Nickelodeon All-Star Brawl/Patrick Star: Difference between revisions

From SuperCombo Wiki
(Added Strengths, Weaknesses, and Data for all Moves. Also Added Notable Players!)
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* '''Command Grabs:''' His selection of three strong command grabs will make your opponents reluctant to approach you, and once you capitalize on their fear you can unleash powerful throws.
* '''Command Grabs:''' His selection of three strong command grabs will make your opponents reluctant to approach you, and once you capitalize on their fear you can unleash powerful throws.
* '''Heavy Hitting:''' Higher than average damage and knockback on his normals allows him to lay down some immense hurt and net early kills other characters wouldn't be able to with their moves.
* '''Heavy Hitting:''' Higher than average damage and knockback on his normals allows him to lay down some immense hurt and net early kills other characters wouldn't be able to with their moves.
* '''Amazing Dashes:''' Patrick has some of the best dash attacks in the game in terms of combo utility, giving him a way to combo into strongs and  close out strongs very early.
|cons=  
|cons=  
* '''Poor Range:''' Patrick can only thrive up close to his opponents due to his other attacks having poor range, anyone with a wider reach can wall him out.
* '''Poor Range:''' Patrick can only thrive up close to his opponents due to his other attacks having poor range, anyone with a wider reach can wall him out.
* '''Not too much of a star:''' Despite being able to change trajectory, Patricks recovery has slow startup which leave him vulnerable to punishes off stage.
* '''Not too much of a star:''' Despite his recovery going far and changing trajectory, Patrick's recovery is somewhat slow and very dangerous to edgeguards if he doesn't make it to the ledge.
}}
}}


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|input= 5L / Neutral Light
|input= 5L / Neutral Light
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=8%
 
|Startup=8
|Active=8-9
|Total Frames=24
|Safety=-9
|description=
* A short ranged belly bonk that can lead to tech chases and jab locks at very low percentages. Can kill at very high percentages.
}}
}}


{{MoveData
{{MoveData
Line 55: Line 63:
|input= 8L / Up Light
|input= 8L / Up Light
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=7%
 
|Startup=8
|Active=8-9
|Total Frames=22
|Safety=-7
|description=
* Indulging in Krabby Patties can let you make a reliable combo starter for juggles.
}}
}}


{{MoveData
{{MoveData
Line 66: Line 81:
|input= 2L / Down Light
|input= 2L / Down Light
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=9%
|Startup=7
|Active=7-12
|Total Frames=30
|Safety=-16
|description=
* A nasty sounding laser. Can be good for pokes and propping opponents in the air or knocking them off ledge.


}}
}}


{{MoveData
{{MoveData
Line 76: Line 99:
|linkname= 66L
|linkname= 66L
|input= 66L / Run Light
|input= 66L / Run Light
|data= Patrick's entire body is covered in one big hitbox during this attack, making it both a good offensive and defensive maneuver
|data=
{{AttackData-NASB
|Damage=8%
|Startup=8
|Active=8-15
|Total Frames=35
|Safety=-25
|description=
* Patrick's entire body is covered in one big hitbox during this attack, making it both a good offensive and defensive maneuver. High-risk, high-reward move that can turn the tide.


  }}
  }}
 
}}
=== Jumping/Air Light Attacks ===
=== Jumping/Air Light Attacks ===


Line 89: Line 120:
|input= j5L / Jump Light
|input= j5L / Jump Light
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=10%
 
|Startup=8
|Active=8-11
|Total Frames=24
|Safety=-8
|Max Landing Lag= 16
|description=
* A strong, but stubby aerial that can combo well at lower percents.
}}
}}


{{MoveData
{{MoveData
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|input= j8L / Jump Up Light
|input= j8L / Jump Up Light
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=7%
|Startup=9
|Active=9-11
|Total Frames=24
|Safety=-8
|Max Landing Lag= 16
|description=
* More Krabby Fun giving you more chances for juggles and strong finishers.
}}
}}




Line 111: Line 159:
|input= j2L / Jump Down Light
|input= j2L / Jump Down Light
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=9%
|Startup=9
|Active=9-11
|Total Frames=33
|Safety=-8
|Max Landing Lag= 16
|description=
* A very stubby aerial that can weakly spike, but its abysmal range makes it unreliable.
}}
}}
}}


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|input= 5S / Neutral Strong
|input= 5S / Neutral Strong
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=17%
|Startup=17
|Active=17-19
|RPS Frames= 6-16
|Total Frames=48
|Safety=-14
|description=
* A powerful phone slam that lacks range and is very unsafe on whiff.
}}
}}




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|input= 8S / Up Strong
|input= 8S / Up Strong
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=19%
|Startup=12
|Active=12-16
|RPS Frames= 6-16
|Total Frames=49
|Safety=-20
|description=
* A very powerful trophy uppercut. One of Patrick's most reliable kill moves because of how easy it is to combo into.
}}
}}
   
   
   
   
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|input= 2S / Down Strong
|input= 2S / Down Strong
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=18
 
|Startup=19
|Active=19-24
|RPS Frames= 6-18
|Total Frames=50
|Safety=-14
|description=
* A big slam that shifts his hurtbox slightly. Can be used to hard read punishes for early kills.
}}
}}


{{MoveData
{{MoveData
Line 156: Line 239:
|input= 66S / Run Strong
|input= 66S / Run Strong
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=13%
|Startup=11
|Active=11-24
|RPS Frames= 6-16
|Total Frames=50
|Safety=-31
|description=
* A very strong, very wide, VERY active lariat. One of Patrick's most reliable combo setups.
}}
}}


=== Jumping/Air Strong Attacks ===
=== Jumping/Air Strong Attacks ===
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|input= j5S / Jump Neutral Strong
|input= j5S / Jump Neutral Strong
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=13%
|Startup=11
|Active=11-21
|RPS Frames= 6-17
|Total Frames=50
|Safety=-7
|Max Landing Lag= 26
|description=
* A very strong and active spin. One of Patrick's main neutral and spacing tools that can also kill reliably at higher percents.
}}
}}
   
   
   
   
{{MoveData
{{MoveData
|image= NASB patrick j8s.png
|image= NASB patrick j8s.png
|caption= And the award for laggiest up strong in the game goes to...
|caption= And now for my own reward!
|name= Aerial Trophy Hat
|name= Aerial Trophy Hat
|linkname= j8S
|linkname= j8S
|input= j8S / Jump Up Strong
|input= j8S / Jump Up Strong
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=18%
|Startup=17
|Active=17-21
|RPS Frames= 6-16
|Total Frames=56
|Safety=-8
|Max Landing Lag= 27
|description=
* A great combo finisher for Patrick due to how strong and reliable it is to lead into.
}}
}}




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|input= j2S / Jump Down Strong
|input= j2S / Jump Down Strong
|data=
|data=
Placeholder
{{AttackData-NASB
}}
|Damage=20%
 
|Startup=18
|Active=23-land
|RPS Frames= 6-22
|Total Frames=n/a
|Safety=-19
|Max Landing Lag= 37
|description=
* A very fast drop down that can help you to the ledge if used properly. Hitbox is active until you land.
}}
}}
=== Special Attacks ===
=== Special Attacks ===
{{MoveData
{{MoveData
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|data=
|data=
{{AttackData-NASB
{{AttackData-NASB
|Damage=
|Damage=8% per hit
|Startup=mid
|Startup=13
|Active=Long
|Active=13-15
|Recovery=0
|Total Frames=30
|Frame Advantage=
|Safety=n/a
|Knockback=
|description=  
|Knockback on Block=
* Lunges forwards and tries to grab the opponent. If succeeded, he slams the opponent into the ground. Repeatedly press the special button to slam the opponent up to 3 times.   
|Angle=
|DI Angle=
|Special Properties=
|description= lunges forwards and tries to grab the opponent. If succeeded, he slams the opponent into the ground. Repeatedly press the special button to slam the opponent up to 3 times.   
  }}
  }}
  }}
  }}
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|data=
|data=
{{AttackData-NASB
{{AttackData-NASB
|Damage=
|Damage=17%
|Startup=Long
|Startup=21
|Active=Long
|Active=21-50
|Recovery=0
|Total Frames=55
|Frame Advantage=
|Safety=n/a
|Knockback=
|Max Landing Lag= 40
|Knockback on Block=
|description=  
|Angle=
* Strikes a superstar pose and flies in any direction you so choose. Anyone who gets to close to him when he majestically flies gets grabbed and launched away. It goes decently far and can potentially be used multiple times.
|DI Angle=
|Special Properties=
|description= Strikes a superstar pose and flies in any direction you so choose. Anyone who gets to close to him when he majestically flies gets grabbed and launched away. It goes decently far, but the amount of startup he has makes it easy to interrupt.  
  }}
  }}
  }}
  }}
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{{MoveData
{{MoveData
|image= NASB patrick 2p.png
|image= NASB patrick 2p.png
|caption= "Firmly Grasp It"  
|image= NASB patrick 2p.png
|caption= "FIRMLY GRASP IT" Top data is for the normal move while bottom data is for the stronger version.
|name= Hugdriver
|name= Hugdriver
|linkname= 2P
|linkname= 2P
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|data=
|data=
{{AttackData-NASB
{{AttackData-NASB
|Damage=
|Damage=22%
|Startup=Long
|Startup=26
|Active=Long
|Active=26-30
|Recovery=0
|Total Frames=50
|Frame Advantage=
|Safety=n/a
|Knockback=
|Max Landing Lag= 20
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description= When he lands the grab, he jumps up than slams them into the ground. This is one of his most damaging attacks, and can also be used as a cheeky suicide move when done at ledge.
  }}
  }}
{{AttackData-NASB
|Damage=47%
|Startup=41
|Active=41-50
|Total Frames=70
|Safety=n/a
|Max Landing Lag= 20
|description=
* When he lands the grab, he jumps up than slams them into the ground. This is one of his most damaging attacks, and can also be used as a cheeky suicide move when done at ledge. Making a full circle motion that starts and ends downward right before the input will give you a much stronger, but slower version that goes much farther with super armor during its duration. You will know you were successful if Patrick gains a purple tint.
  }}
  }}
{{MoveData
|image= NASB patrick 2p.png
|caption= '''"FIRMLY GRASP IT!"'''
|name= SPINNING HUGDRIVER
|linkname= 2P
|input= 236987412P / 214789632P / 360 Special
|data=
{{AttackData-NASB
|Damage=KNOCKOUT!
|Startup=Long
|Active=Long
|Recovery=0
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties= Armored
|description= Spinning Hugdriver is the only motion input in the game. It is a full 360 degree circle input ([[File:214789632.png|22px]] or [[File:236987412.png|22px]])
that must begin and end down. It can be done clockwise or counterclockwise. 
Patrick gains a purple tint and armor and can fling both himself and the opponent into the blastzone from the middle of the stage.
}}
}}
=== Universal Mechanics ===
{{MoveData
|image= NASB patrick 2l.png
|caption= Placeholder
|name= Launcher
|linkname= Launcher
|input= 3HK // {{df}}+{{hk}}
|data=
Placeholder
  }}
  }}
   
   
=== Taunt ===
=== Taunt ===
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  }}
  }}


=== Placeholder ===
== Notable Players ==
*Lio
*Karkat
*GameGRL


{{MoveData
|image= NASB patrick 2l.png
|caption=
|name= Weapon Activation
|linkname= Weapon Activation
|input= 214 + P
|data=
Placeholder
}}


== Colors ==
== Colors ==

Revision as of 20:57, 8 May 2022

Story

No this is Patrick!

From the Spongebob Squarepants series comes the Naive and Dim-witted Patrick Star! Being the best friend of Spongebob he's always be by his side in the thick and thin.

Gameplay

Patrick is the token grappler character with slow but strong normals and 3 Command Grabs That'll instill fear on any opponent! Close-up is where Patrick wants to be and can make opponents scream for mercy with his powerful command throws and normals.

If you want big damage and kill power with an arsenal of grabs and powerful moves, This is the Star character for you!.

Patrick Star

NASB patrick character.png
Franchise

SpongeBob SquarePants

Weight Class

Heavy

Character Discord

Patrick character discord

Home Stage

The Flying Dutchman's Ship

Strengths Weaknesses
  • Command Grabs: His selection of three strong command grabs will make your opponents reluctant to approach you, and once you capitalize on their fear you can unleash powerful throws.
  • Heavy Hitting: Higher than average damage and knockback on his normals allows him to lay down some immense hurt and net early kills other characters wouldn't be able to with their moves.
  • Amazing Dashes: Patrick has some of the best dash attacks in the game in terms of combo utility, giving him a way to combo into strongs and close out strongs very early.
  • Poor Range: Patrick can only thrive up close to his opponents due to his other attacks having poor range, anyone with a wider reach can wall him out.
  • Not too much of a star: Despite his recovery going far and changing trajectory, Patrick's recovery is somewhat slow and very dangerous to edgeguards if he doesn't make it to the ledge.


Moves List

Light Attacks

Belly Bump
5L / Neutral Light
NASB patrick 5l.png
"You took my ONLY food! Now I'm gonna STARVE!"
Damage Startup Frames Active Frames Total Frames Safety
8% 8 8-9 24 -9
  • A short ranged belly bonk that can lead to tech chases and jab locks at very low percentages. Can kill at very high percentages.
Snack Time
8L / Up Light
NASB patrick 8l.png
"OH BOY! 3AM!"
Damage Startup Frames Active Frames Total Frames Safety
7% 8 8-9 22 -7
  • Indulging in Krabby Patties can let you make a reliable combo starter for juggles.
Toot Laser
2L / Down Light
NASB patrick 2l.png
A move so dirty you'll have to change your name to Dan
Damage Startup Frames Active Frames Total Frames Safety
9% 7 7-12 30 -16
  • A nasty sounding laser. Can be good for pokes and propping opponents in the air or knocking them off ledge.
Star Wheel
66L / Run Light
NASB patrick 66l.png
Damage Startup Frames Active Frames Total Frames Safety
8% 8 8-15 35 -25
  • Patrick's entire body is covered in one big hitbox during this attack, making it both a good offensive and defensive maneuver. High-risk, high-reward move that can turn the tide.

Jumping/Air Light Attacks

Side Kick
j5L / Jump Light
NASB patrick j5l.png
"Who you callin' pinhead?"
Damage Startup Frames Active Frames Total Frames Safety
10% 8 8-11 24 -8
  • A strong, but stubby aerial that can combo well at lower percents.
Aerial Snack Time
j8L / Jump Up Light
NASB patrick j8l.png
Would this be considered airline food?
Damage Startup Frames Active Frames Total Frames Safety
7% 9 9-11 24 -8
  • More Krabby Fun giving you more chances for juggles and strong finishers.


Down Swing
j2L / Jump Down Light
NASB patrick j2l.png
"I'm mad. I can't see my forehead".
Damage Startup Frames Active Frames Total Frames Safety
9% 9 9-11 33 -8
  • A very stubby aerial that can weakly spike, but its abysmal range makes it unreliable.

Strong Attacks

NO, THIS IS PATRICK!
5S / Neutral Strong
NASB patrick 5s.png
"Is this the Krusty Krab?"
Damage Startup Frames Active Frames Total Frames Safety
17% 17 17-19 48 -14
  • A powerful phone slam that lacks range and is very unsafe on whiff.


Trophy Hat
8S / Up Strong
NASB patrick 8s.png
"READER! READER! I WON AN AWARD!"
Damage Startup Frames Active Frames Total Frames Safety
19% 12 12-16 49 -20
  • A very powerful trophy uppercut. One of Patrick's most reliable kill moves because of how easy it is to combo into.


Belly Flop
2S / Down Strong
NASB patrick 2s.png
Throw your weight around
Damage Startup Frames Active Frames Total Frames Safety
18 19 19-24 50 -14
  • A big slam that shifts his hurtbox slightly. Can be used to hard read punishes for early kills.
Spinning Lariat
66S / Run Strong
NASB patrick 66s.png
HIS NAMES. NOT. RIIIIIIIIICK!!!
Damage Startup Frames Active Frames Total Frames Safety
13% 11 11-24 50 -31
  • A very strong, very wide, VERY active lariat. One of Patrick's most reliable combo setups.

Jumping/Air Strong Attacks

Star Spin
j5S / Jump Neutral Strong
NASB patrick j5s.png
Just between you and me, I think he's a starfish.
Damage Startup Frames Active Frames Total Frames Safety
13% 11 11-21 50 -7
  • A very strong and active spin. One of Patrick's main neutral and spacing tools that can also kill reliably at higher percents.


Aerial Trophy Hat
j8S / Jump Up Strong
NASB patrick j8s.png
And now for my own reward!
Damage Startup Frames Active Frames Total Frames Safety
18% 17 17-21 56 -8
  • A great combo finisher for Patrick due to how strong and reliable it is to lead into.


Cone Crash
j2S / Jump Down Strong
NASB patrick j2s.png
The single scoop strawberry cone with a chocolate dip; an old favorite!
Damage Startup Frames Active Frames Total Frames Safety
20% 18 23-land n/a -19
  • A very fast drop down that can help you to the ledge if used properly. Hitbox is active until you land.

Special Attacks

Star Slam
5P / Neutral Special
NASB patrick 5p.png
"SPIDERS!!! SPIDERS!! GET 'EM OFF ME!"
Damage Startup Frames Active Frames Total Frames Safety
8% per hit 13 13-15 30 n/a
  • Lunges forwards and tries to grab the opponent. If succeeded, he slams the opponent into the ground. Repeatedly press the special button to slam the opponent up to 3 times.


I'm Already a Star
8P / Up Special
NASB patrick 8p.png
Like Grandpa Squarepants always said: "If we were meant to fly, we'd have had propellers on our heads or jet engines on our backs!"
Damage Startup Frames Active Frames Total Frames Safety
17% 21 21-50 55 n/a
  • Strikes a superstar pose and flies in any direction you so choose. Anyone who gets to close to him when he majestically flies gets grabbed and launched away. It goes decently far and can potentially be used multiple times.


Hugdriver
2P / Down Special
NASB patrick 2p.png
"FIRMLY GRASP IT" Top data is for the normal move while bottom data is for the stronger version.
Damage Startup Frames Active Frames Total Frames Safety
22% 26 26-30 50 n/a
Damage Startup Frames Active Frames Total Frames Safety
47% 41 41-50 70 n/a
  • When he lands the grab, he jumps up than slams them into the ground. This is one of his most damaging attacks, and can also be used as a cheeky suicide move when done at ledge. Making a full circle motion that starts and ends downward right before the input will give you a much stronger, but slower version that goes much farther with super armor during its duration. You will know you were successful if Patrick gains a purple tint.

Taunt

Weapon Activation
214 + P
NASB patrick taunt.png
This taunt REALLY doesn't translate well into a still image...
Placeholder

Notable Players

  • Lio
  • Karkat
  • GameGRL


Colors

Patrick alt costume 1.png

Nick Brawl Navigation

Gameplay
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Universal Mechanics
Character Data
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