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===Standing Normals=== | ===Standing Normals=== | ||
{{MoveData | {{MoveData | ||
|name = '''f.5A''' | |name = '''f.5A''' | ||
|image=Rolf 5A.jpg | |image = Rolf 5A.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 7 | |Damage = 7 | ||
|Startup=- | |Startup = - | ||
|Active=- | |Active = - | ||
|Recovery=- | |Recovery = - | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 10 | |Dash Damage = 10 | ||
|Dash Startup= | |Dash Startup = | ||
|Dash Active= | |Dash Active = | ||
|Dash Recovery= | |Dash Recovery = | ||
|On Dash Hit= | |On Dash Hit = | ||
|On Dash Block= | |On Dash Block = | ||
|description= | |description = | ||
Properties: | |||
* Regular version is dash cancellable, and it has quick recovery. | * Regular version is dash cancellable, and it has quick recovery. | ||
* Regular and dash versions are special cancellable. | * Regular and dash versions are special cancellable. | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
* Crouch cancels into 2B and 2C. | * Crouch cancels into 2B and 2C. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = '''f.5B''' | |name = '''f.5B''' | ||
|image=Rolf 5B.jpg | |image = Rolf 5B.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 23 | |Damage = 23 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 34 | |Dash Damage = 34 | ||
|Dash Startup= | |Dash Startup = | ||
|Dash Active= | |Dash Active = | ||
|Dash Recovery= | |Dash Recovery = | ||
|On Dash Hit= | |On Dash Hit = | ||
|On Dash Block= | |On Dash Block = | ||
|description= | |description = | ||
Properties: | |||
* Dash version is special cancellable. | * Dash version is special cancellable. | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 32 | |Damage = 32 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 48 | |Dash Damage = 48 | ||
|Dash Startup= | |Dash Startup = | ||
|Dash Active= | |Dash Active = | ||
|Dash Recovery= | |Dash Recovery = | ||
|On Dash Hit= | |On Dash Hit = | ||
|On Dash Block= | |On Dash Block = | ||
|description= | |description = | ||
Properties: | |||
* Both versions continue juggles. | * Both versions continue juggles. | ||
* The move also has a hitbox on the lower leg. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = '''c.5A''' | |name = '''c.5A''' | ||
|image=Rolf Close 5A.jpg | |image = Rolf Close 5A.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 6 | |Damage = 6 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 9 | |Dash Damage = 9 | ||
|Dash Startup= | |Dash Startup = | ||
|Dash Active= | |Dash Active = | ||
|Dash Recovery= | |Dash Recovery = | ||
|On Dash Hit= | |On Dash Hit = | ||
|On Dash Block= | |On Dash Block = | ||
|description= | |description = | ||
Properties: | |||
* Regular version is dash cancellable, and it has quick recovery. | * Regular version is dash cancellable, and it has quick recovery. | ||
* Both versions are special cancellable, and they can continue juggles. | * Both versions are special cancellable, and they can continue juggles. | ||
* Links into c.5A, f.5A, and 2A. | * Links into c.5A, f.5A, and 2A. | ||
* Crouch cancels into c.5B, f.5B, 2B, 2C, 3A, 3B, and 3C. | * Crouch cancels into c.5B, f.5B, 2B, 2C, 3A, 3B, and 3C. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = '''c.5B''' | |name = '''c.5B''' | ||
|image=Rolf Close 5B.jpg | |image = Rolf Close 5B.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 22 | |Damage = 22 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 33 | |Dash Damage = 33 | ||
|Dash Startup= | |Dash Startup = | ||
|Dash Active= | |Dash Active = | ||
|Dash Recovery= | |Dash Recovery = | ||
|On Dash Hit= | |On Dash Hit = | ||
|On Dash Block= | |On Dash Block = | ||
|description= | |description = | ||
Properties: | |||
* Regular version is dash cancellable. | * Regular version is dash cancellable. | ||
* Both versions are special cancellable, and they can continue juggles. | * Both versions are special cancellable, and they can continue juggles. | ||
* | * Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = '''c.5C''' | |name = '''c.5C''' | ||
|image=Rolf Close 5C.jpg | |image = Rolf Close 5C.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 55 | |Damage = 55 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 82 | |Dash Damage = 82 | ||
|Dash Startup= | |Dash Startup = | ||
|Dash Active= | |Dash Active = | ||
|Dash Recovery= | |Dash Recovery = | ||
|On Dash Hit= | |On Dash Hit = | ||
|On Dash Block= | |On Dash Block = | ||
|description= | |description = | ||
* | Properties: | ||
* Dashing version deals a lot of damage and stun. | |||
* Regular and dashing versions continue juggles. | * Regular and dashing versions continue juggles. | ||
}} | }} | ||
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===Crouching Normals=== | ===Crouching Normals=== | ||
{{MoveData | {{MoveData | ||
|name = '''2A''' | |name = '''2A''' | ||
|image = Rolf 2A.jpg | |image = Rolf 2A.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|Damage = 7 | |Damage = 7 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|description | |description = | ||
Properties: | |||
* Hits low. | * Hits low. | ||
* Special and Dash cancellable. | * Special and Dash cancellable. | ||
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{{MoveData | {{MoveData | ||
|name = '''2B''' | |name = '''2B''' | ||
|image = Rolf 2B.jpg | |image = Rolf 2B.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|Damage = 23 | |Damage = 23 | ||
|Startup=- | |Startup = - | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|description | |description = | ||
Properties: | |||
* Hits low. | * Hits low. | ||
* Special and Dash cancellable. | * Special and Dash cancellable. | ||
* Continues juggles. | * Continues juggles. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = '''2C''' | |name = '''2C''' | ||
|image = Rolf 2C.jpg | |image = Rolf 2C.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|Damage = 32 | |Damage = 32 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|description | |description = | ||
Properties: | |||
* Hits low. | * Hits low. | ||
* Special and Dash cancellable. | * Special and Dash cancellable. | ||
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===Jumping Normals=== | ===Jumping Normals=== | ||
{{MoveData | {{MoveData | ||
|name = '''8A''' | |name = '''8A''' | ||
|image = Rolf 8A.jpg | |image = Rolf 8A.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 8 | |Damage = 8 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 9 | |Dash Damage = 9 | ||
|Dash Startup= | |Dash Startup = | ||
|Dash Active= | |Dash Active = | ||
|Dash Recovery= | |Dash Recovery = | ||
|On Dash Hit= | |On Dash Hit = | ||
|On Dash Block= | |On Dash Block = | ||
|description = | |description = | ||
Properties: | |||
* Normal and dashing versions continue juggles. | * Normal and dashing versions continue juggles. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = '''8B''' | |name = '''8B''' | ||
|image = Rolf 8B.jpg | |image = Rolf 8B.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 22 | |Damage = 22 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 33 | |Dash Damage = 33 | ||
|Dash Startup= | |Dash Startup = | ||
|Dash Active= | |Dash Active = | ||
|Dash Recovery= | |Dash Recovery = | ||
|On Dash Hit= | |On Dash Hit = | ||
|On Dash Block= | |On Dash Block = | ||
|description = | |description = | ||
Properties: | |||
* Both versions continue juggles. | * Both versions continue juggles. | ||
* | * Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = '''8C''' | |name = '''8C''' | ||
|image = Rolf 8C.jpg | |image = Rolf 8C.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 32 | |Damage = 32 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 48 | |Dash Damage = 48 | ||
|Dash Startup= | |Dash Startup = | ||
|Dash Active= | |Dash Active = | ||
|Dash Recovery= | |Dash Recovery = | ||
|On Dash Hit= | |On Dash Hit = | ||
|On Dash Block= | |On Dash Block = | ||
|description = | |description = | ||
Properties: | |||
* Only the regular version continues juggles. | * Only the regular version continues juggles. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = '''7A/9A''' | |name = '''7A/9A''' | ||
|image = Rolf 7A or 9A.jpg | |image = Rolf 7A or 9A.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 6 | |Damage = 6 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 9 | |Dash Damage = 9 | ||
|Dash Startup= | |Dash Startup = | ||
|Dash Active= | |Dash Active = | ||
|Dash Recovery= | |Dash Recovery = | ||
|On Dash Hit= | |On Dash Hit = | ||
|On Dash Block= | |On Dash Block = | ||
|description = | |description = | ||
Properties: | |||
* Normal and dashing versions continue juggles. | * Normal and dashing versions continue juggles. | ||
* This move's hitbox covers Rolf's lower body | * This move's hitbox covers Rolf's lower body. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = '''7B/9B''' | |name = '''7B/9B''' | ||
|image = Rolf 7B or 9B.jpg | |image = Rolf 7B or 9B.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 22 | |Damage = 22 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 33 | |Dash Damage = 33 | ||
|Dash Startup= | |Dash Startup = | ||
|Dash Active= | |Dash Active = | ||
|Dash Recovery= | |Dash Recovery = | ||
|On Dash Hit= | |On Dash Hit = | ||
|On Dash Block= | |On Dash Block = | ||
|description = | |description = | ||
Properties: | |||
* Both versions continue juggles. | * Both versions continue juggles. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = '''7C/9C''' | |name = '''7C/9C''' | ||
|image = Rolf 7C or 9C.jpg | |image = Rolf 7C or 9C.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 32 | |Damage = 32 | ||
|Startup=- | |Startup = - | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 48 | |Dash Damage = 48 | ||
|Dash Startup= | |Dash Startup = | ||
|Dash Active= | |Dash Active = | ||
|Dash Recovery= | |Dash Recovery = | ||
|On Dash Hit= | |On Dash Hit = | ||
|On Dash Block= | |On Dash Block = | ||
|description = | |description = | ||
Properties: | |||
* Only the regular version continues juggles. | * Only the regular version continues juggles. | ||
* | * Does a good amount of stun. | ||
}} | }} | ||
}} | }} | ||
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===Command Normals=== | ===Command Normals=== | ||
{{MoveData | {{MoveData | ||
|name = '''Comet Tail''' | |name = '''Comet Tail''' | ||
|input = '''<big>3A</big>''' | |input = '''<big>3A</big>''' | ||
|image = Comet Tail.jpg | |image = Comet Tail.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|Damage = 6 | |Damage = 6 | ||
|Startup=- | |Startup = - | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|description | |description = | ||
Properties: | |||
* Hits low. | * Hits low. | ||
* Dash and Special Cancellable. | * Dash and Special Cancellable. | ||
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{{MoveData | {{MoveData | ||
|name = '''Stardust Arrow''' | |name = '''Stardust Arrow''' | ||
|input = '''<big>3B</big>''' | |input = '''<big>3B</big>''' | ||
|image = Stardust Arrow.jpg | |image = Stardust Arrow.jpg | ||
|data= | |data= | ||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|Damage = 22 | |Damage = 22 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|description | |description = | ||
Properties: | |||
* Hits low. | * Hits low. | ||
* Dash and Special Cancellable. | * Dash and Special Cancellable. | ||
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{{MoveData | {{MoveData | ||
|name = '''Metro Launcher''' | |name = '''Metro Launcher''' | ||
|input = '''<big>3C</big>''' | |input = '''<big>3C</big>''' | ||
|image = Metro Launcher.jpg | |image = Metro Launcher.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|Damage = 32 | |Damage = 32 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|description | |description = | ||
Properties: | |||
* Does a good amount of stun. | * Does a good amount of stun. | ||
* Can't juggle opponent when launched. | * Can't juggle opponent when launched. | ||
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===Throws=== | ===Throws=== | ||
{{MoveData | {{MoveData | ||
|name = '''Boost Overdrop''' | |name = '''Boost Overdrop''' | ||
|input = '''<big>4/6B</big>''' | |input = '''<big>4/6B</big>''' | ||
|image= Boost Overdrop.jpg | |image = Boost Overdrop.jpg | ||
|data = | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | {{AttackData-Galaxy Fight: Universal Warriors Num 3 | ||
|header | |header = yes | ||
|Damage | |Damage = 32 | ||
|Startup = 1 | |Startup = 1 | ||
|Active | |Active = 1 | ||
|description = | |description = | ||
* Rolf throws the opponent behind him and reverses the side he's on. | Properties: | ||
* Rolf throws the opponent behind him and reverses the side he's on. When the opponent gets up from the throw, they are facing away from Rolf for the first frame. The opponent has to block towards Rolf during that frame. | |||
Usage: | |||
* You can catch opponents off guard with a Striking Napalm if they are not blocking. | |||
* Rolf can go for an oki or a cross up because he recovers much faster than the opponent. | * Rolf can go for an oki or a cross up because he recovers much faster than the opponent. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = '''Boost Pressure''' | |name = '''Boost Pressure''' | ||
|input = '''<big>4/6C</big>''' | |input = '''<big>4/6C</big>''' | ||
|image= Boost Pressure.jpg | |image = Boost Pressure.jpg | ||
|data = | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | {{AttackData-Galaxy Fight: Universal Warriors Num 3 | ||
|header | |header = yes | ||
|Damage | |Damage = 32 | ||
|Startup = 1 | |Startup = 1 | ||
|Active | |Active = 1 | ||
|description = | |description = | ||
* Rolf takes the opponent and | Properties: | ||
* Rolf takes the opponent and throws them in front of him. | |||
Usage: | |||
* This throw is also good because Rolf recovers fast enough to go for an oki or a cross up. | * This throw is also good because Rolf recovers fast enough to go for an oki or a cross up. | ||
}} | }} | ||
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===Special Moves=== | ===Special Moves=== | ||
{{MoveData | {{MoveData | ||
|name = '''Rolf Shot''' | |name = '''Rolf Shot''' | ||
|input = '''<big>236+A/B/C</big>''' | |input = '''<big>236+A/B/C</big>''' | ||
|image=Rolf Shot.jpg | |image = Rolf Shot.jpg | ||
|data = | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|header=yes | |header = yes | ||
|version=A | |version = A | ||
|Damage = 17 | |Damage = 17 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 23 | |Dash Damage = 23 | ||
|Dash Startup= - | |Dash Startup = - | ||
|Dash Active= - | |Dash Active = - | ||
|Dash Recovery= - | |Dash Recovery = - | ||
|On Dash Hit= - | |On Dash Hit = - | ||
|On Dash Block= - | |On Dash Block = - | ||
|description = | |description = | ||
* The projectile travels at the slowest speed | A Version Properties: | ||
* The projectile travels at the slowest speed. | |||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|header=no | |header = no | ||
|version=B | |version = B | ||
|Damage = 17 | |Damage = 17 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 23 | |Dash Damage = 23 | ||
|Dash Startup= - | |Dash Startup = - | ||
|Dash Active= - | |Dash Active = - | ||
|Dash Recovery= - | |Dash Recovery = - | ||
|On Dash Hit= - | |On Dash Hit = - | ||
|On Dash Block= - | |On Dash Block = - | ||
|description = | |description = | ||
* The projectile travels at medium speed | B Version Properties: | ||
* The projectile travels at medium speed. | |||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|header=no | |header = no | ||
|version=C | |version = C | ||
|Damage = 17 | |Damage = 17 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 23 | |Dash Damage = 23 | ||
|Dash Startup= - | |Dash Startup = - | ||
|Dash Active= - | |Dash Active = - | ||
|Dash Recovery= - | |Dash Recovery = - | ||
|On Dash Hit= - | |On Dash Hit = - | ||
|On Dash Block= - | |On Dash Block = - | ||
|description = | |description = | ||
* The projectile travels the fastest speed | C Version Properties: | ||
* The projectile travels at the fastest speed. | |||
Universal Properties: | |||
* When performed during a dash, the projectile knocks down the opponent on hit. | * When performed during a dash, the projectile knocks down the opponent on hit. | ||
* All versions are special cancellable. | * All versions are special cancellable. | ||
* | * Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = '''Kneeling Rolf Shot''' | |name = '''Kneeling Rolf Shot''' | ||
|input = '''<big>41236+A/B/C</big>''' | |input = '''<big>41236+A/B/C</big>''' | ||
|image=Kneeling Rolf Shot.jpg | |image = Kneeling Rolf Shot.jpg | ||
|data = | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|header=yes | |header = yes | ||
|version=A | |version = A | ||
|Damage = 17 | |Damage = 17 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 23 | |Dash Damage = 23 | ||
|Dash Startup= - | |Dash Startup = - | ||
|Dash Active= - | |Dash Active = - | ||
|Dash Recovery= - | |Dash Recovery = - | ||
|On Dash Hit= - | |On Dash Hit = - | ||
|On Dash Block= - | |On Dash Block = - | ||
|description= | |description = | ||
* The projectile travels the slowest | A Version Properties: | ||
* The projectile travels at the slowest speed. | |||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|header=no | |header = no | ||
|version=B | |version = B | ||
|Damage = 17 | |Damage = 17 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active = - | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 23 | |Dash Damage = 23 | ||
|Dash Startup= - | |Dash Startup = - | ||
|Dash Active= - | |Dash Active = - | ||
|Dash Recovery= - | |Dash Recovery = - | ||
|On Dash Hit= - | |On Dash Hit = - | ||
|On Dash Block= - | |On Dash Block = - | ||
|description= | |description = | ||
* The projectile travels at a medium speed | B Version Properties: | ||
* The projectile travels at a medium speed. | |||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|header=no | |header = no | ||
|version=C | |version = C | ||
|Damage = 17 | |Damage = 17 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 23 | |Dash Damage = 23 | ||
|Dash Startup= - | |Dash Startup = - | ||
|Dash Active= - | |Dash Active = - | ||
|Dash Recovery= - | |Dash Recovery = - | ||
|On Dash Hit= - | |On Dash Hit = - | ||
|On Dash Block= - | |On Dash Block = - | ||
|description = | |description = | ||
* | C Version Properties: | ||
* The projectile travels at the fastest speed. | |||
Universal Properties: | |||
* The beginning of the roll has invincibility. | * The beginning of the roll has invincibility. | ||
* When performed during a dash, the projectile knocks down the opponent on hit. | * When performed during a dash, the projectile knocks down the opponent on hit. | ||
Line 590: | Line 617: | ||
|input = '''<big>623+A/B/C</big>''' | |input = '''<big>623+A/B/C</big>''' | ||
|image = Rolf Planet Breaker jpeg.jpg | |image = Rolf Planet Breaker jpeg.jpg | ||
|data= | |data = | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|header=yes | |header = yes | ||
|version=A | |version = A | ||
|Damage = 36 | |Damage = 36 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 48 | |Dash Damage = 48 | ||
|Dash Startup= - | |Dash Startup = - | ||
|Dash Active= - | |Dash Active = - | ||
|Dash Recovery= - | |Dash Recovery = - | ||
|On Dash Hit= - | |On Dash Hit = - | ||
|On Dash Block= - | |On Dash Block = - | ||
|description = | |description = | ||
* | A Version Properties: | ||
* | * Rolf travels at the shortest distance and height during the recovery frames. | ||
* The recovery frames are less than the B and C versions'. | |||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|header=no | |header = no | ||
|version=B | |version = B | ||
|Damage = 48 | |Damage = 48 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 60 | |Dash Damage = 60 | ||
|Dash Startup= - | |Dash Startup = - | ||
|Dash Active= - | |Dash Active = - | ||
|Dash Recovery= - | |Dash Recovery = - | ||
|On Dash Hit= - | |On Dash Hit = - | ||
|On Dash Block= - | |On Dash Block = - | ||
|description = | |description = | ||
* | B Version Properties: | ||
* | * Causes Rolf to travel further and higher than the A version. | ||
* Whiffs the second hit on Alvan and Juri when they are crouching. | |||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
Line 645: | Line 674: | ||
|On Dash Block= - | |On Dash Block= - | ||
|description = | |description = | ||
* | C Version Properties: | ||
* | * Causes Rolf to travel further and higher than the B version. | ||
* Whiffs the second hit on Alvan and Juri when they are crouching. | |||
Universal Properties: | |||
* All versions whiff the second hit on | * All versions whiff the second hit on G. Done and Kazuma when they are crouching. | ||
* Planet Breaker causes Rolf to fly in the opposite direction | * When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent. | ||
Usage: | |||
* If used properly, the first hit of Planet Breaker can stun the opponent before the second hit. This is preferred because the second hit is prone to Skull Stunning the opponent. | |||
Counter Play: | |||
* Opponents can punish Planet Breaker by crouch blocking and waiting until Rolf passes overhead to punish him. | * Opponents can punish Planet Breaker by crouch blocking and waiting until Rolf passes overhead to punish him. | ||
}} | }} | ||
Line 663: | Line 695: | ||
|input = '''<big>214+A/B/C</big>''' | |input = '''<big>214+A/B/C</big>''' | ||
|image = Rapid Crush.jpg | |image = Rapid Crush.jpg | ||
|data = | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|header=yes | |header = yes | ||
|version=A | |version = A | ||
|Damage = 34 | |Damage = 34 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 43 | |Dash Damage = 43 | ||
|Dash Startup= - | |Dash Startup = - | ||
|Dash Active= - | |Dash Active = - | ||
|Dash Recovery= - | |Dash Recovery = - | ||
|On Dash Hit= - | |On Dash Hit = - | ||
|On Dash Block= - | |On Dash Block = - | ||
|description = | |description = | ||
* A version travels at the lowest height | A Version Properties: | ||
* A version travels at the lowest height. | |||
* It's possible to auto cross up a crouching character with the dashing A version, but you must be close to the opponent. | * It's possible to auto cross up a crouching character with the dashing A version, but you must be close to the opponent. | ||
* With this version, the only characters you cannot auto cross up are Gunter and Musafar. | * With this version, the only characters you cannot auto cross up are Gunter and Musafar. | ||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|header=no | |header = no | ||
|version=B | |version = B | ||
|Damage = 34 | |Damage = 34 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|Dash Damage = 43 | |Dash Damage = 43 | ||
|Dash Startup= - | |Dash Startup = - | ||
|Dash Active= - | |Dash Active = - | ||
|Dash Recovery= - | |Dash Recovery = - | ||
|On Dash Hit= - | |On Dash Hit = - | ||
|On Dash Block= - | |On Dash Block = - | ||
|description= | |description = | ||
* | B Version Properties: | ||
* | * Causes Rolf to travel higher than the A version. | ||
* Dashing version cannot auto cross up a crouching Gunter or Musafar. | |||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
Line 724: | Line 757: | ||
* Dashing C version should only be used to auto cross-up heavy characters because the second and third hits tend to whiff on non-heavy crouching character. | * Dashing C version should only be used to auto cross-up heavy characters because the second and third hits tend to whiff on non-heavy crouching character. | ||
Universal Properties: | |||
* Each dashing version has | * Each dashing version has much better frame advantage compared to the regular version. | ||
Counter Play: | |||
* Regular Rapid Crush | * Regular Rapid Crush has poor frame advantage on block. Every character has some type of option to punish regular Rapid Crush on block. | ||
* If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel Dashing Rapid Crush. | * If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel Dashing Rapid Crush. | ||
* At any period of the animation, regular and dashing versions can be interrupted with any well-timed attack. | * At any period of the animation, regular and dashing versions can be interrupted with any well-timed attack. | ||
Line 739: | Line 772: | ||
|input = '''<big>360+A/B/C</big>''' | |input = '''<big>360+A/B/C</big>''' | ||
|image = Striking Napalm.jpg | |image = Striking Napalm.jpg | ||
|data = | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|version = A | |version = A | ||
|Damage = 69 | |Damage = 69 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|version = B | |version = B | ||
|Damage = 69 | |Damage = 69 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|version = C | |version = C | ||
|Damage = 69 | |Damage = 69 | ||
|Startup=- | |Startup =- | ||
|Active=- | |Active =- | ||
|Recovery=- | |Recovery =- | ||
|On Hit= | |On Hit = | ||
|On Block= | |On Block = | ||
|description = | |description = | ||
Usage | |||
* Striking Napalm is great for catching back dashes and finishing juggles/combos. | * Striking Napalm is great for catching back dashes and finishing juggles/combos. | ||
* The only way to combo with Striking Napalm is to cancel into it after landing a Rolf Shot. | * The only way to combo with Striking Napalm is to cancel into it after landing a Rolf Shot. | ||
Counter Play: | |||
* The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly. | * The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly. | ||
}} | }} |
Revision as of 23:35, 27 June 2022
Standing Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
55 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
82 | - | - | - | ||||||||
Properties:
|
Crouching Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Properties:
|
Jumping Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48 | - | - | - | ||||||||
Properties:
|
Command Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Properties:
|
Throws
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32 | 1 | 1 | - | ||
Properties:
Usage:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32 | 1 | 1 | - | ||
Properties:
Usage:
|
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
C Version Properties:
Universal Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
C Version Properties:
Universal Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
48 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
48 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
60 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
60 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
72 | - | - | - | |||||||||
C Version Properties:
Universal Properties:
Usage:
Counter Play:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
43 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
43 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
43 | - | - | - | |||||||||
Universal Properties:
Counter Play:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
69 | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
69 | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
69 | - | - | - | |||||||||
Usage
Counter Play:
|