Street Fighter 3: New Generation/Alex: Difference between revisions

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(removed FAT pages that Third Strike wiki uses, added question marks to framedata since some stuff in NG is different, removed reverse SA1)
Line 5: Line 5:
|hash=AL
|hash=AL
|image=3S_Alex_Art.png
|image=3S_Alex_Art.png
|health=?
|health=1200?
|stun=?
|stun=72?
|SA1=1/?
|SA1=1/128?
|SA2=2/?
|SA2=2/96?
|SA3=1/?
|SA3=1/80?
|fDash=?
|fDash=17 (123px)?
|bDash=?
|bDash=21 (107px)?
|nJump=?
|nJump=41(5+32+3)?
|bJump=?
|bJump=37(5+29+3)?
|fJump=?
|fJump=38(5+30+3)?
|nSuperJump=?
|nSuperJump=47(7+37+3)?
|bSuperJump=?
|bSuperJump=47(7+37+3)?
|fSuperJump=?
|fSuperJump=47(7+37+3)?
|wakeupNormal=?
|wakeupNormal=67?
|wakeupQuick=?
|wakeupQuick=49?
}}
}}


Line 55: Line 55:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=4
|startup=4?
|active=2
|active=2?
|recovery=8
|recovery=8?
|onHit=1
|onHit=1?
|onHitCrouch=1
|onHitCrouch=1?
|onBlock=1
|onBlock=1?
|attackLevel=H
|attackLevel=H?
|parry=A
|parry=A?
|damage=5
|damage=5?
|stun=5
|stun=5?
|description=
|description=
* Cancel options: ch sp su
* Cancel options: ch sp su?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Far%20LP}}
}}
}}
}}
}}
Line 78: Line 77:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=4
|startup=4?
|active=3
|active=3?
|recovery=12
|recovery=12?
|onHitCrouch=1
|onHitCrouch=1?
|onBlock=-1
|onBlock=-1?
|attackLevel=H
|attackLevel=H?
|parry=H
|parry=H?
|damage=17
|damage=17?
|stun=11
|stun=11?
|description=
|description=
* Cancel options: sp su
* Cancel options: sp su?
* 8 kara range
* 8 kara range?
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Stand%20MP}}
}}
}}
}}
}}
Line 103: Line 101:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=14
|startup=14?
|active=4
|active=4?
|recovery=16
|recovery=16?
|onHit=1
|onHit=1?
|onHitCrouch=3
|onHitCrouch=3?
|onBlock=-1
|onBlock=-1?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=25
|damage=25?
|stun=19
|stun=19?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Stand%20HP}}
}}
}}
}}
}}
Line 127: Line 124:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=5
|startup=5?
|active=3
|active=3?
|recovery=10
|recovery=10?
|attackLevel=H
|attackLevel=H?
|parry=A
|parry=A?
|damage=7
|damage=7?
|stun=3
|stun=3?
|description=
|description=
* Cancel options: sp su
* Cancel options: sp su?
* 8 kara range
* 8 kara range?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Stand%20LK}}
}}
}}
}}
}}
Line 148: Line 144:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=5
|startup=5?
|active=3
|active=3?
|recovery=12
|recovery=12?
|onHit=1
|onHit=1?
|onHitCrouch=2
|onHitCrouch=2?
|attackLevel=H
|attackLevel=H?
|parry=H
|parry=H?
|damage=18
|damage=18?
|stun=9
|stun=9?
|description=
|description=
* Cancel options: sp su
* Cancel options: sp su?
* 8 kara range
* 8 kara range?
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Close%20MK}}
}}
}}
}}
}}
Line 173: Line 168:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=11
|startup=11?
|active=3
|active=3?
|recovery=14
|recovery=14?
|onHitCrouch=1
|onHitCrouch=1?
|onBlock=-1
|onBlock=-1?
|attackLevel=H
|attackLevel=H?
|parry=H
|parry=H?
|damage=17
|damage=17?
|stun=9
|stun=9?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Far%20MK}}
}}
}}
}}
}}
Line 196: Line 190:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=16
|startup=16?
|active=5
|active=5?
|recovery=29
|recovery=29?
|onHitCrouch=2
|onHitCrouch=2?
|onBlock=-13
|onBlock=-13?
|attackLevel=H
|attackLevel=H?
|parry=H
|parry=H?
|damage=26
|damage=26?
|stun=21
|stun=21?
|description=
|description=
* -16 kara range
* -16 kara range?
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Stand%20HK}}
}}
}}
}}
}}
Line 225: Line 218:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=7
|startup=7?
|active=5
|active=5?
|recovery=10
|recovery=10?
|onBlock=-2
|onBlock=-2?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=19
|damage=19?
|stun=9
|stun=9?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/High%20Chop}}
}}
}}
}}
}}
Line 248: Line 240:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=8
|startup=8?
|active=4
|active=4?
|recovery=23
|recovery=23?
|onBlock=-11
|onBlock=-11?
|attackLevel=H
|attackLevel=H?
|parry=N
|parry=N?
|damage=32
|damage=32?
|stun=23
|stun=23?
|description=
|description=
* 72 throw range
* 72 throw range?
* Whiffs on crouching opponents
* Whiffs on crouching opponents?
** Against crouching Dudley and Oro, it can combo after a deep jump normal
** Against crouching Dudley and Oro, it can combo after a deep jump normal?
* Self meter gain: Whiff: 3, Hit: 11, Block: 9.
* Self meter gain: Whiff: 3, Hit: 11, Block: 9.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Headbutt}}
}}
}}
}}
}}
Line 274: Line 265:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=8
|startup=8?
|active=4
|active=4?
|recovery=23
|recovery=23?
|onHit=4
|onHit=4?
|onHitCrouch=-
|onHitCrouch=-?
|onBlock=-11
|onBlock=-11?
|attackLevel=T
|attackLevel=T?
|parry=N
|parry=N?
|damage=40
|damage=40?
|stun=24
|stun=24?
|description=
|description=
* Same input as Headbutt, but on back turned opponents
* Same input as Headbutt, but on back turned opponents?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Sleeper%20Hold}}
}}
}}
}}
}}
Line 301: Line 291:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=4
|startup=4?
|active=2
|active=2?
|recovery=9
|recovery=9?
|onHit=1
|onHit=1?
|onHitCrouch=1
|onHitCrouch=1?
|onBlock=1
|onBlock=1?
|attackLevel=H
|attackLevel=H?
|parry=A
|parry=A?
|damage=5
|damage=5?
|stun=5
|stun=5?
|description=
|description=
* Cancel options: ch sp su
* Cancel options: ch sp su?
* 16 kara range
* 16 kara range?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Crouch%20LP}}
}}
}}
}}
}}
Line 325: Line 314:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=7
|startup=7?
|active=2
|active=2?
|recovery=13
|recovery=13?
|onHit=1
|onHit=1?
|onHitCrouch=2
|onHitCrouch=2?
|attackLevel=H
|attackLevel=H?
|parry=A
|parry=A?
|damage=16
|damage=16?
|stun=7
|stun=7?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Crouch%20MP}}
}}
}}
}}
}}
Line 348: Line 336:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=13
|startup=13?
|active=5
|active=5?
|recovery=22
|recovery=22?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-9
|onBlock=-9?
|attackLevel=H*H
|attackLevel=H*H?
|parry=A*A
|parry=A*A?
|damage=23
|damage=23?
|stun=7
|stun=7?
|description=
|description=
* 2nd hit whiffs on crouch blocking opponents; number of required parries depends on opponent height
* 2nd hit whiffs on crouch blocking opponents; number of required parries depends on opponent height?
* Self meter gain: Whiff: 3, Hit: 18, Block: 10.
* Self meter gain: Whiff: 3, Hit: 18, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Crouch%20HP}}
}}
}}
}}
}}
Line 373: Line 360:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=5
|startup=5?
|active=2
|active=2?
|recovery=8
|recovery=8?
|onHit=2
|onHit=2?
|onHitCrouch=2
|onHitCrouch=2?
|onBlock=2
|onBlock=2?
|attackLevel=L
|attackLevel=L?
|parry=L
|parry=L?
|damage=5
|damage=5?
|stun=3
|stun=3?
|description=
|description=
* Cancel options: sp su
* Cancel options: sp su?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Crouch%20LK}}
}}
}}
}}
}}
Line 396: Line 382:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=8
|startup=8?
|active=3
|active=3?
|recovery=12
|recovery=12?
|onHitCrouch=1
|onHitCrouch=1?
|onBlock=-1
|onBlock=-1?
|attackLevel=L
|attackLevel=L?
|parry=L
|parry=L?
|damage=12
|damage=12?
|stun=3
|stun=3?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Crouch%20MK}}
}}
}}
}}
}}
Line 419: Line 404:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=11
|startup=11?
|active=2
|active=2?
|recovery=29
|recovery=29?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-15
|onBlock=-15?
|attackLevel=L
|attackLevel=L?
|parry=L
|parry=L?
|damage=23
|damage=23?
|stun=3
|stun=3?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Crouch%20HK}}
}}
}}
}}
}}
Line 447: Line 431:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=4
|startup=4?
|active=12
|active=12?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=7
|damage=7?
|stun=5
|stun=5?
|description=
|description=
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Jump%20LP}}
}}
}}
}}
}}
Line 465: Line 448:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=5
|startup=5?
|active=3
|active=3?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=14
|damage=14?
|stun=13
|stun=13?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Jump%20MP}}
}}
}}
}}
}}
Line 485: Line 467:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=8
|startup=8?
|active=3
|active=3?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=24
|damage=24?
|stun=15
|stun=15?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Jump%20HP}}
}}
}}
}}
}}
Line 505: Line 486:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=4
|startup=4?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=10
|damage=10?
|stun=7
|stun=7?
|description=
|description=
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Jump%20LK}}
}}
}}
}}
}}
Line 522: Line 502:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=9
|startup=9?
|active=3
|active=3?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=16
|damage=16?
|stun=11
|stun=11?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Jump%20MK}}
}}
}}
}}
}}
Line 542: Line 521:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=8
|startup=8?
|active=4
|active=4?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=21
|damage=21?
|stun=15
|stun=15?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Jump%20HK}}
}}
}}
}}
}}
Line 563: Line 541:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=10
|startup=10?
|active=11
|active=11?
|recovery=26
|recovery=26?
|onHit=-9 ~ 0
|onHit=-9 ~ 0?
|onHitCrouch=-4 ~ 0
|onHitCrouch=-4 ~ 0?
|onBlock=-20 ~ -11
|onBlock=-20 ~ -11?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=21
|damage=21?
|stun=11
|stun=11?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 15, Block: 6.
* Self meter gain: Whiff: 3, Hit: 15, Block: 6.?
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Flying%20Cross%20Chop}}
}}
}}
}}
}}
Line 591: Line 568:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=8
|startup=8?
|active=3
|active=3?
|recovery=12
|recovery=12?
|onHitCrouch=1
|onHitCrouch=1?
|onBlock=-1
|onBlock=-1?
|attackLevel=L*L
|attackLevel=L*L?
|parry=L*L
|parry=L*L?
|damage=12
|damage=12?
|stun=3
|stun=3?
|description=
|description=
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Crouch%20LK%20-%3E%20Crouch%20MK%20(TC)}}
}}
}}
}}
}}
Line 614: Line 590:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=11
|startup=11?
|active=2
|active=2?
|recovery=29
|recovery=29?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-15
|onBlock=-15?
|attackLevel=L*L
|attackLevel=L*L?
|parry=L*L
|parry=L*L?
|damage=23
|damage=23?
|stun=3
|stun=3?
|description=
|description=
* This Target Combo does not combo but instead serves as a frame trap
* This Target Combo does not combo but instead serves as a frame trap?
* Only a 2f window to input the cr.HK, near the end of the cr.LK animation
* Only a 2f window to input the cr.HK, near the end of the cr.LK animation?
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Crouch%20LK%20-%3E%20Crouch%20HK%20(TC)}}
}}
}}
}}
}}
Line 645: Line 620:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=2
|startup=2?
|active=1
|active=1?
|recovery=21
|recovery=21?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|attackLevel=T
|attackLevel=T?
|parry=N
|parry=N?
|damage=24
|damage=24?
|stun=16
|stun=16?
|description=
|description=
* 30 throw range
* 30 throw range?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Body%20Slam}}
}}
}}
}}
}}
Line 672: Line 646:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=15
|startup=15?
|active=10
|active=10?
|recovery=5
|recovery=5?
|onHit=0 ~ 8
|onHit=0 ~ 8?
|onHitCrouch=1 ~ 9
|onHitCrouch=1 ~ 9?
|onBlock=-5 ~ 7
|onBlock=-5 ~ 7?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=7
|damage=7?
|stun=3
|stun=3?
|description=
|description=
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Flying%20Knee}}
}}
}}
}}
}}
Line 701: Line 674:


{{AttackData-3S
{{AttackData-3S
|version=LP
|version=LP?
|startup=11
|startup=11?
|active=2
|active=2?
|recovery=17
|recovery=17?
|onHit=0
|onHit=0?
|onHitCrouch=0
|onHitCrouch=0?
|onBlock=-2
|onBlock=-2?
|attackLevel=H
|attackLevel=H?
|parry=H
|parry=H?
|damage=21
|damage=21?
|stun=7
|stun=7?
|description=
|description=
* Self meter gain: Whiff: 3, Hit: 16, Block: 10.
* Self meter gain: Whiff: 3, Hit: 16, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/LP%20Flash%20Chop}}
}}
}}


{{AttackData-3S
{{AttackData-3S
|version=MP
|version=MP?
|startup=15
|startup=15?
|active=3
|active=3?
|recovery=19
|recovery=19?
|onHit=14
|onHit=14?
|onHitCrouch=14
|onHitCrouch=14?
|onBlock=-2
|onBlock=-2?
|attackLevel=H
|attackLevel=H?
|parry=H
|parry=H?
|damage=23
|damage=23?
|stun=9
|stun=9?
|description=
|description=
* Cancel options: su
* Cancel options: su?
* Backturns opponent
* Backturns opponent?
* Self meter gain: Whiff: 3, Hit: 16, Block: 10.
* Self meter gain: Whiff: 3, Hit: 16, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/MP%20Flash%20Chop}}
}}
}}


{{AttackData-3S
{{AttackData-3S
|version=HP
|version=HP
|startup=19
|startup=19?
|active=4
|active=4?
|recovery=17
|recovery=17?
|onHit=15
|onHit=15?
|onHitCrouch=15
|onHitCrouch=15?
|onBlock=-1
|onBlock=-1?
|attackLevel=H
|attackLevel=H?
|parry=H
|parry=H?
|damage=24
|damage=24?
|stun=15
|stun=15?
|description=
|description=
* Cancel options: su
* Cancel options: su?
* Backturns opponent
* Backturns opponent?
* Self meter gain: Whiff: 3, Hit: 16, Block: 10.
* Self meter gain: Whiff: 3, Hit: 16, Block: 10.?
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/HP%20Flash%20Chop}}
}}
}}
}}
}}
Line 769: Line 739:


{{AttackData-3S
{{AttackData-3S
|version=LP
|version=LP?
|startup=6
|startup=6?
|active=2
|active=2?
|recovery=35
|recovery=35?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-
|onBlock=-
|attackLevel=T
|attackLevel=T?
|parry=N
|parry=N?
|damage=28
|damage=28?
|stun=18
|stun=18?
|description=
|description=
* 48 throw range
* 48 throw range?
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/LP%20Power%20Bomb}}
}}
}}


{{AttackData-3S
{{AttackData-3S
|version=MP
|version=MP?
|startup=7
|startup=7?
|active=2
|active=2?
|recovery=41
|recovery=41?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-
|onBlock=-
|attackLevel=T
|attackLevel=T?
|parry=N
|parry=N?
|damage=32
|damage=32?
|stun=18
|stun=18?
|description=
|description=
* 44 throw range
* 44 throw range?
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/MP%20Power%20Bomb}}
}}
}}


{{AttackData-3S
{{AttackData-3S
|version=HP
|version=HP?
|startup=8
|startup=8?
|active=2
|active=2?
|recovery=44
|recovery=44?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-
|onBlock=-
|attackLevel=T
|attackLevel=T?
|parry=N
|parry=N?
|damage=35
|damage=35?
|stun=18
|stun=18?
|description=
|description=
* 40 throw range
* 40 throw range?
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/HP%20Power%20Bomb}}
}}
}}
}}
}}
Line 836: Line 803:


{{AttackData-3S
{{AttackData-3S
|version=LP
|version=LP?
|startup=6
|startup=6?
|active=2
|active=2?
|recovery=35
|recovery=35?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-
|onBlock=-?
|attackLevel=T
|attackLevel=T?
|parry=N
|parry=N?
|damage=32
|damage=32?
|stun=20
|stun=20?
|description=
|description=
* 48 throw range
* 48 throw range?
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/LP%20Back%20Drop}}
}}
}}


{{AttackData-3S
{{AttackData-3S
|version=MP
|version=MP
|startup=7
|startup=7?
|active=2
|active=2?
|recovery=41
|recovery=41?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-
|onBlock=-?
|attackLevel=T
|attackLevel=T?
|parry=N
|parry=N?
|damage=35
|damage=35?
|stun=20
|stun=20?
|description=
|description=
* 44 throw range
* 44 throw range?
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/MP%20Back%20Drop}}
}}
}}


{{AttackData-3S
{{AttackData-3S
|version=HP
|version=HP
|startup=8
|startup=8?
|active=2
|active=2?
|recovery=44
|recovery=44?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-
|onBlock=-?
|attackLevel=T
|attackLevel=T?
|parry=N
|parry=N?
|damage=40
|damage=40?
|stun=20
|stun=20?
|description=
|description=
* 40 throw range
* 40 throw range?
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.?
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/HP%20Back%20Drop}}
}}
}}
}}
}}
Line 904: Line 868:
{{AttackData-3S
{{AttackData-3S
|version=LK
|version=LK
|startup=6
|startup=6?
|active=6
|active=6?
|recovery=35
|recovery=35?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-
|onBlock=-?
|attackLevel=H (air)
|attackLevel=H (air)?
|parry=H (air)
|parry=H (air)?
|damage=21
|damage=21?
|stun=14
|stun=14?
|description=
|description=
* 43 throw range
* 43 throw range?
* If Alex holds down when landing, he will be in a crouching recovery state
* If Alex holds down when landing, he will be in a crouching recovery state?
* Self meter gain: Whiff: 2, Hit: 18, Block: 0.
* Self meter gain: Whiff: 2, Hit: 18, Block: 0.?
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/LK%20Air%20Knee%20Smash}}
}}
}}


{{AttackData-3S
{{AttackData-3S
|version=MK
|version=MK
|startup=7
|startup=7?
|active=10
|active=10?
|recovery=34
|recovery=34?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-
|onBlock=-?
|attackLevel=H (air)
|attackLevel=H (air)?
|parry=H (air)
|parry=H (air)?
|damage=24
|damage=24?
|stun=14
|stun=14?
|description=
|description=
* 43 throw range
* 43 throw range?
* If Alex holds down when landing, he will be in a crouching recovery state
* If Alex holds down when landing, he will be in a crouching recovery state?
* Self meter gain: Whiff: 2, Hit: 18, Block: 0.
* Self meter gain: Whiff: 2, Hit: 18, Block: 0.?
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/MK%20Air%20Knee%20Smash}}
}}
}}


{{AttackData-3S
{{AttackData-3S
|version=HK
|version=HK
|startup=8
|startup=8?
|active=12
|active=12?
|recovery=33
|recovery=33?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-
|onBlock=-?
|attackLevel=H (air)
|attackLevel=H (air)?
|parry=H (air)
|parry=H (air)?
|damage=26
|damage=26?
|stun=14
|stun=14?
|description=
|description=
* 43 throw range
* 43 throw range?
* If Alex holds down when landing, he will be in a crouching recovery state
* If Alex holds down when landing, he will be in a crouching recovery state?
* Self meter gain: Whiff: 2, Hit: 18, Block: 0.
* Self meter gain: Whiff: 2, Hit: 18, Block: 0.?
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/HK%20Air%20Knee%20Smash}}
}}
}}
}}
}}
Line 974: Line 935:
{{AttackData-3S
{{AttackData-3S
|version=LK
|version=LK
|startup=23
|startup=23?
|active=2
|active=2?
|recovery=24
|recovery=24?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-3
|onBlock=-3?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=21
|damage=21?
|stun=11
|stun=11?
|description=
|description=
* 1f grounded throw/lower body invulnerable, 5f airborne
* 1f grounded throw/lower body invulnerable, 5f airborne?
* Opponent cannot quick rise after knockdown
* Opponent cannot quick rise after knockdown?
* Self meter gain: Whiff: 3, Hit: 12, Block: 4.
* Self meter gain: Whiff: 3, Hit: 12, Block: 4.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/LK%20Air%20Stampede}}
}}
}}


{{AttackData-3S
{{AttackData-3S
|version=MK
|version=MK
|startup=25
|startup=25?
|active=2
|active=2?
|recovery=24
|recovery=24?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-3
|onBlock=-3?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=24
|damage=24?
|stun=11
|stun=11?
|description=
|description=
* 1f grounded throw/lower body invulnerable, 5f airborne
* 1f grounded throw/lower body invulnerable, 5f airborne?
* Opponent cannot quick rise after knockdown
* Opponent cannot quick rise after knockdown?
* Self meter gain: Whiff: 3, Hit: 12, Block: 4.
* Self meter gain: Whiff: 3, Hit: 12, Block: 4.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/MK%20Air%20Stampede}}
}}
}}


{{AttackData-3S
{{AttackData-3S
|version=HK
|version=HK
|startup=26
|startup=26?
|active=2
|active=2?
|recovery=24
|recovery=24?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-3
|onBlock=-3?
|attackLevel=M
|attackLevel=M?
|parry=H
|parry=H?
|damage=28
|damage=28?
|stun=11
|stun=11?
|description=
|description=
* 1f grounded throw/lower body invulnerable, 5f airborne
* 1f grounded throw/lower body invulnerable, 5f airborne?
* Opponent cannot quick rise after knockdown
* Opponent cannot quick rise after knockdown?
* Self meter gain: Whiff: 3, Hit: 12, Block: 4.
* Self meter gain: Whiff: 3, Hit: 12, Block: 4.?
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/HK%20Air%20Stampede}}
}}
}}
}}
}}
Line 1,045: Line 1,003:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=2
|startup=2?
|active=2
|active=2?
|recovery=33
|recovery=33?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-
|onBlock=-
|attackLevel=T
|attackLevel=T?
|parry=N
|parry=N?
|damage=88
|damage=88?
|stun=18
|stun=18?
|description=
|description=
* 68 throw range
* 68 throw range?
* 1-4f fully invulnerable (until end of active frames)
* 1-4f fully invulnerable (until end of active frames)?
* Opponent can jump out after super freeze if they have not committed to another action
* Opponent can jump out after super freeze if they have not committed to another action?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Hyper%20Bomb}}
}}
}}
 
=====<font style="visibility:hidden; float:right">4268P (SA1 opp turn)</font>=====
{{MoveData
|name=Reverse Hyper Bomb
|input={{360}}+{{p}} (SA1 opp turn)
|subtitle=Reverse SA1
|image=(alexsa1r).gif
|data=
{{AttackData-3S
|startup=2
|active=2
|recovery=33
|onHit=D
|onHitCrouch=D
|onBlock=-
|attackLevel=T
|parry=N
|damage=99
|stun=26
|description=
* 68 throw range
* Higher damage/stun version of SA1 against backturned opponents
* Can combo after MP or HP Flash Chop
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Reverse%20Hyper%20Bomb}}
}}
}}
}}
}}
Line 1,097: Line 1,028:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=1
|startup=1?
|active=14
|active=14?
|recovery=41
|recovery=41?
|onHit=D
|onHit=D?
|onHitCrouch=D
|onHitCrouch=D?
|onBlock=-46 ~ -84
|onBlock=-46 ~ -84?
|attackLevel=H
|attackLevel=H?
|parry=H
|parry=H?
|damage=59
|damage=59?
|stun=20
|stun=20?
|description=
|description=
* 68 throw range
* 68 throw range?
* 1-4f fully invulnerable (up to its 3rd active frame)
* 1-4f fully invulnerable (up to its 3rd active frame)?
* Frame advantage on block varies drastically based on which hits connect; large amount of pushback on each blocked hit
* Frame advantage on block varies drastically based on which hits connect; large amount of pushback on each blocked hit?
* Even if the first 4 hits don't connect, the Power Bomb at the end can still throw the opponent if they are in range
* Even if the first 4 hits don't connect, the Power Bomb at the end can still throw the opponent if they are in range?
** This is especially common if the opponent crouch blocks in the corner
** This is especially common if the opponent crouch blocks in the corner?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Boomerang%20Raid}}
}}
}}
}}
}}
Line 1,125: Line 1,055:
|data=
|data=
{{AttackData-3S
{{AttackData-3S
|startup=25
|startup=25?
|active=3
|active=3?
|recovery=17
|recovery=17?
|onHit=stun
|onHit=stun?
|onHitCrouch=stun
|onHitCrouch=stun?
|attackLevel=T
|attackLevel=T?
|parry=N
|parry=N?
|damage=31
|damage=31?
|stun=100%
|stun=100%?
|description=
|description=
* 61 throw range
* 61 throw range?
* Will grab airborne opponents that try to jump away after Elbow xx SA3 blockstring
* Will grab airborne opponents that try to jump away after Elbow xx SA3 blockstring?
* Button strength determines range (LP = close, HP = far)
* Button strength determines range (LP = close, HP = far)?
* Will always stun, except in rare re-stun combo attempts against high stun characters
* Will always stun, except in rare re-stun combo attempts against high stun characters?
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Alex/normal/Stun%20Gun%20Headbutt}}
}}
}}
}}
}}


{{Navbox-3S}}
{{Navbox-3S}}
[[Category:Street Fighter III: 3rd Strike]]
[[Category: Street Fighter 3: New Generation]]

Revision as of 04:37, 28 April 2022

Introduction

As the new main character of Street Fighter at the time, Alex was created to be another well-rounded character like Ryu and Ken, but also original from the Shoto archetype. As such, he is a semi-grappler who is both strong and decently swift, has good health and can rack up a lot of stun very quickly, with a breadth of various and unique tools to work with. While he may not have many combos or offensive mixups, in the right hands, he can bring down his opponents quicker than anyone else in the game.

Super Arts

SA1: Hyper Bomb

Alex's command grab SPD super. Very high damage and has some useful invul. The startup is not instant which leads to your opponent being able to jump out unless in very specific setups. The only time that it is ever guaranteed is after amp or Fierce Flash Chop. Can be useful against low stamina characters that are very offense oriented as it can frighten their offense as they will explode for overcommitting

SA2: Boomerang Raid

Alex's most obviously useful super, and the general go-to option. With 2 stocks, Alex has more access to his EX moves which make him much strong. Also easy to combo into. One issue is the grab won't connect if the opponent is too far.

SA3: Stun Gun Head-butt

Fairly strong with high damage, and has it's uses vs characters with no anti-airs. Also can punish a blocked Chun crMK, so take that as you will. The Stun Gun Trap is escapable so this super is fairly gimmicky, however it's not very easy to avoid. Has the smallest stock bar of all Alex's SAs which means you have more opportunity to use the SA itself, but less so for EX moves which is a notable downside.

Strengths Weaknesses
  • Example 1
  • Example 2
  • Example 3
  • Example 4
  • Example 1
  • Example 2
  • Example 3
  • Example 4
Alex
#3S_AL
3S Alex Art.png
Vitals
Life Points 1200?
Stun Points 72?
Super Art Stock/Size
SA1 1/128?
SA2 2/96?
SA3 1/80?
Ground Movement
Forward Dash duration/distance 17 (123px)?
Back Dash duration/distance 21 (107px)?
Jumping
Back Jump duration 37(5+29+3)?
Neutral Jump duration 41(5+32+3)?
Forward Jump duration 38(5+30+3)?
Back Super Jump duration 47(7+37+3)?
Neutral Super Jump duration 47(7+37+3)?
Forward Super Jump duration 47(7+37+3)?
Wake up
Wake up duration 67?
Quick rise duration 49?
3S Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2)

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel (into itself or another light attack), refer to description for options.
  • "self": Self-only chain cancel. Much more restrictive than a standard chain cancel.
  • "tc": Target combo, refer to description for options. Successive attacks in a target combo may warrant their own move entry.
  • "dash": Grounded dashes.
  • "sj": Super jump.
  • "sp": Special move.
  • "su": Super Art.
Damage

Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit.

"Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching.

Kara Range

Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel.

Link

A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super.

Parry

This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4.

Stun

Amount of stun added to the opponent's stun bar on hit.

Throw range

Range in pixels from the center of the character to the center of the opponent which allows a grab to connect.

Frame Data

Standing Normals

5LP (cl)
Close LP
Lp.png (cl)
(alexcloselp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4? 2? 9? 1? 1? 1? 5? 5? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: ch sp su?
5LP (far)
Far LP
Lp.png (far)
(alexlp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4? 2? 8? 1? 1? 1? 5? 5? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: ch sp su?
5MP
Stand MP
Mp.png
(alexmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4? 3? 12? -1? - 1? 17? 11? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su?
  • 8 kara range?
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
5HP
Stand HP
Hp.png
(alexhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
14? 4? 16? -1? 1? 3? 25? 19? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
5LK
Stand LK
Lk.png
(alexlk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5? 3? 10? - - - 7? 3? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su?
  • 8 kara range?
5MK (cl)
Close MK
Mk.png (cl)
(alexclosemk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5? 3? 12? - 1? 2? 18? 9? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su?
  • 8 kara range?
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
5MK (far)
Far MK
Mk.png (far)
(alexmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
11? 3? 14? -1? - 1? 17? 9? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
5HK
Stand HK
Hk.png
(alexhk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
16? 5? 29? -13? - 2? 26? 21? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • -16 kara range?
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?




Command Normals

6MP
High Chop
f+MP
F.png+Mp.png
(alexfmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7? 5? 10? -2? - - 19? 9? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
4HP
Headbutt
b+HP
B.png+Hp.png
(alexbhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8? 4? 23? -11? - - 32? 23? - - N?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 72 throw range?
  • Whiffs on crouching opponents?
    • Against crouching Dudley and Oro, it can combo after a deep jump normal?
  • Self meter gain: Whiff: 3, Hit: 11, Block: 9.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
4HP (opp turn, mash)
Sleeper Hold
b+HP (reverse)
B.png+Hp.png
(opp turn, mash)
(alexjbhpr).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8? 4? 23? -11? 4? -? 40? 24? - - N?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Same input as Headbutt, but on back turned opponents?




Crouching Normals

2LP
Crouch LP
D.png+Lp.png
(alexclp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4? 2? 9? 1? 1? 1? 5? 5? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: ch sp su?
  • 16 kara range?
2MP
Crouch MP
D.png+Mp.png
(alexcmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7? 2? 13? - 1? 2? 16? 7? - - A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
2HP
Crouch HP
D.png+Hp.png
(alexchp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
13? 5? 22? -9? D? D? 23? 7? - - A*A?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 2nd hit whiffs on crouch blocking opponents; number of required parries depends on opponent height?
  • Self meter gain: Whiff: 3, Hit: 18, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
2LK
Crouch LK
D.png+Lk.png
(alexclk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5? 2? 8? 2? 2? 2? 5? 3? - - L?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: sp su?
2MK
Crouch MK
D.png+Mk.png
(alexcmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8? 3? 12? -1? - 1? 12? 3? - - L?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
2HK
Crouch HK
D.png+Hk.png
(alexchk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
11? 2? 29? -15? D? D? 23? 3? - - L?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?




Jumping Normals

j.LP
Jump LP
U.png+Lp.png
(alexjlp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4? 12? - - - - 7? 5? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
j.MP
Jump MP
U.png+Mp.png
(alexjmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5? 3? - - - - 14? 13? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
j.HP
Jump HP
U.png+Hp.png
(alexjhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8? 3? - - - - 24? 15? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
j.LK
Jump LK
U.png+Lk.png
(alexjlk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4? - - - - - 10? 7? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
j.MK
Jump MK
U.png+Mk.png
(alexjmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
9? 3? - - - - 16? 11? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
j.HK
Jump HK
U.png+Hk.png
(alexjhk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8? 4? - - - - 21? 15? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
2HP (air)
Flying Cross Chop
Superman Dive
D.png+Hp.png (air)
(alexjdhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
10? 11? 26? -20 ~ -11? -9 ~ 0? -4 ~ 0? 21? 11? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 15, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?




Target Combos

2LK,2K
Crouch LK -> Crouch MK (TC)
D.png+Lk.png>D.png+Mk.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8? 3? 12? -1? - 1? 12? 3? - - L*L?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 10, Block: 5.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
2LK,2HK
Target Combo
(cr.LK > cr.HK)

D.png+Lk.png>D.png+Hk.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
11? 2? 29? -15? D? D? 23? 3? - - L*L?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • This Target Combo does not combo but instead serves as a frame trap?
  • Only a 2f window to input the cr.HK, near the end of the cr.LK animation?
  • Self meter gain: Whiff: 3, Hit: 17, Block: 9.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?




Throws

LPLK
Body Slam
Throw
(B.png/F.png)+Lp.png+Lk.png
(alexbsl).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2? 1? 21? - D? D? 24? 16? - - N?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 30 throw range?




Universal Overhead

MPMK
Flying Knee
Universal Overhead
Mp.png+Mk.png
(alexoh).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
15? 10? 5? -5 ~ 7? 0 ~ 8? 1 ~ 9? 7? 3? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -




Specials

236P
Flash Chop
Flash Chop
Qcf.png+P.png
(alexchop).gif
Lp.png/Mp.png/Hp.png
LP? Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
11? 2? 17? -2? 0? 0? 21? 7? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 16, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?



MP? Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
15? 3? 19? -2? 14? 14? 23? 9? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su?
  • Backturns opponent?
  • Self meter gain: Whiff: 3, Hit: 16, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?



HP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
19? 4? 17? -1? 15? 15? 24? 15? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su?
  • Backturns opponent?
  • Self meter gain: Whiff: 3, Hit: 16, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?
63214P
Power Bomb
Command Grab
Hcb.png+P.png
(alexpbomb).gif
Lp.png/Mp.png/Hp.png
LP? Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 2? 35? - D? D? 28? 18? - - N?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 48 throw range?
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?



MP? Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7? 2? 41? - D? D? 32? 18? - - N?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 44 throw range?
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?



HP? Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8? 2? 44? - D? D? 35? 18? - - N?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 40 throw range?
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
63214P (opp turn)
Back Drop
Reverse Command Grab
Hcb.png+P.png (opp turn)
(alexbdrop).gif
Lp.png/Mp.png/Hp.png
LP? Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 2? 35? -? D? D? 32? 20? - - N?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 48 throw range?
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?



MP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7? 2? 41? -? D? D? 35? 20? - - N?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 44 throw range?
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?



HP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8? 2? 44? -? D? D? 40? 20? - - N?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 40 throw range?
  • Self meter gain: Whiff: 2, Hit: 20, Block: 0.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
623K
Air Knee Smash
AA Knee
Dp.png+K.png
(alexaksm).gif
Lk.png/Mk.png/Hk.png
LK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6? 6? 35? -? D? D? 21? 14? - - H (air)?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 43 throw range?
  • If Alex holds down when landing, he will be in a crouching recovery state?
  • Self meter gain: Whiff: 2, Hit: 18, Block: 0.?
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?



MK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7? 10? 34? -? D? D? 24? 14? - - H (air)?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 43 throw range?
  • If Alex holds down when landing, he will be in a crouching recovery state?
  • Self meter gain: Whiff: 2, Hit: 18, Block: 0.?
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?



HK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
8? 12? 33? -? D? D? 26? 14? - - H (air)?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 43 throw range?
  • If Alex holds down when landing, he will be in a crouching recovery state?
  • Self meter gain: Whiff: 2, Hit: 18, Block: 0.?
  • Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.?
28K
Air Stampede
Stomp
hold D.png,U.png+K.png
(alexstomp).gif
Lk.png/Mk.png/Hk.png
LK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
23? 2? 24? -3? D? D? 21? 11? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 1f grounded throw/lower body invulnerable, 5f airborne?
  • Opponent cannot quick rise after knockdown?
  • Self meter gain: Whiff: 3, Hit: 12, Block: 4.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?



MK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
25? 2? 24? -3? D? D? 24? 11? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 1f grounded throw/lower body invulnerable, 5f airborne?
  • Opponent cannot quick rise after knockdown?
  • Self meter gain: Whiff: 3, Hit: 12, Block: 4.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?



HK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
26? 2? 24? -3? D? D? 28? 11? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 1f grounded throw/lower body invulnerable, 5f airborne?
  • Opponent cannot quick rise after knockdown?
  • Self meter gain: Whiff: 3, Hit: 12, Block: 4.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?




Super Arts

4268P (SA1)
Hyper Bomb
SA1
360.png+P.png (SA1)
(alexsa1).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2? 2? 33? - D? D? 88? 18? - - N?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 68 throw range?
  • 1-4f fully invulnerable (until end of active frames)?
  • Opponent can jump out after super freeze if they have not committed to another action?
236236P (SA2)
Boomerang Raid
SA2
Qcf.pngQcf.png+P.png (SA2)
(alexsa2).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
1? 14? 41? -46 ~ -84? D? D? 59? 20? - - H?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 68 throw range?
  • 1-4f fully invulnerable (up to its 3rd active frame)?
  • Frame advantage on block varies drastically based on which hits connect; large amount of pushback on each blocked hit?
  • Even if the first 4 hits don't connect, the Power Bomb at the end can still throw the opponent if they are in range?
    • This is especially common if the opponent crouch blocks in the corner?
236236P (SA3)
Stun Gun Headbutt
SA3
Qcf.pngQcf.png+P.png (SA3)
(alexsa3).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
25? 3? 17? - stun? stun? 31? 100%? - - N?
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 61 throw range?
  • Will grab airborne opponents that try to jump away after Elbow xx SA3 blockstring?
  • Button strength determines range (LP = close, HP = far)?
  • Will always stun, except in rare re-stun combo attempts against high stun characters?

3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill