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{{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}} | |||
===Standing Normals=== | |||
{{MoveData | |||
|name = '''f.5A''' | |||
|image = Rolf 5A.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 7 | |||
|Startup = - | |||
|Active = - | |||
|Recovery = - | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 10 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular version is dash cancellable, and it has quick recovery. | |||
* Regular and dash versions are special cancellable. | |||
* Both versions continue juggles. | |||
* Crouch cancels into 2B and 2C. | |||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''f.5B''' | |||
|image = Rolf 5B.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 23 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 34 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Dash version is special cancellable. | |||
* Both versions continue juggles. | |||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''f.5C''' | |||
|image=Rolf 5C.jpg | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 32 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 48 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Both versions continue juggles. | |||
* The move also has a hitbox on the lower leg. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''c.5A''' | |||
|image = Rolf Close 5A.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 6 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 9 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular version is dash cancellable, and it has quick recovery. | |||
* Both versions are special cancellable, and they can continue juggles. | |||
* Links into c.5A, f.5A, and 2A. | |||
* Crouch cancels into c.5B, f.5B, 2B, 2C, 3A, 3B, and 3C. | |||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''c.5B''' | |||
|image = Rolf Close 5B.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 22 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 33 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular version is dash cancellable. | |||
* Both versions are special cancellable, and they can continue juggles. | |||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''c.5C''' | |||
|image = Rolf Close 5C.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 55 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 82 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Dashing version deals a lot of damage and stun. | |||
* Regular and dashing versions continue juggles. | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
{{MoveData | |||
|name = '''2A''' | |||
|image = Rolf 2A.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 7 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* Special and Dash cancellable. | |||
* Continues juggles. | |||
* Links into c.5A, f.5A, and 3A. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''2B''' | |||
|image = Rolf 2B.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 23 | |||
|Startup = - | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* Special and Dash cancellable. | |||
* Continues juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''2C''' | |||
|image = Rolf 2C.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 32 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* Special and Dash cancellable. | |||
* Knocks down opponent. | |||
}} | |||
}} | |||
===Jumping Normals=== | |||
{{MoveData | |||
|name = '''8A''' | |||
|image = Rolf 8A.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 8 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 9 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Normal and dashing versions continue juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''8B''' | |||
|image = Rolf 8B.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 22 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 33 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Both versions continue juggles. | |||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''8C''' | |||
|image = Rolf 8C.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 32 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 48 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Only the regular version continues juggles. | |||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''7A/9A''' | |||
|image = Rolf 7A or 9A.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 6 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 9 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Normal and dashing versions continue juggles. | |||
* This move's hitbox covers Rolf's lower body. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''7B/9B''' | |||
|image = Rolf 7B or 9B.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 22 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 33 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Both versions continue juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''7C/9C''' | |||
|image = Rolf 7C or 9C.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 32 | |||
|Startup = - | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 48 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Only the regular version continues juggles. | |||
* Does a good amount of stun. | |||
}} | |||
}} | |||
===Command Normals=== | |||
{{MoveData | |||
|name = '''Comet Tail''' | |||
|input = '''<big>3A</big>''' | |||
|image = Comet Tail.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 6 | |||
|Startup = - | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* Dash and Special Cancellable. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Stardust Arrow''' | |||
|input = '''<big>3B</big>''' | |||
|image = Stardust Arrow.jpg | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 22 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* Dash and Special Cancellable. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Metro Launcher''' | |||
|input = '''<big>3C</big>''' | |||
|image = Metro Launcher.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 32 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Does a good amount of stun. | |||
* Can't juggle opponent when launched. | |||
}} | |||
}} | |||
===Throws=== | |||
{{MoveData | |||
|name = '''Boost Overdrop''' | |||
|input = '''<big>4/6B</big>''' | |||
|image = Boost Overdrop.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | |||
|header = yes | |||
|Damage = 32 | |||
|Startup = 1 | |||
|Active = 1 | |||
|description = | |||
Properties: | |||
* Rolf throws the opponent behind him and reverses the side he's on. When the opponent gets up from the throw, they are facing away from Rolf for the first frame. The opponent has to block towards Rolf during that frame. | |||
Usage: | |||
* You can catch opponents off guard with a Striking Napalm if they are not blocking. | |||
* Rolf can go for an oki or a cross up because he recovers much faster than the opponent. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Boost Pressure''' | |||
|input = '''<big>4/6C</big>''' | |||
|image = Boost Pressure.jpg | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | |||
|header = yes | |||
|Damage = 32 | |||
|Startup = 1 | |||
|Active = 1 | |||
|description = | |||
Properties: | |||
* Rolf takes the opponent and throws them in front of him. He travels with the opponent during the throw. | |||
Usage: | |||
* This throw is also good because Rolf recovers fast enough to go for an oki or a cross up. | |||
}} | |||
}} | |||
===Special Moves=== | ===Special Moves=== | ||
{{MoveData | {{MoveData | ||
Line 208: | Line 684: | ||
Universal Properties: | Universal Properties: | ||
* All versions whiff the second hit on G. Done | * All versions whiff the second hit on G. Done and Kazuma when they are crouching. | ||
* When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent. | * When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent. | ||
Usage: | Usage: | ||
Line 291: | Line 767: | ||
Universal Properties: | Universal Properties: | ||
* Dashing version has much better frame advantage compared to the regular version. | * Dashing version has much better frame advantage compared to the regular version. | ||
Usage: | Usage: | ||
Line 339: | Line 815: | ||
|description = | |description = | ||
Universal Properties: | Universal Properties: | ||
* | * Resets all stun inflicted on opponent. | ||
Revision as of 12:14, 30 June 2022
Standing Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
55 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
82 | - | - | - | ||||||||
Properties:
|
Crouching Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Properties:
|
Jumping Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48 | - | - | - | ||||||||
Properties:
|
Command Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Properties:
|
Throws
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32 | 1 | 1 | - | ||
Properties:
|
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
48 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
48 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
60 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
60 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
72 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
43 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
43 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
43 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
69 | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
69 | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
69 | - | - | - | |||||||||
Universal Properties:
|