Street Fighter Alpha 3/Birdie: Difference between revisions

From SuperCombo Wiki
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== Air Normals ==
====Air Normals====
*<b>Neutral Jump Jab:</b>
*<b>Neutral Jump Jab:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | SFALPHA3_BIRDIE_8LP.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_njjab.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
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*<b>Diagonal Jump Jab:</b>
*<b>Diagonal Jump Jab:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | SFALPHA3_BIRDIE_9LP.PNG}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_fjjab.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
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*<b>Neutral Jump Strong:</b>
*<b>Neutral Jump Strong:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Birdie_8mp.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_njstrong.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
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*<b>Diagonal Jump Strong:</b>
*<b>Diagonal Jump Strong:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Birdie_9mp.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_fjstrong.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
Line 360: Line 336:
*<b>Neutral Jump Fierce:</b>
*<b>Neutral Jump Fierce:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Birdie_8hp.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_njfierce.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
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*<b>Diagonal Jump Fierce:</b>
*<b>Diagonal Jump Fierce:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Birdie_9hp.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_fjfierce.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
Line 396: Line 360:
*<b>Neutral Jump Short:</b>
*<b>Neutral Jump Short:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Birdie_89lk.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_jshort.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
Line 414: Line 372:
*<b>Diagonal Jump Short:</b>
*<b>Diagonal Jump Short:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Birdie_89lk.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_jshort.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
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*<b>Neutral/Diagonal Jump Forward:</b>
*<b>Neutral/Diagonal Jump Forward:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Birdie_89mk.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_jforward.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
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*<b>Neutral Jump Roundhouse:</b>
*<b>Neutral Jump Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Birdie_8hk.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_njroundhouse.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
Line 468: Line 408:
*<b>Diagonal Jump Roundhouse:</b>
*<b>Diagonal Jump Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Birdie_9hk.png}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_fjroundhouse.png}}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
Line 488: Line 422:
*<b>Bull Drop:</b> [[image:right.gif|f]]+[[image:roundhouse.gif|HK]]
*<b>Bull Drop:</b> [[image:right.gif|f]]+[[image:roundhouse.gif|HK]]
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 18+17}} |{{STDiagramImageCell| 9 | Birdie_6hk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 18+17}} |{{STDiagramImageCell| 9 | Sfa3_Birdie_axekick1.png }} |{{STDiagramImageCell| 9 | Sfa3_Birdie_axekick2.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8x2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8x2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4x2(A)6x2(XV)}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4x2(A)6x2(XV)}}
Line 504: Line 438:
{{STDiagramCell| }} Block Stun|{{STDiagramCell| ?}}
{{STDiagramCell| }} Block Stun|{{STDiagramCell| ?}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| ?/Launch}}
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| 0/Launch}}
|}
|}




*<b>Body Slam:</b> [[image:up.gif|d]]+[[image:fierce.gif|HP]]
*<b>Body Slam:</b> [[image:down.gif|d]]+[[image:fierce.gif|HP]]
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | Birdie_j2hp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_bodyslam.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/(A)4(XV)6}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/16/*}}
|}
 
====Throws====
'''Bull Spike:'''
 
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2p.png|PP]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4x(1~10)++16}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_p_throw.png }}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/(A)4(XV)6}}
{{STDiagramCell| Meter Gain}} |{{STDiagramCell| 1(A)3(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/16/*}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>1</b>/20}}
|}
|}


'''Bad Throw:'''


===Throws===
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2k.png|PP]]
'''Bull Spike'''
{{STDiagramHeader}}
*Forward or Back + Any 2 Punches Buttons
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_k_throw.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Meter Gain}} |{{STDiagramCell| 1(A)3(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>1</b>/20}}
|}


'''Bad Throw'''
'''Bad Scrap:'''
*Forward or Back + Any 2 Kicks Buttons


'''Bad Scrap'''
Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image:2p.png|PP]]
*(In Air)Forward or Back + Any 2 Punch Buttons
*[[Glossary A-H#Air_Throw|Air Throw]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | Sfa3_Birdie_air_throw.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Meter Gain}} |{{STDiagramCell| 1(A)3(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>1</b>/1(before landing)}}
|}


== Special Moves ==
== Special Moves ==

Revision as of 10:21, 7 August 2023

Introduction

Not content with working with Shadaloo as a mere goon anymore, Birdie now plans to seek out his superior M. Bison so he can overthrow him! To do this, he will need to find something called the "Psycho Drive".

Pros Cons
  • Has a decent set of long-range normals on the ground
  • s. FP is one of the best preemptive anti-airs in the game
  • Great jump-ins, particularly j. LK and splash
  • Good air to airs
  • Decent command grabs that recover fairly quickly on whiff. Can choose whether to throw them forward or backwards
  • Bull horn (TAP) forces the opponent to play differently and can make them second guess themselves
  • Bull horn is a very rewarding early anti-air
  • Whiffed grabs recover fast and are good for building meter
  • Late whiffed air grab makes him land faster and can be used to bait activates on occasion
  • You can charge up to 4 bull horns at once and release them individually by letting go of only one button
  • Final TAPs can be charged in only 13 seconds and do insane damage/stun
  • Great, reliable customs with good damage and potential infinite setups
  • Large hurtbox makes him susceptible to jab pressure
  • Bull head is incredibly unsafe and is an awful move outside of combos
  • Bull horns are unsafe on block if done too close without enough charge
  • Bull horn invincibility is not as good as it was in A2.
  • Reactive anti-air is awful. c. FP gets beat by most jump-ins and late bull horn can be option-selected (f. RH is a decent close-range anti-air on V-ISM)
  • Gets bullied hard by a lot of characters due to his large size and poor mobility/anti-air
  • Characters with strong lows can practically ignore his bull horn, since it has very limited low invincibility


Birdie
SFA3 Birdie Art.png
Character Data

Introduction

SFA3 birdie face.jpg

Moves List

Ground Normals

  • Close/Far Standing Jab:
Damage 7 Sfa3 Birdie jab.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/12
Block Stun -2
Hit Stun/Counter Hit -1/+4
  • Close/Far Standing Strong:
Damage 14 Sfa3 Birdie strong.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3 (XV 4)
Frame Count 6/6/19
Block Stun -6
Hit Stun/Counter Hit -5/-1
  • Close Standing Fierce:
Damage 11+7 Sfa3 Birdie fierce1.png Sfa3 Birdie fierce2.png
Stun 4x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2 (XV 3x2)
Frame Count 14/4,2/27
Block Stun -6
Hit Stun/Counter Hit -5/-
  • Far Standing Fierce:
Damage 10+6 Sfa3 Birdie fierce3.png Sfa3 Birdie fierce4.png
Stun 4x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2 (XV 3x2)
Frame Count 12/3,4/25
Block Stun -6
Hit Stun/Counter Hit -5/-
  • Close/Far Standing Short:
Damage 6 Sfa3 Birdie short.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/4/15
Block Stun -5
Hit Stun/Counter Hit -4/+1
  • Close/Far Standing Forward:
Damage 13 Sfa3 Birdie forward.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3 (XV 4)
Frame Count 9/5/16
Block Stun -2
Hit Stun/Counter Hit -1/+3
  • Close/Far Standing Roundhouse:
Damage 17 Sfa3 Birdie roundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4 (XV 6)
Frame Count 8/4/18
Block Stun -
Hit Stun/Counter Hit +1/+2
  • Crouching Jab:
Damage 6 Sfa3 Birdie crjab.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/10
Block Stun 0
Hit Stun/Counter Hit +1/+6
  • Crouching Strong:
Damage 13 Sfa3 Birdie crstrong.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/4/15
Block Stun 0
Hit Stun/Counter Hit +1/+5
  • Crouching Fierce:
Damage 10+7 Sfa3 Birdie crfierce1.png Sfa3 Birdie crfierce2.png
Stun 4x2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/1x2 (XV 3x2)
Frame Count 6/1,1,1/30
Block Stun -8
Hit Stun/Counter Hit -7/-

2nd hit can only be special canceled in V-Ism, both hits can be super canceled.

  • Crouching Short:
Damage 6 Sfa3 Birdie crshort.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/13
Block Stun -3
Hit Stun/Counter Hit -2/+3
  • Crouching Forward:
Damage 12 Sfa3 Birdie crforward.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3 (XV 4)
Frame Count 9/2/22
Block Stun -5
Hit Stun/Counter Hit -4/0
  • Crouching Roundhouse/Sweep:
Damage 16 Sfa3 Birdie crroundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4 (XV 6)
Frame Count 10/6/23
Block Stun -6
Hit Stun/Counter Hit -/-

Air Normals

  • Neutral Jump Jab:
Damage 7 Sfa3 Birdie njjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 3/10/11


  • Diagonal Jump Jab:
Damage 7 Sfa3 Birdie fjjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 5/10/11


  • Neutral Jump Strong:
Damage 13 Sfa3 Birdie njstrong.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 3/8/13


  • Diagonal Jump Strong:
Damage 13 Sfa3 Birdie fjstrong.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/8/13


  • Neutral Jump Fierce:
Damage 17 Sfa3 Birdie njfierce.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 12/6/7


  • Diagonal Jump Fierce:
Damage 17 Sfa3 Birdie fjfierce.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 12/6/7


  • Neutral Jump Short:
Damage 6 Sfa3 Birdie jshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 5/10/11


  • Diagonal Jump Short:
Damage 6 Sfa3 Birdie jshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 5/8/11


  • Neutral/Diagonal Jump Forward:
Damage 13 Sfa3 Birdie jforward.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 7/8/13


  • Neutral Jump Roundhouse:
Damage 17 Sfa3 Birdie njroundhouse.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 6/6/15


  • Diagonal Jump Roundhouse:
Damage 17 Sfa3 Birdie fjroundhouse.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 6/6/15


Command Moves

  • Bull Drop: f+HK
Damage 18+17 Sfa3 Birdie axekick1.png Sfa3 Birdie axekick2.png
Stun 8x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4x2(A)6x2(XV)
Frame Count 8/2,4/20
Block Stun ?
Hit Stun/Counter Hit 0/Launch


  • Body Slam: d+HP
Damage 15 Sfa3 Birdie bodyslam.png
Stun 8
Meter on whiff/hit 2/(A)4(XV)6
Frame Count 7/16/*

Throws

Bull Spike:

b/f+PP

Damage 4x(1~10)++16 Sfa3 Birdie p throw.png
Stun 0
Meter Gain 1(A)3(XV)
Frame Count 5/1/20

Bad Throw:

b/f+PP

Damage 20 Sfa3 Birdie k throw.png
Stun 0
Meter Gain 1(A)3(XV)
Frame Count 5/1/20

Bad Scrap:

Any direction but u/d+PP

Damage 20 Sfa3 Birdie air throw.png
Stun 0
Meter Gain 1(A)3(XV)
Frame Count 3/1/1(before landing)

Special Moves

Bull Head(X, A, and V-Ism)

  • Charge Back, Forward + Punch

Bull Horn(X, A, and V-Ism)

  • Hold all three Punch or Kick buttons, then release
    • The longer you hold,the more damage it does

Murderer Chain(X, A, and V-Ism)

  • 360 Motion + Punch

Bandit Chain(X, A, and V-Ism)

  • 360 Motion + Kick

Super Combos

The Birdie(X and A-Ism)

  • Charge Back, Forward, Back, Forward + Punch

Bull Revenger(A-Ism)

  • Double Quarter Circle Forward + Punch or Kick

The Basics

Which Ism?

A-Ism

Amazing anti-fireball super, and a very safe level 1 super, but not much else compared to V

V-Ism

Your Main Option

Turns him from one of the worst characters in the game to a wildcard that can end any round on a good read.

X-Ism

Slept on, super leads to stun ending in massive damage

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

Has massive issues with Charlie's zoning/pressure game

Notable Players

Japan

Bideru (V-Birdie)

Kinoko (V-Birdie)

Kuro QP (A/V Birdie)

North America

Carvd/tomass (A/V-Birdie)

Kyokuji (V-Birdie)

Slamtown Alpha (A/X-Birdie)

Europe

Middlekick/s-e-h (V-Birdie)

Discussion

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Balrog
Birdie
Blanka
Cammy
Charlie
Chun-Li
Cody
Dan
Dhalsim
E. Honda
Gen
Guy
Juli
Juni
Karin
Ken
M. Bison
R. Mika
Rolento
Rose
Ryu
Sagat
Sakura
Sodom
Vega
Zangief
Home/Handheld Exclusive
Dee Jay
Eagle
Evil Ryu
Fei Long
Guile
Ingrid
Maki
T. Hawk
Yun