Galaxy Fight: Universal Warriors/Rolf/Move List: Difference between revisions

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===Standing Normals===
===Standing Normals===
{{MoveData
{{MoveData
|name = '''f.5A'''
|name = '''f.5A'''
|image=Rolf 5A.jpg
|image = Rolf 5A.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 7
  |Damage   = 7
  |Startup=-
  |Startup = -
  |Active=-
  |Active   = -
  |Recovery=-
  |Recovery = -
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 10
  |Dash Damage   = 10
  |Dash Startup=
  |Dash Startup =
  |Dash Active=
  |Dash Active   =
  |Dash Recovery=
  |Dash Recovery =
  |On Dash Hit=
  |On Dash Hit   =
  |On Dash Block=
  |On Dash Block =
  |description=
  |description   =
Properties:
* Regular version is dash cancellable, and it has quick recovery.
* Regular version is dash cancellable, and it has quick recovery.
* Regular and dash versions are special cancellable.  
* Regular and dash versions are special cancellable.  
* Both versions continue juggles.
* Both versions continue juggles.
* Crouch cancels into 2B and 2C.
* Crouch cancels into 2B and 2C.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''f.5B'''
|name = '''f.5B'''
|image=Rolf 5B.jpg
|image = Rolf 5B.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 23
  |Damage   = 23
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 34
  |Dash Damage   = 34
  |Dash Startup=
  |Dash Startup =
  |Dash Active=
  |Dash Active   =
  |Dash Recovery=
  |Dash Recovery =
  |On Dash Hit=
  |On Dash Hit   =
  |On Dash Block=
  |On Dash Block =
  |description=
  |description   =
Properties:
* Dash version is special cancellable.  
* Dash version is special cancellable.  
* Both versions continue juggles.  
* Both versions continue juggles.  
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 32
  |Damage   = 32
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 48
  |Dash Damage   = 48
  |Dash Startup=
  |Dash Startup =
  |Dash Active=
  |Dash Active   =
  |Dash Recovery=
  |Dash Recovery =
  |On Dash Hit=
  |On Dash Hit   =
  |On Dash Block=
  |On Dash Block =
  |description=
  |description   =
Properties:
* Both versions continue juggles.  
* Both versions continue juggles.  
* The move also has a hitbox on the lower leg.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''c.5A'''
|name = '''c.5A'''
|image=Rolf Close 5A.jpg
|image = Rolf Close 5A.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 6
  |Damage   = 6
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 9
  |Dash Damage   = 9
  |Dash Startup=
  |Dash Startup =
  |Dash Active=
  |Dash Active   =  
  |Dash Recovery=
  |Dash Recovery =
  |On Dash Hit=
  |On Dash Hit   =
  |On Dash Block=
  |On Dash Block =
  |description=
  |description   =
Properties:
* Regular version is dash cancellable, and it has quick recovery.
* Regular version is dash cancellable, and it has quick recovery.
* Both versions are special cancellable, and they can continue juggles.
* Both versions are special cancellable, and they can continue juggles.
* Links into c.5A, f.5A, and 2A.
* Links into c.5A, f.5A, and 2A.
* Crouch cancels into c.5B, f.5B, 2B, 2C, 3A, 3B, and 3C.
* Crouch cancels into c.5B, f.5B, 2B, 2C, 3A, 3B, and 3C.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''c.5B'''
|name = '''c.5B'''
|image=Rolf Close 5B.jpg
|image = Rolf Close 5B.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 22
  |Damage   = 22
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 33
  |Dash Damage   = 33
  |Dash Startup=
  |Dash Startup =
  |Dash Active=
  |Dash Active   =
  |Dash Recovery=
  |Dash Recovery =
  |On Dash Hit=
  |On Dash Hit   =
  |On Dash Block=
  |On Dash Block =
  |description=
  |description   =
Properties:
* Regular version is dash cancellable.
* Regular version is dash cancellable.
* Both versions are special cancellable, and they can continue juggles.
* Both versions are special cancellable, and they can continue juggles.
* Great for anti-airing aerial cross ups.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''c.5C'''
|name = '''c.5C'''
|image=Rolf Close 5C.jpg
|image = Rolf Close 5C.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 55
  |Damage   = 55
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 82
  |Dash Damage   = 82
  |Dash Startup=
  |Dash Startup =
  |Dash Active=
  |Dash Active   =
  |Dash Recovery=
  |Dash Recovery =
  |On Dash Hit=
  |On Dash Hit   =
  |On Dash Block=
  |On Dash Block =
  |description=
  |description   =
* Deals a lot of damage and stun, but unsafe to use.  
Properties:
* Dashing version deals a lot of damage and stun.  
* Regular and dashing versions continue juggles.  
* Regular and dashing versions continue juggles.  
  }}
  }}
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===Crouching Normals===
===Crouching Normals===
{{MoveData
{{MoveData
|name = '''2A'''
|name = '''2A'''
|image = Rolf 2A.jpg
|image = Rolf 2A.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage = 7
  |Damage     = 7
  |Startup=-
  |Startup     =-
  |Active=-
  |Active     =-
  |Recovery=-
  |Recovery   =-
  |On Hit=
  |On Hit     =
  |On Block=
  |On Block   =
  |description   =
  |description =
Properties:
* Hits low.  
* Hits low.  
* Special and Dash cancellable.  
* Special and Dash cancellable.  
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{{MoveData
{{MoveData
|name = '''2B'''
|name = '''2B'''
|image = Rolf 2B.jpg
|image = Rolf 2B.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage = 23
  |Damage     = 23
  |Startup=-
  |Startup     = -
  |Active=-
  |Active     =-
  |Recovery=-
  |Recovery   =-
  |On Hit=
  |On Hit     =
  |On Block=
  |On Block   =
  |description   =
  |description =
Properties:
* Hits low.
* Hits low.
* Special and Dash cancellable.  
* Special and Dash cancellable.  
* Continues juggles.
* Continues juggles.
* This move is a good poking tool because of its reach and cancel properties.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''2C'''
|name = '''2C'''
|image = Rolf 2C.jpg
|image = Rolf 2C.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage = 32
  |Damage     = 32
  |Startup=-
  |Startup     =-
  |Active=-
  |Active     =-
  |Recovery=-
  |Recovery   =-
  |On Hit=
  |On Hit     =
  |On Block=
  |On Block   =
  |description   =
  |description =
Properties:
* Hits low.
* Hits low.
* Special and Dash cancellable.  
* Special and Dash cancellable.  
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===Jumping Normals===
===Jumping Normals===
{{MoveData
{{MoveData
|name = '''8A'''
|name = '''8A'''
|image = Rolf 8A.jpg
|image = Rolf 8A.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 8
  |Damage   = 8
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 9
  |Dash Damage   = 9
  |Dash Startup=
  |Dash Startup =
  |Dash Active=
  |Dash Active   =
  |Dash Recovery=
  |Dash Recovery =
  |On Dash Hit=
  |On Dash Hit   =
  |On Dash Block=
  |On Dash Block =
  |description  =  
  |description  =  
Properties:
* Normal and dashing versions continue juggles.
* Normal and dashing versions continue juggles.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''8B'''
|name = '''8B'''
|image = Rolf 8B.jpg
|image = Rolf 8B.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 22
  |Damage   = 22
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 33
  |Dash Damage   = 33
  |Dash Startup=
  |Dash Startup =
  |Dash Active=
  |Dash Active   =
  |Dash Recovery=
  |Dash Recovery =
  |On Dash Hit=
  |On Dash Hit   =
  |On Dash Block=
  |On Dash Block =
  |description  =  
  |description  =  
Properties:
* Both versions continue juggles.
* Both versions continue juggles.
* Has great reach, which makes it a good overhead for hitting crouching opponents at a distance.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''8C'''
|name = '''8C'''
|image = Rolf 8C.jpg
|image = Rolf 8C.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 32
  |Damage   = 32
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 48
  |Dash Damage   = 48
  |Dash Startup=
  |Dash Startup =
  |Dash Active=
  |Dash Active   =
  |Dash Recovery=
  |Dash Recovery =
  |On Dash Hit=
  |On Dash Hit   =
  |On Dash Block=
  |On Dash Block =
  |description  =  
  |description  =  
Properties:
* Only the regular version continues juggles.
* Only the regular version continues juggles.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''7A/9A'''
|name = '''7A/9A'''
|image = Rolf 7A or 9A.jpg
|image = Rolf 7A or 9A.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 6
  |Damage   = 6
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 9
  |Dash Damage   = 9
  |Dash Startup=
  |Dash Startup =
  |Dash Active=
  |Dash Active   =
  |Dash Recovery=
  |Dash Recovery =
  |On Dash Hit=
  |On Dash Hit   =
  |On Dash Block=
  |On Dash Block =
  |description  =  
  |description  =  
Properties:
* Normal and dashing versions continue juggles.
* Normal and dashing versions continue juggles.
* This move's hitbox covers Rolf's lower body, which makes it one of your primary juggling tools.
* This move's hitbox covers Rolf's lower body.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''7B/9B'''
|name = '''7B/9B'''
|image = Rolf 7B or 9B.jpg
|image = Rolf 7B or 9B.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 22
  |Damage   = 22
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 33
  |Dash Damage   = 33
  |Dash Startup=
  |Dash Startup =
  |Dash Active=
  |Dash Active   =
  |Dash Recovery=
  |Dash Recovery =
  |On Dash Hit=
  |On Dash Hit   =
  |On Dash Block=
  |On Dash Block =
  |description  =  
  |description  =  
Properties:
* Both versions continue juggles.
* Both versions continue juggles.
* This move's reach also makes it one of your best juggling tools.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''7C/9C'''
|name = '''7C/9C'''
|image = Rolf 7C or 9C.jpg
|image = Rolf 7C or 9C.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 32
  |Damage   = 32
  |Startup=-
  |Startup = -
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 48
  |Dash Damage   = 48
  |Dash Startup=
  |Dash Startup =
  |Dash Active=
  |Dash Active   =
  |Dash Recovery=
  |Dash Recovery =
  |On Dash Hit=
  |On Dash Hit   =
  |On Dash Block=
  |On Dash Block =
  |description  =  
  |description  =  
Properties:
* Only the regular version continues juggles.
* Only the regular version continues juggles.
* Really only used as the starter for post stun combos.
* Does a good amount of stun.
  }}
  }}
}}
}}
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===Command Normals===
===Command Normals===
{{MoveData
{{MoveData
|name = '''Comet Tail'''
|name = '''Comet Tail'''
|input = '''<big>3A</big>'''
|input = '''<big>3A</big>'''
|image = Comet Tail.jpg
|image = Comet Tail.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage = 6
  |Damage     = 6
  |Startup=-
  |Startup     = -
  |Active=-
  |Active     =-
  |Recovery=-
  |Recovery   =-
  |On Hit=
  |On Hit     =
  |On Block=
  |On Block   =
  |description   =
  |description =
Properties:
* Hits low.  
* Hits low.  
* Dash and Special Cancellable.  
* Dash and Special Cancellable.  
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{{MoveData
{{MoveData
|name = '''Stardust Arrow'''
|name = '''Stardust Arrow'''
|input = '''<big>3B</big>'''
|input = '''<big>3B</big>'''
|image = Stardust Arrow.jpg
|image = Stardust Arrow.jpg
|data=
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage = 22
  |Damage     = 22
  |Startup=-
  |Startup     =-
  |Active=-
  |Active     =-
  |Recovery=-
  |Recovery   =-
  |On Hit=
  |On Hit     =
  |On Block=
  |On Block   =
  |description   =
  |description =
Properties:
* Hits low.  
* Hits low.  
* Dash and Special Cancellable.  
* Dash and Special Cancellable.  
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{{MoveData
{{MoveData
|name = '''Metro Launcher'''
|name = '''Metro Launcher'''
|input = '''<big>3C</big>'''
|input = '''<big>3C</big>'''
|image = Metro Launcher.jpg
|image = Metro Launcher.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage = 32
  |Damage     = 32
  |Startup=-
  |Startup     =-
  |Active=-
  |Active     =-
  |Recovery=-
  |Recovery   =-
  |On Hit=
  |On Hit     =
  |On Block=
  |On Block   =
  |description   =
  |description =
Properties:
* Does a good amount of stun.  
* Does a good amount of stun.  
* Can't juggle opponent when launched.
* Can't juggle opponent when launched.
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===Throws===
===Throws===
{{MoveData
{{MoveData
|name = '''Boost Overdrop'''
|name = '''Boost Overdrop'''
|input = '''<big>4/6B</big>'''
|input = '''<big>4/6B</big>'''
|image= Boost Overdrop.jpg
|image = Boost Overdrop.jpg
|caption=
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  |header = yes
  |header     = yes
  |Damage = 32
  |Damage     = 32
  |Startup = 1
  |Startup     = 1
  |Active = 1
  |Active     = 1
  |description =   
  |description =   
* Rolf throws the opponent behind him and reverses the side he's on.  
Properties:
* When the opponent gets up from the throw, they are facing away from Rolf for the first frame.  
* Rolf throws the opponent behind him and reverses the side he's on. When the opponent gets up from the throw, they are facing away from Rolf for the first frame. The opponent has to block towards Rolf during that frame.  
* The opponent has to block towards Rolf during that frame. You can catch opponents off guard with a Striking Napalm if they are not blocking.
Usage:
* You can catch opponents off guard with a Striking Napalm if they are not blocking.
* Rolf can go for an oki or a cross up because he recovers much faster than the opponent.
* Rolf can go for an oki or a cross up because he recovers much faster than the opponent.
  }}
  }}
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{{MoveData
{{MoveData
|name = '''Boost Pressure'''
|name = '''Boost Pressure'''
|input = '''<big>4/6C</big>'''
|input = '''<big>4/6C</big>'''
|image= Boost Pressure.jpg
|image = Boost Pressure.jpg
|caption=
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  |header = yes
  |header     = yes
  |Damage = 32
  |Damage     = 32
  |Startup = 1
  |Startup     = 1
  |Active = 1
  |Active     = 1
  |description =   
  |description =   
* Rolf takes the opponent and slides their face along the floor.  
Properties:
* Rolf takes the opponent and throws them in front of him.
Usage:
* This throw is also good because Rolf recovers fast enough to go for an oki or a cross up.
* This throw is also good because Rolf recovers fast enough to go for an oki or a cross up.
  }}
  }}
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===Special Moves===
===Special Moves===
{{MoveData
{{MoveData
|name = '''Rolf Shot'''
|name = '''Rolf Shot'''
|input = '''<big>236+A/B/C</big>'''
|input = '''<big>236+A/B/C</big>'''
|image=Rolf Shot.jpg
|image = Rolf Shot.jpg
|caption=
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=yes
  |header   = yes
  |version=A
  |version = A
  |Damage = 17
  |Damage   = 17
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 23
  |Dash Damage   = 23
  |Dash Startup= -
  |Dash Startup = -
  |Dash Active= -
  |Dash Active   = -
  |Dash Recovery= -
  |Dash Recovery = -
  |On Dash Hit= -
  |On Dash Hit   = -
  |On Dash Block= -
  |On Dash Block = -
  |description =  
  |description   =  
* The projectile travels at the slowest speed with the A version.
A Version Properties:
* The projectile travels at the slowest speed.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header   = no
  |version=B
  |version = B
  |Damage = 17
  |Damage   = 17
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 23
  |Dash Damage   = 23
  |Dash Startup= -
  |Dash Startup = -
  |Dash Active= -
  |Dash Active   = -
  |Dash Recovery= -
  |Dash Recovery = -
  |On Dash Hit= -
  |On Dash Hit   = -
  |On Dash Block= -
  |On Dash Block = -
  |description =  
  |description   =  
* The projectile travels at medium speed with the B version.
B Version Properties:
* The projectile travels at medium speed.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header   = no
  |version=C
  |version = C
  |Damage = 17
  |Damage   = 17
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 23
  |Dash Damage   = 23
  |Dash Startup= -
  |Dash Startup = -
  |Dash Active= -
  |Dash Active   = -
  |Dash Recovery= -
  |Dash Recovery = -
  |On Dash Hit= -
  |On Dash Hit   = -
  |On Dash Block= -
  |On Dash Block = -
  |description =  
  |description   =  
* The projectile travels the fastest speed with the C version.
C Version Properties:
* The projectile travels at the fastest speed.


'''Other Notes:'''
Universal Properties:
* When performed during a dash, the projectile knocks down the opponent on hit.
* When performed during a dash, the projectile knocks down the opponent on hit.
* All versions are special cancellable.
* All versions are special cancellable.
* In combos, Rolf Shot is mainly used to special cancel into Striking Napalm.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
  }}
  }}
}}
}}
Line 520: Line 545:


{{MoveData
{{MoveData
|name = '''Kneeling Rolf Shot'''
|name = '''Kneeling Rolf Shot'''
|input = '''<big>41236+A/B/C</big>'''
|input = '''<big>41236+A/B/C</big>'''
|image=Kneeling Rolf Shot.jpg
|image = Kneeling Rolf Shot.jpg
|caption=
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=yes
  |header   = yes
  |version=A
  |version = A
  |Damage = 17
  |Damage   = 17
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 23
  |Dash Damage   = 23
  |Dash Startup= -
  |Dash Startup = -
  |Dash Active= -
  |Dash Active   = -
  |Dash Recovery= -
  |Dash Recovery = -
  |On Dash Hit= -
  |On Dash Hit   = -
  |On Dash Block= -
  |On Dash Block = -
  |description=
  |description   =
* The projectile travels the slowest with the A version.
A Version Properties:
* The projectile travels at the slowest speed.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header   = no
  |version=B
  |version = B
  |Damage = 17
  |Damage   = 17
  |Startup=-
  |Startup =-
  |Active=-
  |Active   = -
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 23
  |Dash Damage   = 23
  |Dash Startup= -
  |Dash Startup = -
  |Dash Active= -
  |Dash Active   = -
  |Dash Recovery= -
  |Dash Recovery = -
  |On Dash Hit= -
  |On Dash Hit   = -
  |On Dash Block= -
  |On Dash Block = -
  |description=
  |description   =
* The projectile travels at a medium speed with the B version.
B Version Properties:
* The projectile travels at a medium speed.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header   = no
  |version=C
  |version = C
  |Damage = 17
  |Damage   = 17
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 23
  |Dash Damage   = 23
  |Dash Startup= -
  |Dash Startup = -
  |Dash Active= -
  |Dash Active   = -
  |Dash Recovery= -
  |Dash Recovery = -
  |On Dash Hit= -
  |On Dash Hit   = -
  |On Dash Block= -
  |On Dash Block = -
  |description =  
  |description   =  
* With the C version, the projectile travels the fastest.  
C Version Properties:
* The projectile travels at the fastest speed.  


'''Other Notes:'''
Universal Properties:
* The beginning of the roll has invincibility.  
* The beginning of the roll has invincibility.  
* When performed during a dash, the projectile knocks down the opponent on hit.
* When performed during a dash, the projectile knocks down the opponent on hit.
Line 590: Line 617:
|input = '''<big>623+A/B/C</big>'''
|input = '''<big>623+A/B/C</big>'''
|image = Rolf Planet Breaker jpeg.jpg
|image = Rolf Planet Breaker jpeg.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=yes
  |header   = yes
  |version=A
  |version = A
  |Damage = 36
  |Damage   = 36
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 48
  |Dash Damage   = 48
  |Dash Startup= -
  |Dash Startup = -
  |Dash Active= -
  |Dash Active   = -
  |Dash Recovery= -
  |Dash Recovery = -
  |On Dash Hit= -
  |On Dash Hit   = -
  |On Dash Block= -
  |On Dash Block = -
  |description =
  |description   =
* A version has the least recovery. Compared to the B and C versions, Rolf travels a shorter distance and height during the recovery frames.
A Version Properties:
* This is the best version to use out of a guard cancel.
* Rolf travels at the shortest distance and height during the recovery frames.
* The recovery frames are less than the B and C versions'.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header   = no
  |version=B
  |version = B
  |Damage = 48
  |Damage   = 48
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 60
  |Dash Damage   = 60
  |Dash Startup= -
  |Dash Startup = -
  |Dash Active= -
  |Dash Active   = -
  |Dash Recovery= -
  |Dash Recovery = -
  |On Dash Hit= -
  |On Dash Hit   = -
  |On Dash Block= -
  |On Dash Block = -
  |description =  
  |description   =  
* B version causes Rolf to travel further and higher than the A version.
B Version Properties:
* B version whiffs the second hit on Juri and Alvan when they are crouching.
* Causes Rolf to travel further and higher than the A version.
* Whiffs the second hit on Alvan and Juri when they are crouching.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
Line 645: Line 674:
  |On Dash Block= -
  |On Dash Block= -
  |description =
  |description =
* C version causes Rolf to travel further and higher than the B version.
C Version Properties:
* C version also whiffs the second hit on Juri and Alvan when they are crouching.
* Causes Rolf to travel further and higher than the B version.
* Whiffs the second hit on Alvan and Juri when they are crouching.


'''Other Notes:'''
Universal Properties:
* All versions whiff the second hit on crouching Kazuma and G. Done.
* All versions whiff the second hit on G. Done and Kazuma when they are crouching.
* Planet Breaker causes Rolf to fly in the opposite direction when used during a cross up. (So don't use it during a cross up..)
* When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent.
* If used in the proper combo, the first hit of Planet Breaker can stun the opponent before the second hit. This is preferred because the second hit is prone to Skull Stunning the opponent.


'''Common Counter Play:'''
Usage:
* If used properly, the first hit of Planet Breaker can stun the opponent before the second hit. This is preferred because the second hit is prone to Skull Stunning the opponent.
 
Counter Play:
* Opponents can punish Planet Breaker by crouch blocking and waiting until Rolf passes overhead to punish him.
* Opponents can punish Planet Breaker by crouch blocking and waiting until Rolf passes overhead to punish him.
  }}
  }}
Line 663: Line 695:
|input = '''<big>214+A/B/C</big>'''
|input = '''<big>214+A/B/C</big>'''
|image = Rapid Crush.jpg
|image = Rapid Crush.jpg
|caption=
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=yes
  |header   = yes
  |version=A
  |version = A
  |Damage = 34
  |Damage   = 34
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 43
  |Dash Damage   = 43
  |Dash Startup= -
  |Dash Startup = -
  |Dash Active= -
  |Dash Active   = -
  |Dash Recovery= -
  |Dash Recovery = -
  |On Dash Hit= -
  |On Dash Hit   = -
  |On Dash Block= -
  |On Dash Block = -
  |description =
  |description   =
* A version travels at the lowest height, which makes it the best version to perform out of a cross up.
A Version Properties:
* A version travels at the lowest height.
* It's possible to auto cross up a crouching character with the dashing A version, but you must be close to the opponent.
* It's possible to auto cross up a crouching character with the dashing A version, but you must be close to the opponent.
* With this version, the only characters you cannot auto cross up are Gunter and Musafar.
* With this version, the only characters you cannot auto cross up are Gunter and Musafar.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header   = no
  |version=B
  |version = B
  |Damage = 34
  |Damage   = 34
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  |Dash Damage = 43
  |Dash Damage   = 43
  |Dash Startup= -
  |Dash Startup = -
  |Dash Active= -
  |Dash Active   = -
  |Dash Recovery= -
  |Dash Recovery = -
  |On Dash Hit= -
  |On Dash Hit   = -
  |On Dash Block= -
  |On Dash Block = -
  |description=
  |description   =
* B version travels higher than the A version.  
B Version Properties:
* B version also cannot cross up a crouching Gunter or Musafar.
* Causes Rolf to travel higher than the A version.  
* Dashing version cannot auto cross up a crouching Gunter or Musafar.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
Line 724: Line 757:
* Dashing C version should only be used to auto cross-up heavy characters because the second and third hits tend to whiff on non-heavy crouching character.
* Dashing C version should only be used to auto cross-up heavy characters because the second and third hits tend to whiff on non-heavy crouching character.


'''Other Notes:'''
Universal Properties:
* Each dashing version has increased frame advantage on hit. This allows Rolf to combo after landing any version of dashing Rapid Crush.
* Each dashing version has much better frame advantage compared to the regular version.


'''Common Counter Play:'''
Counter Play:
* Regular Rapid Crush is very laggy on block. Every character has some type of option to punish regular Rapid Crush on block.
* Regular Rapid Crush has poor frame advantage on block. Every character has some type of option to punish regular Rapid Crush on block.
* If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel Dashing Rapid Crush.
* If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel Dashing Rapid Crush.
* At any period of the animation, regular and dashing versions can be interrupted with any well-timed attack.
* At any period of the animation, regular and dashing versions can be interrupted with any well-timed attack.
Line 739: Line 772:
|input = '''<big>360+A/B/C</big>'''
|input = '''<big>360+A/B/C</big>'''
|image = Striking Napalm.jpg
|image = Striking Napalm.jpg
|caption=
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |version = A
  |version = A
  |Damage = 69
  |Damage   = 69
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |version = B
  |version = B
  |Damage = 69
  |Damage   = 69
  |Startup=-
  |Startup =-
  |Active=-
  |Active   =-
  |Recovery=-
  |Recovery =-
  |On Hit=
  |On Hit   =
  |On Block=
  |On Block =
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |version = C
  |version     = C
  |Damage = 69
  |Damage     = 69
  |Startup=-
  |Startup     =-
  |Active=-
  |Active     =-
  |Recovery=-
  |Recovery   =-
  |On Hit=
  |On Hit     =
  |On Block=
  |On Block   =
  |description =  
  |description =  


'''Other Notes:'''
Usage
* Striking Napalm is great for catching back dashes and finishing juggles/combos.  
* Striking Napalm is great for catching back dashes and finishing juggles/combos.  
* The only way to combo with Striking Napalm is to cancel into it after landing a Rolf Shot.
* The only way to combo with Striking Napalm is to cancel into it after landing a Rolf Shot.


'''Common Counter Play:'''
Counter Play:
* The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly.
* The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly.
  }}
  }}

Revision as of 23:35, 27 June 2022

Standing Normals

Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version is dash cancellable, and it has quick recovery.
  • Regular and dash versions are special cancellable.
  • Both versions continue juggles.
  • Crouch cancels into 2B and 2C.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34 - - -

Properties:

  • Dash version is special cancellable.
  • Both versions continue juggles.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


f.5C
Rolf 5C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Both versions continue juggles.
  • The move also has a hitbox on the lower leg.


c.5A
Rolf Close 5A.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Regular version is dash cancellable, and it has quick recovery.
  • Both versions are special cancellable, and they can continue juggles.
  • Links into c.5A, f.5A, and 2A.
  • Crouch cancels into c.5B, f.5B, 2B, 2C, 3A, 3B, and 3C.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


c.5B
Rolf Close 5B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Regular version is dash cancellable.
  • Both versions are special cancellable, and they can continue juggles.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


c.5C
Rolf Close 5C.jpg
Damage Startup, Active, and Recovery On Hit On Block
55 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
82 - - -

Properties:

  • Dashing version deals a lot of damage and stun.
  • Regular and dashing versions continue juggles.


Crouching Normals

2A
Rolf 2A.jpg
Damage Startup, Active, and Recovery On Hit On Block
7 - - -

Properties:

  • Hits low.
  • Special and Dash cancellable.
  • Continues juggles.
  • Links into c.5A, f.5A, 3A, and 3B.


2B
Rolf 2B.jpg
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • Special and Dash cancellable.
  • Continues juggles.


2C
Rolf 2C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -

Properties:

  • Hits low.
  • Special and Dash cancellable.
  • Knocks down opponent.


Jumping Normals

8A
Rolf 8A.jpg
Damage Startup, Active, and Recovery On Hit On Block
8 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Normal and dashing versions continue juggles.


8B
Rolf 8B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Both versions continue juggles.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.


8C
Rolf 8C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Only the regular version continues juggles.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.


7A/9A
Rolf 7A or 9A.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Normal and dashing versions continue juggles.
  • This move's hitbox covers Rolf's lower body.


7B/9B
Rolf 7B or 9B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Both versions continue juggles.


7C/9C
Rolf 7C or 9C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Only the regular version continues juggles.
  • Does a good amount of stun.


Command Normals

Comet Tail
3A
Comet Tail.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -

Properties:

  • Hits low.
  • Dash and Special Cancellable.


Stardust Arrow
3B
Stardust Arrow.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -

Properties:

  • Hits low.
  • Dash and Special Cancellable.


Metro Launcher
3C
Metro Launcher.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -

Properties:

  • Does a good amount of stun.
  • Can't juggle opponent when launched.


Throws

Boost Overdrop
4/6B
Boost Overdrop.jpg
Damage Startup Active Recovery
32 1 1 -

Properties:

  • Rolf throws the opponent behind him and reverses the side he's on. When the opponent gets up from the throw, they are facing away from Rolf for the first frame. The opponent has to block towards Rolf during that frame.

Usage:

  • You can catch opponents off guard with a Striking Napalm if they are not blocking.
  • Rolf can go for an oki or a cross up because he recovers much faster than the opponent.


Boost Pressure
4/6C
Boost Pressure.jpg
Damage Startup Active Recovery
32 1 1 -

Properties:

  • Rolf takes the opponent and throws them in front of him.

Usage:

  • This throw is also good because Rolf recovers fast enough to go for an oki or a cross up.


Special Moves

Rolf Shot
236+A/B/C
Rolf Shot.jpg
A Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

B Version Properties:

  • The projectile travels at medium speed.
C Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

C Version Properties:

  • The projectile travels at the fastest speed.

Universal Properties:

  • When performed during a dash, the projectile knocks down the opponent on hit.
  • All versions are special cancellable.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


Kneeling Rolf Shot
41236+A/B/C
Kneeling Rolf Shot.jpg
A Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

B Version Properties:

  • The projectile travels at a medium speed.
C Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

C Version Properties:

  • The projectile travels at the fastest speed.

Universal Properties:

  • The beginning of the roll has invincibility.
  • When performed during a dash, the projectile knocks down the opponent on hit.


Planet Breaker
623+A/B/C
Rolf Planet Breaker jpeg.jpg
A Damage Startup, Active, and Recovery On Hit On Block
36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

A Version Properties:

  • Rolf travels at the shortest distance and height during the recovery frames.
  • The recovery frames are less than the B and C versions'.
B Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
60 - - -

B Version Properties:

  • Causes Rolf to travel further and higher than the A version.
  • Whiffs the second hit on Alvan and Juri when they are crouching.
C Damage Startup, Active, and Recovery On Hit On Block
60 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
72 - - -

C Version Properties:

  • Causes Rolf to travel further and higher than the B version.
  • Whiffs the second hit on Alvan and Juri when they are crouching.

Universal Properties:

  • All versions whiff the second hit on G. Done and Kazuma when they are crouching.
  • When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent.

Usage:

  • If used properly, the first hit of Planet Breaker can stun the opponent before the second hit. This is preferred because the second hit is prone to Skull Stunning the opponent.

Counter Play:

  • Opponents can punish Planet Breaker by crouch blocking and waiting until Rolf passes overhead to punish him.


Rapid Crush
214+A/B/C
Rapid Crush.jpg
A Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

A Version Properties:

  • A version travels at the lowest height.
  • It's possible to auto cross up a crouching character with the dashing A version, but you must be close to the opponent.
  • With this version, the only characters you cannot auto cross up are Gunter and Musafar.
B Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

B Version Properties:

  • Causes Rolf to travel higher than the A version.
  • Dashing version cannot auto cross up a crouching Gunter or Musafar.
C Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -
  • C versions travels much higher than the previous versions.
  • C version crosses up all crouching characters.
  • Dashing C version should only be used to auto cross-up heavy characters because the second and third hits tend to whiff on non-heavy crouching character.

Universal Properties:

  • Each dashing version has much better frame advantage compared to the regular version.

Counter Play:

  • Regular Rapid Crush has poor frame advantage on block. Every character has some type of option to punish regular Rapid Crush on block.
  • If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel Dashing Rapid Crush.
  • At any period of the animation, regular and dashing versions can be interrupted with any well-timed attack.


Striking Napalm
360+A/B/C
Striking Napalm.jpg
A Damage Startup, Active, and Recovery On Hit On Block
69 - - -
B Damage Startup, Active, and Recovery On Hit On Block
69 - - -
C Damage Startup, Active, and Recovery On Hit On Block
69 - - -

Usage

  • Striking Napalm is great for catching back dashes and finishing juggles/combos.
  • The only way to combo with Striking Napalm is to cancel into it after landing a Rolf Shot.

Counter Play:

  • The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly.


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Main Roster
Gunter
Alvan
G. Done
Juri
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Kazuma
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Musafar
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Felden
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Yacopu