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=== Ground Normals === | === Ground Normals === | ||
=== Standing === | |||
*<b>Close/Far Standing Jab:</b> | *<b>Close/Far Standing Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 120: | Line 121: | ||
|} | |} | ||
*<b>Close/Far Standing Short:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | A3kenstlk.PNG }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/10}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +0}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +1/+6}} | |||
|} | |||
*<b>Far Standing Forward:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | A3kenfarmk.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 14/4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3/XV4}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 13/<b>6</b>/12}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +1}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +2/+6}} | |||
|} | |||
*<b>Close Standing Forward:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6+4}} |{{STDiagramImageCell| 9 | A3kenclosemk.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes(first hit only)}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes (both hits)}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>2</b>/<b>3</b>/6}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -5}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -4/+0}} | |||
|} | |||
*<b>Far Stand Roundhouse:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | A3kenfarhk.PNG }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/XV6}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 13/<b>4</b>/27}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -8}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -7/Launch}} | |||
|} | |||
*<b>Close Standing Roundhouse:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | A3kenclosehk.PNG }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/XV6}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>4</b>/12}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +7}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +8/Launch}} | |||
|} | |||
=== Crouching === | |||
*<b>Crouching Jab:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | A3kencrlp.PNG }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/8}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+8}} | |||
|} | |||
*<b>Crouching Strong:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | A3kencrmp.PNG }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3/XV4}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/11}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}} | |||
|} | |||
*<b>Crouching Fierce:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | A3kencrhp.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 14/8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/XV6}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>2</b>/29}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -8}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -7/Launch}} | |||
|} | |||
*<b>Crouching Short:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | A3kencrlk.PNG }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>4</b>/7}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +3}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +4/+9}} | |||
|} | |||
*<b>Crouching Forward:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 9 | A3kencrmk.PNG }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3/XV4}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>3</b>/15}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +1}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +2/+6}} | |||
|} | |||
*<b>Crouching Roundhouse:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | A3kencrhk.PNG }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/XV6}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/31}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +14}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| Knockdown/Launch}} | |||
|} | |||
=== Air Normals === | === Air Normals === |
Revision as of 12:48, 12 April 2021

Introduction
Colors
First row: Punch X-ISM, A-ISM, V-ISM
Second row: Kick X-ISM, A-ISM, V-ISM
Moves List
Ground Normals
Standing
- Close/Far Standing Jab:
Damage | 7 | |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Far Standing Strong:
Damage | 13 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3/XV4 | |
Frame Count | 5/6/21 | |
Block Stun | -7 | |
Hit Stun/Counter Hit | -6/-2 |
- Close Standing Strong:
Damage | 13 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3/XV4 | |
Frame Count | 6/6/21 | |
Block Stun | -8 | |
Hit Stun/Counter Hit | -7/-3 |
- Far Standing Fierce:
Damage | 17 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4/XV6 | |
Frame Count | 6/6/27 | |
Block Stun | -10 | |
Hit Stun/Counter Hit | -9/Launch |
- Close Standing Fierce:
Damage | 18 | ![]() |
Stun | 20/8 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/10,7/XV 15,10 | |
Frame Count | 4/5/27 | |
Block Stun | -9 | |
Hit Stun/Counter Hit | -8/Launch |
- Close/Far Standing Short:
Damage | 6 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 6/4/10 | |
Block Stun | +0 | |
Hit Stun/Counter Hit | +1/+6 |
- Far Standing Forward:
Damage | 12 | ![]() |
Stun | 14/4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3/XV4 | |
Frame Count | 13/6/12 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+6 |
- Close Standing Forward:
Damage | 6+4 | ![]() |
Stun | 2x2 | |
Chain Cancel | No | |
Special Cancel | Yes(first hit only) | |
Super Cancel | Yes (both hits) | |
Meter on whiff/hit | 1/1x2 | |
Frame Count | 6/2/3/6 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/+0 |
- Far Stand Roundhouse:
Damage | 16 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4/XV6 | |
Frame Count | 13/4/27 | |
Block Stun | -8 | |
Hit Stun/Counter Hit | -7/Launch |
- Close Standing Roundhouse:
Damage | 14 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/4/XV6 | |
Frame Count | 7/4/12 | |
Block Stun | +7 | |
Hit Stun/Counter Hit | +8/Launch |
Crouching
- Crouching Jab:
Damage | 6 | |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/8 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+8 |
- Crouching Strong:
Damage | 12 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3/XV4 | |
Frame Count | 5/6/11 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Crouching Fierce:
Damage | 16 | ![]() |
Stun | 14/8 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/4/XV6 | |
Frame Count | 6/2/29 | |
Block Stun | -8 | |
Hit Stun/Counter Hit | -7/Launch |
- Crouching Short:
Damage | 4 | |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Crouching Forward:
Damage | 11 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3/XV4 | |
Frame Count | 5/3/15 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+6 |
- Crouching Roundhouse:
Damage | 15 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4/XV6 | |
Frame Count | 5/6/31 | |
Block Stun | +14 | |
Hit Stun/Counter Hit | Knockdown/Launch |
Air Normals
Command Normals
Special Moves
Super Combos
The Basics
Which Ism?
A-Ism
V-Ism
Recommended, he can use the main shoto corner guard break trap of Hadoken > f+MK x N
X-Ism
Advanced Strategy
Hit Confirms for Shinryuuken
- Standing LP
- Crouching LP
- Jumping LP
- Crouching MP
- Jumping MP
- Close Standing HP
- Crouching HP
- Jumping HP
- Crouching LK
- Jumping LK
- Close Standing MK
- Crouching MK
- Jumping MK
- Jumping HK
- Forward + HK
Hit Confirms for Shoryu Reppa
- Standing LP
- Crouching LP
- Jumping LP
- Crouching MP
- Jumping MP
- Close Standing HP
- Jumping HP
- Crouching LK
- Jumping LK
- Close Standing MK
- Crouching MK
- Jumping MK
- Jumping HK
- Forward + HK
Hit Confirms for Shippujinrai Kyaku
- Crouching LP
- Jumping LP
- Close Standing MP
- Crouching MP
- Jumping MP
- Close Standing HP
- Crouching HP
- Jumping HP
- Standing LK
- Crouching LK
- Jumping LK
- Close Standing MK
- Crouching MK
- Jumping MK
- Jumping HK
- Forward + HK