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{{NASB Character Intro|char= zim |full=Zim|short=Zim|content= | {{NASB Character Intro|char= zim |full=Zim|short=Zim | ||
| franchise = Invader Zim | |||
| weight = Light | |||
| charactercord = [https://discord.gg/HcMkR8ChNX Zim character discord] | |||
| homestage = Irken Armada Invasion | |||
|content= | |||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= |
Revision as of 20:03, 11 October 2021
Story
I'm an unstoppable death machine, you know.
Zim is an arrogant, overzealous, but incompetent Irken alien who has been sent to earth as an "Invader" by The Almighty tallest purely to keep him occupied from their plans. To the surprise of his higher ups Zim does end up making base on Earth and attempts to pursue his desire of conquering earth to prove superiority and gain respect, with his only foil being himself. Though not being able to rule earth you can bet he'll try to conquer the Brawl! With his nimble mechanical spider legs and his robot assistant GIR, you wont know what the Great Zim has in store!
Gameplay
Zim is a zoning trap character that has two strong projectiles that work extremely well for controlling the screen. With GIR, you can have him walk toward an opponent and explode when it hits them, or you can stop him and keep him in one spot essentially acting as a land mine. With the gnome, well its a floating hitbox, how can that ever be bad? Zim's normals are very strong as they cover a lot of the screen and have relatively quick startup. This all comes with the catch: he is one of the lightest characters in the game. Zim is killed very easily due to this, so you must either stay on the offensive or play a good keepaway game with your opponent. Overall, a good Zim player must overwhelm the opponent with his strong normals and projectiles, and try not to get hit.
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety |
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- | - | - | - | - |
Jumping/Air Light Attacks
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks
Universal Mechanics
Taunt