  • Strength of a Kaiju: Reptar is one of if not THE heaviest hitter in the game and can take stocks incredibly early. Flame Breath alone even when it's not charged does a whopping 30%!
  • Makes Recoveries Extinct: Reptar's heavy weight does not lend himself well to going off stage for a chase, but Fireball and Volcanic Beam make it so he doesn't have to. A fully charged Volcanic Beam covers almost half a stage length in front of Reptar and will stuff out any attempt to recover horizontally, and Flame Breath can easily catch an opponent who tries to roll on to the stage. If you wish to go off stage regardless, Spike Crash can spike if it connects! Reptar has no shortage of ways to keep you off stage.
  • Putting the glacier in Mighty Glacier: Reptar is the (assumedly) the slowest of the entire cast and can easily be overwhelmed by faster members of the cast.
  • Big Boned: Reptar is also the biggest out of the entire cast, which makes him combo food for a rushdown character or basically anyone who can get through his defenses


Moves List

Light Attacks

Headbutt
5L / Neutral Light
NASB reptar light mid.png
Damage Startup Frames Active Frames Total Frames Safety
10% 10 10-11 24 -5

Reptar lashes out with a powerful headbutt. Generally considered his safest neutral poke and OOS option.

  • High damage and KO potential for a light attack.
  • Large, far-reaching hitbox which covers Reptar's entire body.
  • Confirms out of light dash-attack for jablock setups at low% and a quick kill confirm at high%


Head Swipe
8L / Up Light
NASB reptar light up.png
Damage Startup Frames Active Frames Total Frames Safety
12% 9 9-10 26 -8

A (relatively) fast fiery chin uppercut that allows for followups:

  • Combos into light down air at low-mid%, converting into a tech chase scenario.
  • Combos into light up air at most %, allowing for a brief juggle or a kill at high%.
  • Leads into light neutral air at low-mid%.


Snout Slam
2L / Down Light
NASB reptar light down.png
Reptar takes advice from his fellow cereal mascot and follows his nose!
Damage Startup Frames Active Frames Total Frames Safety
10% 9 9-11 24 -6

Reptar quickly slams his head into the ground in front of him.

  • A quick slightly disjointed poke.
  • Can lead to follow-ups on poor DI.
  • Generally outclassed by light mid in utility.


Somersault
66L / Run Light
NASB reptar dash light.png
Damage Startup Frames Active Frames Total Frames Safety
11% 9 9-16 40 -30

A committal but flexible burst option.

  • Can be cancelled into a grab or light mid, both of which can lead to devastating down special loops and tech chases (light mid with jab resets and grab with down throw in the corner).
  • A kill confirm at high% with light mid.
  • Combo's into strong-dash if cancelled into a wavedash first and vice versa, allowing you to transpose which dash attack you want for their unique followups, providing that you have the space.
  • If the attack launches the opponent off-stage, it can combo into light down air at any % which is a good kill option due to Reptar's excellent gimping ability.


Jumping/Air Light Attacks

Tail Swipe
j5L / Jump Light
NASB reptar aerial light mid.png
Damage Startup Frames Active Frames Total Frames Safety
12% 10 10-11 24 -6

A long range tail attack with decent kill power and poking ability.

  • Combos from a 50/50 DI mixup off of aerial forward throw, which is an easy and consistent kill confirm at high% off of grab.
  • Can lead into itself at low%, giving it good corner carry ability.
  • Can intercept opponents trying to recover high.


Air Kick
j8L / Jump Up Light
NASB reptar aerial light up.png
Damage Startup Frames Active Frames Total Frames Safety
11% 9 9-11 26 -6

A simple and functional up air attack.

  • Combo's into itself at low%, leading into a brief juggle, which is especially effective against fast fallers.
  • Reptar's best kill move off the top, killing at high%.


Leg Kick
j2L / Jump Down Light
NASB reptar aerial light down.png
Extinction via meteorite is no excuse to skip Leg Day
Damage Startup Frames Active Frames Total Frames Safety
14% 10 10-12 33 -6

An big, fast, brutal spike with exceptional utility in Reptars kit.

  • Offstage this move is a gimping machine. If the first light down air doesn't kill outright from its high knockback, follow them down, jump and use light down air again to read a jump, airdash up or immediate up special for a free stock. If they don't use any of those options, instead of jumping you can keep falling after them and use down special for the kill. A lethal 50/50.
    • Can also intercept a lot of recoveries due to the huge amount of space it commands at the ledge, especially recoveries without a hitbox. Try it against April and Ren and Stimpy!
  • On stage, this move is a good neutral option due to its speed and size.
    • The hitbox is partially disjointed for some of the active frames, allowing Reptar to use this attack like a sword. Try wavedashing off of a platform to gain a burst of momentum and then using light down for a surprising burst attack that converts into tech chases.
  • As previously mentioned, this attack combos from light up. This combo can be looped if they bounce or miss their tech, but if they miss their tech it's normally better to go for a jab lock to continue the tech chases.


Strong Attacks

Heavy Tail Swipe
5S / Neutral Strong
NASB reptar strong mid.png
Placeholder


Backflip Swipe
8S / Up Strong
NASB reptar strong up.png
Placeholder


Tail Slam
2S / Down Strong
NASB reptar strong down.png
Placeholder


Diving Bite
66S / Run Strong
NASB reptar dash strong.png
Placeholder


Jumping/Air Strong Attacks

Aerial Heavy Tail Swipe
j5S / Jump Neutral Strong
NASB reptar aerial strong mid.png
Placeholder


Blazing Headbutt
j8S / Jump Up Strong
NASB reptar aerial strong up.png
Placeholder


Spike Crash
j2S / Jump Down Strong
NASB reptar aerial strong down.png
Placeholder


Special Attacks

Fireball/Volcanic Beam
5P / Neutral Special
NASB reptar special mid.png
You don't get to recover
Placeholder


Jurassic Slam
8P / Up Special
NASB reptar special up.png
Placeholder


Flame Breath
2P / Down Special
NASB reptar special down.png
You don't get to tech
Placeholder


Taunt

Weapon Activation
214 + P
NASB reptar taunt.jpg
Part of a complete balanced breakfast!
Placeholder


Colors

Nick Brawl Navigation

Gameplay
Controls
Universal Mechanics
Character Data
Stages
Modes
Items
Information
Community Resources
FAQ
Glossary
Modding
Patch Notes
Characters
Aang
April O'Neil
CatDog
Danny Phantom
Garfield
Helga Pataki
Hugh Neutron
Jenny Wakeman
Korra
Leonardo
Lincoln Loud
Lucy Loud
Michelangelo
Nigel Thornberry
Oblina
Patrick Star
Powdered Toast Man
Ren & Stimpy
Reptar
Rocko
Sandy Cheeks
Shredder
SpongeBob SquarePants
Toph Beifong
Zim