Happycloud (talk | contribs) No edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
|pros=*'''Large Hitboxes:''' CatDog has some great moves with deceptively large hitboxes such as '''Double Dance''' and '''Feline Fist.''' The latter being a great kill option. | |pros=*'''Large Hitboxes:''' CatDog has some great moves with deceptively large hitboxes such as '''Double Dance''' and '''Feline Fist.''' The latter being a great kill option. | ||
*'''Projectile Pressure:''' Hairball and Bone boomerang are good for keeping the opponent on lockdown and make for tricky setups respectively, Which can turn the tables on the match in their favor quickly. For example: Dog's '''Bone Boomerang''' can be sent flying back at an opponent if you strike it as it comes back towards you! | *'''Projectile Pressure:''' Hairball and Bone boomerang are good for keeping the opponent on lockdown and make for tricky setups respectively, Which can turn the tables on the match in their favor quickly. For example: Dog's '''Bone Boomerang''' can be sent flying back at an opponent if you strike it as it comes back towards you! | ||
*''' | *'''Combo Game:''' CatDog has an incredible combo game, mainly centered around pillar combos (hitting an oponent upwards with an up move, back down with a down move, then back up again, down again, etc). CatDogs grounded up light, air up light, grounded down light, and air down light, all have great speed to allow for effective combos, such as ground up light, into air up light, into air down light. Having a powerful combo game allows CatDog to make some great comebacks, even if you're down a lot in a game you're never out as CatDog! | ||
|cons=*'''Less than stellar recovery:''' The Mighty does not reach very high, which hurts them from going too deep with edgeguarding. | |cons=*'''Less than stellar recovery:''' The Mighty does not reach very high and is very linear, which hurts them from going too deep with edgeguarding and makes recovering fairly predictable. | ||
*''' | *'''Long:''' There's more CatDog to hit than most other characters, which makes CatDog easier then most to combo, and harder to escape combos. | ||
*'''Not great defense''' CatDog has great offense, but not great defense. Strong Air Down Air is functionally useless your opponent can hit you even if you hit them with it, making it impossible to RPS strong neutral airs attacks. Additionally, CatDog has no disjoints or moves that help to effectively counter attack, makng it difficult to gain stage positioning and advantage in a match if you lose it. | |||
}} | }} | ||
Revision as of 12:56, 8 May 2022
Story
HI-HO-DIGGITY!!!
You know what they say, two heads are more than one! From the series of the same name, CatDog are two brothers joined at the hip; where one goes the other has no choice but to follow, even into a fighting game!
Gameplay
CatDog is a midweight all-rounder character with a unique stance mechanic that lets them switch between Cat and Dog with the press of a button. Certain attacks change whether Cat or Dog is being controlled: Their projectile becoming either Hairball or Bone Boomerang or the hitboxes on both their upwards Aerials and their Strong Mids radically altering in size and reach. With this capability, your opponent will never be too sure what you're about to throw out until it's too late!
If you're a fan of tricky characters with an wide assortment of unique moves for every situation, then these brothers are for you!
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Jumping/Air Light Attacks
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks
Universal Mechanics
Taunt