Street Fighter Alpha 3/Sakura: Difference between revisions

From SuperCombo Wiki
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|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2/<b>4</b>/7}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2/<b>4</b>/7}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +3}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +4/+9}}
|}
*<b>Close Standing Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_strong1.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>5</b>/11}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +3}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +4/+8}}
|}
*<b>Far Standing Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_strong2.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>5</b>/12}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +2}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +3/+7}}
|}
*<b>Close Standing Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 18,15}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_fierce1.png }} |{{STDiagramImageCell| 9 | Sfa3_Sakura_fierce2.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/25}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -8}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -7/Launch}}
|}
*<b>Far Standing :</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 18}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_fierce3.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>5</b>/18}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +1/Launch}}
|}
*<b>Standing Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_short.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/13}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -5}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -4/+1}}
|}
*<b>Standing Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_forward.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>5</b>/20}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -6}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -5/-1}}
|}
*<b>Close Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13,17}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_roundhouse1.png }} |{{STDiagramImageCell| 9 | Sfa3_Sakura_roundhouse2.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4,7}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3,4(A)4,6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>3</b>/25}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -5}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -4/Launch}}
|}
*<b>Far Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_roundhouse3.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>3</b>/20}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +1/Launch}}
|}
*<b>Crouching Jab:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crjab.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>2</b>/10}}
|-
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +2}}
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +2}}
|-
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +4/+7}}
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +3/+8}}
|}
 
*<b>Crouching Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12,11}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crstrong1.png }} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crstrong2.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/21}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -8}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -7/-3}}
|}
 
*<b>Crouching Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16,15}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_fierce1.png }} |{{STDiagramImageCell| 9 | Sfa3_Sakura_fierce2.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 7,6}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>2</b>/33}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -12}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -11/Launch}}
|}
 
*<b>Crouching Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crshort.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/8}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +2}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +3/+8}}
|}
 
*<b>Crouching Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crforward.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>4</b>/24}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -9}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -8/-4}}
|}
 
*<b>Crouching Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crroundhouse.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>3</b>/35}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -15}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -}}
|}
|}



Revision as of 13:52, 18 August 2023

Introduction

Sakura once more seeks out her idol Ryu so she can challenge him again. Over the course of her journey, she became friends with Dan and Blanka and gained a few new rivals under the names of Karin and Maki.

Pros Cons
  • One of the most oppressive characters on the ground and very difficult to out footsie
  • s. RH and b. FP are two of the best pokes in the game
  • b. FP is a do everything normal that covers practically the entire vertical space in front of her and is cancellable and confirmable on counter-hit to boot.
  • Long-range sweep that sets up one of the best oki games in A3
  • c. FP is a god anti-air that combos into jab DP
  • Her guard crush potential is one of the highest in the game due to b. FP strings and s. RH being as good as it is
  • Both her fierce jump-ins have incredibly high priority and are difficult to anti-air consistently
  • Easily confirmable BnBs into fierce DP
  • The best cross-up in the game period with j. MK
  • Has the most dangerous cross-up loop in A3. Huge damage, incredibly hard to block and can easily result in stun. Entire rounds have been won off her oki alone.
  • One of the longest range activations in the game along with a great set of custom combos
  • Activate allows her to set up legitimate fireball traps, despite her lack of an invincible DP
  • Good meter build at the end of VCs, meaning she will almost never be without at least 50% bar
  • Wake-up tatsu can be used to partially escape cross-ups
  • Decent corner escape with air tatsu
  • Is shorter than she appears and can walk under certain moves.
  • s. LP pressure is great against tall characters, especially since it's confirmable into DP
  • Relatively quick overhead
  • CPS1 chains are the single highest meterless damage option in X-ISM
  • Has big body health/stun values for some reason
  • One of the most popular characters due to her strength, versatility and relative ease of use.
  • Tatsus are all very unsafe on block unlike A2 and CvS2
  • No meterless reversal options
  • No invincible DP also means she can't quite abuse her activates the way Akuma can
  • Fireball recovery is worse than other shotos
  • Otoshi input overlapping with c. LK confirms into DP can result in some unfortunate mistakes



Color Options

X-Ism A-Ism V-Ism
Sfa3 Sakura pxism.png Sfa3 Sakura kxism.png Sfa3 Sakura paism.png Sfa3 Sakura kaism.png Sfa3 Sakura pvism.png Sfa3 Sakura kvism.png
Punch Kick Punch Kick Punch Kick
Sakura
SFA3 Sakura Art.png
Character Data

Moves List

Ground Normals

  • Standing Jab:
Damage 5 Sfa3 Sakura jab.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 2/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Close Standing Strong:
Damage 13 Sfa3 Sakura strong1.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 4/5/11
Block Stun +3
Hit Stun/Counter Hit +4/+8
  • Far Standing Strong:
Damage 12 Sfa3 Sakura strong2.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/5/12
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Close Standing Fierce:
Damage 18,15 Sfa3 Sakura fierce1.png Sfa3 Sakura fierce2.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 6/6/25
Block Stun -8
Hit Stun/Counter Hit -7/Launch
  • Far Standing :
Damage 18 Sfa3 Sakura fierce3.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/5/18
Block Stun 0
Hit Stun/Counter Hit +1/Launch
  • Standing Short:
Damage 5 Sfa3 Sakura short.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/6/13
Block Stun -5
Hit Stun/Counter Hit -4/+1
  • Standing Forward:
Damage 12 Sfa3 Sakura forward.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 8/5/20
Block Stun -6
Hit Stun/Counter Hit -5/-1
  • Close Standing Roundhouse:
Damage 13,17 Sfa3 Sakura roundhouse1.png Sfa3 Sakura roundhouse2.png
Stun 4,7
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3,4(A)4,6(XV)
Frame Count 7/3/25
Block Stun -5
Hit Stun/Counter Hit -4/Launch
  • Far Standing Roundhouse:
Damage 17 Sfa3 Sakura roundhouse3.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 9/3/20
Block Stun 0
Hit Stun/Counter Hit +1/Launch
  • Crouching Jab:
Damage 4 Sfa3 Sakura crjab.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/2/10
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Crouching Strong:
Damage 12,11 Sfa3 Sakura crstrong1.png Sfa3 Sakura crstrong2.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/6/21
Block Stun -8
Hit Stun/Counter Hit -7/-3
  • Crouching Fierce:
Damage 16,15 Sfa3 Sakura fierce1.png Sfa3 Sakura fierce2.png
Stun 7,6
Chain Cancel No
Special Cancel Yes
Super Cancel |{{STDiagramCellCancel| Yes}
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 6/2/33
Block Stun -12
Hit Stun/Counter Hit -11/Launch
  • Crouching Short:
Damage 4 Sfa3 Sakura crshort.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Crouching Forward:
Damage 11 Sfa3 Sakura crforward.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 4/4/24
Block Stun -9
Hit Stun/Counter Hit -8/-4
  • Crouching Roundhouse:
Damage 14 Sfa3 Sakura crroundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 6/3/35
Block Stun -15
Hit Stun/Counter Hit -

Air Normals

Command Moves

Throws

Alpha Counter

Special Moves

Super Moves

Miscellaneous

The Basics

Which Ism?

  • A-ISM:

Solid, but loses access to her amazing customs and b. FP, which is one of the best normals in the game.

  • V-ISM:

Recommended, some of the best customs in the game and access to b. fierce.

  • X-ISM:

Maybe the single highest meterless damage character in the game with CPS1 chains into s. FP. Can easily kill you off 3 good touches. Generally not worth giving up everything she has in V-ISM though.

Combos

  • Basic Combos:
  • V-ISM Combos:

Advanced Strategy

Match-ups

Notable Players

Japan

443 Fukada / Oriren (V-Sakura)

Akino (V-Sakura)

Amamiya (V-Sakura)

Bazooka Hakuchou (V/A-Sakura)

Bazooka Shirotori (A/V-Sakura)

Bazooka Swan (V-Sakura)

Bobin (V-Sakura)

Dekoka (V-Sakura)

DS (V-Sakura)

Fujigo (V/A-Sakura)

Fukada (V-Sakura)

Gechena (V-Sakura)

Hanayamashita (V-Sakura)

Haru (A-Sakura)

Hidawa (A/V-Sakura)

Hige (V-Sakura)

Hirai (V-Sakura)

Hiro (X-Sakura)

Imakichi (V-Sakura)

Inbe (V-Sakura)

Ino (V-Sakura)

Isetan (V-Sakura)

JP (V-Sakura)

Kayaman (V-Sakura)

Kusagame (V-Sakura)

Kuutan (V-Sakura)

Magical (A/V-Sakura)

Masa (V-Sakura)

Masumi (V-Sakura)

Mukai (V-Sakura)

Nakamura (V-Sakura)

Nuki (V-Sakura)

RF (V-Sakura)

S (V-Sakura)

SiBegg (V-Sakura)

Sokunin (V-Sakura)

Taba Tanboo (V-Sakura)

Tabatake (V-Sakura)

Toshi (V-Sakura)

Totsuka (V-Sakura)

Ushi (V-Sakura)

VER (V-Sakura)

Watabane (V-Sakura)

White (V-Sakura)

Yamako (A-Sakura)

Yano (V-Sakura)

ZM (A-Sakura)

North America

Hokuto (V-Sakura)

John Choi (V-Sakura)

Justin Wong (V-Sakura)

Kyokuji (V-Sakura)

Ricky Ortiz (V-Sakura)

Kinto Un / MizuH20 (V-Sakura)

Temujin (V-Sakura)

Europe

TSF (V-Sakura)

Asia

m0nk3y (V-Sakura)

Latin America

Shadowonlive (V-Sakura)

Discussion

Game Navigation

General
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FAQ
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Balrog
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Charlie
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Gen
Guy
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Rose
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Sagat
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Sodom
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Zangief
Home/Handheld Exclusive
Dee Jay
Eagle
Evil Ryu
Fei Long
Guile
Ingrid
Maki
T. Hawk
Yun