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== Reverse Engineering == | == Reverse Engineering == | ||
* [[Modding:Animation Reverse-Engineering]] | * [[Nickelodeon_All-Star_Brawl/Modding:Animation Reverse-Engineering]] | ||
* [[Modding:Asset Files Index]] | * [[Nickelodeon_All-Star_Brawl/Modding:Asset Files Index]] | ||
* [[Modding:Move Reverse-Engineering]] | * [[Nickelodeon_All-Star_Brawl/Modding:Move Reverse-Engineering]] | ||
* [[Modding:Netcode Reverse-Engineering]] | * [[Nickelodeon_All-Star_Brawl/Modding:Netcode Reverse-Engineering]] | ||
* [[Modding:Physics Reverse-Engineering]] | * [[Nickelodeon_All-Star_Brawl/Modding:Physics Reverse-Engineering]] | ||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Revision as of 22:54, 26 October 2021
Nickelodeon All-Star Brawl is created in Unity, which makes it a particularly good target for modding. This page aims to serve as a public repository of knowledge for new and experienced modders alike.
External Modding Information Resources
Tools
Name | Category | Platforms | Notes |
---|---|---|---|
Slime Mod Manager | Mod Loader | Windows | Loads mods. Features a built-in downloader |
Bepin Injector Extensible | Mod Loader | Windows, Mac, Linux | Loads mods. Development-oriented |
Alt Skin Editor | Mod Packer, Skin Editor | Windows | Character skin editor used for creating NASB AltSkins packages |
Voicepack Packer | Mod Packer | Windows | Used for creating NASB Voice Mod packages |
UABEAvalonia | Asset Extraction | Windows, Linux | GUI for previewing *.assets file contents |
AssetRipper | Asset Extraction | Windows, Mac, Linux | Extracts *.assets file contents |
NASB Parser | Asset Extraction | Windows | Deserializes extracted TextAsset files. Works on Mac/Linux if manually compiled and executed via .NET Core |
dnSpy | Decompiler, Debugging | Windows | Allows viewing/debugging Assembly-CSharp.dll and associated classes |
Runtime Unity Editor | Debugging | BepInEx Plugin | Provides an in-game inspector overlay, including GameObject editing and REPL |
BepInExConfigManager | Miscellaneous | BepInEx Plugin | Provides an in-game overlay for editing BepInEx plugin configs |
Guides
User Guides
Developer Guides
Asset Exploration
- Nickelodeon_All-Star_Brawl/Modding:Extracting Asset Files
- Nickelodeon_All-Star_Brawl/Modding:Decompiling/Debugging
File Editing
- Nickelodeon_All-Star_Brawl/Modding:Model Editing
- Nickelodeon_All-Star_Brawl/Modding:Texture Editing
- Nickelodeon_All-Star_Brawl/Modding:Animation Editing
- Nickelodeon_All-Star_Brawl/Modding:Hitbox Editing
- Nickelodeon_All-Star_Brawl/Modding:Stage Editing
Publishing
Reverse Engineering
- Nickelodeon_All-Star_Brawl/Modding:Animation Reverse-Engineering
- Nickelodeon_All-Star_Brawl/Modding:Asset Files Index
- Nickelodeon_All-Star_Brawl/Modding:Move Reverse-Engineering
- Nickelodeon_All-Star_Brawl/Modding:Netcode Reverse-Engineering
- Nickelodeon_All-Star_Brawl/Modding:Physics Reverse-Engineering