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|input= 5L / Neutral Light | |input= 5L / Neutral Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=10 | |||
|Active=10-11 | |||
|Total Frames=24 | |||
|Safety=-5 | |||
|description= | |||
Reptar lashes out with a powerful headbutt. Generally considered his safest neutral poke and OOS option. | |||
* High damage and KO potential for a light attack. | |||
* Large, far-reaching hitbox which covers Reptar's entire body. | |||
* Confirms out of light dash-attack for jablock setups at low% and a quick kill confirm at high% | |||
}} | |||
}} | |||
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|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=12% | |||
|Startup=9 | |||
|Active=9-10 | |||
|Total Frames=26 | |||
|Safety=-8 | |||
|description= | |||
A (relatively) fast fiery chin uppercut that allows for followups: | |||
* Combos into light down air at low-mid%, converting into a tech chase scenario. | |||
* Combos into light up air at most %, allowing for a brief juggle or a kill at high%. | |||
* Leads into light neutral air at low-mid%. | |||
}} | |||
}} | |||
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|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=9 | |||
|Active=9-11 | |||
|Total Frames=24 | |||
|Safety=-6 | |||
|description= | |||
Reptar quickly slams his head into the ground in front of him. | |||
* A quick slightly disjointed poke. | |||
* Can lead to follow-ups on poor DI. | |||
* Generally outclassed by light mid in utility. | |||
}} | |||
}} | |||
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|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=11% | |||
|Startup=9 | |||
|Active=9-16 | |||
|Total Frames=40 | |||
|Safety=-30 | |||
|description= | |||
A committal but flexible burst option. | |||
* Can be cancelled into a grab or light mid, both of which can lead to devastating down special loops and tech chases (light mid with jab resets and grab with down throw in the corner). | |||
* A kill confirm at high% with light mid. | |||
* Combo's into strong-dash if cancelled into a wavedash first and vice versa, allowing you to transpose which dash attack you want for their unique followups, providing that you have the space. | |||
* If the attack launches the opponent off-stage, it can combo into light down air at any % which is a good kill option due to Reptar's excellent gimping ability. | |||
}} | |||
}} | |||
=== Jumping/Air Light Attacks === | === Jumping/Air Light Attacks === | ||
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|input= j5L / Jump Light | |input= j5L / Jump Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=12% | |||
|Startup=10 | |||
|Active=10-11 | |||
|Total Frames=24 | |||
|Safety=-6 | |||
|description= | |||
A long range tail attack with decent kill power and poking ability. | |||
* Combos from a 50/50 DI mixup off of aerial forward throw, which is an easy and consistent kill confirm at high% off of grab. | |||
* Can lead into itself at low%, giving it good corner carry ability. | |||
* Can intercept opponents trying to recover high. | |||
}} | |||
}} | |||
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|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=11% | |||
|Startup=9 | |||
|Active=9-11 | |||
|Total Frames=26 | |||
|Safety=-6 | |||
|description= | |||
A simple and functional up air attack. | |||
* Combo's into itself at low%, leading into a brief juggle, which is especially effective against fast fallers. | |||
* Reptar's best kill move off the top, killing at high%. | |||
}} | |||
}} | |||
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|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=10 | |||
|Active=10-12 | |||
|Total Frames=33 | |||
|Safety=-6 | |||
|description= | |||
An big, fast, brutal spike with exceptional utility in Reptars kit. | |||
* Offstage this move is a gimping machine. If the first light down air doesn't kill outright from its high knockback, follow them down, jump and use light down air again to read a jump, airdash up or immediate up special for a free stock. If they don't use any of those options, instead of jumping you can keep falling after them and use down special for the kill. A lethal 50/50. | |||
** Can also intercept a lot of recoveries due to the huge amount of space it commands at the ledge, especially recoveries without a hitbox. Try it against April and Ren and Stimpy! | |||
* On stage, this move is a good neutral option due to its speed and size. | |||
** The hitbox is partially disjointed for some of the active frames, allowing Reptar to use this attack like a sword. Try wavedashing off of a platform to gain a burst of momentum and then using light down for a surprising burst attack that converts into tech chases. | |||
* As previously mentioned, this attack combos from light up. This combo can be looped if they bounce or miss their tech, but if they miss their tech it's normally better to go for a jab lock to continue the tech chases. | |||
}} | |||
}} | }} | ||
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}} | }} | ||
=== Taunt === | === Taunt === | ||
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}} | }} | ||
== Colors == | == Colors == | ||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Revision as of 19:08, 8 August 2022
Story
I am REPTAR! HEAR ME ROAR!
He's loud, he's mean, and he turns milk green! Rampaging his way out of the Rugrats franchise, Reptar is the world famous kaiju known for his devastating destruction and his delicious cereal! Is he a hero? A villain? The answer depends on what kind of mood the big green guy is in at any given moment, but one thing for certain is that he'll certainly be terrorizing anyone unfortunate enough to face him in this brawl!
Gameplay
Reptar is a heavyweight mighty glacier that trades speed for raw power. Reptar's special moves Fireball and Flame Breath are unique in that they can be charged up into more powerful variants that cover a surprisingly wide range. With Flame Breath Reptar can cover all sorts of get-up options without having to get too close and can even cover ledge recoveries, and even if he can't go deep off stage to secure a stock, charging Fireball into Volcanic Beam will easily put a stop to anyone trying to recover horizontally.
If you don't mind trading maneuverability for sheer strength, Reptar will stomp over anyone in your way!
Franchise |
Rugrats |
---|---|
Weight Class |
Heavy |
Character Discord | |
Home Stage |
Showdown at Teeter Totter Gulch |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 10 | 10-11 | 24 | -5 | |
Reptar lashes out with a powerful headbutt. Generally considered his safest neutral poke and OOS option.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 9 | 9-10 | 26 | -8 | |
A (relatively) fast fiery chin uppercut that allows for followups:
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 9 | 9-11 | 24 | -6 | |
Reptar quickly slams his head into the ground in front of him.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 9 | 9-16 | 40 | -30 | |
A committal but flexible burst option.
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 10 | 10-11 | 24 | -6 | |
A long range tail attack with decent kill power and poking ability.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 9 | 9-11 | 26 | -6 | |
A simple and functional up air attack.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 10 | 10-12 | 33 | -6 | |
An big, fast, brutal spike with exceptional utility in Reptars kit.
|
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks
Taunt