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SCROLL DOWN FOR MVC2 CHARACTER WIKI PAGE TEMPLATE

MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order



Full list of types: Expansion, Ground, Variety, Projectile, Anti-Air, Balance, Dash, Capture, Launcher, Heal, Enhance, Throw, and Air Throw


Expansion, Ground, Variety / Projectile, Anti-Air, Balance / Ground, Anti-Air, Expansion | Expansion, Anti-Air, Dash / Projectile, Expansion, Balance / Capture, Dash, Launcher
           FELICIA         /            MEGA MAN           /       CAPTAIN COMMANDO      |    ADAMANTIUM WOLVERINE   /          SHUMA-GORATH          /         THANOS
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Balance / Heal, Enhance, Balance | Projectile, Anti-Air, Expansion / Ground, Launcher, Variety / Projectile, Anti-Air, Variety
               DAN            /              GUILE            /         AMINGO         |              CYCLOPS            /       BONE WOLVERINE      /          WAR MACHINE
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Expansion / Heal, Projectile, Anti-Air | Projectile, Anti-Air, Expansion / Anti-Air, Projectile, Balance / Ground, Projectile, Launcher
             BB HOOD          /                 RYU             /            SONSON          |               MARROW            /            PSYLOCKE           /     SILVER SAMURAI
Projectile, Anti-Air, Expansion / Ground, Throw, Air Throw / Anti-Air, Capture, Enhance | Projectile, Anti-Air, Variety / Projectile, Variety, Balance / Projectile, Expansion, Launcher
               AKUMA            /          ZANGIEF         /         RUBY HEART         |              CABLE            /             ICEMAN           /           GAMBIT

^ TOP HALF OF ROSTER (6 WIDE by 4 TALL, 24 TOTAL) From Felicia (TOP LEFT) To Gambit (BOTTOM RIGHT) ^

v BOTTOM HALF OF ROSTER (6 WIDE by 4 TALL, 24 TOTAL) From Jin (TOP LEFT) To Sentinel (BOTTOM RIGHT) v

Expansion, Anti-Air, Launcher / Ground, Throw, Variety / Expansion, Anti-Air, Balance | Projectile, Anti-Air, Dash / Capture, Expansion, Anti-Air / Ground, Dash, Variety
              JIN             /        ANAKARIS        /             HAYATO           |       CAPTAIN AMERICA      /          SPIDER-MAN          /      JUGGERNAUT
Anti-Air, Projectile, Balance / Dash, Projectile, Expansion / Throw, Anti-Air, Projectile | Variety, Anti-Air, Projectile / Expansion, Variety, Launcher / Projectile, Capture, Launcher
            MORRIGAN          /            SAKURA           /          TRON BONNE         |           DOCTOR DOOM         /            VENOM             /        MAGNETO
Anti-Air, Dash, Expansion / Ground, Variety, Projectile / Heal, Dash, Projectile | Anti-Air, Dash, Throw / Ground, Dash, Anti-Air / Projectile, Anti-Air, Launcher
          CAMMY           /        STRIDER HIRYU        /          JILL          |          ROGUE        /          HULK          /        IRON MAN
Projectile, Anti-Air, Balance / Projectile, Variety, Balance / Projectile, Anti-Air, Expansion | Throw, Anti-Air, Ground / Projectile, Expansion, Variety / Projectile, Launcher, Ground
             SERVBOT          /               ROLL           /             CHUN-LI             |        OMEGA RED        /               STORM            /        SENTINEL

THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS (left to right, top to bottom)

Anti-Air, Projectile, Expansion / Projectile, Anti-Air, Balance / Projectile, Ground, Anti-Air / Projectile, Variety, Expansion
              KEN               /              CHARLIE          /            DHALSIM           /         M. BISON
Expansion, Projectile, Launcher / Ground, Anti-Air, Launcher / Projectile, Variety, Ground / Dash, Anti-Air, Launcher
           SABRETOOTH           /         BLACKHEART         /             SPIRAL          /        COLOSSUS


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If using the template below to adjust a MvC2 character wiki page, hit 'edit' and copy starting from the NEXT line and go All The Way To The Bottom

Hideous MvC2 Character Wiki Page Template

SonSon

MVC2 sonson art.png

Introduction

Character information paragraph. Get creative!

TO-DO: Add frame data, as well as missing sprites

Gameplay

CharacterName is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2

Character Summary

Special Moves (Example)

Fireball (Air OK)
  • Qcf.png+P.png
Dragon Punch
  • Dp.png+P.png
Hurricane Kick (Air Only)
  • Qcb.png+K.png
Hyper Combos (Example)

Beam Super (Mashable)
  • Qcf.png+Lp.png+Hp.png
Dragon Punch Super
  • Dp.png+Lp.png+Hp.png
Hurricane Kick Super
  • Qcb.png+Lk.png+Hk.png
Assist Types (Example)

Type α - Expansion Type
  • Assist: Hk.png Hurricane Kick
  • Counter: Lk.png Hurricane Kick
  • Combination: Hurricane Kick Super
Type β - Projectile Type
  • Assist: Hp.png Fireball
  • Counter: Lp.png Fireball
  • Combination: Beam Super
Type γ - Anti-air Type
  • Assist: Hp.png Dragon Punch
  • Counter: Hp.png Dragon Punch
  • Combination: Dragon Punch Super

Moves List

Variable Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Normal Moves

Ground Normals

Light Punch
s.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
s.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
s.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
s.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
s.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
s.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
cr.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
cr.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
cr.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
cr.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
cr.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
cr.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
j.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
j.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Universal Launcher (Punch)
Df.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Universal Launcher (Kick)
Df.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
F.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.F.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Air Throw (Kick)
j.F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Variable Attack (raw tag)
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -




Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Taunt

static image goes here unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-juggernaut.png



Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (New Pages)
Storm
Sentinel
Magneto
Cable
Cyclops
Captain Commando
Juggernaut
Akuma
Dan
Silver Samurai
Venom
Thanos
Amingo
Characters (Updating)
B.B.Hood
Blackheart
Dhalsim
Ryu
Iron Man
Omega Red
Characters (Old Pages)
War Machine
Psylocke
Strider
Tron Bonne
Spiral
Doctor Doom
Hulk
Servbot
Anakaris
Hayato
Colossus
M.Bison
Morrigan
Ruby Heart
Sakura
Ken
SonSon
Zangief
Felicia
Cammy
Chun-Li
Guile
Charlie
Jill
Mega Man
Jin
Captain America
Gambit
Iceman
Marrow
Rogue
Sabretooth
Shuma-Gorath
Spiderman
Wolverine - Bone
Wolverine - Claw
Roll