Fireball3k (talk | contribs) (WIP street fighter alpha 3 template- testing ground) |
Fireball3k (talk | contribs) mNo edit summary |
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|input= s.{{lp}} | |input= s.{{lp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= s.{{mp}} | |input= s.{{mp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= s.{{hp}} | |input= s.{{hp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= s.{{lk}} | |input= s.{{lk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= s.{{mk}} | |input= s.{{mk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= s.{{hk}} | |input= s.{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= cr.{{lp}} | |input= cr.{{lp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= cr.{{mp}} | |input= cr.{{mp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= cr.{{hp}} | |input= cr.{{hp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= cr.{{lk}} | |input= cr.{{lk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= cr.{{mk}} | |input= cr.{{mk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= cr.{{hk}} | |input= cr.{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= j.{{lp}} | |input= j.{{lp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= j.{{mp}} | |input= j.{{mp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= j.{{hp}} | |input= j.{{hp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= j.{{lk}} | |input= j.{{lk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= j.{{mk}} | |input= j.{{mk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= j.{{hk}} | |input= j.{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= Direction + Button Icon | |input= Direction + Button Icon | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= {{df}}+{{hp}} | |input= {{df}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= {{df}}+{{hk}} | |input= {{df}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= {{f}}+{{hp}} | |input= {{f}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= {{f}}+{{hk}} | |input= {{f}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= j.{{f}}+{{hp}} | |input= j.{{f}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= j.{{f}}+{{hk}} | |input= j.{{f}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | |input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= Motion + Button Icon | |input= Motion + Button Icon | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 675: | Line 675: | ||
|input= Motion + Button Icon | |input= Motion + Button Icon | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= A1 // A2 | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= A1 // A2 | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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|input= A1 // A2 | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 770: | Line 770: | ||
|input= Direction + Button Icon | |input= Direction + Button Icon | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
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First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | ||
[[Image:SFA3-juggernaut.png]] | |||
{{Navbox-SFA3}} | {{Navbox-SFA3}} | ||
[[Category: Street Fighter Alpha 3]] | [[Category: Street Fighter Alpha 3]] |
Revision as of 23:12, 12 October 2021
Introduction
Character information paragraph. Get creative!
TO-DO: Add frame data, as well as missing sprites
Gameplay
CharacterName is a [noun] who can use [their tools] to [do stuff]. [Their] main weaknesses are [as follows].
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Fireball (Air OK)
+
- Dragon Punch
+
- Hurricane Kick (Air Only)
+
- Beam Super (Mashable)
+
+
- Dragon Punch Super
+
+
- Hurricane Kick Super
+
+
- Type α - Expansion Type
- Assist:
Hurricane Kick
- Counter:
Hurricane Kick
- Combination: Hurricane Kick Super
- Type β - Projectile Type
- Assist:
Fireball
- Counter:
Fireball
- Combination: Beam Super
- Type γ - Anti-air Type
- Assist:
Dragon Punch
- Counter:
Dragon Punch
- Combination: Dragon Punch Super
Moves List
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Variable Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Taunt
static image goes here unless youre jin or something
Colors
First row: ,
, A1. Second row:
,
, A2.