Marvel vs Capcom 2/Jill/Strategy: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 1: Line 1:
{{MVC2 Character Subnav|char=Jill|short=jill|sub=1}}
{{MVC2 Character Subnav|char= jill|full=Jill Valentine|short=Jill|sub=1}}
== General Tactics ==  
== General Tactics ==  



Revision as of 15:43, 15 July 2024

General Tactics

Neutral

Team positioning

Point

Definitely Jill's best position, she needs team support and provides the most usefulness on point.

Mid

Jill can be okay here as a DHC choice.

Anchor

Jill doesn't offer anything special as the last character.

Picking Teammates

Look for assists that can cover ground level to allow Jill to dash in, allow for neutral control, and setups for guaranteed Flame Zombie sequences.

Tips & Tricks

Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief