User:Fireball3k/sandbox/SFA3TEMP: Difference between revisions

From SuperCombo Wiki
(WIP street fighter alpha 3 template- testing ground)
 
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|input= s.{{lp}}
|input= s.{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= s.{{mp}}
|input= s.{{mp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= s.{{hp}}
|input= s.{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= s.{{lk}}
|input= s.{{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= s.{{mk}}
|input= s.{{mk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= s.{{hk}}
|input= s.{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= cr.{{lp}}
|input= cr.{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= cr.{{mp}}
|input= cr.{{mp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= cr.{{hp}}
|input= cr.{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= cr.{{lk}}
|input= cr.{{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= cr.{{mk}}
|input= cr.{{mk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= cr.{{hk}}
|input= cr.{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= j.{{lp}}
|input= j.{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= j.{{mp}}
|input= j.{{mp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= j.{{hp}}
|input= j.{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= j.{{lk}}
|input= j.{{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= j.{{mk}}
|input= j.{{mk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= j.{{hk}}
|input= j.{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= Direction + Button Icon
|input= Direction + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= {{df}}+{{hp}}
|input= {{df}}+{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= {{df}}+{{hk}}
|input= {{df}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= {{f}}+{{hp}}
|input= {{f}}+{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= {{f}}+{{hk}}
|input= {{f}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= j.{{f}}+{{hp}}
|input= j.{{f}}+{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= j.{{f}}+{{hk}}
|input= j.{{f}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= Motion + Button Icon
|input= Motion + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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|input= Motion + Button Icon
|input= Motion + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=   
  |Startup=   
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|input= A1 // A2
|input= A1 // A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=   
  |Startup=   
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|input= A1 // A2
|input= A1 // A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=   
  |Startup=   
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|input= A1 // A2
|input= A1 // A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=   
  |Startup=   
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|input= Direction + Button Icon
|input= Direction + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
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First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.


 
[[Image:SFA3-juggernaut.png]]




{{Navbox-SFA3}}
{{Navbox-SFA3}}
[[Category: Street Fighter Alpha 3]]
[[Category: Street Fighter Alpha 3]]

Revision as of 23:12, 12 October 2021

Ryu

SFA3 Ryu Art.png

Introduction

Character information paragraph. Get creative!

TO-DO: Add frame data, as well as missing sprites

Gameplay

CharacterName is a [noun] who can use [their tools] to [do stuff]. [Their] main weaknesses are [as follows].

Strengths Weaknesses
  • Is in SFA3
  • Is in SFA3

Character Summary

Special Moves (Example)

Fireball (Air OK)
  • Qcf.png+P.png
Dragon Punch
  • Dp.png+P.png
Hurricane Kick (Air Only)
  • Qcb.png+K.png
Hyper Combos (Example)

Beam Super (Mashable)
  • Qcf.png+Lp.png+Hp.png
Dragon Punch Super
  • Dp.png+Lp.png+Hp.png
Hurricane Kick Super
  • Qcb.png+Lk.png+Hk.png
Assist Types (Example)

Type α - Expansion Type
  • Assist: Hk.png Hurricane Kick
  • Counter: Lk.png Hurricane Kick
  • Combination: Hurricane Kick Super
Type β - Projectile Type
  • Assist: Hp.png Fireball
  • Counter: Lp.png Fireball
  • Combination: Beam Super
Type γ - Anti-air Type
  • Assist: Hp.png Dragon Punch
  • Counter: Hp.png Dragon Punch
  • Combination: Dragon Punch Super

Moves List

Normal Moves

Ground Normals

Light Punch
s.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
s.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
s.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
s.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
s.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
s.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
cr.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
cr.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
cr.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
cr.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
cr.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
cr.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
j.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
j.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Universal Launcher (Punch)
Df.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Universal Launcher (Kick)
Df.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
F.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.F.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Air Throw (Kick)
j.F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Variable Attack (raw tag)
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Variable Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Taunt

static image goes here unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

File:SFA3-juggernaut.png


Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Balrog
Birdie
Blanka
Cammy
Charlie
Chun-Li
Cody
Dan
Dhalsim
E. Honda
Gen
Guy
Juli
Juni
Karin
Ken
M. Bison
R. Mika
Rolento
Rose
Ryu
Sagat
Sakura
Sodom
Vega
Zangief
Home/Handheld Exclusive
Dee Jay
Eagle
Evil Ryu
Fei Long
Guile
Ingrid
Maki
T. Hawk
Yun