Waffles ns (talk | contribs) mNo edit summary |
Waffles ns (talk | contribs) (changin stuff to numpad, and added lines above ground and air normals so we can detail the characters' magic series types when grounded and when in Normal Jump state) |
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== Moves List == | == Moves List == | ||
=== | === Assists === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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=== Normal Moves === | === Normal Moves === | ||
(keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed) | |||
-When grounded, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree. | |||
-When grounded, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree. | |||
-When grounded, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree. | |||
==== Ground Normals ==== | ==== Ground Normals ==== | ||
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|caption= | |caption= | ||
|name= Light Punch | |name= Light Punch | ||
|linkname= | |linkname= 5LP | ||
|input= | |input= 5{{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 162: | Line 166: | ||
|caption= | |caption= | ||
|name= Medium Punch | |name= Medium Punch | ||
|linkname= | |linkname= 5MP | ||
|input= | |input= 5{{lp}} after a {{lp}} or {{lk}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 184: | Line 188: | ||
|caption= | |caption= | ||
|name= Heavy Punch | |name= Heavy Punch | ||
|linkname= | |linkname= 5HP | ||
|input= | |input= 5{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= | |caption= | ||
|name= Light Kick | |name= Light Kick | ||
|linkname= | |linkname= 5LK | ||
|input= | |input= 5{{lk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= | |caption= | ||
|name= Medium Kick | |name= Medium Kick | ||
|linkname= | |linkname= 5MK | ||
|input= | |input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= | |caption= | ||
|name= Heavy Kick | |name= Heavy Kick | ||
|linkname= | |linkname= 5HK | ||
|input= | |input= 5{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 272: | Line 276: | ||
|caption= | |caption= | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
|linkname= | |linkname= 2LP | ||
|input= | |input= 2{{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= | |caption= | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
|linkname= | |linkname= 2MP | ||
|input= | |input= 2{{lp}} after a {{lp}} or {{lk}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= | |caption= | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
|linkname= | |linkname= 2HP | ||
|input= | |input= 2{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 338: | Line 342: | ||
|caption= | |caption= | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
|linkname= | |linkname= 2LK | ||
|input= | |input= 2{{lk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= | |caption= | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
|linkname= | |linkname= 2MK | ||
|input= | |input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= | |caption= | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
|linkname= | |linkname= 2HK | ||
|input= | |input= 2{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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==== Air Normals ==== | ==== Air Normals ==== | ||
(keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed) | |||
-When in the Normal Jump state, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree. | |||
-When in the Normal Jump state, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree. | |||
-When in the Normal Jump state, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree. | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 428: | Line 436: | ||
|name= Air Medium Punch | |name= Air Medium Punch | ||
|linkname= j.MP | |linkname= j.MP | ||
|input= | |input= {{lp}} after a {{lp}} or {{lk}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 494: | Line 502: | ||
|name= Air Medium Kick | |name= Air Medium Kick | ||
|linkname= j.MK | |linkname= j.MK | ||
|input= j.{{ | |input= {{mlk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 564: | Line 572: | ||
|name= Universal Launcher (Punch) | |name= Universal Launcher (Punch) | ||
|linkname= Universal Launcher (Punch) | |linkname= Universal Launcher (Punch) | ||
|input= | |input= 3{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 586: | Line 594: | ||
|name= Universal Launcher (Kick) | |name= Universal Launcher (Kick) | ||
|linkname= Universal Launcher (Kick) | |linkname= Universal Launcher (Kick) | ||
|input= | |input= 3{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 608: | Line 616: | ||
|name= Throw (Punch) | |name= Throw (Punch) | ||
|linkname= Throw (Punch) | |linkname= Throw (Punch) | ||
|input= {{ | |input= 6{{hp}} // 4{{hp}} near opponent | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 630: | Line 638: | ||
|name= Throw (Kick) | |name= Throw (Kick) | ||
|linkname= Throw (Kick) | |linkname= Throw (Kick) | ||
|input= {{ | |input= 6{{hk}} // 4{{hk}} near opponent | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 652: | Line 660: | ||
|name= Air Throw (Punch) | |name= Air Throw (Punch) | ||
|linkname= Air Throw (Punch) | |linkname= Air Throw (Punch) | ||
|input= j.{{ | |input= j.6{{hp}} // j.4{{hp}} near airborne opponent | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 674: | Line 682: | ||
|name= Air Throw (Kick) | |name= Air Throw (Kick) | ||
|linkname= Air Throw (Kick) | |linkname= Air Throw (Kick) | ||
|input= j.{{ | |input= j.6{{hk}} // j.4{{hk}} near airborne opponent | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 716: | Line 724: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Snap Back | ||
|linkname= | |linkname= Snap Back | ||
|input= {{qcf}} + A1 / A2 | |input= {{qcf}} + A1 / A2 | ||
|data= | |data= |
Revision as of 11:29, 11 July 2024
MvC2 Character Wiki Page Template
Introduction
Character information paragraph. Get creative!
TO-DO: Add frame data, as well as missing sprites
Gameplay
CharacterName is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Fireball (Air OK)
+
- Dragon Punch
+
- Hurricane Kick (Air Only)
+
- Beam Super (Mashable)
+
+
- Dragon Punch Super
+
+
- Hurricane Kick Super
+
+
- Type α - Expansion Type
- Assist:
Hurricane Kick
- Counter:
Hurricane Kick
- Combination: Hurricane Kick Super
- Type β - Projectile Type
- Assist:
Fireball
- Counter:
Fireball
- Combination: Beam Super
- Type γ - Anti-air Type
- Assist:
Dragon Punch
- Counter:
Dragon Punch
- Combination: Dragon Punch Super
Moves List
Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y. |
Normal Moves
(keep only one of these, and update the inputs for their medium attacks as needed)
-When grounded, [charactername] has the Hunter type Magic Series, meaning they can follow the >
>
>
>
>
cancel tree.
-When grounded, [charactername] has the Marvel type Magic Series, meaning they can follow the
/
>
/
>
>
cancel tree.
-When grounded, [charactername] has the 2-Hit type Magic Series, meaning they can follow the
/
>
/
/
/
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
(keep only one of these, and update the inputs for their medium attacks as needed)
-When in the Normal Jump state, [charactername] has the Hunter type Magic Series, meaning they can follow the >
>
>
>
>
cancel tree.
-When in the Normal Jump state, [charactername] has the Marvel type Magic Series, meaning they can follow the
/
>
/
>
>
cancel tree.
-When in the Normal Jump state, [charactername] has the 2-Hit type Magic Series, meaning they can follow the
/
>
/
/
/
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
. |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Taunt
static image goes here, unless youre jin or something
Colors
First row: ,
, A1. Second row:
,
, A2.
image of character colors go here